Tato stranka by vapadalo mnohem lepe v prohlizeci, ktery podporuje webove standardy, nicmene prohlizet ji muzete v jakemkoliv prohlizeci, nebo zarizeni s pristupem na Internet.



DDR portal tě vítá na serveru českých hráčů Dance Dance Revolution


Co to je a k čemu je program Stepmania ?

Stepmania je volně šiřitelný program pro simulátor pro hry z rodiny DDR a jim podobných. Funguje pod Windows, na Linuxu i na Xbox konzoli.

Domácí stránka programu je www.stepmania.com a zde si ji můžete stáhnout. Na adrese najdete i pár bonusů jako songy, fotky, videa, návody a manuály. Samozřejmě nechybí ani odkazy na další stránky a aktuální informace o vývoji programu. Poslední stabilní verze je 3.9, takže doporučujeme začít s ní.

Samotný program Stepmania (dále jen SM) Vám k hraní stačit nebude, potřebujete písničky. Ty označujeme anglickým slovem "songs" a nahrávají se do adresáře /songs. Více o nich, kde je sehnat, vytvořit a nahrát, najdete pod klíčovým slovem "songs".

Doporučuji program nainstalovat do kořenového adresáře, například X:/DDR. Budete mít k SM rychlejší přístup a spousta malých souborů zabere méně místa.

Další informace, rady, instalaci a řešení problémů s programem najdete v této části našeho fóra .


Jaké adresáře v Stepmanii najdete a co do nich můžete nahrát?

Announcers - Tenhle adresář slouží pro nahrání komentátora, co vám bude "kecat" do hry. Říkat jak dobře nebo špatně potvrzujete šipky, jak velké máte combo, a jaké jsou vaše závěrečné výsledky.
Cache - Adresíř pro cache songů, pro příští rychlejší start aplikace. Pokud budete mít pár tisíc songů, stejně si chvilku počkáte, než se SM spustí.
Characters - Řekněme tanečníci. Jedná se o figurky, co se hýbou a tancují za šipkami a před pozadím. Někdy rozptylují, někdy pobaví.
Data - Adresář pro nastavení a statistiky. Najdete zde jak nastavení programu Stepmania (soubor stepmania.ini), tak vaše statistiky (adresář LocalProfiles) i statistiky celé mašiny, SM (MachineProfile). Můžete se podívat na doporučené nastavení souboru Stepmania.ini, nebo si SM můžete nastavit přímo v programu. Náročnější hráči si v souboru stepmania.ini nastaví JudgeWindow nebo PerfectScore, ale to normální hráče zatěžovat nemusí.
Notekins - Adresář pro uložení grafiky - noteskinů - dalších vzhledů šipek. Oni totiž ani šipky nemusí vypadat pořád stejně. Existuje větší množství těchto noteskinů.
Program - Adresář obsahující knihovny a spouštěcí soubor stepmania.exe
Screenshots - Ve Stepmanii můžete kdykoliv stisknout klávesu PrintScreen, a do tohoto adresáře se uloží jpeg s aktuálnám obrázkem v rozlišení 640x480. Dobré na ukládání obrázků z výsledné obrazovky. Plno lidí takto své výsledky porovnává.
Songs - Hlavní adresář pro hudbu. Sem dáváte všechny songy, které chcete v Stepmanii hrát. V adresáři Songs je další adresář s názvem alba, v něm adresáře s názvy jednotlivých songů a v tomto jsou už jednotlivé soubory (hudba ve formátu MP3, soubor se šipkami zvaný stepchart, případné titulky k hudbě označované jako lyric, animace, pozadí, obrázek songu a autora a podobně). Nemůžete sem tedy nakopírovat vaše oblíbené album s MP3, nemáte u nich vytvořené stepcharty. Buď šipky uděláte sami, nebo si seženete požadovanou hudbu jinde.
Themes - Jiný kabát pro vaší Stepmanii. Jako program Winamp můžete i SM převléci a dát jí jiný vzhled. Neliší se jen barvy, ale může jít o kompletní změnu programu k novému obrazu. Každému vyhovuje něco jiného, každý themes může ukazovat více či méně informací o dané skladbě, o výsledcích a může mít u různé zvukové efekty.
BackgroundEffects, BackgroundTransitions, BGAnimations, RandomMovies ...a podobné adresáře jsou pro videa a efekty k nim. Videa mohou být také přímo v adresáři Songs u hudby.


V Stepmanii můžete používat i klávesové zkratky. Uvádím je zde jen pro úplnost, protože běžnému hráči stačí šipky, enter, a esc. Zde je tedy jejich přehled:

Kdykoliv:

  • F1 = vložení mince
  • F2 = zvonunačtení metrik a textur
  • Alt-Enter = přepnutí do nebo z fullscreenu
  • PrintScreen = vytvoří screenshot obrazovky a uloží jej do adresáře Screenshots
  • Držet Tab = zvýší rychlost hry 4x. Používá se pro rychlejší pohyb v menu a výběru songů
  • Držet Tildu (~) = naopak sníží rychlost hry na 1/4x
  • Držet Tab a Tildu (~) = sníží rychlost na 0x

    V menu:

  • Směrové šipky slouží pro pohyb v menu
  • Enter = Start
  • Escape = zpět

    Ještě před vlastním hraním - attract obrazovka:

  • Left nebo Right = další obrazovka
  • F3 = přepnutí CoinMode

    V hlavním menu:

  • Escape = vrácení o obrazovku zpět

    Během hry:

  • F6 = přepnutí AutoSync módu
  • F7 = přepnutí assist tick (tleskání do rytmu hudby)
  • F8 = přepnutí AutoPlay (počítač hraje sám za vás)
  • F9 = sníží offset
  • F10 = zvýší offset
  • F11 = sníží BPM současného segmentu (držte ALT pro větší citlivost)
  • F12 = zvýší BPM současného segmentu (držte ALT pro větší citlivost)
  • Držet Escape = ukončí hraní

    V editoru:

  • Escape = menu
  • Up/Down = předchozí/další řádka
  • Left/Right = změna kroku
  • 1 až 0 = přidá/smaže notu
  • Enter - nastaví počáteční značku pro označení oblasti
  • Space - nastaví značku pro konec výběru oblasti
  • P - přehrání označené oblasti (pokud není nic označeno, přehraje celý song)
  • R - spustí nahrávání do označené oblasti (pokud není nic označeno, přehraje celý song)

    V menu pro výběr songu:

  • F9 = změna překladu názvů (například pro japonské názvy skladeb)


    Během výběru songu můžete zadat určitou sekvenci kláves a provede se příslušná akce. Tyto sekvence jsou sice závislé na tom, jaký themes používáte, nicméně se autoři snaří dodržet tyto zvyklosti:

    Přepnutí na lehčí úrověň:

  • Easier1=Up,Up
  • Easier2=MenuUp,MenuUp

    Přepnutí na těžší úrověň:

  • Harder1=Down,Down
  • Harder2=MenuDown,MenuDown

    Změna seřazení songů na další způsob:

  • NextSort1=MenuLeft-MenuRight-Start
  • NextSort2=MenuLeft+MenuRight
  • NextSort3=Left-Right-Start
  • NextSort4=Left+Right

    Změna seřazení songů:

  • SortMenu1=Up,Down,Up,Down
  • SortMenu2=MenuUp,MenuDown,MenuUp,MenuDown

    Modifikace songu (udělá obvykle hru težší):

  • Mirror=Up,Left,Right,Left,Right
  • Left=Up,Down,Right,Left
  • Right=Up,Down,Left,Right
  • Shuffle=Down,Up,Down,Up
  • SuperShuffle=Down,Up,Left,Right

    Změna rychlosti šipek:

  • NextScrollSpeed=Up,Left,Down,Left,Up
  • PreviousScrollSpeed=Down,Right,Up,Right,Down

    Další modifikace:

  • NextAccel=Left,Right,Down,Up
  • NextEffect=Left,Down,Right
  • NextAppearance=Left,Up,Right
  • Reverse=Down,Left,Right,Left,Right
  • HoldNotes=Right,Left,Down,Up

    Zrušení všech modifikací:

  • CancelAll=Left,Right,Left,Right,Left,Right,Left,Right

    Změna astavení Stepmanie:

  • NextTheme=Left,Left,Left,Right,Right,Right,Left,Right
  • NextTheme2=MenuLeft,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuRight,MenuLeft,MenuRight
  • NextAnnouncer=Left,Left,Right,Right,Left,Left,Right,Right
  • NextAnnouncer2=MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight
  • NextGame=Left,Right,Left,Left,Right,Right,Left,Right
  • NextGame2=MenuLeft,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuRight
  • NextBannerGroup=MenuUp,MenuRight,MenuRight
  • NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown


    No a pokud se Vám Stepmania nevlíbí, zkuste podobné simulátory jako DWI, Pydance, Flash Flash Revolution.. .

    Datum poslední modifikace definice 'stepmania':
    01.11.2009 00:00
  • << zpět na Czech DDR portal

    DDR a ITG: FAQ a kody

    Frequently Asked Questions, codes and unlock for DDR and ITG


    Dance Dance Revolution 2nd Mix
    Playstation - Dreamcast Changes FAQ
    March 24th 2000, Revision 1.0

    Written By : Crono
    E-mail : crono@tows.org
    Real Name : Justin Strauss
    Home Page : www.tows.org



    This document is the intellectual property of the author. It is intended to
    provide help, to fellow gamers, on a title that is both entertaining and
    difficult at various times. Please do not copy or distribute this file in any
    format without consent of the author. This means: on other web pages, as part of
    another FAQ, in any written or electronic publication, etc. And, to be crystal
    clear, this document is legally copyrighted through two or more means. This is
    including a publishing firm clause, as well as various websites' legal setups
    (such as the one found on GameFAQs). If you have any new tips or info you want
    us to hear, just drop an e-mail. And, just in case this comes up, neither Game
    Cave nor anyone else may not distribute this to those who purchase this title or
    who are somehow bringing profit to said party.

    Dance Dance Revolution 2nd Mix is a trademark of Konami Computer Entertainment,
    Inc. Copyright 1999-2000 by Konami Computer Entertainment, Inc. Copyright
    Konami Computer Entertainment Tokyo, Inc. All related names fall under the same
    applicable laws. All rights reserved.

    You can find the newest version of this FAQ only at the following sites. If you
    find it anywhere else, please let me know as soon as possible. It should not be
    posted anywhere else but at the following sites:

    Game FAQs Videogame Strategies
    http://www.gamefaqs.com/ http://vgstrategies.about.com/



    Table of Contents:
    --------------------------------------

    0.0 Revision History

    1.0 General Description

    2.0 Options, Menus, Gameplay

    3.0 Modes, Levels, Characters

    4.0 Graphics, Sound, Cinemas

    5.0 Framerate, Loading Time, Technical

    6.0 Overall Summary

    7.0 Contributions and Thank-You's



    0.0 Revision History
    --------------------------------------

    V0.8 - 02/29/00 - Initial Release! Expect typos or grammar problems from it.

    V0.9 - 03/05/00 - Added the section on DC Edit Data. Many thanks to Komejin
    for the encouragement to add it, and confirmation on
    what it does ^_^
    - Edited a few segments, such as the missing song on DC.

    V1.0 - 03/24/00 - Fixed any apparent typos and missing bits.
    - Polished up some sentences and areas.
    - Completed the section on Options Menu differences.
    - Edited the Key Config and Memory Card sections.
    - Added the section on Training mode.
    - Added the section on Demo Reel differences.
    - Added the section on Link Version.
    - Added the section on Background Graphics.
    - Started Overall Summary.

    Coming Soon:

    -a list of any and all obvious changes
    -other specific or obscure changes that I left out
    -detailed analysis of credits



    1.0 General Description
    --------------------------------------

    The purpose of this FAQ is a simple one. This file will list any and all
    changes that were made between the Playstation and Dreamcast versions of this
    game. Think of it as a "list of differences." There are many things that are
    different about the two, ranging from easily noticeable graphic changes to minor
    technical memory-management changes. In the case of this game, the Dreamcast one
    came out later (and therefore has new features and more songs). There are many
    reasons that they made "different" versions of the game for these two systems.
    The main reason, of course, is the "performance" of the systems themselves. The
    Playstation version came out first because the PSX was more established and easy
    to develop for. The more powerful system (in this case, Dreamcast) usually tends
    to get the "better" of the features. However, there are little things that are
    missing from both games. I will do my best to list every one of them ^_^ And
    besides, you can never have a home-version of a game that is "identical" on both
    of the different systems.

    Also, please remember, I am NOT trying to insult either the Playstation or
    the Dreamcast. This FAQ is intended only for the purpose of informing the fans
    of the game. I personally love DDR (and all its incarnations) more than almost
    any other game that exists. In fact, it is my obsession and love for this game
    that convinced me to write this in the first place. It's one of the best games I
    have ever played, and has brought me countless hours of joy. I personally own
    BOTH versions of it, for both systems, and I do not regret either purchase. This
    is simply a well-researched attempt at making a comparison, and knowing every
    little bit of info that I can about the game.

    In reality, if you are trying to decide "which version is better"... it goes
    like this: If you own a Dreamcast, buy the DC version of the game. If you own a
    Playstation, buy the PSX version of the game. I don't even need a "review" to
    tell you... that this game is an absolute must-own! However, if you own BOTH the
    Playstation and Dreamcast systems... and you're not sure of which version to
    buy... then of course you should get the Dreamcast one. It is the better version
    overall, and by far.



    2.0 Options, Menus, Gameplay
    --------------------------------------

    -Options Menu. There are various options that are present in one version of
    the game and not in the other. First, the option for "BG Effect" has two more
    choices in the Dreamcast version than were present in the Playstation version.
    You can choose "Effect A" or "Effect B" which seem to vary the brightness and
    intensity of the background. The option for "Character Model" that we saw on
    Playstation is not present on Dreamcast, because you choose your characters
    differently on there. On Playstation, the "Game Over" option had choices of
    "Arcade/2ndReMIX" while Dreamcast has options of "Arcade/Off." This is because
    the Arcade and Dreamcast versions share the same name and overall background
    scheme (2nd Mix). Additionally, the choice for "Ending" that said "2ndReMIX" was
    changed to read "Dreamcast." And, of course, the Dreamcast has the "DC Edit
    Data" which is explained below. Overall, the options menu on Dreamcast is a bit
    cooler, though not a drastic change.

    -Key Config. The button layout for the Playstation controller is different
    than that for the Dreamcast controller. Both systems also have their own Dance
    Dance Revolution Controller (dance mat, sold separately). When using the
    standard controller, there is a default button setup for each system. Both of
    these versions use the directional buttons as well as the four other buttons
    (which correspond to the directions as well). This part isn't a huge concern,
    since the placement of the side buttons is the same for both systems (for
    example, the "circle" button on Playstation is in the same place as the "B"
    button on Dreamcast). Any time you would hold or press "X" on Playstation, you'd
    hold or press "B" on Dreamcast. The "circle" button also becomes the "A" button
    on Dreamcast, while the "select" button becomes the "analog" stick on Dreamcast.
    However, the option for Double Mode Setting "Type: A-D" from the Playstation
    version is not present in the Dreamcast version. This is because the Dreamcast
    controller does not have four "shoulder buttons" and can therefore not have all
    four directions represented by them. Therefore, this is a slight plus for the
    Playstation.

    -Secret Menu Selection. On the Playstation version, you can select the
    various "secret menus" by pressing the "select" button on the PSX controller.
    For example, this method is used to change the title screen option for "Bonus
    Track" into "Extra Track" or to change "Edit Mode" into "Paint Mode." On the
    Dreamcast version of the game, this is done differently because the Dreamcast
    controller has no "select" button. To change the menus on the title screen into
    these secondary options (on Dreamcast) simply press the "analog" stick in any
    direction, one time. Additionally, the Dreamcast's DDR Controller (dance mat)
    does not have a "select" button on it. To access the various secret menus when
    using the dance mat, you must press the spot on the upper-left of the pad that
    says "Konami." We can refer to this as the "konami button," and this button will
    function for the analog stick in any case it is needed. This difference doesn't
    really give a plus to either system, it's simply a technical change.

    -Memory Card. On the Playstation, you can use a Dance Dance Revolution
    Controller (dance mat) for both players, and can load your data from either
    memory card slot on the console. On the Dreamcast, the VMU plugs into the
    controller of one of the players. So, because of this, you can not use your VMU
    to load data from the first two players' slots if you want to use two DDR
    Controllers. However, you can plug standard controllers into the first two
    player slots on the Dreamcast (and then load your game data from one of these,
    while the dance mats will still function when plugged in for players three and
    four). Additionally, the option for "User Support" that we see on Playstation is
    not present on Dreamcast. This is because the contents of the first Playstation
    DDR are included in the Dreamcast version, and there is no separate game. See my
    2ndRemix FAQ for more info. This is just another technical change, and not a
    real plus for either system.



    3.0 Modes, Levels, Characters
    --------------------------------------

    -More Music. The Playstation version of the game contains all the basic
    songs that were "newly added" to the arcade version of DDR 2nd Mix. It does not
    contain the older DDR songs from that title, because these songs were already
    included on the original DDR for Playstation. However, the Dreamcast version of
    2nd Mix contains all of the songs from the arcade and both of the Playstation
    releases (yeah, so the Dreamcast one basically has got ALL the songs from both
    DDR and DDR2 for Playstation... combined! Totally sweet). For reference, the
    "older" DDR songs are the ones like "Have You Never Been Mellow," "Kung Fu
    Fighting," and "Butterfly." When you go to "Normal" or "Hard" difficulty (on
    Dreamcast), these classic songs will be there along with the newer ones. There
    is one exception to this, though. The song "Strictly Business" by Mantronik vs.
    EPMD is not present in the Dreamcast release. (It is unknown "why" this
    happened, and I'm researching it. Either way...) Therefore, this is a plus for
    the Dreamcast.

    -Bonus Tracks. On the Playstation version of the game, there are Two songs
    in the "Bonus Track" section. These songs are "The Race" and "In the Navy '99"
    from DDR 3rd Mix. You can play these songs only on "Basic" difficulty. There is
    no spot in the high scores table for these songs. On the Dreamcast version of
    the game, the "Bonus Track" section is much more elaborate. There is a total of
    Seven songs in this version of the game. The two songs from the Playstation
    version are included, as well as five more: "Keep on Movin," "Let Them Move,"
    "20 November," "Captain Jack," and "Dynamite Rave." In addition, you can play
    these songs on any difficulty level (Basic, Another, Double Basic, or Double
    Another). And later, you can earn the ability to play these songs on "Step Step
    Revolution" difficulty (which is the 3rd Mix equivalent of "Maniac"). There is a
    section on the Dreamcast's "Records" table for all of these songs, as well.
    Therefore, this is a plus for the Dreamcast.

    -DC Edit Data. On the Dreamcast version of the game, this is a special
    option that will appear in the "Options" menu at the title screen. It appears at
    the bottom (after certain requirements are fulfilled, just try and beat the game
    enough times on both difficulties). It will read "DC Edit Data: On/Off." When
    you switch this to "On," you will be able to select the special "Edit" data that
    the programmers have put in for the game's levels. These variants can be
    selected just as with normal "Edit" data (there will be a picture of a VMU above
    the level's discs that you select in "Arcade" mode). Some of the levels will
    have just one variant on the steps, and this is always a tougher version than
    the "Basic" difficulty. This adds a great deal of variety to the game's levels,
    some of which you may have played over 500 times each (like myself, yeesh ^_^).
    Also, you may remember that the songs "Butterfly" and "Kung Fu Fighting" had two
    different versions in the Playstation release of Dance Dance Revolution (one
    variant for "Normal" and one for "Hard"). In the Dreamcast version, Butterfly
    has been moved to "Hard" and Kung Fu got moved to "Normal." However, you can now
    play the "other" versions of both of these levels... the versions that seemed to
    have been left out from the PSX version... by accessing this data from the "DC
    Edit Data." (For example, the DC-Edit file name for the "Normal" difficulty
    version of "Butterfly" is "1-Norm-S"). Therefore, this is a plus for the
    Dreamcast.

    -Character Selection. On the Playstation version, you can select which
    character you wish to use when you start your game from the title screen menu.
    You hold down the "left" or "right" directional button to pick different
    character models (and you can choose the set of models you wish to use from the
    options screen). In this form, there are certain characters that you can use for
    either player one (the males) and player two (the females). On the Dreamcast
    version, there is a new feature called the "Character Select Screen." You can
    access this at the screen where you choose your game difficulty (Easy, Normal,
    or Hard). When you are on this screen, press the "analog" stick one time in any
    direction (or the "konami button" once). This will take you to a screen where
    you can choose which character you wish to use in arcade mode (or any other mode
    you may play after this) by pressing "left" or "right." The game starts you out
    with Three characters, and eventually lets you choose Twelve characters. There
    is also an alternate costume or color for each of these 12 characters (when
    player two picks them). This not only makes it easier to select characters, but
    you can also now choose any character model for either player (which means that
    you can both be women, or both be men, etc). Therefore, this is a plus for the
    Dreamcast.

    -Arrow Shapes. This is an option that is available only for the Dreamcast
    version. You access it from the "Character Selection Screen" (see above) by
    pressing the "analog" or "konami" button. Here, you can press "down" or "up" to
    choose different shapes for the arrows that you normally see in the game. There
    are different forms of arrows, as well as Japanese characters and weird head
    shapes that can be used in place of the usual arrows from the game's levels.
    This is a creative twist, and can also provide a challenge. Therefore, this is a
    plus for the Dreamcast.

    -Training Mode. There is a new feature that is added to the Dreamcast
    version of the game. It is the "Guide" feature. With this set to one of the
    various choices, it will use various clicks and beat noises while you play the
    song in Training mode. This will help you to play or keep the beat of the song
    better. This option is not present on the Playstation. Also, as a minor note,
    you can not "Change" the position of the training menu on the Dreamcast version.
    This is because there is no "select" button on there, and the "start" button is
    used to begin the training (rather than the choice of "Start" that was present
    on the Playstation menu). Overall, this is a plus for the Dreamcast.

    -Link Version. For the Playstation version of the game, there is an option
    to use your data with the Link Version of the newest arcade machine (Dance Dance
    Revolution 3rd Mix). Your Playstation memory card can be inserted into the
    special slot on the arcade machine, for use with various cool options (like the
    "Paint Mode" for the arrows). This ability is not available on the Dreamcast
    version of the game, because the Dreamcast VMU is not compatible with the arcade
    machine. Therefore, this is a plus for the Playstation.



    4.0 Graphics, Sound, Cinemas
    --------------------------------------

    -Character Graphics. In the Playstation version, there are far less
    character polygons when compared to the Dreamcast's characters. Although the
    animations and movements are the same in both, the characters are composed of
    far more polygons in the Dreamcast version of the game. This is again because of
    the Dreamcast's higher RAM and memory usage. Overall, the characters move much
    more fluidly and smoother in the Dreamcast version. Also, the characters have a
    more realistic and rounded shape, which is more fun to look at. Therefore, this
    is a plus for the Dreamcast.

    -Ending Cinema. The ending, as well as the "Extra Track" you can play during
    it, seems exactly the same on both versions of the game. The only difference is
    that the notation of "Playstation Staff" is replaced by "Dreamcast Staff" on the
    Dreamcast's version. Some of the various staff names are sure to be different,
    and I will list these in detail at a later date. Overall, though, this is a very
    small technical difference and not a plus for either system.

    -Demo Reel. On both versions of the game, there is a set of little demo
    sequences that run when you are at the main menus (but are not pressing any
    buttons at all). Sometimes it will show a demo of a stage being played, and
    sometimes it will show you the "how to play" tutorial. On the Playstation
    version, you will sometimes see a picture that tells you how you can take your
    memory card to the arcade, to link it up with DDR 3rd Mix. This graphic is not
    present on the Dreamcast version, because the arcade machine only accepts
    Playstation memory cards. Also, during the demo reel, you will see an
    advertisement for the "Dancemania" CD series from which most of the songs come.
    The Dreamcast version of the game shows a more up-to-date list of all the
    Dancemania CD's than the Playstation version does. And, as a small note, the
    music that plays during this advertisement is a clip from the song "Boys." In
    the Playstation version, the song clip starts from the first full chorus (in the
    middle of the song) whereas the sound clip on Dreamcast starts from the very
    beginning of the song. Either way, this is not a plus for either system. Just
    another technical change.

    -Background Graphics. Since there is a name change (of the game title)
    between the Playstation and Dreamcast versions of the game, the menu background
    graphics had to be changed in some spots. Any occurence of the words "2nd Remix"
    was replaced with "2nd Mix Dreamcast Edition." This happens whenever the game's
    title graphic is shown in the background in some way. For example, this takes
    place during the "Demo Reels." Also, you will see this background when you view
    the "Records" tables or "Options Menu." This is a very minor technical change,
    and therefore not a plus for either system.



    5.0 Framerate, Loading Time, Technical
    --------------------------------------

    -Loading Time. There is a higher amount of loading time on the Playstation
    version. Both versions of the game have a special background that pops up
    between the levels of the game and in other cases. However, there is no real
    loading time on the Dreamcast version. On the Playstation, it says "now loading"
    whenever this background comes up. This loading time can take a few seconds in
    most cases. But, in some cases where the memory gets stressed, this loading time
    can stall for almost a half minute. On the Dreamcast version, the loading time
    is barely noticeable (not even one second). The stalls that were mentioned on
    the Playstation version are not present in the Dreamcast one. Therefore, this is
    a plus for the Dreamcast.

    -Framerate. In the Playstation, the framerate is a bit lower than that on
    the Dreamcast. The movement of the arrows is very slightly choppier on the
    Playstation. However, you can not notice this when playing the "Arcade" mode.
    The difference is more apparent when playing "Endless" mode (in this mode, the
    framerate is far less than usual on either version of the game. Reguardless, the
    Dreamcast's "Endless" mode has a higher framerate for the arrows). This is
    mainly an issue of "how nice it looks" and should not effect the gameplay in
    arcade mode. For "Endless" mode, though, the higher framerate for the arrows
    makes it easier to play on Dreamcast. The arrows move more smoothly, and are
    easier to get "perfects" for when you watch them (yes, if you are the type of
    person who watches the arrows in order to do the steps, it is much harder to get
    them on time when the framerate is lower). Also, to note, the opening movie file
    has a higher framerate on Dreamcast, and looks much smoother. Therefore, this is
    a plus for the Dreamcast.



    6.0 Overall Summary
    --------------------------------------

    Statistic Playstation Dreamcast


    Songs 36 Songs 43 Songs
    Bonus Tracks 2 Songs 7 Songs
    Characters 24 Models 24 Models
    Memory Card 2 Blocks 9 Blocks
    Loading Time Minimal None



    7.0 Contributions and Thank-You's
    --------------------------------------

    GameFAQs (www.gamefaqs.com) for hosting this FAQ, along with more great
    gaming info than most any site out there. Keep up the good work, man. Without
    GameFAQs... where would we all go for detailed game help? Sure, lotsa places
    have great code archives, and some TRY to keep all the best FAQs. But who
    succeeds? Only one, my friend ^_^ Jeff "CJayC" Veasey does an astounding, daily
    job of organizing these entries (and he writes his own wonderful FAQs). I must
    also give a hearty thanks to Al Amaloo, the maintainer of Videogame Strategies
    (vgstrategies.about.com). He has completed perhaps the best and most extensive
    archive of codes and tricks (www.gamewinners.com) and written extensive guides
    for games that would go otherwise un-covered. And what makes these two men (Jeff
    Veasey and Al Amaloo) so special... is that they provide an invaluable service
    to the gaming community out of the goodness of their heart. They work hard,
    every day, without the help of any major affiliate. Bravo to both of you!

    The wonderful patrons of my own message board, the OtherWorlds Shrine
    (www.tows.org) which is sometimes the only refuge for the true gamer. Along with
    my friend SineSwiper, we keep the shrine alive as a place for gamers to
    respectfully speak and get together while online. The friends that I have made
    there have meant the world to me, despite how my "real life" sometimes drags me
    offline for days at a time. Either way, here's to ya'll... and I won't mention
    any names (as there are too many of you to possibly remember them all now. And
    you'll kill me if I miss any, hehe). The place has been around for years, and I
    guarantee that it will always exist as long as there is an Internet.

    The select few of my real-life friends who love gaming almost as much as
    myself, and keep me inspired to keep on playing. Tacchi, you're as obsessed over
    games as me. We've been gaming for well near two decades. We're getting old,
    dude. And Crystal, well you can kick most of our sorry arses ^_^ Steffannee...
    you introduced me to Will in Rival Schools! Scott, you've been a pal through it
    all, despite how you suck at games ^_^ Kathryn, your love and understanding will
    always be cherished (yes, call me sappy). And Alex, you've been there since we
    were infants, when the NES was only a dream in the semi-near future. Chris,
    you're one of my dearest friends (as well as one of the most eerily unique).
    Your love for the Butterfly song and the goofy dance you do... will always bring
    a smile to my face.

    And of course, thanks go out to Lynn and Donna! You two are a few of the
    only people who love Pop 'n Music (and Bust a Move of course) as much as I do.
    Every time we meet is a cherished moment. And, speaking of music games, I owe a
    world of thanks to Malcolm. His friendship has meant a ton to me, and he's one
    of those few folks who plays and works hard at ALL the music game series just
    like I do (Beatmania, Dance Dance Revolution, Pop 'n Music, Bust a Move, and the
    countless other Bemani titles as well). Matt, you're the only true Gas-o, and a
    dear dear friend (I know, I use that phrase so often, but it's true!) And
    finally, Freddy-kun, you love H-anime more than any other Shorty I've ever known
    ^_^;;

    Konami, Sony, Sega, and all the great companies and people who made the game
    possible. Without them, we'd never have been introduced to this wonderous world,
    beautiful characters, and a style of gaming that changed our lives. These Bemani
    games, like Dance Dance Revolution, are perhaps my favorite genre out there
    right now. It gives those folks with a "rhythmical sense" a way to convey that
    sense through gaming. And besides, it beats having another cookie-cutter RPG or
    fighter to deal with.



    ~End of File~


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