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Dance Dance Revolution 3rd Mix
Playstation FAQ
December 1st 2000, Revision 1.0

Written By : Crono
E-mail : crono@animeondvd.com
Real Name : Justin Strauss
Home Page : www.tows.org



This document is the intellectual property of the author. It is intended to
provide help, to fellow gamers, on a title that is both entertaining and
difficult at various times. Please do not copy or distribute this file in any
format without consent of the author. This means: on other web pages, as part of
another FAQ, in any written or electronic publication, etc. And, to be crystal
clear, this document is legally copyrighted through two or more means. This is
including a publishing firm clause, as well as various websites' legal setups
(such as the one found on GameFAQs). If you have any new tips or info you want
us to hear, just drop an e-mail. And, just in case this comes up, neither Game
Cave nor anyone else may not distribute this to those who purchase this title or
who are somehow bringing profit to said party.

Dance Dance Revolution 3rd Mix is a trademark of Konami Computer Entertainment,
Inc. Copyright 1998-2000 by Konami Computer Entertainment, Inc. Copyright
Konami Computer Entertainment Tokyo, Inc. All related names fall under the same
applicable laws. All rights reserved.

You can find the newest version of this FAQ only at the following sites. If you
find it anywhere else, please let me know as soon as possible. It should not be
posted anywhere else but at the following sites:

Game FAQs Videogame Strategies
http://www.gamefaqs.com/ http://vgstrategies.about.com/



Table of Contents:
--------------------------------------

0.0 Revision History

1.0 General Description

2.0 Options Menu

3.0 Arcade Mode

3.1 SSR Mode

3.2 ReMIX Mode

3.3 Diet Mode

4.0 Song List and Info

4.1 Bonus Track

5.0 Training Mode

5.1 Lesson Mode

6.0 Records List

7.0 Edit Mode

7.1 Paint Mode

8.0 Nonstop Mode List

8.1 Nonstop Order

8.2 Endless Mode

9.0 Information Screen

10.0 Disc Change

11.0 Game Secrets and Hidden Options

12.0 Contributions and Thank-You's



0.0 Revision History
--------------------------------------

V0.9 - 06/03/00 - Initial Release! Expect typos or grammar problems from it.
- I spent a straight NINE hours playing this game today,
the first day I owned it (it came in the mail this morning).
I earned everything today, and spent forever typing it up.

V1.0 - 12/01/00 - Fixed any apparent typos and missing bits.
- Changed game description to expanded game mechanics.
- Verified secrets (see contributions).
- Added more info to effects descriptions.
- Added all songs and descriptions to Nonstop information.

- Longest-ever delay between my own FAQ updates ^_^;;
Mainly because, at the time i did the first version of
this FAQ, the game was out for only a few days; and no one
knew the official konami methods to unlock secrets yet.
I'd earned them all, but only by playing for half a day.
So, after a long delay in personal life and such, i return
to post this, to go with my other sets of DDR FAQs.

Coming Soon:

-more detailed listings, if needed.
-info on pocketstation mode.
-whatever might be left out.



1.0 Game Mechanics
--------------------------------------

The basic gameplay is very simple to learn, despite the difficulty of the
hardest songs. The game is played with four primary buttons, one representing
each direction on a control pad (up, down, left, and right). By default, these
four directions are represented by a dance floor (and there is a special dance
controller which acts as this). Otherwise, you can simply use the directions on
your control pad to play (as well as the four face buttons, which also represent
these same four directions). On your side of the game screen, you will see these
four arrows indicated at the top in gray. During gameplay, flashing arrows
(called "steps") will move slowly from the bottom of that "column" up to the top
where your arrows are. The basic premise is to hit the correct direction's
button whenever the flashing arrows meet with the arrows at the top.

You must listen to the rhythm of the song as well, because the simple sight
of the arrows can't always tell you exactly when to hit each step. You have a
"dance meter" which increases as you do well in the song. It will decrease as
you miss steps. If it empties, you lose. The steps of the song will generally
follow the bassline that can be heard. In the tougher variants of a song,
however, the steps may follow the song's lyrics or other sound effects. Either
way, knowing and listening to a song will help you greatly with performing the
steps. There are also common patterns of steps that are very important to
identify and learn. There will never be more than two arrows to press at the
exact same time (since you only have two feet), but the notes can go extremely
quickly (to as small as sixteenth notes).

-Step Rank. Each time you press a directional button, the game will keep
track of how close to the exact step you were. They are listed in order from
best to worst. "Perfect" is right on the beat, and "Great" is extremely close.
"Good" is close to the beat, and "Boo" is far off. "Miss" is what you get when
you totally miss the beat or just don't even input anything at all for it. Each
of these five possibilities yields more points than the one before it. At the
end of the song, you see how many of each rank you received when executing the
song's steps. These are tabulated towards your score. The possible step ranks,
along with their associated color, are as follows:

Perfect : Yellow
Great : Green
Good : Blue
Boo : Pink
Miss : Red


-Combo. When you achieve a streak of terrific steps, the game will display
the combo counter on your screen. This basically tells you how many "greats" or
"perfects" you have gotten in a row. Additionally, getting a higher combo
results in higher points for each step you make within it. If you mess up, and
get a "good" or worse for any arrow... the combo ends. Getting a combo
throughout a full stage will get you the best letter grades and score.
Additionally, the arrows on top will indicate whether a step was added as part
of a combo (the arrows will disappear after you hit them if they were great or
perfect, while they will simply pass above the top of the gray arrows if they
were worse than that).

-Grade and Score. You receive a score at the end of the level, depending on
how well you did. Better step ranks get you more points per step, and longer
combos will multiply your score for each step, depending on the length. Along
with your score, you receive a letter grade which tells you how well you did.
These range from "E" (worst) to "A" (best), and then to "S" and beyond. You get
an "SS" if you did a combo for the entire level, from start to finish. It takes
coordination as well as a sense of rhythm to play this game well, especially for
the later levels. You can set high scores for each of the game's songs, and for
each variant of the song. These are kept (along with your letter grade for each)
in the records section. This also gives an incentive to play again, to earn an
"SS" on every level variant. The possible level grades in this game are as
follows:

E : Failed
D : Poor
C : Fair
B : Good
A : Great
S : Excellent
SS : Flawless
SSS : Perfect


-Song Difficulty. Each song in the game has a difficulty level associated
with it. In addition, there are multiple variants of each song (each with more
steps and difficulty, see other sections). Each song has a different difficulty
for each of its variants. You can see the difficulty level below each song disc
that you can select. The difficulty level itself is indicated by how many "feet"
markers you will see, as well as a title for that difficulty level (each level
of difficulty has a title that indicates how tough it is). These difficulty
levels are in relation to the other levels in the particular game, and a
specific level's difficulty number can always change if it appears again in a
later DDR title. The difficulty levels, along with how many footmarks each
represents, are as follows:

1: Simple
2: Moderate
3: Ordinary
4: Superior
5: Marvelous
6: Genuine
7: Paramount
8: Exorbitant
9: Catastrophic



2.0 Options Menu
--------------------------------------

The Options Menu in Dance Dance Revolution is completely in English, and
therefore it should be self-explanatory in most any case. However, certain
options may be earned through fulfilling certain objectives or might be
difficult to understand. Various options will change the way that the gameplay
operates, while others will be cosmetic changes. Any option choices that show up
in a shade of Green are the "default" setting, while any other choices will show
up in White just like the options themselves. The full set of menu options is as
follows:

-Sound Option
-Sound: Stereo/Monaural
-Voice: No Booing/All/Off
-Exit

-Key Configuration
-Vibration: Button/Miss/No Use
-Double Play: On/Off
-Double Mode Setting
-Type: A-D
-Type: I-III
-Exit
-Dance Play Setting
-Controller 1: On/Off
-Controller 2: On/Off
-Exit
-Exit

-Memory Card
-Save
-Want to Save: Yes/No
-Overwrite Old Data: Yes/No
-Load
-Want to Load: Yes/No
-User Support
-Want to Continue: Yes/No
-Auto Save: On/Off
-Paint Load
-Want to Continue: Yes/No
-Exit

-Game Option
-Game Level: 1-8
-Default Level: Soft/Medium/Nonstop
-Max Stage (Soft): 1-5
-Max Stage (Medium): 1-5
-Time Limit: On/Off
-Game Over: Arcade/End of Music
-Ending: Arcade/Home/Home 2
-Exit

-Music Select
Konami Edit Data Off |On | Off On Off
Your Edit Data Off |Off| On On Off
Auto Music Select Off |Off| Off Off On

-Music Cursor: Fix/Keep
-Exit

-Graphic Option
-BG Effect: On/Off
-BG Bright: 25%-100%
-Danger Display: Still/Blink/Off
-Step Mark Color: Arcade/Note
-Exit

-Diet Option
-Measurement: Free/Regulation
-Calorie Display: On/Off
-Exercise Display: Time/Stage/Off
-Clear Calorie (1P)
-Want to Continue: Yes/No
-Clear Calorie (2P)
-Want to Continue: Yes/No
-Exit

-BG Collection

-Exit


Note: User Support. This option, in the "Memory Card" area, has a special
function; and must be explained. If you choose this, the game will search the
current memory card for data from the prior four Dance Dance Revolution games
for Playstation. If it finds it, it will ask you to continue. What this does, is
add some data to DDR 2nd Remix's save data. It will unlock any of the "secret
songs" or "effects" that you have not released on that game so far. It will also
give you access to the game's special modes. Additionally, when using this
feature for the first Dance Dance Revolution, it will give you access to the
"Secret Stage Mode." You can also use this instant-unlocking data feature on
either of the Two "Append Club Version" discs for DDR 2nd Remix. Using this
option saves a lot of time, as earning all these features on DDR 2nd Remix (the
legit way) takes a long time... and Konami obviously knew this.



3.0 Arcade Mode
--------------------------------------

This is the primary mode of the game, and it's the place where you will
spend most of your time. To choose the "Play Option" (how many players will play
the game) you must hold down the "X" button while you press a button to select
Arcade mode at the title screen's main menu. You then must choose the game's
"difficulty." You can also choose which "variant" of the levels you will play.
And finally, you can decide which "effects" you want to take place on the level.
The variant can be chosen on the stage select screen. Press the "down" button
twice to change Basic to Another. Press it twice again to move to Maniac (the
variant level will be indicated on the bottom of the screen). You can choose the
effects that you wish to use by pressing the "select" button at the screen where
you choose the stage to play as well. This takes you to the "Effects Menu" where
you input the codes and exit the menu in here by pressing "start." This menu
also lets you change the variant at any point before you choose a stage (and
better yet, when playing a 2-player game, both people can choose different sets
of variants and effects for themselves).

-Play Option: Four choices "Single," "Unison," "Versus," or "Double." Single
mode is the standard one-player game. Unison mode lets two players join the
game, but they are working together to beat levels and set high scores. Unison
uses a single set of four arrows in the center which is shared. Yellow arrows
must be pressed by both player, blue ones by player one, and reds by player two.
Versus mode is where the two players compete to earn the highest score (and
become winner through that). Double mode is described below, and has the usual
Three difficulties on which it can be played.

-Difficulty: Three choices "Soft," "Medium," or "Nonstop." Medium mode has
the full set of the game's levels. You play a set of Three stages in whichever
you choose, and you choose which song you will play for each new stage. All of
the game's songs/levels are found within this main mode (though the level sets
for 3rd Mix and 3rd Remix differ, see below). If you choose Soft mode, you will
play Three stages as well. Soft mode has the same song list as Medium, but has
much easier versions of each song. It is more for practice or beginners. Nonstop
mode is a special setup, and it lets you play Four stages in a row (without any
pauses between stages, just as with the former Nonstop Revolution). See the
special section "Nonstop Mode" for more information.

-Variant: Three choices "Basic," "Another," or "Step Step Revolution." Basic
is the default set of steps (arrows) for a level. This is the easiest choice of
the bunch. Another is a bit harder and has more steps in it. Step Step
Revolution is the hardest and has the most steps of all. Think of those as the
easy, medium, and hard variants of each level. Double mode lets one person play
with both controllers (yes, so they have to do double duty, worrying about eight
arrows). In addition, there are these same three variants in use for "Double"
mode, and it gets its own three extra spots in the records table (making a total
of six scores for each song). A note, though, that SSR difficulty must be
accessed in a special way. See the tricks section.

-Character: Four choices of team. Each team has a male and female character
(one for each player). Choose whichever team you wish to use in the game.
However, in this case, the team that you choose will change one small aspect of
arcade mode. Each team has their own selected song from "Beatmania" that they
are allowed to play during arcade mode (therefore, there are four Beatmania
songs in total, one per team). There are also four teams of classic characters
which are found above the main four teams on the select screen (with the same
four songs, corresponding to whomever they were found above). The main teams,
along with their two characters and special song, are as follows:

Team Player 1 Player 2 Beatmania Song

Soul Express Boldo Tracy "Gentle Stress"
Burning Rage Emi "Luv To Me"
Future Patrol Astro Charmy "Gradiusic Cyber"
Puppets:03 Consento:03 Devil-Zukin "Jam Jam Reggae"

Afro&Lady Afro 3 Lady 3 "Gentle Stress"
Dread&Janet Dread Janet "Luv To Me"
Disk-Being Disk:A Disk:B "Gradiusic Cyber"
Puppets:01 Consento:01 Oshare-Zukin "Jam Jam Reggae"


-Effects: Nine effects in separate sets "Flat." "Little." "Left," "Right,"
"Mirror," or "Shuffle." "Hidden," "Sudden," or "Stealth." Little mode and Flat
mode are both in their own separate category and can be turned "On or Off." The
middle four choices are "turn" choices, and can be used one at a time. The last
three are "hidden" choices, and can also be only one at a time. It goes as
follows:

-Flat: Off/Flat
-Little: Off/Little
-Turn: Off/Left/Mirror/Right/Shuffle
-Hidden: Off/Hidden/Sudden/Stealth

For all of the Turn choices, this will change the directions of all the
"steps" (flashing arrows that come from the bottom) in the level. The gameplay
remains unchanged. In Mirror mode, the steps in the level will be reversed to
their opposite. In other words, for the arrows, left and right get switched, and
up and down will get reversed as well. Left mode will rotate the position of the
arrows 90 Degrees counter-clockwise (for the arrows, left becomes down, down
becomes right, up becomes left, and right becomes up). Right mode will rotate
the position of the arrows 90 Degrees clockwise (for the arrows, left becomes
up, down becomes left, up becomes right, and right becomes down). Shuffle mode
will randomly change all the steps in the level to a different direction.

Little mode eliminates any steps that make a half-beat or smaller (in
other words, the level will only have single-beat steps and therefore be much
easier. However, this also obviously lowers the maximum score that you can get).
Flat mode changes those multi-colored arrows that you usually see into arrows of
all the same color (like they were in the older DDR games). Conversely, the "SSR
Mode" in this game uses Flat mode by default. In that case, you can change the
option to "Vivid," which will make the half-steps and other arows multiple
colors (like in normal mode) which is easier to follow.

Hidden options will mask the arrows (make them disappear) for a
particular amount of time when shown. Hidden mode will cause the arrows to
slowly disappear once they reach the top half of the screen (so you must follow
the lower part, as well as the beat, to stay alive) while Sudden causes them to
diappear when on the bottom half of the screen (so they seem to appear more
suddenly). The Stealth mode causes the arrows to disappear completely (so you
must know what they are in advance, as the game does not tell you). Also, as a
note, neither the Left, Right, nor Shuffle modes can be used with "Double."



3.1 Step Step Revolution
--------------------------------------

This is a secondary alternate to the main "arcade mode" title screen. See
the secrets section for methods to unlock it. The title screen for this game
will replace the standard one, and you must press the "select" button to switch
back and forth from that screen. Step Step Revolution (or "SSR" for short) is
the new term given to the third and toughest variant of each song. It replaces
the term "maniac" from the previous games. In this game, however, the SSR songs
have received their own separate mode. In SSR mode, you will be given a new
choice when you enter a new arcade mode game. Your choices are: "Tough" or
"Nonstop." Tough is the same list of songs from the arcade's "Medium" mode,
except that they are now all ranked at SSR difficulty. And in Nonstop, you play
the same list of Nonstop courses as you did in normal arcade mode, except that
the songs within them will all be ranked at SSR difficulty (as opposed to
"basic" or "another"). You can play Double SSR, of course, and all these records
will go onto the same records table as in other modes. Aside from those few
changes in arcade playing, everything else (including menus and other modes of
play) remains unchanged in this mode.



3.2 ReMIX Mode
--------------------------------------

This is the third alternate to the main "arcade mode" title screen. See the
secrets section for methods to unlock it. The title screen for this game will
replace the standard one, and you must press the "select" button to switch back
and forth between the three total game versions. This setup is much like that
from the last Playstation release (DDR 2nd Remix). The usual mode of this game
(3rd Mix, described in above section) allows only the setup, characters, and
songs from the true Arcade machine version of DDR 3rd Mix. But in this, the
ReMIX mode, you have access to all the extras that exist on this home version.
Also, after each stage (and at the end of the game's total score) you are given
the option: press "O" to continue or press "X" to exit.

For one part, you can play the twenty "secret songs" on this mode only. With
those songs included, you have access to every "Konami Original Song" ever
released to the main DDR series. This is also the only mode where you can use
any of the three "variants" in the same game together at the same time (Basic,
Another, and SSR). Any of the four Beatmania songs can be played as well. And as
for characters, you can use any of the game's available characters while in this
mode. There's no restrictions for male or female players on either side, and you
can even pick the exact same person if you wish. There are even more characters
to use overall, which include every character from the previous DDR games. The
full character list is as follows:

Team Model 1 Model 2

Soul Express Boldo Tracy
Burning Rage Emi
Future Patrol Astro Charmy
Puppets:03 Consento:03 Devil-Zukin

Afro&Lady Afro Lady
Dread&Janet Dread Janet
Disk-Being Disk:A Disk:B
Puppets:01 Consento:01 Oshare-Zukin

Origins Afro Lady
Uma Mameo Cow-Ko
Creatures Space-Man Tamako
Puppets:02 Consento:02 Kaeru-Zukin

Dance Factory Tracy Tracy
Emi Style Emi Emi
Native Heroine Charmy Charmy
2-Zukins Devil-Zukin Devil-Zukin



3.3 Diet Mode
--------------------------------------

This is one of the very cool new modes in the home release of this game. In
here, you play songs as you normally would in arcade mode. However, while you do
this, the game will count how many calories you have burned by playing the game.
After each stage, your total overall calories will be shown, and then it will
show you the food equivalent of what you have burned (in little symbols, such as
oranges). Your character for this mode can be any of the four female characters
from the game's primary teams. Each lady has her own team name for this mode,
and each of these four characters offers a different difficulty of play (marked
by stars). The first two are incredibly easy variations, while the higher two
difficulties are the equivalent of either "Soft" or "Medium" modes:

-Dance Factory * Beginner
-Emi Style ** Very Soft
-Native Heroine ** Soft
-2-Zukins **** Medium


There are various options to adjust for this mode, and they can be done in
the game's option menu. You can restart the calorie counter at any point in
there, or adjust how it counts in the first place. "Regulation" means that it
only counts the proper steps as calories, while "Free" means that it counts any
steps you press down as burnt calories. Then, while within this mode, you are
given these settings to adjust before starting:

-Weight: 10-200 KG

-Menu: Free/KCal/Songs

-Goal Amount (for menu)
-Free: Nashi
-KCal: 10-1000 KCal
-Song: 01-120 Songs

-Start



4.0 Song List and Info
--------------------------------------

Song Title Artist
Difficulties


Get Up and Dance Freedom
B/ 2 A/ 4 S/ 7
B/ 1 A/ 4 S/ 6 (Double)

Silent Hill Thomas Howard
B/ 2 A/ 6 S/ 7
B/ 4 A/ 5 S/ 7 (Double)

Upside Down Coo Coo
B/ 3 A/ 5 S/ 7
B/ 3 A/ 5 S/ 6 (Double)

So Many Men Me & My
B/ 3 A/ 5 S/ 6
B/ 3 A/ 4 S/ 7 (Double)

20, November -DDR Version- N.M.R. feat. DJ Nagureo
B/ 3 A/ 5 S/ 7
B/ 3 A/ 5 S/ 7 (Double)

Let Them Move N.M.R.
B/ 3 A/ 6 S/ 7
B/ 3 A/ 6 S/ 7 (Double)

Do It All Night E-Rotic
B/ 3 A/ 5 S/ 8
B/ 3 A/ 6 S/ 8 (Double)

The Race Captain Jack
B/ 3 A/ 5 S/ 7
B/ 4 A/ 6 S/ 7 (Double)

Operator (Two Gees Mix) Papaya
B/ 3 A/ 5 S/ 7
B/ 4 A/ 5 S/ 8 (Double)

Holiday Who's That Girl!
B/ 4 A/ 5 S/ 6
B/ 4 A/ 5 S/ 7 (Double)

Oh Nick Please Not So Quick E-Rotic
B/ 4 A/ 5 S/ 7
B/ 4 A/ 5 S/ 7 (Double)

Keep On Movin' N.M.R.
B/ 4 A/ 5 S/ 6
B/ 4 A/ 6 S/ 7 (Double)

If You Can Say Goodbye Kate Project
B/ 4 A/ 5 S/ 6
B/ 4 A/ 5 S/ 7 (Double)

Mr. Wonderful Smile.dk
B/ 4 A/ 6 S/ 7
B/ 4 A/ 5 S/ 7 (Double)

Wonderland (UKS Mix) X-Treme
B/ 4 A/ 6 S/ 7
B/ 5 A/ 6 S/ 7 (Double)

Get Up (Before the Night Is Over) Technotronic feat. Ya Kid K
B/ 4 A/ 6 S/ 7
B/ 4 A/ 5 S/ 7 (Double)

Butterfly (Upswing Mix) Smile.dk
B/ 4 A/ 6 S/ 8
B/ 5 A/ 7 S/ 8 (Double)

Dam Dariram Joga
B/ 4 A/ 6 S/ 8
B/ 4 A/ 5 S/ 8 (Double)

In the Navy '99 (XXL Disaster Remix) Captain Jack
B/ 4 A/ 6 S/ 8
B/ 4 A/ 5 S/ 8 (Double)

La Senorita Captain T
B/ 4 A/ 6 S/ 7
B/ 4 A/ 6 S/ 9 (Double)

Vol. 4 Ravers Choice
B/ 4 A/ 6 S/ 8
B/ 5 A/ 6 S/ 8 (Double)

Rock Beat Loud Force
B/ 4 A/ 7 S/ 8
B/ 5 A/ 6 S/ 7 (Double)

Captain Jack (Grandale Remix) Captain Jack
B/ 4 A/ 7 S/ 9
B/ 5 A/ 7 S/ 9 (Double)

End Of the Century No. 9
B/ 4 A/ 7 S/ 8
B/ 5 A/ 6 S/ 9 (Double)

Flashdance (What a Feeling) Magika
B/ 4 A/ 7 S/ 8
B/ 5 A/ 6 S/ 7 (Double)

Turn Me On (Heavenly Mix) E-Rotic
B/ 4 A/ 6 S/ 7
B/ 5 A/ 7 S/ 9 (Double)

Boom Boom Dollar (K.O.G G3 Mix) King Kong & D. Jungle Girls
B/ 5 A/ 7 S/ 8
B/ 5 A/ 6 S/ 9 (Double)

Dynamite Rave Naoki
B/ 5 A/ 7 S/ 9
B/ 5 A/ 6 S/ 8 (Double)

Afronova Re-Venge
B/ 5 A/ 7 S/ 9
B/ 6 A/ 7 S/ 9 (Double)

Dead End N&S
B/ 5 A/ 7 S/ 9
B/ 6 A/ 7 S/ 8 (Double)

Paranoia Rebirth 190'
B/ 6 A/ 7 S/ 9
B/ 6 A/ 8 S/ 9 (Double)

Gentle Stress (AMD Sexual Mix) Mr. Dog feat. DJ Swan
B/ 5 A/ 7 S/ 8
B/ 5 A/ 7 S/ 9 (Double)

Luv To Me (AMD Mix) DJ Kazu feat. Tiger Yamato
B/ 4 A/ 7 S/ 8
B/ 5 A/ 6 S/ 8 (Double)

Jam Jam Reggae (AMD Swing Mix) Rice.C feat. Jam Master '73
B/ 2 A/ 7 S/ 8
B/ 3 A/ 5 S/ 8 (Double)

Gradiusic Cyber (AMD G5 Mix) Big-O feat. TAKA
B/ 5 A/ 7 S/ 9
B/ 5 A/ 8 S/ 9 (Double)

Put Your Faith In Me Uzi-Lay
B/ 3 A/ 4 M/ 6 D/ 4 AD/ 5


Put Your Faith In Me (Jazzy Groove) Uzi-Lay
B/ 4 A/ 5 M/ 6 D/ 5 AD/ 6


Brilliant 2U Naoki
B/ 4 A/ 5 M/ 6 D/ 4 AD/ 5


Brilliant 2U (Orchestra-Groove) Naoki
B/ 5 A/ 6 M/ 7 D/ 4 AD/ 5


Make It Better mitsu-O!
B/ 4 A/ 5 M/ 7 D/ 5 AD/ 7


Make It Better (So-Real Mix) mitsu-O! Summer
B/ 5 A/ 6 M/ 8 D/ 5 AD/ 7


AM-3P kTz
B/ 5 A/ 6 M/ 8 D/ 5 AD/ 6


Trip Machine De-Sire
B/ 6 A/ 7 M/ 8 D/ 7 AD/ 8


SP-Trip Machine ~Jungle Mix~ De-Sire
B/ 6 A/ 7 M/ 8 D/ 7 AD/ 8


Paranoia 180
B/ 6 A/ 7 M/ 8 D/ 7 AD/ 8


Paranoia MAX ~dirty mix~ 190
B/ 6 A/ 8 M/ 8 D/ 7 AD/ 8


Make a Jam! U1
B/ 3 A/ 5 M/ 7 D/ 3 AD/ 5


Paranoia KCET ~clean mix~ 2MB
B/ 6 A/ 7 M/ 8 D/ 7 AD/ 8


Think Ya Better D sAmi
B/ 3 A/ 4 M/ 5 D/ 3 AD/ 4


Trip Machine ~luv mix~ 2MB
B/ 6 A/ 7 M/ 8 D/ 7 AD/ 8


Love This Feelin' Chang Ma
B/ 6 A/ 7 M/ 8 D/ 7 AD/ 8


After the Game Of Love NPD3
B/ 1 A/ 4 S/ 5
B/ 2 A/ 4 S/ 6 (Double)

Cutie Chaser Club Spice
B/ 3 A/ 4 S/ 7
B/ 3 A/ 5 S/ 7 (Double)

Drop the Bomb Scotty D.
B/ 4 A/ 5 S/ 6
B/ 4 A/ 5 S/ 6 (Double)

La Senorita Virtual 2MB
B/ 7 A/ 8 S/ 8
B/ 6 A/ 7 S/ 8 (Double)



4.1 Bonus Track
--------------------------------------

This mode is not accessible from the start. See the secrets section for
methods to unlock it. When you press the button to begin this mode (from the
main menu) you will automatically be able to choose your "Play Option" (no
special command is required as was in "Arcade" mode). You can also choose your
level variant and effects from the "Effects Menu," which is accessed in the same
manner as it was in "Arcade" mode. After you play each stage, you will be
prompted to "Press 'O' to continue playing, or 'X' to exit." The "Bonus Tracks"
are additional songs that are previews of things to come (in this case, they are
songs from DDR 4th Mix). In this game, however, you can only play these songs on
"Basic" or "Double" variant. They will show up as "Trial" variant when you open
the Effects Menu. Additionally, there is no spot in the "Records" list for your
scores on these tracks. However, you can still play these songs in "Training,"
"Edit," and "Non Stop Revolution" modes. The bonus songs are as follows:


Song Title Artist
Difficulties


Gimme Gimme Gimme E-Rotic
B/ 4 A/ X S/ X
B/ 4 A/ X S/ X (Double)

Bumble Bee Bambee
B/ 3 A/ X S/ X
B/ 3 A/ X S/ X (Double)



5.0 Training Mode
--------------------------------------

"Training" mode is the place to sharpen your skills on any level that you
have accessed, without fear of losing. At any time during the menu, you may
press the "select" button to move the menu to the other side of the screen, or
the "X" button to Exit. And, after each level you play, you get a choice of
"Press 'O' for menu, or 'X' to exit." In the menu, you can choose from:
"Check/Again/Return." The "Check" option lets you review the song you just
played, bar by bar, and shows you how well you did for each step (arrow-press)
in the level. Each arrow will be colored in a specific shade to indicate how
each was ranked (yellow=perfect, green=great, blue=good, pink=boo, red=miss).
"Again" lets you repeat the level, and "Return" takes you back to the main menu.
The menu options are as follows:

-Music Select

-Player: Single/Unison/Versus/Double

-Level: Basic/Another/SSR

-Mode: Soft/Medium

-Little: On/Off

-Turn: Left/Right/Mirror/Shuffle/Off

-Hidden: Hidden/Sudden/Stealth/Off

-Assist: Type 1-6/Off

-Speed: 1-5

-Bar Start: 01-73

-Bar End: 02-74

-Start

-Edit



5.1 Lesson Mode
--------------------------------------

"Lesson" mode is a way to learn how to perform some of the more common or
tricky steps that appear in the game. Rather than simple "training," this mode
goes through certain types and segments of steps, separately (and not just full
songs). To the right of the screen will be an assistant graphic which resembles
the dance mats. This graphic indicates what your feet should do (and where they
should go) to pull off these types of steps as the song plays. There will also
be a "click" played for every step you are supposed to hit, to help with timing.
This moving guide is an invaluable resource for beginners on the dance mats.

There are Three levels of lessons, each with Eight sections. You will see a
star next to each lesson you have already completed on the main menu. On the
eighth and final part of each lesson, you will perform a lesson on a full song;
and this will test the skills which you have learned in the previous seven
segments. The lessons, with their final song, are as follows:

-Lesson 1: Let Them Move
-Lesson 2: Keep On Movin'
-Lesson 3: After the Game of Love



6.0 Records List
--------------------------------------

This menu keeps a list of your high scores for all of the game's stages
(Music High Score). You can view high scores for each variant of each song (six
variants per song). It keeps track of your letter and number high score for each
one, as well as your maximum combo achieved while earning that score. As a bonus
in 3rd Mix, pressing the "triangle" button while on a song in the records table
will "Play" the song (like a sound test, it plays in the background). In this
game, your highest overall scores (Total Ranking) may be viewed during the "demo
reel" that runs from the main menu (whenever a button is not being pressed). At
any time during the below menus, you may press the "select" button to "change"
the pictures to plain text. On Endless, pressing "left" or "right" on the
directional pad will switch between "Stage Ranking" and "Score Ranking." These
directions, when pressed on Best Ranking, will switch between the different
"Nonstop" tracks. The menu options are as follows:

-Music High Score

-Best Ranking
-3rd Mix Single
-3rd Mix Double
-3rd Mix Unison
-SSR Single
-SSR Double
-SSR Unison

-Endless
-Stage Ranking
-Score Ranking

-Exit



7.0 Edit Mode
--------------------------------------

This mode is one of the cooler features of the game, as it lets you create
your own sets of steps for any of the game's levels. From here, you create your
steps and then save them to a memory card. At any time in the process, if you
attempt to start a "new data" or "load" data without having "saved" your current
data, the game will ask you "Do you wish to continue without saving: Yes/No."
The menu options are as follows:

-New Data
-Choose Song
-Player: Single/Couple/Double
-Load Official Data: Yes/No
-Basic/Another/SSR

-Directionl Pad: move one beat distance up/down
-Circle: create/delete right arrow
-Triangle: create/delete up arrow
-X button: create/delete down arrow
-Square: create/delete left arrow
-L1: change beat distance (Full/Half/Fourth)
-R1: hold down and press up/down to move in full bars
-L2: create an area (press once for start, once for end)
-R2: Area Menu (effects contents of created area)
-Copy
-Paste
-Cut
-Undo
-Delete
-Reverse
-Mirror
-Up/Down
-Left/Right
-Quantize
-Quarter
-Eighth
-Twelfth
-Little
-Analog L: press up/down to move quickly in full bars
-Analog R: press up/down to zoom
-Select: Sequence Menu (press again to exit)
-Player: Single/Couple/Double
-Zoom: X2/X4/Off
-Triple: Off/On
-Work Area: Normal/Double
-Arrow: Type1/Type2/Type3
-Start: Test Play

-Memory Card
-Save
-Load
-Rename
-Exit

-Quick Save

-Recording
-Play Type: Judge/Watch/OverInput/SaveInput
-Repeat: Off/On
-Speed: 1-5
-Input SE: Off/On

-Option
-Input Type: Keep/Next
-BGM: Off/On
-Icon EXP: On/Off
-Language: Japanese/English

-Status
-Music Name
-Player
-Bar End
-Note Number (1P and 2P)
-Data Name
-Difficulty
-BGM Data

-Guide

-Exit



7.1 Paint Mode
--------------------------------------

This mode appears as an alternate mode in the spot next to "Edit Mode." See
the tricks section to find out how to access this mode. Anyhow, this is another
of the game's more creative modes. In here, you can draw and paint an icon-sized
image to use in the game modes "in place of the step arrows." Yes, this means
that the data you save in here can be used in place of the up, down, left, and
right arrows. These arrows that you draw can be ported over to DDR 3rd Mix
arcade by using the "Link Version." By pressing the "select" button at any time
you are in the main menus, you will bring up the "Guide" menu. On the top of
this screen is a set of Eight "storage slots" in which you can save your
different custom arrows (Four for Player 1, and Four for Player 2). In the
lower-right corner is the color chart (colors: 1-13) and the X-Y coordinates of
the cursor. At any time in the process, if you attempt to "exit" Paint mode
without having "saved" your current data, the game will ask you "Do you wish to
continue without saving: Yes/No." The menu options are as follows:

-Draw Mode
-Directionl Pad: move cursor
-Circle: draw one sigle pixel
-Triangle: draw a four-pixel box
-X button: erase one single pixel
-Square: set color to number "0"
-L1: previous color
-R1: next color
-L2: standard arrow color
-R2: custom arrow effects (Rainbow/Blink/Off)
-Select: Guide
-Start: Main Menu

-Grid: On/Off

-Displace Image
-Hold "circle" button, move with directional pad

-Rotate image 180 degrees

-Rotate image 90 degrees (clockwise)

-Use preset image
-Rage
-Emi
-Astro
-Charmy
-Boldo
-Tracy
-Konsento:03
-Devil-Zukin
-Dred
-Janet
-Afro
-Lady
-Oshare-Zukin
-Konsento:01
-Cow-Ko
-Mameo
-Arrow
-Sharp Arrow
-Round Arrow
-Spade Arrow

-Clear image

-Set image (in storage slots)

-Get image (from storage slots)

-Save

-Load

-Exit



8.0 Nonstop Mode List
--------------------------------------

"Nonstop" is the alternate difficulty choice when playing "arcade" mode. In
this mode, you play from a list of "courses" that are set up by Konami. Each
course consists of Four stages, which are played straight in a row with no
breaks. Playing one course makes up a full game in Nonstop. There are Six
default Nonstop courses, Three of which are for "internet ranking." When playing
in "SSR" mode of the game, you are offered the same Six courses; except that
they will now have "SSR" difficulty for all four songs. Moreover, in SSR mode,
the first three ranking courses become ranking4, ranking5, and ranking6 (which
have the same stages, just count separately as SSR scores).

There are also Three secret courses which can be unlocked. And at the end,
there are Two "randomizer" courses. "Caprice" chooses four random songs (two
"Basic" and two "Another") for you to play, and tells you what they will be.
"Roulette" does the same random setup, but it does not tell you what they will
be in advance. Also, in the case of the ranking courses, they will not count as
ranking when played in "ReMIX" mode (they will get their course names instead).
The default courses are as follows (with difficulty before each stage,
abbreviated for "Basic" and "Another"):

-Favorite Song <--(Ranking 1/4)
-(B) Holiday
-(B) So Many Men
-(B) Rock Beat
-(B) Dam Dariram

-Speedway
-(B) Butterfly (Upswing Mix)
-(B) Turn Me On (Heavenly Mix)
-(B) Flashdance (What a Feeling)
-(B) Boom Boom Dollar (K.O.G G3 Mix)

-Beatmania
-(A) Jam Jam Reggae (AMD Swing Mix)
-(A) Luv To Me (AMD Mix)
-(A) Gentle Stress (AMD Sexual Mix)
-(A) Gradiusic Cyber (AMD G5 Mix)

-Captain
-(B) The Race
-(B) End Of the Century
-(A) In the Navy '99 (XXL Disaster Remix)
-(A) Captain Jack (Grandale Remix)

-Konami Original <--(Ranking 2/5)
-(A) Silent Hill
-(A) Keep On Movin'
-(A) La Senorita
-(A) Paranoia Rebirth

-Special <--(Ranking 3/6)
-(A) Afronova
-(A) Boom Boom Dollar (K.O.G G3 Mix)
-(A) Vol. 4
-(A) Dead End

-Caprice
-(B) *Random Revealed
-(B) *Random Revealed
-(A) *Random Revealed
-(A) *Random Revealed

-Paranoias
-(B) Paranoia
-(B) Paranoia MAX ~dirty mix~
-(B) Paranoia KCET ~clean mix~
-(A) Paranoia Rebirth

-Other Side
-(B) Make It Better (So-Real Mix)
-(B) Brilliant 2U (Orchestra Groove)
-(A) Put Your Faith In Me (Jazzy Groove)
-(A) SP-Trip Machine ~Jungle Mix~

-Trinity
-(B) Think Ya Better D
-(B) Cutie Chaser
-(B) Make a Jam!
-(A) After the Game Of Love

-Roulette
-(B) *Random Hidden
-(B) *Random Hidden
-(A) *Random Hidden
-(A) *Random Hidden


When you use the "disc change" option, you can switch discs to either of the
first two Dance Dance Revolution games for Playstation. For each of these, there
is a set of Six Nonstop courses which can be played while you are switched to
that disc (and which use the songs from that disc, respectively). Both discs
also offer Caprice and Roulette for random choices. And, as with before, there
are secondary versions of each course which will give "Maniac" difficulty to all
four stages instead. Unlike in 3rd Mix, though, these maniac versions have their
own separate names, which will be listed after each name below (denoted by a
slash before it). So this doubles the amount to Twelve courses per disc,
technically. There is even a new seventh and eighth ranking course for these
games (one in DDR and one in DDR 2nd Remix). Those will both yield the usual
password for website usage.

These first courses are those found in the first Dance Dance Revolution. The
sixth course, "Genuine Step," is the new seventh ranking course. Additionally,
within these special courses, each of the game's songs gets used at least one
time. The songs "Kung Fu Fighting" and "Butterfly" will use their standard set
of steps which were used later in DDR 2nd Mix (Normal and Hard, respectively, if
you use their 1st Mix equivalents). The courses, along with songs, are as
follows:

-Beginning / Rising
-(B) Have You Never Been Mellow
-(B) That's the Way (I Like It)
-(B) Butterfly
-(B) My Fire

-Standard / Expert
-(B) Kung Fu Fighting
-(B) Let's Get Down
-(B) Strictly Business
-(A) Butterfly

-Splendor / Spleen
-(B) I Believe In Miracles
-(A) Let's Get Down
-(A) Strictly Business
-(A) Little Bitch

-Roots / Branches
-(B) Make a Jam!
-(B) Make It Better
-(B) Trip Machine
-(B) Paranoia

-Secret / Top Secret
-(B) Boys
-(B) Paranoia KCET ~clean mix~
-(A) I Believe In Miracles
-(A) Paranoia MAX ~dirty mix~

-Genuine Step / Exorbitant Step <--(Ranking 7)
-(B) Paranoia
-(B) Paranoia MAX ~dirty mix~
-(B) Paranoia KCET ~clean mix~
-(A) Trip Machine

-Caprice
-(B) *Random Revealed
-(B) *Random Revealed
-(A) *Random Revealed
-(A) *Random Revealed

-Roulette
-(B) *Random Hidden
-(B) *Random Hidden
-(A) *Random Hidden
-(A) *Random Hidden


These last courses are those found in Dance Dance Revolution 2nd ReMIX. The
fifth course, "Other Side," is the new eighth ranking course. Additionally,
within these special courses, you will be able to play most of the game's
standard and popular songs. There is also a final group of songs which also
appear in DDR 3rd Mix, and these are played with their "Another" and "SSR" steps
(which are not normally available in 2nd ReMIX's Bonus Tracks). The courses,
along with songs, are as follows:

-Sunny Step / Lunatic Step
-(B) Tubthumping
-(B) Love
-(B) Boom Boom Dollar
-(B) If You Were Here

-Girls / Tomboy
-(B) Bad Girls
-(B) Dub-I-Dub
-(A) Boys
-(A) Hero

-Admiration / Excitement
-(B) I Believe In Miracles
-(B) Stomp To My Beat
-(B) AM-3P
-(B) Get Up 'n Move

-Front Side / Maniac Side
-(B) Make It Better
-(B) Brilliant 2U
-(A) Put Your Faith In Me
-(A) Trip Machine

-Other Side / Freaks Side <--(Ranking 8)
-(B) Make It Better (So-Real Mix)
-(B) Brilliant 2U (Orchestra Groove)
-(A) Put Your Faith In Me (Jazzy Groove)
-(A) SP-Trip Machine ~Jungle Mix~

-From 3rd Mix / SSR
-(B) Let Them Move
-(B) Keep On Movin'
-(A) In the Navy '99 (XXL Disaster Remix)
-(A) The Race

-Caprice
-(B) *Random Revealed
-(B) *Random Revealed
-(A) *Random Revealed
-(A) *Random Revealed

-Roulette
-(B) *Random Hidden
-(B) *Random Hidden
-(A) *Random Hidden
-(A) *Random Hidden



8.1 Nonstop Order
--------------------------------------

You use this mode to create the custom sets of levels for use in the
"Nonstop" mode. By pressing the "select" button at any time you are in the main
menus, you will bring up the "Guide" menu. You can set up and customize up to
Three different sets of Four levels. These levels can be fully customized as
well. And better yet, each of the four stages can have a totally different set
of difficulty, variant, and effects than the rest. The menu options are as
follows:

-3rd Mix (Home): [1]/[2]/[3]
-1st Stage
-Edit: Title/NoUse
-Music: Select Music
-Player 1
-Level: Basic/Another/SSR
-Little: Little/Off
-Turn: Left/Right/Mirror/Shuffle/Off
-Hidden: Hidden/Sudden/Stealth/Off
-Player 2
-Same options as with Player 1
-2nd Stage
-Same options as with 1st Stage
-3rd Stage
-Same options as with 1st Stage
-4th Stage
-Same options as with 1st Stage

-3rd Mix (Arcade): [1]/[2]/[3]
-Same options as with 3rd Mix (Home)

-Exit



8.2 Endless Mode
--------------------------------------

This mode lives up to its name, as it can tend to last forever. You play a
constant streak of levels, randomly chosen, until your dance meter empties and
you lose (you will not repeat any songs until you have played each song once,
and then it starts another random loop). However, you will get a "Break" after
every Five levels you play. It will ask you "Take a Break?" and give you choices
of: "1 Minute/3 Minutes/5 Minutes/Continue." You have Ten seconds to decide
whether you take a Break or you continue playing. You can end a Break at any
time by pressing the "start" button. During gameplay, your "combo" can carry
over from one stage to another (so your combo can go up to any number, not just
up to 999 like usual). Your score and stage can also go on infinitely, only
limited by how long you can make yourself play. In the lower-right corner of the
menu is the highest "Score," "Stage," and "Combo" you have been able to reach in
Endless mode. The menu options are as follows:

-Player: Single/Double/Random

-Level: Basic/Another/SSR/Random

-Turn: Off/Left/Mirror/Right/Shuffle/Random

-Hidden: Off/Hidden/Sudden/Stealth/Random

-Little: Off/On/Random

-Bright: 25%/50%/75%/100%

-Start
-Character: Off/Choose

-Exit



9.0 Information Screen
--------------------------------------

This screen keeps track of how far you've progressed in the overall game.
The first pieces of info on this screen are of general information or about new
features that are present in this version of DDR. Whenever you earn a secret
song or mode, you will get some new pieces of information on this screen to let
you know (and describe it). Also, you can get congratulatory messages for
fulfilling certain goals. In the upper-right corner of the menu, you can see how
many total information pages you have earned (you start out with about Four, but
will end up with over Fifty).



10.0 Disc Change
--------------------------------------

With this command, you will be able to switch to another DDR disc. There are
various "Append Discs" that are add-ons to this particular DDR game (though they
are played separately, and have separate data, you can not play them unless you
go through this menu). Also, there are various features to be accessed when you
change to another full DDR game from the past. When you enter this mode, you
will be prompted to "Insert Disc and press 'start.'" The Append Discs (and
special features for full discs) are as follows:

-Dance Dance Revolution
-Play Arcade mode with setup from 3rd Mix
-Play special Nonstop courses with DDR songs

-Dance Dance Revolution Append Disc

-Dance Dance Revolution 2nd Remix
-Play Arcade mode with setup from 3rd Mix
-Play special Nonstop courses with DDR 2nd Remix songs



11.0 Game Secrets and Hidden Options
--------------------------------------

-Experience. Most of the secrets to be earned in this game are received once
you have completed a certain number of songs (stages) in the standard arcade
modes of play. The game internally keeps count of how many songs you have
played, and there is no way to view that total number itself. For the most part,
you will earn a new secret for every Five songs you complete. Some secrets will
also have alternate methods to earn them (this will be shown when multiple
requirements are listed under a single secret). If so, you only need to fulfill
any one of those requirements that is listed, not all of them.

-Special Nonstop Courses. When you first have access to "Nonstop Mode," you
will be unable to play the last "secret courses" on them. These levels are named
as follows, and you must fulfill any one of the below requirements to access
them:

-Paranoias
-clear 80 songs
-disc change to "Dance Dance Revolution"

-Other Side
-clear 50 songs
-disc change to "Dance Dance Revolution 2nd ReMIX"

-Trinity
-clear 120 songs
-disc change to both prior versions of "DDR"

-Special Options. Some choices in the game's main "Option" menu are not
accessible from the start. They get unlocked at various points in your playing
experience. These options are also vital in unlocking various other secrets. To
gain access to them, you must fulfill any one of the requirements listed below
each options choice:

-Home1 Ending
-clear 20 songs
-watch entire arcade ending

-Home2 Ending
-clear 140 songs

-Diet Option, Character Select
-collect all twelve BG's

-Alternate Game Modes. The two alternate game modes (SSR and 3rd ReMIX) will
not be available as choices from the start of the game. To unlock them, you must
fulfill any one of the requirements listed below. After doing so, you can switch
between modes at the title screen by pressing the "select" button:

-SSR Mode
-clear 1 song
-at title screen, press: L,L,L,R,R,R,L,R
-fail a song in arcade mode
-unlock 3rd remix mode through code below

-3rd ReMIX Mode
-clear 5 songs
-at title screen, press: L,L,R,R
-fail a song in arcade mode

-Secret Songs. Some of the game's songs will not be accessible from the
start of the game. Four secret songs are brand-new Konami originals, while the
other sixteen are returning Konami classics from 2nd Mix. You must fulfill a
certain requirement in order to unlock each of them. Some of the stages will
have different possible methods to unlock them. As long as you fulfill one of
these requirements, you do not need to fulfill the rest in order to access it.
Once you do so, they will be available to play at any time in 3rd ReMIX mode,
Diet Mode, and all modes except standard 3rd Mix or SSR modes:

-After the Game of Love
-clear 10 songs
-fail a song in arcade mode

-Make a Jam!
-clear 35 songs

-Make it Better
-clear 40 songs

-Put Your Faith In Me
-clear 45 songs

-Put Your Faith In Me (Jazzy Groove)
-clear 50 songs

-Think ya Better D
-clear 55 songs

-Cutie Chaser
-clear 60 songs

-Brilliant 2U
-clear 65 songs

-Trip Machine
-clear 75 songs

-Paranoia
-clear 80 songs

-Paranoia KCET ~clean mix~
-clear 85 songs

-AM-3P
-clear 90 songs

-Make it Better (So-Real Mix)
-clear 95 songs

-Brilliant 2U (Orchestra-Groove)
-clear 100 songs

-SP-Trip Machine ~Jungle Mix~
-clear 105 songs

-Trip Machine ~luv mix~
-clear 110 songs

-Paranoia MAX ~dirty mix~
-clear 115 songs

-Love This Feelin'
-clear 120 songs

-Drop the Bomb
-clear 130 songs

-La Senorita Virtual
-clear 160 songs
-watch entire home2 ending


-Paint Mode. This mode is not accessible from the start of the game. To open
it up, you must meet any one of the following requirements. As long as you
fulfill one of these requirements, you do not need to fulfill the rest in order
to access it. It will then appear as a choice on the title screen, in place of
question marks:

-clear 30 songs
-load your custom paint data from DDR 2nd ReMIX

-Bonus Track. This mode is not accessible from the start of the game. To
open it up, you must meet the following requirement, listed below. From that
point on, you can access Bonus Track as a choice on the title screen, in place
of question marks:

-clear 15 songs

-Endless Mode. This mode is not accessible from the start of the game. To
open it up, you must meet BOTH of the following requirements. Once they are BOTH
fulfilled, it will appear as a choice on the title screen, in place of question
marks:

-open up BG collection option, then...
-clear 10 songs (with some BG selected)

-Secret Characters in ReMIX Mode. Once you have completed enough songs, you
will be granted access to even more classic characters for use in ReMIX mode.
Also, the special workout teams of the female characters (which can normally be
used only in Diet mode) can be unlocked for use in ReMIX mode. To do so, you
must complete any one of the following requirements listed below each. After you
do so, they will be accessible in the character selection screen by pressing the
"up" button as usual:

-ReMIX Mode Characters: Additional Characters
-clear 70 songs

-ReMIX Mode Characters: Diet Mode Characters
-clear 140 songs
-clear 70 songs, total of over 200 kcal for either player

-Link Version. When you save your data to the memory card, you can then use
your memory card for the Arcade version of DDR 3rd Mix. This compatible machine,
the "Link Version," has a slot for the Playstation memory card on it. One of the
modes you can port over to the 3rd Mix Arcade is the "Paint Mode" data.
Additionally, the custom "NonStop Order" data is compatible with DDR 3rd Mix
Arcade.



12.0 Contributions and Thank-You's
--------------------------------------

An extra-special thanks goes out to the DDRers' Stompin' Ground. Their site
provided me with confirmation on the official (translated to english) methods to
earn various secret songs and modes which i had received from Konami. Their site
is a very incredible source of information, and everyone should check it out.
You can find info on the home or arcade games, as well as a terrific message
board. They can also keep you up-to-date on the latest releases in the DDR
world. I thank them very much, and suggest that everyone check them out.

GameFAQs (www.gamefaqs.com) for hosting this FAQ, along with more great
gaming info than most any site out there. Keep up the good work, man. Without
GameFAQs... where would we all go for detailed game help? Sure, lotsa places
have great code archives, and some TRY to keep all the best FAQs. But who
succeeds? Only one, my friend ^_^ Jeff "CJayC" Veasey does an astounding, daily
job of organizing these entries (and he writes his own wonderful FAQs). I must
also give a hearty thanks to Al Amaloo, the maintainer of Videogame Strategies
(vgstrategies.about.com). He has completed perhaps the best and most extensive
archive of codes and tricks (www.gamewinners.com) and written extensive guides
for games that would go otherwise un-covered. And what makes these two men (Jeff
Veasey and Al Amaloo) so special... is that they provide an invaluable service
to the gaming community out of the goodness of their heart. They work hard,
every day, without the help of any major affiliate. Bravo to both of you!

The wonderful patrons of my own message board, the OtherWorlds Shrine
(www.tows.org) which is sometimes the only refuge for the true gamer. Along with
my friend SineSwiper, we keep the shrine alive as a place for gamers to
respectfully speak and get together while online. The friends that I have made
there have meant the world to me, despite how my "real life" sometimes drags me
offline for days at a time. Either way, here's to ya'll... and I won't mention
any names (as there are too many of you to possibly remember them all now. And
you'll kill me if I miss any, hehe). The place has been around for years, and I
guarantee that it will always exist as long as there is an Internet.

The select few of my OFF-line friends who love gaming almost as much as
myself, and keep me inspired to keep on playing. Tacchi, you're as obsessed over
games as me. We've been gaming for well near two decades. We're getting old,
dude. And Crystal, well you can kick most of our sorry arses ^_^ Steffannee...
you introduced me to Will in Rival Schools! Scott, you've been a pal through it
all, despite how you suck at games ^_^ Kathryn, your love and understanding will
always be cherished (yes, call me sappy). And Alex, you've been there since we
were infants, when the NES was only a dream in the semi-near future. Chris,
you're one of my dearest friends (as well as one of the most eerily unique).
Your love for the Butterfly song and the goofy dance you do... will always bring
a smile to my face.

And of course, thanks go out to Lynn and Donna! You two are a few of the
only people who love Pop 'n Music (and Bust a Move of course) as much as I do.
Every time we meet is a cherished moment. And, speaking of music games, I owe a
world of thanks to Malcolm. His friendship has meant a ton to me, and he's one
of those few folks who plays and works hard at ALL the music game series just
like I do (Beatmania, Dance Dance Revolution, Pop 'n Music, Bust a Move, and the
countless other Bemani titles as well). And to the fans of music games,
worldwide, i offer the greatest thanks of all. Our demand is what keeps this
amazing genre of games coming back to us every month.

Konami, Sony, Sega, and all the great companies and people who made the game
possible. Without them, we'd never have been introduced to this wonderous world,
beautiful characters, and a style of gaming that changed our lives. These Bemani
games, like Dance Dance Revolution, are perhaps my favorite genre out there
right now. It gives those folks with a "rhythmical sense" a way to convey that
sense through gaming. And besides, it beats having another cookie-cutter RPG or
fighter to deal with.



~End of File~


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