Tato stranka by vapadalo mnohem lepe v prohlizeci, ktery podporuje webove standardy, nicmene prohlizet ji muzete v jakemkoliv prohlizeci, nebo zarizeni s pristupem na Internet.



DDR portal tě vítá na serveru českých hráčů Dance Dance Revolution


Co to je a k čemu je program Stepmania ?

Stepmania je volně šiřitelný program pro simulátor pro hry z rodiny DDR a jim podobných. Funguje pod Windows, na Linuxu i na Xbox konzoli.

Domácí stránka programu je www.stepmania.com a zde si ji můžete stáhnout. Na adrese najdete i pár bonusů jako songy, fotky, videa, návody a manuály. Samozřejmě nechybí ani odkazy na další stránky a aktuální informace o vývoji programu. Poslední stabilní verze je 3.9, takže doporučujeme začít s ní.

Samotný program Stepmania (dále jen SM) Vám k hraní stačit nebude, potřebujete písničky. Ty označujeme anglickým slovem "songs" a nahrávají se do adresáře /songs. Více o nich, kde je sehnat, vytvořit a nahrát, najdete pod klíčovým slovem "songs".

Doporučuji program nainstalovat do kořenového adresáře, například X:/DDR. Budete mít k SM rychlejší přístup a spousta malých souborů zabere méně místa.

Další informace, rady, instalaci a řešení problémů s programem najdete v této části našeho fóra .


Jaké adresáře v Stepmanii najdete a co do nich můžete nahrát?

Announcers - Tenhle adresář slouží pro nahrání komentátora, co vám bude "kecat" do hry. Říkat jak dobře nebo špatně potvrzujete šipky, jak velké máte combo, a jaké jsou vaše závěrečné výsledky.
Cache - Adresíř pro cache songů, pro příští rychlejší start aplikace. Pokud budete mít pár tisíc songů, stejně si chvilku počkáte, než se SM spustí.
Characters - Řekněme tanečníci. Jedná se o figurky, co se hýbou a tancují za šipkami a před pozadím. Někdy rozptylují, někdy pobaví.
Data - Adresář pro nastavení a statistiky. Najdete zde jak nastavení programu Stepmania (soubor stepmania.ini), tak vaše statistiky (adresář LocalProfiles) i statistiky celé mašiny, SM (MachineProfile). Můžete se podívat na doporučené nastavení souboru Stepmania.ini, nebo si SM můžete nastavit přímo v programu. Náročnější hráči si v souboru stepmania.ini nastaví JudgeWindow nebo PerfectScore, ale to normální hráče zatěžovat nemusí.
Notekins - Adresář pro uložení grafiky - noteskinů - dalších vzhledů šipek. Oni totiž ani šipky nemusí vypadat pořád stejně. Existuje větší množství těchto noteskinů.
Program - Adresář obsahující knihovny a spouštěcí soubor stepmania.exe
Screenshots - Ve Stepmanii můžete kdykoliv stisknout klávesu PrintScreen, a do tohoto adresáře se uloží jpeg s aktuálnám obrázkem v rozlišení 640x480. Dobré na ukládání obrázků z výsledné obrazovky. Plno lidí takto své výsledky porovnává.
Songs - Hlavní adresář pro hudbu. Sem dáváte všechny songy, které chcete v Stepmanii hrát. V adresáři Songs je další adresář s názvem alba, v něm adresáře s názvy jednotlivých songů a v tomto jsou už jednotlivé soubory (hudba ve formátu MP3, soubor se šipkami zvaný stepchart, případné titulky k hudbě označované jako lyric, animace, pozadí, obrázek songu a autora a podobně). Nemůžete sem tedy nakopírovat vaše oblíbené album s MP3, nemáte u nich vytvořené stepcharty. Buď šipky uděláte sami, nebo si seženete požadovanou hudbu jinde.
Themes - Jiný kabát pro vaší Stepmanii. Jako program Winamp můžete i SM převléci a dát jí jiný vzhled. Neliší se jen barvy, ale může jít o kompletní změnu programu k novému obrazu. Každému vyhovuje něco jiného, každý themes může ukazovat více či méně informací o dané skladbě, o výsledcích a může mít u různé zvukové efekty.
BackgroundEffects, BackgroundTransitions, BGAnimations, RandomMovies ...a podobné adresáře jsou pro videa a efekty k nim. Videa mohou být také přímo v adresáři Songs u hudby.


V Stepmanii můžete používat i klávesové zkratky. Uvádím je zde jen pro úplnost, protože běžnému hráči stačí šipky, enter, a esc. Zde je tedy jejich přehled:

Kdykoliv:

  • F1 = vložení mince
  • F2 = zvonunačtení metrik a textur
  • Alt-Enter = přepnutí do nebo z fullscreenu
  • PrintScreen = vytvoří screenshot obrazovky a uloží jej do adresáře Screenshots
  • Držet Tab = zvýší rychlost hry 4x. Používá se pro rychlejší pohyb v menu a výběru songů
  • Držet Tildu (~) = naopak sníží rychlost hry na 1/4x
  • Držet Tab a Tildu (~) = sníží rychlost na 0x

    V menu:

  • Směrové šipky slouží pro pohyb v menu
  • Enter = Start
  • Escape = zpět

    Ještě před vlastním hraním - attract obrazovka:

  • Left nebo Right = další obrazovka
  • F3 = přepnutí CoinMode

    V hlavním menu:

  • Escape = vrácení o obrazovku zpět

    Během hry:

  • F6 = přepnutí AutoSync módu
  • F7 = přepnutí assist tick (tleskání do rytmu hudby)
  • F8 = přepnutí AutoPlay (počítač hraje sám za vás)
  • F9 = sníží offset
  • F10 = zvýší offset
  • F11 = sníží BPM současného segmentu (držte ALT pro větší citlivost)
  • F12 = zvýší BPM současného segmentu (držte ALT pro větší citlivost)
  • Držet Escape = ukončí hraní

    V editoru:

  • Escape = menu
  • Up/Down = předchozí/další řádka
  • Left/Right = změna kroku
  • 1 až 0 = přidá/smaže notu
  • Enter - nastaví počáteční značku pro označení oblasti
  • Space - nastaví značku pro konec výběru oblasti
  • P - přehrání označené oblasti (pokud není nic označeno, přehraje celý song)
  • R - spustí nahrávání do označené oblasti (pokud není nic označeno, přehraje celý song)

    V menu pro výběr songu:

  • F9 = změna překladu názvů (například pro japonské názvy skladeb)


    Během výběru songu můžete zadat určitou sekvenci kláves a provede se příslušná akce. Tyto sekvence jsou sice závislé na tom, jaký themes používáte, nicméně se autoři snaří dodržet tyto zvyklosti:

    Přepnutí na lehčí úrověň:

  • Easier1=Up,Up
  • Easier2=MenuUp,MenuUp

    Přepnutí na těžší úrověň:

  • Harder1=Down,Down
  • Harder2=MenuDown,MenuDown

    Změna seřazení songů na další způsob:

  • NextSort1=MenuLeft-MenuRight-Start
  • NextSort2=MenuLeft+MenuRight
  • NextSort3=Left-Right-Start
  • NextSort4=Left+Right

    Změna seřazení songů:

  • SortMenu1=Up,Down,Up,Down
  • SortMenu2=MenuUp,MenuDown,MenuUp,MenuDown

    Modifikace songu (udělá obvykle hru težší):

  • Mirror=Up,Left,Right,Left,Right
  • Left=Up,Down,Right,Left
  • Right=Up,Down,Left,Right
  • Shuffle=Down,Up,Down,Up
  • SuperShuffle=Down,Up,Left,Right

    Změna rychlosti šipek:

  • NextScrollSpeed=Up,Left,Down,Left,Up
  • PreviousScrollSpeed=Down,Right,Up,Right,Down

    Další modifikace:

  • NextAccel=Left,Right,Down,Up
  • NextEffect=Left,Down,Right
  • NextAppearance=Left,Up,Right
  • Reverse=Down,Left,Right,Left,Right
  • HoldNotes=Right,Left,Down,Up

    Zrušení všech modifikací:

  • CancelAll=Left,Right,Left,Right,Left,Right,Left,Right

    Změna astavení Stepmanie:

  • NextTheme=Left,Left,Left,Right,Right,Right,Left,Right
  • NextTheme2=MenuLeft,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuRight,MenuLeft,MenuRight
  • NextAnnouncer=Left,Left,Right,Right,Left,Left,Right,Right
  • NextAnnouncer2=MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight
  • NextGame=Left,Right,Left,Left,Right,Right,Left,Right
  • NextGame2=MenuLeft,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuRight
  • NextBannerGroup=MenuUp,MenuRight,MenuRight
  • NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown


    No a pokud se Vám Stepmania nevlíbí, zkuste podobné simulátory jako DWI, Pydance, Flash Flash Revolution.. .

    Datum poslední modifikace definice 'stepmania':
    01.11.2009 00:00
  • << zpět na Czech DDR portal

    DDR a ITG: FAQ a kody

    Frequently Asked Questions, codes and unlock for DDR and ITG


    Dance Dance Revolution 5th Mix
    Playstation FAQ
    October 13th 2001, Revision 0.9

    Written By : Crono
    E-mail : bemanifanatic@aol.com
    Real Name : Justin Strauss
    Home Page : resonatorsoft.org/ddr/



    This document is the intellectual property of the author. It is intended to provide help, to
    fellow gamers, on a title that is both entertaining and difficult at various times. Please do
    not copy or distribute this file in any format without consent of the author. This means: on
    other web pages, as part of another FAQ, in any written or electronic publication, etc. And, to
    be crystal clear, this document is legally copyrighted through two or more means. This is
    including a publishing firm clause, as well as various websites' legal setups (such as the one
    found on GameFAQs). If you have any new tips or info you want us to hear, just drop an e-mail.
    And, just in case this comes up, neither Game Cave nor anyone else may distribute this to those
    who purchase this title or who are somehow bringing profit to said party.

    Dance Dance Revolution 5th Mix is a trademark of Konami Computer Entertainment, Inc. Copyright
    1998-2001 by Konami Computer Entertainment, Inc. Copyright Konami Computer Entertainment
    Tokyo, Inc. All related names fall under the same applicable laws. All rights reserved.

    You can find the newest version of this FAQ only at the following sites. If you find it
    anywhere else, please let me know as soon as possible. It should not be posted anywhere else
    but at the following sites:

    Game FAQs Videogame Strategies
    http://www.gamefaqs.com/ http://vgstrategies.about.com/



    Table of Contents:
    --------------------------------------

    0.0 Revision History

    1.0 Game Mechanics

    2.0 Options Menu

    3.0 Game Mode

    3.1 Diet Mode

    4.0 Song List and Info

    5.0 Training Mode

    5.1 Lesson Mode

    6.0 Records List

    7.0 Edit Mode

    7.1 Arcade Link

    7.2 Data Bank

    8.0 Gallery Mode

    9.0 Information Screen

    10.0 Game Secrets and Hidden Options

    11.0 Contributions and Thank-You's



    0.0 Revision History
    --------------------------------------

    V0.5 - 08/15/01 - First Release Version of FAQ.

    V0.9 - 10/13/01 - Most Recent Edit Version of FAQ.

    Coming Soon:

    -more detailed lists for data bank or gallery?
    -more info on arcade link modes.
    -whatever might be left out.



    1.0 Game Mechanics
    --------------------------------------

    The basic gameplay is very simple to learn, despite the difficulty of the hardest songs.
    The game is played with four primary buttons, one representing each direction on a control pad
    (up, down, left, and right). By default, these four directions are represented by a dance floor
    (and there is a special dance controller which acts as this). Otherwise, you can simply use the
    directions on your control pad to play (as well as the four face buttons, which also represent
    these same four directions). On your side of the game screen, you will see these four arrows
    indicated at the top in gray. During gameplay, flashing arrows (called "steps") will move
    slowly from the bottom of that "column" up to the top where your arrows are. The basic premise
    is to hit the correct direction's button whenever the flashing arrows meet with the arrows at
    the top.

    You must listen to the rhythm of the song as well, because the simple sight of the arrows
    can't always tell you exactly when to hit each step. You have a "dance meter" which increases
    as you do well in the song. It will decrease as you miss steps. If it empties, you lose. The
    steps of the song will generally follow the bassline that can be heard. In the tougher variants
    of a song, however, the steps may follow the song's lyrics or other sound effects. Either way,
    knowing and listening to a song will help you greatly with performing the steps. There are also
    common patterns of steps that are very important to identify and learn. There will never be
    more than two arrows to press at the exact same time (since you only have two feet), but the
    notes can go extremely quickly (to as small as sixteenth notes).

    -Step Rank. Each time you press a directional button, the game will keep track of how close
    to the exact step you were. They are listed in order from best to worst. "Perfect" is right on
    the beat, and "Great" is extremely close. "Good" is close to the beat, and "Boo" is far off.
    "Miss" is what you get when you totally miss the beat or just don't even input anything at all
    for it. Each of these five possibilities yields more points than the one before it. At the end
    of the song, you see how many of each rank you received when executing the song's steps. These
    are tabulated towards your score. The possible step ranks, along with their associated color,
    are as follows:

    Perfect : Yellow
    Great : Green
    Good : Blue
    Boo : Pink
    Miss : Red


    -Combo. When you achieve a streak of terrific steps, the game will display the combo
    counter on your screen. This basically tells you how many "greats" or "perfects" you have
    gotten in a row. Additionally, getting a higher combo results in higher points for each step
    you make within it. If you mess up, and get a "good" or worse for any arrow... the combo ends.
    Getting a combo throughout a full stage will get you the best letter grades and score.
    Additionally, the arrows on top will indicate whether a step was added as part of a combo (the
    arrows will disappear after you hit them if they were great or perfect, while they will simply
    pass above the top of the gray arrows if they were worse than that).

    -Grade and Score. You receive a score at the end of the level, depending on how well you
    did. Better step ranks get you more points per step, and longer combos will multiply your score
    for each step, depending on the length. Along with your score, you receive a letter grade which
    tells you how well you did. These range from "E" (worst) to "A" (best), and then to "AA" for
    full combo or even "AAA" for perfection. You get an "AA" now if you did a combo for the entire
    level, from start to finish. It takes coordination as well as a sense of rhythm to play this
    game well, especially for the later levels. You can set high scores for each of the game's
    songs, and for each variant of the song. These are kept (along with your letter grade for each)
    in the records section. This also gives an incentive to play again, to earn an "A" or higher on
    every level variant. The possible level grades in this game are as follows:

    E : Failed
    D : Poor
    C : Fair
    B : Good
    A : Great
    AA : Flawless
    AAA : Perfect


    -Song Difficulty. Each song in the game has a difficulty level associated with it. In
    addition, there are multiple variants of each song (each with more steps and difficulty, see
    other sections). Each song has a different difficulty for each of its variants. You can see the
    difficulty level below each song disc that you can select. The difficulty level itself is
    indicated by how many "feet" markers you will see, as well as a title for that difficulty level
    (each level of difficulty has a title that indicates how tough it is). These difficulty levels
    are in relation to the other levels in the particular game, and a specific level's difficulty
    number can always change if it appears again in a later DDR title. The difficulty levels, along
    with how many footmarks each represents, are as follows:

    1: Simple
    2: Moderate
    3: Ordinary
    4: Superior
    5: Marvelous
    6: Genuine
    7: Paramount
    8: Exorbitant
    9: Catastrophic



    2.0 Options Menu
    --------------------------------------

    The Options Menu in Dance Dance Revolution is completely in English, and therefore it
    should be self-explanatory in most any case. However, certain options may be earned through
    fulfilling certain objectives or might be difficult to understand. Various options will change
    the way that the gameplay operates, while others will be cosmetic changes. Any option choices
    that show up in a shade of Green are the "default" setting, while any other choices will show
    up in Yellow. The full set of menu options is as follows:

    -Sound Option
    -Sound: Stereo/Monaural
    -Voice: No Booing/All/Off
    -Timing: -8 to +8
    -Exit

    -Controller Setting
    -Vibration: Button/Miss/No Use
    -Double Play: On/Off
    -Double Mode Setting
    -Type: A-D
    -Type: I-III
    -Exit
    -Dance Play Setting
    -Controller 1: On/Off
    -Controller 2: On/Off
    -Exit
    -Exit

    -Memory Card
    -Save
    -Want to Save: Yes/No
    -Overwrite Old Data: Yes/No
    -Load
    -Want to Load: Yes/No
    -Auto Save: On/Off
    -Edit Use: Use/No Use
    -Support (4th Mix)
    -Wish to Continue: Yes/No
    -Support (Extra Mix)
    -Wish to Continue: Yes/No
    -Exit

    -Game Option
    -Game Level: 1-8
    -Max Stage: 3-5
    -Time Limit: On/Off
    -Game Over: Arcade/End of Music
    -Event Mode: On/Off
    -Exit

    -Graphic Option
    -BG Effect: On/Off
    -BG Bright: 25%-100%
    -Danger Display: Still/Blink/Off
    -Step Mark Color: Arcade/Note
    -Character Display: On/Off
    -Exit

    -Diet Option
    -Measurement: Free/Regulation
    -Calorie Display: On/Off
    -Consecutive Play: On/Off
    -Exit

    -Exit



    3.0 Game Mode
    --------------------------------------

    This is the primary mode of the game, and it's the place where you will spend most of your
    time. You must first choose your "play option," which determines how many players will play the
    game. You can also choose which "variant" of the levels you will play. And finally, you can
    decide which "effects" you want to take place on the level. The variant can be chosen on the
    stage select screen, once a song is chosen. You can choose the effects that you wish to use by
    pressing the "select" button at the screen where you choose the stage to play as well. This
    takes you to the "Effects Menu" where you input the codes and exit the menu in here by pressing
    "start." (and of course, when playing a 2-player game, both people can choose different sets of
    variants and effects for themselves).

    -Play Option: Three choices "Single," "Versus," or "Double." Single mode is the standard
    one-player game. Versus mode is where the two players compete to earn the highest score (and
    become winner through that). Double mode lets one person play with both controllers (yes, so
    they have to do double duty, worrying about eight arrows). Double mode has its own difficulties
    and step variants for each song, as well as three more slots in the records table.

    -Character: Eight Choices, originally Six. You may select your character when starting a
    new game. Your choice has no baring on the gameplay in any way, but it is simply a choice of
    who you want to look at while playing. Player one gets to choose from the male characters,
    while player two gets to choose from the females (as usual). You will start out with Six
    selectable characters, three of them being from past DDR titles and three being the all-new
    characters. Later, you will gain access to two more sets of "secret" characters:

    -Player 1 -Player 2

    Afro Janet
    Rage Emi
    Johnny Charmy
    Robo 2001 Princess-Zukin
    Spike Maho
    Baby-lon Alice
    Naoki N.M.R.
    U1 2MB


    -The game's entire song list can be played at any time when in game modes. However, to make
    it easier to find what you are looking for, they can be "sorted" in eight different ways for
    ease of use. When selecting a song, simply press the "start" button to change between the
    different sortings. The default list will always appear when beginning a new game, but the list
    you sort it to will stay there until the current game ends (or is switched again). "Difficulty"
    listing goes from lowest to highest (when in Basic), "Alphabetical" speaks for itself, "Speed"
    goes from slowest to fastest, and "Player's Best" is ranked from most-played to least-played
    songs. The sorting methods are as follows:

    -Normal, By Standard Difficulty
    -Alphabetical, By Song Title
    -Speed, In Beats Per Minute
    -Player's Best, Most Played


    -Variant: Three choices "Basic," "Trick," or "Maniac." Basic is the default set of steps
    (arrows) for a level. This is the easiest choice of the bunch. Trick is a bit harder and has
    more steps in it. Maniac is the hardest and has the most steps of all. Think of those as the
    easy, medium, and hard variants of each level. In addition, there are these same three variants
    in use for "Double" mode, and it gets its own three extra spots in the records table (making a
    total of six scores for each song).

    -Effects: Nine effects in separate sets "Flat." "Little." "Left," "Right," "Mirror," or
    "Shuffle." "Hidden," "Sudden," or "Stealth." Little mode and Flat mode are both in their own
    separate category and can be turned "On or Off." The middle four choices are "turn" choices,
    and can be used one at a time. The last three are "hidden" choices, and can also be only one at
    a time. It goes as follows:

    -Flat: Off/Flat
    -Little: Off/Little
    -Turn: Off/Left/Mirror/Right/Shuffle
    -Hidden: Off/Hidden/Sudden/Stealth

    For all of the Turn choices, this will change the directions of all the "steps"
    (flashing arrows that come from the bottom) in the level. The gameplay remains unchanged. In
    Mirror mode, the steps in the level will be reversed to their opposite. In other words, for the
    arrows, left and right get switched, and up and down will get reversed as well. Left mode will
    rotate the position of the arrows 90 Degrees counter-clockwise (for the arrows, left becomes
    down, down becomes right, up becomes left, and right becomes up). Right mode will rotate the
    position of the arrows 90 Degrees clockwise (for the arrows, left becomes up, down becomes
    left, up becomes right, and right becomes down). Shuffle mode will randomly change all the
    steps in the level to a different direction.

    Little mode eliminates any steps that make a half-beat or smaller (in other words, the
    level will only have single-beat steps and therefore be much easier. However, this also
    obviously lowers the maximum score that you can get). Flat mode changes those multi-colored
    arrows that you usually see into arrows of all the same color (like they were in the older DDR
    games). Conversely, the "SSR Mode" in this game uses Flat mode by default. In that case, you
    can change the option to "Vivid," which will make the half-steps and other arows multiple
    colors (like in normal mode) which is easier to follow.

    Hidden options will mask the arrows (make them disappear) for a particular amount of
    time when shown. Hidden mode will cause the arrows to slowly disappear once they reach the top
    half of the screen (so you must follow the lower part, as well as the beat, to stay alive)
    while Sudden causes them to diappear when on the bottom half of the screen (so they seem to
    appear more suddenly). The Stealth mode causes the arrows to disappear completely (so you must
    know what they are in advance, as the game does not tell you). Also, as a note, neither the
    Left, Right, nor Shuffle modes can be used with "Double."



    3.1 Diet Mode
    --------------------------------------

    This is one of the very cool new modes in the home release of this game. In here, you play
    songs as you normally would in arcade mode. However, while you do this, the game will count how
    many calories you have burned by playing the game. After each stage, your total overall
    calories will be shown, as well as your average calories burnt per song. By pressing the
    "select" button, you can switch to the "diet diary" view. Pressing the "circle" button will
    continue to another song, while pressing "X" button will exit the mode. The listings after each
    stage are as follows:

    -Jogging Equivalent (kilometers)
    -Jumprope Equivalent (times)
    -Swimming Equivalent (kilometers)

    -Calories Average (kcal)
    -Calories Burnt (kcal)
    -Calories Total (kcal)

    -Diet Diary


    There are various options to adjust for this mode, and they can be done in the game's
    option menu. You can restart the calorie counter at any point in there, or adjust how it counts
    in the first place. "Regulation" means that it only counts the proper steps as calories, while
    "Free" means that it counts any steps you press down as burnt calories. In the "course
    difficulty" offerings, the "normal" course uses the steps from the normal game. "Diet" course
    is slightly easier, while "Rakuraku" is beginner mode. By pressing the "select" button while in
    the diet menu, you will turn the "program" on or off. When on, the program will constantly loop
    to the next song in your genre once a song in finished (so you only get to choose the first).
    It's a sort of Endless mode like in DDR Best Hits for PSX. While within this menu, you are
    given these settings to adjust before starting:

    -Weight: 1-500 KG

    -Menu: Free/KCal/Min

    -Goal Amount (for menu)
    -Free: Nashi
    -KCal: 10-1000 KCal
    -Mins: 1-120 Minutes

    -Course Difficulty
    * Rakuraku Course
    ** Diet Course
    *** Normal Course

    -Date: 9/20/2001+

    -Start



    4.0 Song List and Info
    --------------------------------------

    Difficulty Song Title Artist

    256|246 17 Sai Bambee
    358|358 Absolute DJ Taka
    257|357 Abyss DJ Taka
    469|469 Afronova Primeval 8 Bit
    357|357 Against All Odds (Definitive Mix) Deja Vu feat. Tasmin
    469|569|L B4U Glorious Style Naoki
    357|357 Be Together Ni-Ni
    459|469 Broken My Heart Naoki feat. Paula Terry
    469|469 Can't Stop Fallin' In Love (Speed Mix) Naoki
    257|257 Dancing All Alone Smile.dk
    458|467 Dive Be For U
    357|256 Dive ~More Deep & Deeper Style~ Be For U
    457|458 Do It Right SOTA feat. Ebony Fay
    468|468 DXY! TaQ
    458|469|L Dynamite Rave (Long Version) Naoki
    467|467 Ecstasy D-Complex
    569|468 Electro Tuned (The SubS Mix) TaQ
    368|369 Healing Vision De-Sire
    579|579 Healing Vision ~Angelic Mix~ 2MB
    368|368|L Hot Limit John Desire
    469|468 Insertion Naoki Underground
    357|356 I Was the One Good-Cool
    346|257 Look To the Sky System S.F. feat. Anna
    459|468 Matsuri Japan Re-Venge
    456|457 Moonlight Shadow (New Vocal Version) Missing Heart
    358|357 Movin' On (Extended Moon Mix) Ellen Gee
    357|357 Mr. T. (Take Me Higher) Risky Men feat. Asuka M
    456|356 My Generation (Fat Beat Mix) Captain Jack
    367|367 Never Ending Story DJ-AC-DC
    469|468 No Limit (RM Remix) 2 Unlimited
    3**|3** Nori Nori Nori Judy Crystal
    147|147 Odoru Ponpokorin Captain Jack
    247|357 On the Jazz Jonny Dynamite!
    257|258|L Oops! ...I Did It Again (Fired Up Mix) Rochelle
    569|569 Paranoia Eternal STM 200
    468|368 Radical Faith TaQ
    135|135 Remember You NM feat. Julie
    356|457 Right Now Atomic Kitten
    359|368 Romance no Kamisama Judy Crystal
    258|258 Sana Molette Ne Ente Togo Project feat. Sana
    467|457 Still In My Heart Naoki
    346|346 Swing It Bus Stop
    347|357 Test My Best E-Rotic
    2**|2** The Centre Of the Heart (Stonebridge Clubmix) Roxette
    467|467 The Cube DJ Suwami
    357|257 The Twist (Double Pump Mix) Liberty All Staz
    468|457 Tribal Dance (Almighty Mix) 2 Unlimited



    5.0 Training Mode
    --------------------------------------

    "Training" mode is the place to sharpen your skills on any level that you have accessed,
    without fear of losing. At any time during the menu, you may press the "select" button to move
    the menu to the other side of the screen, or the "X" button to Exit. When choosing to "start"
    the level, pressing "left" or "right" changes between the chosen segment or the full song. The
    menu options are as follows:

    -Music Select

    -Player: Single/Versus/Double

    -Level: Basic/Trick/Maniac

    -Sequence Option
    -Little: On/Off
    -Turn: Left/Right/Mirror/Shuffle/Off
    -Hidden: Hidden/Sudden/Stealth/Off

    -Assist: 2-7/Off

    -Speed: 1-5

    -Bar Start: 001-120

    -Bar End: 002-121

    -Start: Full/Segment

    -Edit

    -Exit


    After each level you play, you get a menu, where you can choose from: "Check/Again/Menu."
    The "Check" option lets you review the song you just played, bar by bar, and shows you how well
    you did for each step (arrow-press) in the level. Each arrow will be colored in a specific
    shade to indicate how each was ranked (yellow=perfect, green=great, blue=good, pink=boo,
    red=miss). Pressing "select" here changes the arrows to "timing" colors (yellow=just,
    blue=early, pink=late, red=miss). "Again" lets you repeat the level, and "Menu" takes you back
    to the main menu. Before this, though, you will be treated to the grading screen (as follows).
    Pressing the "select" button switches between the "Evaluation" screen and the "Timing" screen:

    -Dance Level

    -Evaluation
    -Perfect
    -Great
    -Good
    -Boo
    -Miss
    -Max Combo
    -Bonus!!
    -Score

    -Timing
    -Just
    -Early
    -Late
    -Miss
    -Max Combo
    -Bonus!!
    -Score



    5.1 Lesson Mode
    --------------------------------------

    "Lesson" mode is a way to learn how to perform some of the more common or tricky steps that
    appear in the game. Rather than simple "training," this mode goes through certain types and
    segments of steps, separately (and not just full songs). To the right of the screen will be an
    assistant graphic which resembles the dance mats. This graphic indicates what your feet should
    do (and where they should go) to pull off these types of steps as the song plays. There will
    also be a "click" played for every step you are supposed to hit, to help with timing. This
    moving guide is an invaluable resource for beginners on the dance mats.

    There are Three levels of lessons, each with Eight sections. You will see a crown next to
    each lesson you have already completed on the main menu. On the eighth and final part of each
    lesson, you will perform a lesson on a full song; and this will test the skills which you have
    learned in the previous seven segments. You may not attempt the eighth section of a lesson
    until you have completed completed the other seven beforehand, however. The lessons, with their
    final song, are as follows:

    -Lesson 1: Let Them Move
    -Lesson 2: Higher
    -Lesson 3: Baby Baby Gimme Your Love



    6.0 Records List
    --------------------------------------

    This menu keeps a list of your high scores for all of the game's stages (Music High Score).
    You can view high scores for each variant of each song (six variants per song). It keeps track
    of your letter and number high score for each one, as well as your maximum combo achieved while
    earning that score. As a bonus, pressing the "triangle" button while on a song in the records
    table will "Play" the song (like a sound test, it plays in the background). Pressing the
    "square" button, while above any one score, will delete that specific score.

    In "Diet" mode, both players' records are shown. Pressing the "square" button will clear
    the records on either side chosen. In "Diet Diary," pressing "up" or "down" on the directional
    pad will stretch the bars to different lengths. Pressing the "start" button there will add or
    remove the measurement bars on the left. The menu options are as follows:

    -Music High Score
    -All Game Songs

    -Diet Records
    -Jogging Equivalent (kilometers)
    -Jumprope Equivalent (times)
    -Swimming Equivalent (meters)

    -Calories Total (kcal)
    -Songs Played (number)
    -Calories Average (kcal)

    -Diet Diary
    -Dates
    -Amount Burned (kcal)

    -Exit



    7.0 Edit Mode
    --------------------------------------

    This mode is one of the cooler features of the game, as it lets you create your own sets of
    steps for any of the game's levels. From here, you create your steps and then save them to a
    memory card. At any time in the process, if you attempt to start a "new data" or "load" data
    without having "saved" your current data, the game will ask you "Do you wish to continue
    without saving: Yes/No." The menu options are as follows:

    -New Data
    -Choose Song
    -Player: Single/Couple/Double
    -Load Official Data: Yes/No
    -Basic/Trick/Maniac

    -Directionl Pad: move one beat distance up/down
    -Circle: create/delete right arrow
    -Triangle: create/delete up arrow
    -X button: create/delete down arrow
    -Square: create/delete left arrow
    -L1: change beat distance (Full/Half/Fourth)
    -R1: hold down and press up/down to move in full bars
    -L2: create an area (press once for start, once for end)
    -R2: Area Menu (effects contents of created area)
    -Copy
    -Paste
    -Cut
    -Undo
    -Delete
    -Reverse
    -Mirror
    -Up/Down
    -Left/Right
    -Quantize
    -Quarter
    -Eighth
    -Twelfth
    -Little
    -Analog L: press up/down to move quickly in full bars
    -Analog R: press up/down to zoom
    -Select: Sequence Menu (press again to exit)
    -Player: Single/Couple/Double
    -Zoom: X2/X4/Off
    -Triple: Off/On
    -Work Area: Normal/Double
    -Arrow: Type1/Type2/Type3
    -Start: Test Play

    -Memory Card
    -Save
    -Load
    -Rename
    -Exit

    -Quick Save

    -Recording
    -Play Type: Watch/OverInput/SaveInput/Judge1/Judge2
    -Repeat: Off/On
    -Speed: 1-5
    -Input SE: Off/On
    -Filter Bri: 0-100 (Judge2 Only)

    -Option
    -Input Type: Keep/Next
    -BGM: Off/On
    -Icon EXP: On/Off
    -Language: Japanese/English

    -Status
    -Music Name
    -Player
    -Bar End
    -Note Number (1P and 2P)
    -Data Name
    -Difficulty
    -BGM Data

    -Guide

    -Exit



    7.1 Arcade Link
    --------------------------------------

    This home version now has a separate mode for creating arcade link files. Originally, this
    was done in the "Options" and "Nonstop Order" menus. But now, you can easily manage and update
    an "arcade link data" file for use with DDR 5th Mix and beyond. When created, the link file
    will take up one block on the memory card. And, as though it wasn't obvious, it's best to go
    with first-party memory cards from Sony. And for the "DDRT" (Dance Dance Revolution Tool) which
    allows viewing of the data on the fly, you must use the Pocketstation.

    The link data file will allow the use of "Edit" data for all supported songs and "Nonstop
    Orders" you have made for the arcade itself. In 5th Mix, you can even store your music records
    and Internet Ranking passwords as though it were a home version. And, on either side, you'll
    have an Information screen to look at. You can create (or update) a link file from your
    console, although it can not be used until it interfaces with the arcade (in most functions,
    anyhow). More info coming later (as this author will go fullout on these data modes in the
    coming future, now that 5th Mix is out for a while). As for now, here are the menus:

    -5th Mix Link
    -Music Records
    -Internet Ranking
    -Information
    -Name Entry
    -Link Data Save
    -Link Data Load
    -Link Data Create
    -Exit

    -New Version Link
    -Link Data Load
    -Link Data Create
    -Exit

    -Exit



    7.2 Data Bank
    --------------------------------------

    This is the newest feature to be exclusive to the home versions. In the "Data Bank," you'll
    find a list of many of the songs from the entire DDR series. Within each, there are sets of
    "Edit Data" which have been created by fans in Japan and mailed to Konami. You can choose to
    save any of these data sets to your memory card from the data bank, and use at your leisure at
    home or at the arcade. There are a total of "3771" different edit data within these sets. They
    are sectioned off into Eight "blocks" and then there is a final "ichioshi" block with the best
    and toughest steps. The blocks are listed as such, with the following number of data in each
    (some data are found in more than one section):


    Block 1 503
    Block 2 499
    Block 3 500
    Block 4 497
    Block 5 501
    Block 6 513
    Block 7 491
    Block 8 267
    Ichioshi!! 268



    8.0 Gallery Mode
    --------------------------------------

    The way for 5th Mix to truly depart the PS-One console in style is to add this amazing
    gallery of images to its extras. Gallery mode, originally an idea used in DDR 3rd Mix, now has
    its own section on the main menu. You begin with a mere few images, but eventually you may earn
    all "228" of the pictures in this game. They are sorted, from the gallery menu, into pages of
    Twelve. On the main gallery menu, a small graphic in the lower corner will inform you of the
    status of each picture. A small box with an "X" through it denotes a picture that is "new" and
    has not been viewed yet. Normal white boxes are "viewed" pictures.

    Purple boxes on the main gallery menu denote "selected" pictures. By pressing the "select"
    button while highlighting any given picture, you will select it for use as a background image.
    When playing any game modes, the game will randomly use your selected images as backgrounds for
    the stages. These images remain static when playing, though, and do not scrool or change as per
    the usual game. Either way, the images themselves are varied in source and style. There are
    title screens from previous DDR games, special backgrounds and images from past releases, and
    even images of the numerous DDR products that were sold on the market (hats, toys, you name it
    and they made it).



    9.0 Information Screen
    --------------------------------------

    This screen keeps track of how far you've progressed in the overall game. The first pieces
    of info on this screen are of general information or about new features that are present in
    this version of DDR. Whenever you earn a secret song or mode, you will get some new pieces of
    information on this screen to let you know (and describe it). Also, there are some pages on
    here which keep track of statistics and such (and will constantly be changing). These are
    denoted in green rather than white. In the scrollbar of the menu, you can see how many total
    information pages you have earned (you start out with about Four, but will end up with over
    fourty). The information is as follows:

    -Welcome to DDR 5th Mix!
    -Gallery Mode
    -Dance Master (S-Basic)
    -Dance Master (S-Trick)
    -Dance Master (S-Maniac)
    -Dance Master (D-Basic)
    -Dance Master (D-Trick)
    -Dance Master (D-Maniac)
    -Total Score
    -Character Usage
    -Songs Played (Play Style)
    -Songs Played (Difficulty)
    -New Song (01) Absolute
    -New Song (02) DXY!
    -New Song (03) Mr. T. (Take Me Higher)
    -New Song (04) I Was the One
    -New Song (05) Electro Tuned (The SubS Mix)
    -New Song (06) Abyss
    -New Song (07) The Cube
    -New Song (08) Radical Faith
    -New Song (09) Sana Molette Ne Ente
    -New Song (10) Healing Vision (Angelic Mix)
    -New Song (11) Look To the Sky
    -New Song (12) Do It Right
    -New Song (13) On the Jazz
    -New Song (14) Dive (More Deep & Deeper Style)
    -New Song (15) Nori Nori Nori
    -New Song (16) The Centre Of the Heart
    -Ganbatte! (Try Harder)
    -Try Training Mode
    -Sugoi Sugoi
    -You have earned "AAA"
    -We Are Be For U : p.1
    -We Are Be For U : p.2
    -Be For U : Member 1
    -Be For U : Member 2
    -Be For U : Member 3
    -Be For U : Member 4
    -New Character: Naoki
    -New Character: N.M.R.
    -New Character: U1
    -New Character: 2MB



    10.0 Game Secrets and Hidden Options
    --------------------------------------

    -Experience. Most of the secrets to be earned in this game are received once you have
    completed a certain number of songs (stages) in the standard arcade modes of play. The game
    internally keeps count of how many songs you have played, and there is no way to view that
    total number itself (although you can add up the numbers in the information screen later). For
    the most part, you will earn a new secret for every Five songs you complete. Some secrets will
    also have alternate methods to earn them (this will be shown when multiple requirements are
    listed under a single secret). If so, you only need to fulfill any one of those requirements
    that is listed, not all of them.

    -Secret Songs. Some of the game's songs will not be accessible from the start of the game.
    For every five songs you complete in any normal game mode, you will earn a new secret song.
    Five secret songs are originals, while the main nine are the secret songs from the arcade
    version of DDR 5th Mix. The other two are "Bonus Tracks" which come from DDR 6th Mix. The songs
    are as follows:

    -Nori Nori Nori
    -clear 05 songs

    -The Centre Of the Heart
    -clear 10 songs

    -Abyss
    -clear 15 songs

    -Sana Molette Ne Ente
    -clear 20 songs

    -Mr. T. (Take Me Higher)
    -clear 25 songs

    -On the Jazz
    -clear 30 songs

    -I Was the One
    -clear 35 songs

    -Absolute
    -clear 40 songs

    -The Cube
    -clear 45 songs

    -Look To the Sky
    -clear 50 songs

    -DXY!
    -clear 55 songs

    -Radical Faith
    -clear 60 songs

    -Electro-Tuned (The SubS Mix)
    -clear 65 songs

    -Do It Right
    -clear 75 songs

    -Dive ~More Deep & Deeper Style~
    -clear 80 songs

    -Healing Vision ~Angelic Mix~
    -clear 90 songs


    -Bonus Track. In this title, the two bonus tracks get mixed into the normal song list.
    However, one should know the background on these four songs. "Nori Nori Nori" and "The Centre
    Of the Heart" are preview songs from "DDR MAX: 6th Mix." They are on the arcade, and will
    obviously be on the Playstation2 version of that game eventually. And, much like with previous
    games' bonus tracks, these can only be played on their "Basic" variants for Single or Double
    (playing higher difficulties will yield those same steps).

    -Secret Characters. When you begin the game, there are two final teams of characters that
    are not selectable from the start. One of these teams was also hidden in the arcade version of
    this game, while the other is new to the home release. Both teams are based off of real-life
    musical directors for the DDR series. "Naoki Maeda" is the musical producer of the arcade
    versions, and the man who has created almost all of the "Konami Original" songs from the DDR
    series (one of his early pseudonyms was "N.M.R."). "U1-Asami" is the name of the musical
    producer for the home games, and has created most of the home original songs (his other name,
    for the digital sounding remixes, is "2MB"). The requirements to open them up are as follows:

    -Naoki & N.M.R.
    -clear 70 songs

    -U1 & 2MB
    -clear 100 songs


    -Link Version. When you save your data to the memory card, you can then use your memory
    card for the Arcade versions of DDR. This compatible machine, the "Link Version," has a slot
    for the Playstation memory card on it. For one, you can port your "Edit" data to the arcade
    version. Additionally, the modern versions can hold music records and information for the
    arcade version on your memory card. However, in this game title, the arcade link has its own
    mode. No secrets involved.



    11.0 Contributions and Thank-You's
    --------------------------------------

    GameFAQs (www.gamefaqs.com) for hosting this FAQ, along with more great gaming info than
    most any site out there. Keep up the good work, man. Without GameFAQs... where would we all go
    for detailed game help? Sure, lotsa places have great code archives, and some TRY to keep all
    the best FAQs. But who succeeds? Only one, my friend ^_^ Jeff "CJayC" Veasey does an
    astounding, daily job of organizing these entries (and he writes his own wonderful FAQs). I
    must also give a hearty thanks to Al Amaloo, the maintainer of Videogame Strategies
    (vgstrategies.about.com). He has completed perhaps the best and most extensive archive of codes
    and tricks (www.gamewinners.com) and written extensive guides for games that would go otherwise
    un-covered. And what makes these two men (Jeff Veasey and Al Amaloo) so special... is that they
    provide an invaluable service to the gaming community out of the goodness of their heart. They
    work hard, every day, without the help of any major affiliate. Bravo to both of you!

    The wonderful patrons of my own message board, the OtherWorlds Shrine (www.tows.org) which
    is sometimes the only refuge for the true gamer. Along with my friend SineSwiper, we keep the
    shrine alive as a place for gamers to respectfully speak and get together while online. The
    friends that I have made there have meant the world to me, despite how my "real life" sometimes
    drags me offline for days at a time. Either way, here's to ya'll... and I won't mention any
    names (as there are too many of you to possibly remember them all now. And you'll kill me if I
    miss any, hehe). The place has been around for years, and I guarantee that it will always exist
    as long as there is an Internet.

    The select few of my OFF-line friends who love gaming almost as much as myself, and keep me
    inspired to keep on playing. Tacchi, you're as obsessed over games as me. We've been gaming for
    well near two decades. We're getting old, dude. And Crystal, well you can kick most of our
    sorry arses ^_^ Steffannee... you introduced me to Will in Rival Schools! Scott, you've been a
    pal through it all, despite how you suck at games ^_^ Kathryn, your love and understanding will
    always be cherished (yes, call me sappy). And Alex, you've been there since we were infants,
    when the NES was only a dream in the semi-near future. Chris, you're one of my dearest friends
    (as well as one of the most eerily unique). Your love for the Butterfly song and the goofy
    dance you do... will always bring a smile to my face.

    And of course, thanks go out to Lynn and Donna! You two are a few of the only people who
    love Pop 'n Music (and Bust a Move of course) as much as I do. Every time we meet is a
    cherished moment. And, speaking of music games, I owe a world of thanks to Malcolm. His
    friendship has meant a ton to me, and he's one of those few folks who plays and works hard at
    ALL the music game series just like I do (Beatmania, Dance Dance Revolution, Pop 'n Music, Bust
    a Move, and the countless other Bemani titles as well). And to the fans of music games,
    worldwide, i offer the greatest thanks of all. Our demand is what keeps this amazing genre of
    games coming back to us every month.

    Konami, Sony, Sega, and all the great companies and people who made the game possible.
    Without them, we'd never have been introduced to this wonderous world, beautiful characters,
    and a style of gaming that changed our lives. These Bemani games, like Dance Dance Revolution,
    are perhaps my favorite genre out there right now. It gives those folks with a "rhythmical
    sense" a way to convey that sense through gaming. And besides, it beats having another cookie-
    cutter RPG or fighter to deal with.



    ~End of File~


    Pokud hledáte další FAQ, zkuste se podívat na stránku Game FAQs.
    Další informace ti poskytne Czech DDR, nebo Czech DDR forum.