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DDR portal tě vítá na serveru českých hráčů Dance Dance Revolution


Co to je a k čemu je program Stepmania ?

Stepmania je volně šiřitelný program pro simulátor pro hry z rodiny DDR a jim podobných. Funguje pod Windows, na Linuxu i na Xbox konzoli.

Domácí stránka programu je www.stepmania.com a zde si ji můžete stáhnout. Na adrese najdete i pár bonusů jako songy, fotky, videa, návody a manuály. Samozřejmě nechybí ani odkazy na další stránky a aktuální informace o vývoji programu. Poslední stabilní verze je 3.9, takže doporučujeme začít s ní.

Samotný program Stepmania (dále jen SM) Vám k hraní stačit nebude, potřebujete písničky. Ty označujeme anglickým slovem "songs" a nahrávají se do adresáře /songs. Více o nich, kde je sehnat, vytvořit a nahrát, najdete pod klíčovým slovem "songs".

Doporučuji program nainstalovat do kořenového adresáře, například X:/DDR. Budete mít k SM rychlejší přístup a spousta malých souborů zabere méně místa.

Další informace, rady, instalaci a řešení problémů s programem najdete v této části našeho fóra .


Jaké adresáře v Stepmanii najdete a co do nich můžete nahrát?

Announcers - Tenhle adresář slouží pro nahrání komentátora, co vám bude "kecat" do hry. Říkat jak dobře nebo špatně potvrzujete šipky, jak velké máte combo, a jaké jsou vaše závěrečné výsledky.
Cache - Adresíř pro cache songů, pro příští rychlejší start aplikace. Pokud budete mít pár tisíc songů, stejně si chvilku počkáte, než se SM spustí.
Characters - Řekněme tanečníci. Jedná se o figurky, co se hýbou a tancují za šipkami a před pozadím. Někdy rozptylují, někdy pobaví.
Data - Adresář pro nastavení a statistiky. Najdete zde jak nastavení programu Stepmania (soubor stepmania.ini), tak vaše statistiky (adresář LocalProfiles) i statistiky celé mašiny, SM (MachineProfile). Můžete se podívat na doporučené nastavení souboru Stepmania.ini, nebo si SM můžete nastavit přímo v programu. Náročnější hráči si v souboru stepmania.ini nastaví JudgeWindow nebo PerfectScore, ale to normální hráče zatěžovat nemusí.
Notekins - Adresář pro uložení grafiky - noteskinů - dalších vzhledů šipek. Oni totiž ani šipky nemusí vypadat pořád stejně. Existuje větší množství těchto noteskinů.
Program - Adresář obsahující knihovny a spouštěcí soubor stepmania.exe
Screenshots - Ve Stepmanii můžete kdykoliv stisknout klávesu PrintScreen, a do tohoto adresáře se uloží jpeg s aktuálnám obrázkem v rozlišení 640x480. Dobré na ukládání obrázků z výsledné obrazovky. Plno lidí takto své výsledky porovnává.
Songs - Hlavní adresář pro hudbu. Sem dáváte všechny songy, které chcete v Stepmanii hrát. V adresáři Songs je další adresář s názvem alba, v něm adresáře s názvy jednotlivých songů a v tomto jsou už jednotlivé soubory (hudba ve formátu MP3, soubor se šipkami zvaný stepchart, případné titulky k hudbě označované jako lyric, animace, pozadí, obrázek songu a autora a podobně). Nemůžete sem tedy nakopírovat vaše oblíbené album s MP3, nemáte u nich vytvořené stepcharty. Buď šipky uděláte sami, nebo si seženete požadovanou hudbu jinde.
Themes - Jiný kabát pro vaší Stepmanii. Jako program Winamp můžete i SM převléci a dát jí jiný vzhled. Neliší se jen barvy, ale může jít o kompletní změnu programu k novému obrazu. Každému vyhovuje něco jiného, každý themes může ukazovat více či méně informací o dané skladbě, o výsledcích a může mít u různé zvukové efekty.
BackgroundEffects, BackgroundTransitions, BGAnimations, RandomMovies ...a podobné adresáře jsou pro videa a efekty k nim. Videa mohou být také přímo v adresáři Songs u hudby.


V Stepmanii můžete používat i klávesové zkratky. Uvádím je zde jen pro úplnost, protože běžnému hráči stačí šipky, enter, a esc. Zde je tedy jejich přehled:

Kdykoliv:

  • F1 = vložení mince
  • F2 = zvonunačtení metrik a textur
  • Alt-Enter = přepnutí do nebo z fullscreenu
  • PrintScreen = vytvoří screenshot obrazovky a uloží jej do adresáře Screenshots
  • Držet Tab = zvýší rychlost hry 4x. Používá se pro rychlejší pohyb v menu a výběru songů
  • Držet Tildu (~) = naopak sníží rychlost hry na 1/4x
  • Držet Tab a Tildu (~) = sníží rychlost na 0x

    V menu:

  • Směrové šipky slouží pro pohyb v menu
  • Enter = Start
  • Escape = zpět

    Ještě před vlastním hraním - attract obrazovka:

  • Left nebo Right = další obrazovka
  • F3 = přepnutí CoinMode

    V hlavním menu:

  • Escape = vrácení o obrazovku zpět

    Během hry:

  • F6 = přepnutí AutoSync módu
  • F7 = přepnutí assist tick (tleskání do rytmu hudby)
  • F8 = přepnutí AutoPlay (počítač hraje sám za vás)
  • F9 = sníží offset
  • F10 = zvýší offset
  • F11 = sníží BPM současného segmentu (držte ALT pro větší citlivost)
  • F12 = zvýší BPM současného segmentu (držte ALT pro větší citlivost)
  • Držet Escape = ukončí hraní

    V editoru:

  • Escape = menu
  • Up/Down = předchozí/další řádka
  • Left/Right = změna kroku
  • 1 až 0 = přidá/smaže notu
  • Enter - nastaví počáteční značku pro označení oblasti
  • Space - nastaví značku pro konec výběru oblasti
  • P - přehrání označené oblasti (pokud není nic označeno, přehraje celý song)
  • R - spustí nahrávání do označené oblasti (pokud není nic označeno, přehraje celý song)

    V menu pro výběr songu:

  • F9 = změna překladu názvů (například pro japonské názvy skladeb)


    Během výběru songu můžete zadat určitou sekvenci kláves a provede se příslušná akce. Tyto sekvence jsou sice závislé na tom, jaký themes používáte, nicméně se autoři snaří dodržet tyto zvyklosti:

    Přepnutí na lehčí úrověň:

  • Easier1=Up,Up
  • Easier2=MenuUp,MenuUp

    Přepnutí na těžší úrověň:

  • Harder1=Down,Down
  • Harder2=MenuDown,MenuDown

    Změna seřazení songů na další způsob:

  • NextSort1=MenuLeft-MenuRight-Start
  • NextSort2=MenuLeft+MenuRight
  • NextSort3=Left-Right-Start
  • NextSort4=Left+Right

    Změna seřazení songů:

  • SortMenu1=Up,Down,Up,Down
  • SortMenu2=MenuUp,MenuDown,MenuUp,MenuDown

    Modifikace songu (udělá obvykle hru težší):

  • Mirror=Up,Left,Right,Left,Right
  • Left=Up,Down,Right,Left
  • Right=Up,Down,Left,Right
  • Shuffle=Down,Up,Down,Up
  • SuperShuffle=Down,Up,Left,Right

    Změna rychlosti šipek:

  • NextScrollSpeed=Up,Left,Down,Left,Up
  • PreviousScrollSpeed=Down,Right,Up,Right,Down

    Další modifikace:

  • NextAccel=Left,Right,Down,Up
  • NextEffect=Left,Down,Right
  • NextAppearance=Left,Up,Right
  • Reverse=Down,Left,Right,Left,Right
  • HoldNotes=Right,Left,Down,Up

    Zrušení všech modifikací:

  • CancelAll=Left,Right,Left,Right,Left,Right,Left,Right

    Změna astavení Stepmanie:

  • NextTheme=Left,Left,Left,Right,Right,Right,Left,Right
  • NextTheme2=MenuLeft,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuRight,MenuLeft,MenuRight
  • NextAnnouncer=Left,Left,Right,Right,Left,Left,Right,Right
  • NextAnnouncer2=MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight
  • NextGame=Left,Right,Left,Left,Right,Right,Left,Right
  • NextGame2=MenuLeft,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuRight
  • NextBannerGroup=MenuUp,MenuRight,MenuRight
  • NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown


    No a pokud se Vám Stepmania nevlíbí, zkuste podobné simulátory jako DWI, Pydance, Flash Flash Revolution.. .

    Datum poslední modifikace definice 'stepmania':
    01.11.2009 00:00
  • << zpět na Czech DDR portal

    DDR a ITG: FAQ a kody

    Frequently Asked Questions, codes and unlock for DDR and ITG


    THE COMPLETE UNOFFICIAL DANCE DANCE REVOLUTION SERIES FAQ
    Version 0.573
    Written by GurtyGurt/GG@RTF (gurtygurt@dancegames.com)
    Last Updated: 20 November 2001
    I am a member of the DDR Team 'Ranking Task Force' (http://rtf.genxer.net)
    I am also a member of the 'Bemani Order of Madness' (http://gurt.50g.com)

    This FAQ covers the following DDR games extensively:
    Dance Dance Revolution (PSX, Arcade)
    Dance Dance Revolution 2nd MIX (DC, Arcade)
    Dance Dance Revolution 2nd ReMIX (PSX)
    Dance Dance Revolution 2nd MIX Link Version (Arcade)
    Dance Dance Revolution 3rd MIX (PSX, Arcade)
    Dance Dance Revolution 3rd MIX Korea ver.1 (Arcade)
    Dance Dance Revolution 3rd MIX Korea ver.2 (Arcade)
    Dance Dance Revolution 3rd MIX Plus (Arcade)
    Dance Dance Revolution Solo Bass MIX (Arcade)
    Dance Dance Revolution Solo 2000 (Arcade)
    Dance Dance Revolution 4th MIX (Arcade)
    Dance Dance Revolution 4th MIX (PSX)
    Dance Dance Revolution 4th MIX Plus (Arcade)
    NEW! Dance Dance Revolution 5th MIX (Arcade)
    NEW! Dance Dance Revolution 5th MIX (PSX)
    NEW! Dance Dance Revolution: DDRMAX (Arcade)
    Dance Dance Revolution GB (Game Boy Color)
    Dance Dance Revolution GB2 (Game Boy Color)
    Dance Dance Revolution GB3 (Game Boy Color)
    Dance Dance Revolution Best Hits (PSX)
    Dance Dance Revolution Extra MIX (PSX)
    Dancing Stage (Arcade, PAL markets release)


    Contents:
    _____________________________________________________________________________

    0.0 Introduction
    0.1 FAQ History
    0.2 Announcements and Notices
    1.0 Basic Info
    1.1 Frequently Asked Questions
    2.0 Arcade Operation
    2.1 Using your Memory Card on 3rd MIX Arcade
    2.2 Dance Dance Revolution 3rd MIX Korea ver.
    2.3 Dance Dance Revolution 4th MIX
    2.35 Dance Dance Revolution 4th MIX Operator Settings
    2.4 Dance Dance Revolution 5th MIX
    2.5 DDRMAX
    3.0 Console Operation (PSX, DC and GBC)
    3.1 Dance Dance Revolution
    3.2 Dance Dance Revolution 2nd ReMIX and 2nd MIX
    3.3 Dance Dance Revolution 3rd MIX
    3.4 Dance Dance Revolution GB
    3.5 Dance Dance Revolution GB2
    3.6 Dance Dance Revolution GB3
    3.7 Dance Dance Revolution Best Hits
    3.8 Dance Dance Revolution 4th MIX
    3.9 Dance Dance Revolution Extra MIX
    3.10 Dance Dance Revoltuion 5th MIX
    3.11 Extracting Stuff From DDR CD's
    3.12 Pocketstation guide
    3.12.1 DDR 4th MIX NS Order Editor
    4.0 Physics, Ergonomics and General DDR Advice
    4.1 DDR Illness Guide
    4.2 DDR Mat Review
    4.3 Physical vs. Mental
    5.0 Step/Scoring Guide
    5.1 DDR, Dancing Stage and 2nd MIX songs
    5.2 3rd (Re)MIX Songs
    5.3 4th MIX Songs
    5.4 5th MIX Songs
    5.5 DC Edit Data and PSX 3rd MIX Konami Edit Data
    (including 3rd and 4th MIXes on Arcade)
    5.6 Techniques Glossary
    5.6.1 Play Styles
    6.0 Competition Guide
    6.1 Performance Play
    6.2 Perfect Attack
    7.0 Myths, Legends and Trivia (as well as questions)
    7.1 Different Group Name, Same Artist?
    8.0 Codes and Cheats
    9.0 Outroduction
    9.1 About the Author
    9.2 Links
    9.3 Credits
    9.4 Disclaimer
    9.5 Future Versions
    9.6 Requests


    _____________________________________________________________________________



    0 . 0 I n t r o d u c t i o n
    _______________________________


    Welcome to my Dance Dance Revolution FAQ! This FAQ covered the entire DDR
    series of games. I started this FAQ quite simply because it's my favourite
    game of all time! I usually play games for 2 weeks tops. Gran Turismo 2
    lasted for 1 week. Zelda 64 lasted for 6 days. DDR games, especially 2nd
    ReMIX, has lasted 8 months and counting! (My old favourite game was the old
    Commodore 64 game, Monty on the Run, in case you wondered.) There's a few
    DDR FAQs around, and most contain gameplay/menu information. Some contain
    some stepping information. I think one contained a few performance hints.
    While getting good at DDR is something best done by yourself in my opinion
    (I had no such FAQs to turn to!) this FAQ will point you in the right
    direction. For more information on this, see section 4.0.

    This FAQ is based on the contents of my old DDR page at www.emutech.net/ddr/.
    I've left it up for historical purposes, but I'm working on a new page, which
    for better be...better! Or else!

    This FAQ is based equally on the arcade, PSX, GBC and DC versions of DDR.
    If you have something to contribute, don't hesitate to email me! This
    includes DDR sites. If you email me edit data, I'll post it on my own
    site if you so wish.

    I might restart my DDR site from scratch soon, based on this FAQ...



    0.1 FAQ History
    ---------------

    v0.1 > The first version. (31 May 2000)
    > Began the FAQ cos' I lost my NeoGeo Pocket Color while playing DDR
    and thus was unable to finish my Sonic Pocket Adventure FAQ. Isn't
    that ironic?
    > Since the PSX version of 3rd MIX comes out tomorrow, I expect
    there will be a small update within a fortnight.
    v0.2 > Released 19 June 2000.
    > Added further 3rd MIX arcade details after the arcade machine tried
    to eat my memory card.
    > Extended section 3.0 and of course, added 3rd MIX PSX info.
    > Performance section introduction extended and new performance trick
    added!
    > Double mode tips added to 3rd MIX score info. Step/Score Guide
    extended.
    > Confirmation of the 'hackers version' of DDR in Myths/Legends.
    > 3rd MIX GameShark codes added.
    > I musta added a lot, because this version contained just under 2000
    lines compared to just over 1200 or something for the last version!
    Sheesh! (1976 lines)
    v0.3 > Released 29 June 2000.
    > Added ratings system for each difficulty level of song!
    > Brief guide to announcer's sayings added in part 3.3 to help players
    indicate where their health is if they aren't looking at the screen.
    > Added hints on Official Edit Data!
    > Begun techniques glossary!
    > Added DDR Illness Guide!
    > This version 3220 lines long and 185kb! Sheesh again! If I type
    another 100 letters it'll be 186kb long! Oops! Now it is, isn't it?
    Damn! And it's 3222 lines long now!
    v0.4 > Happy New Year! Released 01 January, 2001!
    > Added more song info!
    > Added info on DDR GB, DDR GB2, DDR 3rd Mix Korea ver., and DDR Best
    Hits.
    > Expanded on DDR Illness Guide! Note 'Giddiness' and similar illnesses
    can be avoided now no matter how long you play!
    > Added mat reviews!
    > Added some info on DDR Best Hits (esp. the PAL Speedfix code!)
    > This version isn't really finished, but it's been so long since the
    last update that I really should release it as is. Nonetheless,
    I found a Korean DDR 3rd Mix machine (ie has all the extra songs),
    so I'll give guides to the Korean version as best I can...keep
    in mind that most of the new song titles are in Korean :) (NB: Not
    all the band names are, though - so if in doubt...they will be listed
    under the band name)
    > A side note: Part of the reason why this FAQ hasn't been updated in
    6 months is because I was in hospital for a while with a collapsed
    lung. Doctors said it was spontaneous, as I don't smoke or anything,
    but I have to wonder...marathon runners get collapsed organs a lot;
    is it possible DDR caused my collapsed lung? A scary thought... (no,
    it isn't a serious problem and the only permanent effect it has is
    I can never go scuba diving. Boo hoo. :P)
    v0.43 > Released 04 February 2001.
    > Called version 0.43 for no apparent reason. I just like the sound of
    it!
    > In for a penny, in for a pound: Upon failing to find some DVD's I
    wanted, I brushed past the ol' 3rd MIX hangout in hope of their
    Daytona USA/Daytona USA 2 machines being vacant. Lo and behold, I
    found DDR 4th MIX! And nobody was using it!
    > Thus added info on 4th MIX and 4th MIX song guides.
    > Added one technique for Gradiusic Cyber ~AMD G5 MIX~ which makes it
    incredibly easier! (NB: in my opinion :P)
    > And myths/legends/etc on 4th MIX.
    > Added small descriptions of each different mix with the song guides.
    > 90% of emails I get are asking for help with getting 3rd MIX started.
    In section 8.0 I've clearly marked out some basic help for it.
    > Added section 4.3.
    > Added section 7.1.
    > Added section 9.6.
    > Totally rewrote the Author Profile thingy at the bottom end of the
    FAQ that nobody reads anyway (I know because nobody submitted what
    I requested in the 'in the next version part', and lord knows every
    man and his dog would have if they saw it :P)
    > This FAQ is exactly 5000 lines long now. Woohoo :P
    (yes, I deliberately rounded it off cos' it was only 2 lines short)
    v0.47 > Released 1 April, 2001. No April Fools jokes (honest!)
    > Added even more and more 4th MIX song info!
    > Consequently added 4th MIX PSX info!
    > And DDR GB3 info!
    > Great new DDR 3rd MIX PSX GameShark codes! Play the game at 75-150%
    speed! And the music slows down/speeds up too!
    > And don't forget the DDR 4th MIX PSX PAL Sync Code! Essential for PAL
    users! Verified to be 100% correct cos' I got an AA on 1,2,3,4, 007
    with it!
    > Extremely detailed Operator/Settings info for 4th MIX Arcade! Great
    for people who happen to own or have unrestricted access to a
    machine's operator box and don't know what anything does!
    > Oops. Forgot to list the 4th MIX arcade info in the index!
    > Important update to DDR 4th MIX Internet Ranking.
    > Added section 1.1.
    > No more emails about getting DDR 3rd MIX started, but I added
    a genuine FAQs section to the FAQ - section 1.1. Many of my emails
    now are about unlock codes or PAL sync codes for DDR Disney's Rave.
    It suprises me people actually bought this game in such vast
    quantities!
    > "GurtyGurt has equipped the Boots of Sluggishness." - put on big
    loose-fitting sheepskin boots to find hidden techniques for harder
    songs, and to find how easier songs might be hard for novice and
    intermediate level players once again. The boots dull your reactions
    so you require technique, namely not using the same foot twice in
    a row for different steps...suprisingly, it worked. Not only did my
    stamina rise massively, but my technique increased too! I recommend
    you try it!
    > Added 'recommendations' to song info, one list of recommendations for
    each mix. Sorted into categories for every type of DDR player.
    > Added detailed information on 'recommendations' to the very start of
    section 5.0, including how to distinguish each type of DDR player.
    See which one you fit in best!
    > Added the most important DDR guideline of all to section 4.3 -
    not being afraid to face new challenges, even if it means losing
    a credit or two.
    > This FAQ is getting a bit too big (it's over 360kb now). I don't
    know if it IS too big yet, but in the future I may divide this into
    two parts. Over 5000 lines long. Over 50,000 words long too,
    apparently. I type too much!
    > Joined a DDR team (see links). This will allow me to expand on info
    a lot more.
    > I got DDR: Disney's Rave but I haven't been able to find a PAL speed
    sync fix code thing. I could slow down the music, but it'd require
    a multitude of codes as it seems to switch between them a lot, and
    it wouldn't really be fixing the problem, it's just be altering the
    problem, wouldn't it? Don't expect a sync code...
    > Added a few links & credits!
    > Released in a bit of a hurry and is still messy. I couldn't delay it
    any longer - I've been withholding this for a week now.
    v0.5 > Released 1 May, 2001.
    > An excellent method of checking the condition of the sensors in your
    local arcade's DDR platform has been suggested by Andrew Campbell!
    See the 'actual' Frequently Asked Questions section a few pages down.
    > Much more detailed and much more accurate medical bits, thanks to
    Vince Yim!
    > 4th MIX PSX Bugs reported. Many thanks to H.Edward from Ranking Task
    Force (the DDR team I'm in, plug plug :P) for the information on
    these undocumented 'features'! All this information originally comes
    from Konami's Message Board, but it's in Japanese, of course...
    > Excellent contributions and feedback on 4th MIX Arcade technical
    info from Dvae Van Horn!
    > Section 8.0 and 8.1 condensed into one section, and made nice 'n'
    neat. Some never used 2nd ReMIX code info removed to save space...
    > Renamed section 1.0.
    > Added section 0.2 for important notices and DDR news...it's sorted
    by reigon (World, North America, Europe, Oceania). Hope this helps!
    This info will be erased once it is obsolete. Info will not be
    repeated.
    > This is just so everyone notices: I have changed the trivia bit about
    the 'swastika' X on Orion.78 AMeuro MIX (and Hero KCP Happy Grendale
    MIX) because I was half asleep when I typed it up and forgot that I
    knew all about backwards swastikas and stuff. I received umpteen
    corrective emails about this, so I learnt my lesson...thanks to
    everyone who snapped me out of it! :)
    v0.5a > Released 2 May, 2001.
    > Urgent news update. A few other things have been added and corrected
    too to make it worthwhile re-uploading everywhere...
    > One or two things I may have forgotten in the rush to release this
    version: Giving credit where credit is due. If you gave me some info
    and I forgot to mention your name, and you believe it should be
    mentioned, email me...I've been awfully busy lately with RTF team
    affairs and the launching of DanceGames.com, and I've had very little
    time or motivation to write the FAQ. Email replies have been first
    priority!
    v0.51 > Released 31 May, 2001. First anniversary issue!
    > H.Edward of Ranking Task Force informed me shortly before his trip to
    Melbourne that Konami actually require a fee for the password to
    unlock hidden songs. Not that any of the Southern Californian or
    Japanese sites with the code mention that. But Konami's site don't
    mention the code - he must be right. Oops. My bad. Sorry Konami! It's
    gone now...
    > Dans Dans Revolution from Melbourne pointed out to me that not all
    DDR machines have the degaussing feature. I know they're on 3rd MIX
    machines, but I'm not sure about 3rd MIX Korean or Dancing Stage ones
    so remember that before you harass attendants to degauss it!
    > Quite large step update for 4th MIX and Solo 2000/Extra MIX songs!
    Nice to know since Extra MIX is coming soon!
    > Results of RTF competition displayed now!
    > Umpteen minor fixes on the step guides and tech info.
    v0.53 > Released 23 June 2001.
    > Webpage up the top changed. The site it points to now UPDATES! My
    god! Shock! Horror! Go there if you want some really nasty Edit Data
    or something! And please, submit your own edit data! The old URL will
    no longer work as the domain expired (well it hasn't but it's gone
    anyway and nobody knows where, but it's due to expire anyway soon).
    > On the webpage up the top, perhaps the first DDR comic ever is
    available... "The Adventures of Microphone Eating Guy and Clapping
    Man", who feature in the background of some 4th MIX songs (eg Dream
    a Dream). Absolutely zany antics, but I must warn this isn't a kids
    comic or an adults comic...it's more of a DDR/Konami fan comic...
    I would not recommend it for children, though! Sorry! Episode 2
    should be coming in a few days...
    > Arcade Operator Settings/Memory Card Options updated with more
    specific details, as a lot of people don't know this extremely useful
    feature exists! As our arcade is still waiting for 5th MIX (customs
    detain our stuff a lot, apparently) it is unclear if it's on that
    or not yet...
    > Extra MIX info redone, now the game is out.
    > Solo 2000 songs added a bit again, as well as a few 4th Plus and
    due to Extra MIX, some 5th MIX songs as well.
    > A lot added to the 'real' Frequently Asked Questions (section 1.2)
    > FINALLY updated the Official Edit Data step guide section!
    v0.573> Released 20 November, 2001. I have a twisted sense of humor.
    > NOTE: My email address changed from .net to .com. The difference is,
    it's not Yahoo! Mail anymore. This changed because of yahoo
    frequently coming up with 'this page has not responded' when I reply
    meaning I don't know if the email got through or not (it appears to
    go through but I don't know). This affected emails after October 28
    and in early-mid September mostly. Please redirect all traffic to
    the .com address! Also note now you should specify you're talking
    about DDR as I write FAQs for other Bemani games now.
    > Release synchronized with the first releases of my Drummania and
    Guitar Freaks FAQs.
    > Come visit our new DDR and Bemani team, the Bemani Order of Madness!
    See the link at the top of this FAQ!
    > Added important PAL sync code info. Thanks to Anthony Cheng for the
    email...
    > Plenty more 5th MIX info as our machine arrived now!
    > Make A Jam! info added to...
    > Oops! I took so long releasing this, thanks to umpteen PS2 delays for
    my other 2 new FAQs, that the planned simultaneous release got put
    back almost two months! My bad!
    > Consequently, a lot of 5th MIX PSX info is in this FAQ too.
    > Added to censored names list, new total is 98!
    > Added one more bit to 3rd MIX PSX info about the intro movie (same
    movie as in the arcade, of course).
    > Just so everyone stops emailing me about it, the .59 info has been
    updated. Make it stop! Pleeeeeeease!

    0.2 Announcements and Notices
    -----------------------------

    World

    * DDRMAX, the latest incarnation of DDR, has been released. It is to DDR
    what Beatmania IIdx was to Beatmania - a well timed revamp. See in the
    FAQ for details...

    North America

    * DDR Disney's Rave was to be released on the September 18th. Thank you to
    Daihaikusei(@)aol.com for the info! I think it was released, but I'm not
    sure. Please don't email me to tell me or I'll get 50 billion emails
    again! I'll ask someone soon!

    Europe

    * Dancing Stage: Disney's Rave was released in Europe and consequently can
    now be found across the PAL market...or so I'm told. I avoid local games
    shops so I don't know 100%.

    Oceania/Australasia

    * No competitions for the time being.
    * For especially crazy DDRers in my neck of the woods, I'm pleased to
    announce a new Bemani team has started - the Bemani Order of Madness. If
    you're a crazy wierdo who likes to do edit data with all down steps,
    endless spins or you like to do stupid moves when freestyling on purpose,
    or you simply just mock DDR as much as you enjoy it with fake lyrics or
    whatnot - feel free to check out our page at http://gurt.50g.com ! It
    launched today (20 November) also, in fact. At the time of release we have
    4 members and expecting 2 more very soon! Watch us step! We're sober!
    (don't ask what that means, I don't know!)


    1 . 0 B a s i c I n f o
    ___________________________


    Dance Dance Revolution is a Dancing simulation, sort of. Unlike Bust-a-Groove
    or even the old 8-bit breakdancing games of the early-mid 80s, Dance Dance
    Revolution requires you to play with your feet. A 1 minute long series of
    arrows scrolls up the screen in time with some music. The arrows point in
    the 4 principle directions - up, down, left, right. When these arrows get
    near to the top they go under some greyed out arrows - this is the moment
    you step on the corresponding arrow button on the pad below you. Depending
    on your timing, you can score 'Perfect!', 'Great!', 'Good!', 'Boo!' and
    'Miss!'. You can score combos by getting 'Perfect!' and 'Great!' steps in
    succession - getting one of the others breaks this combo. An energy bar is
    located up the top of the screen. Getting 'Perfect!' or 'Great!' increases
    this, getting 'Boo!' or 'Miss!' decreases it. If it empties, you lose. At
    the end you are given a rating based on your stepping accuracy. An E is
    a fail. D is almost a fail. C is an average score. B is a good score. A
    means you made one or two mistakes and got a lot of great steps, or made
    several mistakes but generally got perfects. S means you missed one or two
    steps. SS means you got all perfect/great steps. This scoring system changes
    slightly in 3rd MIX - SS and S both mean you got all greats and perfects,
    however if you got mostly perfects you get an SS as opposed to an S for
    too many great steps. An A means you missed one or more steps. If you pass
    the song, you get to choose another. You ultimately get between 3 and 5
    songs (depending on what the settings are, and that's if you aren't playing
    two player on one credit).

    As you progress, the game's difficulty level will automatically become
    tougher - by the last stage, missing a step will penalize you severely. If
    you play in two player mode, only one player is required to pass the chosen
    stage for both of you to progress. If one player loses all his or her energy,
    but then gets a combo of around 40 or more, they will gradually start to
    receive energy back (but will most likely get a D or E overall). This means
    that if one player fails, but revives then the other one fails, you still
    continue playing. Each song is graded on the difficulty of the steps with
    a rating system which indicates the difficulty by footprint symbols. Songs
    are ranked between 1 foot 'Simple' songs and 8 foot 'Exhorbitant' songs (in
    3rd MIX, there are also 9 foot 'Catastrophic' songs and in 2nd MIX link
    ver. or on consoles, there are 'Step battle' songs given no rank. In these,
    each player creates their own step sequence of about 8 steps, then repeats
    it, then the first and second player's created sequences swap over and
    each player has to do the other player's sequence twice). The pace of the
    steps and the speed of the song can not be configured.

    1.2 Frequently Asked Questions
    ------------------------------

    Q. Do you know the lyrics to (insert song title here)?
    A. I might, but I suggest you check another FAQ for these. They are not
    included here because they're a waste of space, the FAQ is big enough as
    it is, and more often than not the lyrics freely available on the internet
    are horribly inaccurate (especially in the case of Jam Jam Reggae and
    Strictly Business!). This really irritates me for some reason. So I won't
    include any.

    Q. The Gameshark code to make DDR 3rd MIX work doesn't work! What's wrong?
    A. Two possibilities: One is that you're putting the code in as the master
    code - that won't work. The second is that you may need to put the code
    C1000000 0000 at the top of that code.

    Q. The Disc Swap mode doesn't work for me on any MIX! Why not?
    A. Disc Swapping does not work with an external modchip/gameshark device -
    you need a real modchip.

    Q. Why did Konami release the arcade style platforms only in limited
    quantities instead of mass producing them for cheaper?
    A. Note this answer isn't a fact, but it's a theory: The platforms are in
    actual fact the lighter Solo Bass platforms (apparently), and they may
    have had a few thousand spare machines. So where did the actual cabinets
    go to? Probably they were made into Para Para Paradise cabinets, which
    use the exact same design. DDR 4th MIX Solo machines may have been made
    seperately or only to order.

    Q1.The DDR platform at my local arcade seems a little dead and sometimes I
    could swear I got the step, but the game says I didn't! How can I fix
    this?
    Q2.The DDR platform at my local arcade has a mind of its own! Sometimes it
    gets steps on its own, and sometimes when I push the (insert direction
    here) arrow, nothing happens at all.
    A. Both of these questions are regarding similar problems: As you might
    expect, DDR platforms aren't invincible. Each floor panel has 4 sensors,
    one for each side. If one of these starts to wear out, it'll start saying
    it's being pressed when it actually isn't. This is the case in problem #2.
    If the button is already held down (or rather, the machine thinks it is),
    that means if you press the panel, it won't register the step. Meaning
    you'll miss. Usually a hard stomp will temporarily fix this.

    Problem #1 is similar: Some arcade operators will remove permanently
    crippled sensors altogether. There is an easy way to check for this, as
    suggested by Andrew Campbell: Simply with your hand, finger, foot, or
    whatever, lightly press on all 4 sides of each panel. If one side has no
    reinforcements, the sensor has been removed. This means if you step on
    this side while playing, nothing happens! Of course, it's usually the
    lower side which breaks first since it gets the most friction on it. If
    this is the case, there's little you can do but play on Player 2's side or
    play on another machine.

    NOTE: DDR Solo tier machines (Solo Bass Mix, Solo 2000, Solo 4th) have
    two sensors per panel, not four...because of this, they feel springier
    and register some steps differently.

    Q. The PSX DDR 4th MIX unlock code doesn't work! I've tried everything you
    suggested.
    A. Sorry, but that's just a small problem which hasn't been solved yet...
    for some people it just won't work like it's supposed to. As I don't have
    this problem I can't fix it. I suggest you try the following:

    * Try it on a friend's PSX using your cheat cart
    * Try it on your PSX using a friends cheat cart
    * Buy another cheap cheat cart from somewhere
    * If your PSX skips regularly, that's probably the problem, not the code

    Ultimately, the game is so buggy and the bugs seem to appear randomly in
    different copies, so it's quite possible that it's related to that.
    Unfortunately I cannot fix this if none of the above ideas work. Sorry!

    Q. My First MIX/2nd ReMIX edit data won't work in the arcade! Why not?
    A. The original PSX version of DDR and DDR 2nd ReMIX used a type of edit data
    called 'TYPE1'. All future versions INCLUDING 3rd MIX arcade and onwards
    use 'TYPE2'. To convert the data to 'TYPE2', load it up in DDR 2nd ReMIX,
    then re-save it as 'TYPE2'. 2nd ReMIX can save it as either, so always
    save as 'TYPE2'!

    Q. How do you get Emi to have no hat?
    A. It's a 25% random occurance. I've managed to get over 20 consecutive
    normal Emi's without getting hatless ones, though. For 4th MIX, you can
    use my GameShark code (see waay down the bottom of the FAQ), but it won't
    work on Extra MIX and I don't plan to convert it. It took hours to make as
    it is!

    Q. Petit Love doesn't appear to be in Extra MIX. Where did it go?
    A. Nobody knows, but the old rumor of Smile(.dk) not wanting their songs in
    DDR anymore resurfaced about the time of release. These last surfaced when
    3rd MIX came out in arcades, so they're probably no more true now than
    they were then...you got Dancing All Alone in 4th MIX, so consider it a
    trade-off.

    One thing though: Konami didn't properly remove Petit Love from the game.
    A CD carousel image of it still exists on the DDR Extra MIX CD. If you
    dump the VRAM on the song select screen in all music mode, you will notice
    there are 51 CD's, not 50! It's probably not unlockable as Konami often
    leave useless supposedly removed graphic data in DDR's. In 4th MIX, the
    data bank was hidden in the VRAM. in 3rd, it was the 3 removed songs.
    It's highly unlikely that the audio and steps remain in the game.

    (this also explains why it isn't in 5th MIX! Don't say I didn't tell you
    last time!)

    Q. Will the Korean songs ever be in a home DDR game?
    A. No. The PSX versions are domestic Japanese releases, the arcade ones are
    domesticated in Japan, Korea and other places. Why would Konami include
    songs from Korea if it's not going to be sold there? They were only
    included to fight back against Pump It Up, anyway. Now Konami's lawsuit
    against the Andamiro corp. was successful, they're totally useless. Sorry,
    I'd like to have played them at home too, but they just have no reason to,
    being a corporation and all.

    Q. Will third party memory cards work on DDR?
    A. Yes, both on PSX and Arcade. As long as they are not bad quality, they
    will function great. Since Sony manufacture their memory cards rather
    poorly nowadays, it is seriously worth considering the cheaper alternative
    if there is one. Both my PSone style memory cards screwed up in less than
    a week. I'm still using two memory cards I got for $15 (about US$8) and
    I've never had a problem with them (they're by Joytech, if you want to
    know). I personally recommend not having two memory cards that look the
    same or you do tend to mix them up.

    Q. Is 'Can't Take My Eyes Off You (70's Mix) in DDR 3rd MIX?
    A. No. Often sites list this song in the 3rd MIX lineup for some reason,
    and I've even seen the MP3 around so it must be widespread. My only answer
    to how this occured is that someone mistook Bu Dam (from DDR 3rd Mix Korea
    ver.1 and onwards) for this song, as the two sound similar (ish) OR that
    it was removed from Dance Dance Revolution 3rd MIX at the last minute. As
    CTMYOY (70's Mix) is on a DanceMania CD - one of the ones used for 3rd MIX
    nonetheless - it's highly possible that it was in DDR at one point. But
    then again, who knows?

    Q. Will there be more song unlock codes for 5th MIX?
    No. The secret songs have been known since the game came out in Japan,
    thanks to hackers. Some people even hacked out the steps and made step
    charts for the songs, without knowing what song they went with.
    Unfortunately when I first learnt of the secret songs well before anyone
    else I know or any website be it in Australia or SoCal, no other songs
    were mentioned. For your information, my source was/is www.nissie.com.

    Q. Is there an English version of Dive?
    A. Yes - in Beatmania IIdx 6th Style, there is a song named Dive ~Into Your
    Heart~ sung by Paula Terry - however, it's rather lame in comparison to
    the Japanese version. Lyrics and even the music itself have changed
    dramatically, resulting in it feeling rather 'tacked on' (ie, like it
    wasn't supposed to be that way - even though it was composed before it
    was written). Could have been better, but Paula Terry's voice is barely
    audible in it!

    Q. Are there any songs from any other Bemani games in DDR?
    A. Yes. 20 November, The 4 hidden songs in 3rd MIX, all the hidden songs in
    4th MIX and all the hidden songs in 5th MIX are from Beatmania IIdx.
    Broken My Heart and Afronova Primeval both were in DanceManiaX (I'm pretty
    sure Broken My Heart was in Beatmania IIdx first, but Konami says DMX, so
    I won't argue...). Luv This Feelin' was in Guitar Freaks, but was
    different to the DDR version and it was in DDR first. Finally, Hypnotic
    Crisis is a remix of Hypnotica (also from Guitar Freaks).

    2 . 0 A r c a d e O p e r a t i o n
    _______________________________________


    The arcade machines feature 4 arrows to step on per side, 2 selection buttons
    per side, and a start button as standard. This type of setup is featured in
    the US, Europe and World versions of DDR (such as Dancing Stage, the Europe/
    World version). Some of the Japanese cabinets also feature memory card slots
    (such as 3rd MIX) - you can insert PSX memory cards in here and save your
    data. Also, DDR Solo and DDR Solo 2000 feature a single platform to dance on
    and have 6 arrows instead of 4 - they feature 2 upward diagonal arrows. The
    basic operation is as follows: You insert your coin. Use the selection buttons
    to input any codes desired (more on those later). Press the start button.
    On Japanese versions of the game, select a game mode using the selection
    buttons and the start button. Then, on all versions, select your song using
    the selection buttons and the start button. Codes must be entered using
    the arrows if you wish to use them. On most DDR machines in the US, Europe
    and Australasia, you get 3-5 songs per game (this is preset by the operator),
    and the game will not end instantly if your energy bar is fully depleted.
    On most Japanese versions of the game, you -do- end the game instantly upon
    losing all your energy unless if someone else is playing. The game costs
    the same to play as most sit-down or special cabinet games (Sega Rally 2
    and so forth).

    2.1 Using Your Memory Card on 3rd MIX Arcade
    --------------------------------------------

    If you have access to a 3rd MIX machine and you own 2nd ReMIX, you will
    want to bring your memory card with you when you play it. You can save
    your scores to it, for one. Also, using 2nd ReMIX, you can create Nonstop
    mode data for 3rd MIX in the Non-Stop Order menu on 2nd ReMIX. (see the
    GameShark code section for some extra info on this!) Also, if you save edit
    data in _2nd ReMIX format_, you can use that on the arcade version if you
    play in 2nd MIX mode. Holding down Start when you select a song on 2nd MIX
    will show special edit data stored in the machine - these steps are also
    hidden in the Dreamcast version. Well, most of 'em. They begin with 'PF-'
    and the description is something like 'House Edit Data'. No new data is
    shown on 3rd MIX songs with the exclusion of Let Them Move, Keep on Movin'
    and 20, November, which allow you to do the steps from their 2nd ReMIX
    equivilants. Also, if you have paint data, it finally has a use -
    press both selection buttons and start, and hold them down when the
    game loads from the memory card. You can press the selection button/s in
    the game to change the arrows to the ones you set if you do this. The
    memory card has no further use. When inserting the card, watch the bottom
    left corner - it should say 'INSERTED' then 'READY' in white text if the
    slot works and the memory card is not corrupt. It will also indicate if you
    have removed it. Do not remove then insert the memory card too soon or the
    game will not register it. After you have saved the data to the card
    (it will say in english 'Now SAVING to Memory Card' down the bottom, I
    believe), another screen entirely in Japanese comes up - this is just
    reminding you to remove the card before you leave the game. Oh, one last
    thing - DDR 3rd MIX does NOT save your Nonstop mode records. Bummer. At
    least it saves 2nd and 3rd MIX data, as well as SSR...also note, do not
    insert your memory card during the game or even the music select screens.
    This will freeze the game...at least until you remove the card. (perhaps
    it is reading from the card when it freezes?) If you see 'MEMORY CARD ERROR'
    appearing in white text in the corner where memory card info is displayed,
    remove the card. Do NOT reinsert it for the duration of the _current_ game.
    Trying to do this will result in the word 'DANGER!' appearing in red text
    in the bottom corner. Although this may not do permanent damage, it's not
    a good sight.

    Any edit data made for The Race or In The Navy '99 with 2nd ReMIX
    will work in the 3rd MIX mode of the 3rd MIX arcade machine. Finally,
    3rd MIX on PSX has almost no features to use with the arcade version. You
    cannot view your arcade records on the PSX 3rd MIX. You CAN edit Nonstop
    data. You CAN make new steps for 3rd MIX and some 2nd MIX songs. You CAN use
    the paint feature. But that's all...

    2.2 Dance Dance Revolution 3rd MIX Korea ver.
    ---------------------------------------------

    The Korean version differs from the regular Japanese version in the
    following ways:

    * It says "Korea ver.' on the title screen.
    * Charmy has allumiunium tights, presumably cos' her panties were visible
    in the Japanese version (and aren't now).
    * Many Korean songs added, most of which were in the Pump It Up series.
    (many people in Korea think DDR isn't as good because it doesn't have
    modern hit songs in it, only old stuff like That's The Way (I Like It).
    Obviously the people who think that haven't played it recently!) The
    Korean songs are situated between the special song you get based on
    your character, and Upside Down.
    * It's worth noting that there are more Korean songs in this than in
    3rd MIX Plus or 4th MIX - many more! (they're roughly on par with
    2nd MIX song difficulties, but they don't get anywhere near as hard)
    * The writing on the cabinet is in Korean, not Japanese.
    * The warning screen is in English (albeit poor English).
    * Step Step Revolution mode seems harder to access, although the code
    is the same (it seems to need you to push it faster)
    * Xanadu was removed from the game as the artists (The Olivia Project)
    were not happy with the mix (or so I heard). It Only Takes a Minute
    ~Extended Remix~ and Follow The Sun ~90 In The Shade Mix~ are still
    in the game. Also, Get Up and Dance, and Get Up were removed. There's
    probably more I haven't noticed.
    * Nonstop mode was changed a little bit.
    * The memory card slot is gone (is this only on some cabinets? Or did
    some arcades just upgrade 2nd MIX?), but the software hasn't been
    reprogrammed accordingly and trying to access edit data reports
    a 'no memory card found' type error. Was this removed due to the
    Korean songs being there, or since DDR on PSX isn't sold in Korea?
    * Two versions of the Korean DDR appear to exist. The most common version
    these days is caled 'Korea ver.2', although many places in the past got
    ver.1 as a cheap alternative to the Japanese DDR 3rd MIX. The only
    difference in the two is ver.2 is full of Korean songs as well (some of
    which made it into 3rd MIX Plus, 4th MIX and 4th MIX Plus, obviously).
    Thanks to Inuki for reminding me of this...I had long since forgotten
    ramblings of SoCal players a year ago...hehe...

    2.3 Dance Dance Revolution 4th MIX
    ----------------------------------

    The latest arcade version (4th MIX Plus has been announced, so this'll
    sound really stupid in a few months time because I -will- forge to change
    that line, you watch!) has quite a different interface. Here's some of
    the changes:

    * ALL menus appear to now run in high resolution (like the 3rd MIX PSX
    menus). This provides an interesting effect. The in-game resolution remains
    unchanged, although on It Only Takes A Minute (Remix) I noticed the
    background shrunk to then 1/8 of the normal size...which suggests that
    it is high resolution, as it didn't become pixelated.
    * Two versions exist: The most common is the regular DDR 3rd MIX style
    cabinet (4 arrows, 2 players), but a 'solo' style cabinet also exists
    (ie 6 buttons, 1 player unless linked). The 6 button one may be linkable
    with other 6 button machines (I haven't seen one, but if so, I assume this
    would be done via your usual 10base2 cable or ethernet cable or whatnot).
    If this feature is in the game, netplay might also be available for
    tournaments (a feature becoming common in games: A T1 connection is usually
    required).
    * Single, Double and Versus can be selected from the same menu which asks
    you if you'd like link play. This is good because you're far less likely
    to end up playing Versus mode by yourself instead of Double! (I did find
    that I didn't have enough time to put in more tokens for double mode once)
    But it's still possible, though. I've done it already. :)
    * SSR is called Maniac again. Song difficulty is selected after the song,
    a lot like how you could hold in the button to choose memory card data
    before. Another is also named Trick, like in the World versions of DDR 1.5
    and the Korean version of 3rd MIX. All former SSR songs are now called
    Maniac.
    * Holding down the button as mentioned above still chooses memory card data.
    Choosing PF-BITCH is quite nasty because it prints the data title in
    MASSIVE letters now.
    * Most obviously, the songs are catorgorized now into groups of 30 or so.
    No 'All Music' mode appears to exist, but may in 4th MIX Plus.
    * 136 songs total. (source: my memory card with nonstop data on it)
    * Less obviously, the catergory determines who the dancing 'model' is. Two
    new types of Konsento seem to exist, both for Konami Original songs...
    but one has a deceiving name, like 'Robo2000' or something. Devil Zukin is
    still in this, but there's also a 'Maid Zukin'. Cute :P (NB: The Konsento
    for Konami Original Side B (or whatever the course is called) is actually
    'Konsento 3'.)
    * A personal favourite: The trippy background effects are a LOT trippier.
    Trip Machine Climax made me nauseous. Seriously! (so did Paranoia :P)
    * Banners for Korean songs are in English, however the backgrounds themselves
    remain unchanged. Some still are in Korean, actually...but most aren't.
    * Xanadu is back in the game, as are It Only Takes A Minute ~Extended Remix~
    and Follow The Sun ~90 In The Shade Mix~, and anything else removed for the
    Korean version, but Strictly Business is gone forever :( (I liked that
    song! Good for performance play!)
    * Another song has been removed too: So Many Men by Me & My. Big whoop. :P
    * The announcer voices are almost identical to 3rd MIX, however some phrases
    are re-recorded and it features a few 'new' ones, some definately stolen
    from the DDR 3rd Mix Nonstop Megamix CD. ("You're a dancing hero!") Also
    note that there are now phrases even lamer than "Your dance was so great!
    It's like sunshine on a cloudy day!" - there's one that is REALLY bad...
    "I can see a dream in your dance. I can see tomorrow in your dance! We can
    call it, our hope!" - I mean, $@*$#@$#*&!!! WTF are Konami trying to do?
    Make us vomit? It sounds like it's from a _really_ bad movie. Like maybe
    R.O.T.O.R. (don't ask :P). Is it just us or do Japanese people find this
    corny stuff repulsive too?
    * The scoring method is similar or identical to 2nd MIX (I can't tell). This
    may mean the high scores are back to in-game totals, not nonstop totals,
    but I didn't see any high scores... (the scoring system SEEMS to be more
    generous than 2nd MIX, but like I said, I can't tell!)
    * Likewise, the rankings are changed. It appears to match the US and Euromix
    versions: I got a lot of B's when I only got one good and the rest were
    great+perfect (and a large percentage of perfects, too). A replaces
    S/SS/SSS. It's very hard to get a D. I don't know what replaces SSS, but
    the difference between S/SS is non-existant once again. A is one and the
    same.
    * The announcer seems to give 3rd MIX S/SS type praise for B's and C's as
    well.
    * The songs are easier overall. These 3 factors put together (see the two
    above) make this game MUCH easier for beginners, and drastically reduce
    the lifespan of the game.
    * I have no idea why, but some built-in edit data was removed! It only seems
    to be alternate steps from previous versions of DDR (I noticed Kung Fu
    Fighting's old 'hard' mode steps were gone, for example). 2nd MIX data is
    still there (ie Keep On Movin'), as does Club Mix data (Paranoia Max and
    Brilliant 2U). All the 'PF-*****' data remains, however. Thank god! :)
    * Some Naoki songs appear to be performed by two entirely different people
    to before - except for the ones from the Solo series (Can't Stop Fallin'
    In Love, Hysteria) and Love Again Tonight (which is by Naoki featuring
    Paula Terry). There's a perfectly obvious explanation for this. See section
    7.1.
    * Nonstop mode is accessable through Link mode.
    * Couple/Unison mode is replaced by Battle mode. In this, a single set of
    arrows (like Unison mode) splits into two columns (like Couple mode). Only
    one set of Battle songs are available for each song, though. To get Battle
    mode songs, choose versus mode then push the down arrow twice when you
    select the difficulty of the song.
    * Internet Ranking will give you a password if you have no memory card. If
    you have one, it saves to the memory card. The game won't give you one if
    you aren't good enough. (see the memory card info below)
    * How does paint data load? To my knowledge, it doesn't...
    * You can create edit data for any song in 4th MIX or 4th MIX Plus by editing
    a saved edit data set from 4th MIX manually. 4th MIX has unique checksums,
    like 3rd MIX did, so you can't just use 3rd MIX saves. By editing it
    manually you could make edit data for, say, Drop Out!
    * Exactly of the time, Emi has no hat.

    Since the 4th MIX memory card feature is so damn confusing (and annoying -
    Konami, why is there no arcade records anymore?), I'll save everyone the
    confusion and tell you all here how to use the memory card on 4th MIX!

    (Note: The machine constantly loads from the memory card slot to check a
    memory card is still there or still not there.)

    1. Save some data from DDR 3rd MIX on PSX to your memory card. Anything at
    all.
    2. Take it to the arcade and shove it in the 4th MIX machine. The game will
    default to link mode with the memory card in it, as only this mode uses
    it (damn! You can't play for Records anymore!). Play anything in Link mode
    and um...I think you're not allowed to get Game Over, either. It'll load
    the memory card then briefly save to it once and only once. For now, the
    only purpose the memory card has is for edit data. It's okay if you
    insert the cards on the mode select screen (link/main mode, that is) - it
    doesn't load until you select single, versus or double.
    3. Take it back home and shove it in your PSX. Go to Options, then Memory
    Card Option(s), Then Create Link Data. Also note it's added some info
    in Information - this just tells you to do what I just told you to do.
    Note that even though you could unlock Create Link Data with a Gameshark
    code, it wouldn't work alone - it appears that the arcade machine does
    something else to the saves too. Probably some kind of 'flag'.
    4. Take it back to the arcade again. And do something there. Anything should
    work, as long as it's in Link Mode. After the game ends, it'll save for
    a while, load for a few seconds, then save for another second or so.
    It's then safe to remove the memory card. It SHOULD save all Internet
    Ranking scores, but it doesn't seem to for me...
    5. Take it back home and shove it in the PSX and now you can make Nonstop
    courses! For me, the 'Create Link Data' option appeared as 'NEW!' again,
    as well as the same page in information, however in the information page
    it said some info about what to do with your newfound data, which is all
    about the Nonstop feature. It mentions the number 136, which I assume is
    the total number of songs in 4th MIX...also, with edit data, you can use
    both memory card slots for a 1 player game, however, Nonstop order only
    works with one memory card per player.
    6. Take it back to the arcade and shove it up the machine again. I'm in a
    very shoving mood today. You can now play Nonstop stuff, at the expense
    of 3 days and travel costs!

    7. Whenever you do an Internet Ranking game, and you get an A on a song or
    an otherwise high score, the game will save the IR password to your card
    at the end of the game, along with the date, score and mode
    (single/double). This is view in the Information menu under Link Data. I
    don't know what Records does - it has some requirement that I don't know
    about. However, to get an Internet Ranking password/save, you require
    approximately 80% of the maximum _SCORE_. This means if you break the
    combo up, do it near the beginning or near the end! There is no mimimum
    score like 100 million for each song. It's about 80% of the maximum per
    song. (on some of the easier songs you won't get near 100 million if you
    get all perfects even)

    NOTE! To get all the songs for Nonstop Data, you have to play in link mode
    for a while. The more songs you do, the more that becomes available (no,
    it's not do each song and you get it; more like play once and get 30 or
    something big like that)


    The Pocketstation can be used to bypass most of these steps with the use
    of some software. The most up to date version of this software can be found
    at www.nissie.com in the 'PK Room' link. A similar program exists for 3rd
    MIX, but I don't have software for it nor can I test it because there's no
    3rd MIX Japanese machines for 50km! The convenience of having this means
    you can set your order at the arcade without having to go home - not to
    mention you probably don't need to play the game repeated times to get all
    the songs.

    All that's required to use this Nonstop Order Editor is the Pocketstation,
    and both saves for 3rd MIX (or 4th MIX?) and the link data on the
    Pocketstation. The menus are in English, but the Pocketstation isn't. See the
    Pocketstaiton guide in this FAQ for info!


    2.35 Dance Dance Revolution 4th MIX Operator Settings
    -----------------------------------------------------

    An arcade operator or someone else with access to the settings menu (which
    is basically software dip-switch settings) can reconfigure the game, as
    well as other things. To access this menu, open up the operator box above the
    coin box (the coin slot is built into the box you want). There's a service
    button inside here which activates the menu. Make sure you don't push the
    coin trigger by mistake! (note I haven't actually seen or done this myself,
    but it's a common arcade game schematic) A large amount of this info has
    been contributed by Dvae Van Horn, so thank you very much for that!

    I know from the bootup sequence that the game HAS got a CD/CD-ROM in it,
    and I also know this from upgrade kits, however I'm fairly certain it's just
    used to store data en masse...DDR takes about 3-5 minutes to initialize,
    and the music never skips...one section uses the traditional Konami countdown
    sort of (first used in Gradius probably because it stored on a tape drive or
    something). Except the game counts UP, and not to 99, but to about 160 or
    something.

    Main Menu

    I/O Check
    - Controller check. Allows operator to manually check all 4 directions
    on both sides, the select buttons, the start buttons, the coin1
    trigger, and the test and service mode buttons (which probably work
    if you got into this :P). Note the directional buttons have 4 sensors each
    in them, so when checking the buttons, check all the sensors work (one on
    each side). It will display if they do or not on screen. Like most arcade
    machines, especially ones without joysticks, this is probably the screen
    you'll be looking at most.

    NOTE: Solo machines have only 2 sensors per panel. Normal machines
    definately have 4. If a left/right panel has the left/right sensor broken
    (the outside one), don't worry about it unless if you need it for double.
    There is also a slight delay between the steps and the screen update -
    this is immediately obvious if you test the selection buttons! Pressing
    both start buttons exits this menu.
    Screen Check
    - The generic screen alignment hash pattern test which is in all Konami
    games. I thought it was identical, but in actual fact it's SLIGHTLY more
    fancy than the generic Konami one. Braaaaaaaavooooooo!
    * Also note that the test button should act as a degausser in case you get
    screen burn. This feature works on Solo and Normal machines, but not in
    all models. It is present in 3rd MIX machines and onwards, as well as
    perhaps older ones. Very useful!
    Color Check
    - Displays a RGB color palette to allow operator to check for monitor
    malfunction (manually).
    Flash ROM Check
    - Checks to see if Flash ROM is available and/or corrupt. See Memory Card
    Options for related options and information. (Flash ROM is similar to
    RAM; a user can write to it. In DDR, edit data is stored on it)
    Dip Switch Check
    - Reports status of all hardware dip switch settings. (dip switches are
    a series of switches on a PCB which are set to on/off, and their positions
    can define some essential options such as reigon, control type, etc) If
    it's possible to access (and safefly at that) the dipswitches while in
    this menu, you could check their effects in realtime.
    CG Check
    - Displays two texture mapped 3D rotating cubes.
    Memory Card Options
    Game Options
    Difficulty Level [def. 4]
    - 1 (Easiest) to 8 (Hardest)
    Max Stage [def. 3]
    - Number of stages in main game (1 to 5)
    Max Stage(Nonstop) [def. 4]
    - Number of stages in nonstop game (2 to 5)
    Clear Player's Tendency
    - Resets the songs in the "Player's Best" category, which is generated
    from the 30 most popular songs (20 of which must be new songs, the
    other 10 are from previous DDRs). Songs picked in Internet Ranking/
    Link mode do not accumulate in this counter.
    Sound Options
    Atrract Mode Sound [def on]
    - Disables/enables sound on demo screens.
    Sound Scale Check
    - Runs a sound scale through the speakers.
    Stereo/Mono [def Stereo/Stereo Only]
    - On some machines appears to be locked to Stereo (Solo machines?)

    Coin Options
    Free Play [def. off]
    - Allows game to be played for free. Enabling this disables the other
    two options (on/off)
    Coin Slot1 [def. 2 coin/1 credit]
    - Defines how many coins it takes to get how many credits.
    (16 coin/1 credit - 1 coin/1 credit - 1 coin/4 credit)
    Joint Game Premium [def. off]
    - Allows two players to play for the same price as one and get the same
    number of stages. Also affects double mode.
    - Not present on Solo machines
    Bookkeeping
    - Records the income the machine has generated on a day by day basis. Resets
    when the machine is turned off.
    Lamp Check
    - Tests the 4 lamps up the top, the neon tubes in the bass speakers, the
    stage lights and the select/start button lights.
    All Factory Settings
    - Restores all settings to what they were when manufactured (ie, default).
    Game Mode
    - Returns to the game itself (exit menu).

    Memory Card Options

    Memory Card Check
    - Checks if a memory card is present in the 1P slot, and if it's
    correctly formatted.
    Flash Card Check
    - Checks for a flash card. Probably also checks if it works.
    Use Memory Card [def off?]
    - Does the game check if a Memory Card is in? (This should be turned
    off if the cabinet has no slot for it! Probably set off by default
    because of this)
    Use Flash Card [def on]
    - Enables any edit data stored to the Flash Card.

    Store Edit Data
    - Stores edit data from the 1P memory card slot (if a card is
    inserted) to the machine. If it has trouble detecting it, it
    will request if you wish to try again (def no). Press any of the
    2P start/select buttons to change to yes and keep hammering
    1P start until it accepts, because it's a bit dodgy. After it's
    loaded, it's as simple as highlighting your edit data and pressing
    start. Wait 3 seconds for it to work...you can store up to 8
    edits per song, however I have never seen more than 4. WARNING:
    Do not save any over existing Konami edit names (eg PF-PARAS for
    Paranoia MAX). It will load that one instead of the real one
    when selected! This can be a very evil trick to play on people
    though!
    Delete Edit Data
    - Deletes any edit data on the Flash Card. Allows you to select what
    to delete. All edit data is categorized by song. You are asked
    for confirmation as well.
    Clear Edit Data
    - Erases all edit data on the Flash Card.

    Factory Setting
    - Resets everything to default.
    Save And Exit
    Exit
    - Cancel changes.

    Edit steps can take up as little as 8kb each, so it's unlikely
    the machine will ever fill up. The machine only scans the memory card in slot
    1. If you go to 'Add Memory card' (or something like that) another menu
    will come up displaying the songs, the data's name, and if it's single or
    double. The rest is pretty easy to figure out.

    (Note that you seem to need some kind of memory plugin to save data, and the
    machine might not be standardly sold with it)

    The secrets menu allows you to unlock the following songs:
    - If You Were Here ~B4 Za Beat Mix~
    - Dam Dariam (KCP Mix)
    - Hero (Happy Grandale Mix)
    - Let's Talk It Over
    - Leading Cyber
    - .59
    - Holic
    - Era (nostalmix)
    - Never Let You Down
    - Make Your Move
    - Don't Stop! ~AMD 2nd MIX~
    - Get Me In Your Sight ~AMD Cancun MIX~

    You will require a password - I used to provide it here, but I've since
    been informed that Konami require some sort of fee for this. If you want to
    know it, it's on heaps of websites so it's not hard to find. But don't ask
    me for it cos' I haven't got a clue what it is...that's why I wrote it here,
    see! The codes are not on Konami's site, therefore they are not here.


    2.4 Dance Dance Revolution 5th MIX
    ----------------------------------

    Finally our arcade got the machine so I've gotten a decent look/play at 5th
    MIX. Here are the changes:

    * Many songs from 1st MIX-3rd MIX Plus are gone, only about 15 remain. A poll
    was taken to decide which ones would stay - Dynamite Rave came first, and
    thus became one of the long versions of the songs. (Dam Dariam came second)
    * Higher framerate due to no transparencies or similar tricks used - note
    that the 'Demonstration' screen which has 'Demonstration' blinking with
    transparancies has a nasty mysterious black bar down the bottom. Thus, 95%
    of the old images used transparently are gone. The game is NOT in high
    resolution contrary to popular belief...
    * You cannot select Double mode or Versus mode on one credit anymore. This
    might be an option in the settings menu...
    * Rankings are changed once again. It is now like 2nd MIX in a way - D-A
    means you missed a step or more, AA means you max combo'd the song. AAA
    means you missed no steps and got all perfects.
    * Songs are all in one category, and can be sorted. You only have 17 seconds
    to choose a song, but if you change song intermittantly before the timer
    can count down, you can get a lot longer out of it!
    * Song order can be rearranged by holding down the selection arrows (< and >)
    and pressing start ([]). The top left corner displays the sort method.
    * The Beats Per Minute (BPM) is displayed next to the song sort method as
    mentioned above. If it is red and changes, the song changes speed during
    the song. It does not appear to indicate if it stops. If it is red, it will
    change through the maximum and middle speeds, and NOT speeds in between!
    * Easy songs (1-2 foot Basic) are marked with a yellow and green icon. This
    I believed is a Japanese Learners Permit or similar icon indicating a
    Learner Driver (as seen in Gran Turismo 2 when you import a Gran Turismo 1
    save).
    * High scores are saved to the machine once again. Unfortunately there is
    no Nonstop mode or anything, meaning you could do Matsuri Japan over and
    over and get the highest score simply by being good at one song.
    * Scoring is now done in a manner similar to 3rd MIX and 2nd/4th MIX:
    there is a maximum overall score, not a multiplier based on combo. However
    the maximum score is different for each song (not 10 million like 3rd MIX).
    If you missed a step in the middle of a hard song and max comboed it, you
    would get more points than if you max comboed an easy song. The Max Combo
    is given as a bonus - Kupster@RTF thinks this bonus is based on the length
    of time that your energy bar was full for the song. This theory has yet to
    be proven or disproven.
    * Scores and ranking can be saved to memory card like 3rd MIX. Kupster@RTF
    points out that the high scores will save an A over an AA if the _score_
    is better, not grade. If scores do not save, see bugs below. When you get
    a new score, it flashes "It's new record!" (sic) in your bottom corner.
    Your current score and rank are displayed in the bottom left corner and
    next to the song title respectively. The first player's score is green/blue
    and the second player's is orange.
    * You can save your initials to memory card so the game automatically inputs
    them for you.
    * The memory card has to be inserted before game mode is selected.
    * Saint Goes Marching (Remix) has been removed.
    * An event mode is concealed in the Operator Settings and cannot be selected
    unless if you do something... (I won't tell you how to get it so there! It
    is a secret, I'm afraid!)
    * Only one code for hidden songs was released this time, however it is not
    private and is freely available on Konami's website!

    BUGS:

    * 5th MIX songs in Extra MIX have slightly different timing to the arcade
    counterparts and are 1-2 bars early. This is unnoticable unless you make
    edit data, which will be massively desynched in the arcade. This bug does
    not affect 4th MIX Plus songs, but may affect Wild Rush as an identical
    bug was present in 4th MIX/Extra MIX for this song. In 5th MIX though,
    this appears to be little more than a method of making you want to buy the
    PSX version of 5th MIX when it comes out! Here is an up to date list of
    songs, and how much slower they are on the arcade. Move the song steps up
    this much to fix them.

    Broken My Heart - 1 bar/s slow
    Dive - 1 bar/s slow
    Remember You - 1 bar/s slow
    Sky High (Lucyfer) - 2 bar/s fast
    Wild Rush - 1 bar/s slow

    Regarding Sky High, on the PSX the arrows start as soon as the music does,
    but in arcade they start a little later.

    * THE FIRST TIME YOU PLAY WITH A MEMORY CARD, DO NOT REMOVE THE MEMORY CARD
    UNTIL YOU ARE CERTAIN IT IS DONE SAVING! The game saves the song list to
    memory card, and if you remove it, not all songs will record names and
    thus you cannot get scores for them! If this happens, you must wipe the
    save. This may also screw up your automatic initials.
    * On Double Mode, instead of displaying 'STAGE FINAL' up the top during play
    it displays 'STAGE FIN'. This is just a programming bug and does not affect
    gameplay.

    2.5 DDRMAX
    ----------

    Also known as Dance Dance Revolution 6th MIX, but this title is probably
    incorrect. DDRMAX is an overhaul of the DDR series, like Beatmania IIdx did
    when it introduced the 7 keys to Beatmania's 5 (or Beatmania III's 5 and 1
    pedal - which makes it Finger Drummania!). DDRMAX introduces the following
    gameplay changes (a question mark indicates this is _suspected_, not known):

    * Selectable arrow scroll speed
    * Optional speed boost for song (?)
    * The Freeze arrow: Similar to ParaPara Paradise and Keyboardmania, it
    requires you hold down the arrow until it stops!
    * Similar to DDR 2nd MIX, harder songs are only playable if you do well
    earlier on
    * Option to make arrows scroll down instead of up (like DDR Solo)
    * An Extra stage a-la Drummania and Guitar Freaks - do well enough (machine
    difficulty dependent) and you get an extra song, MAX 300, which is 300bpm,
    full of freezes and scrolls down by default
    * Songs are ranked similar to Drummania (1st MIX) and to this FAQ: instead of
    a foot rating, a graph is displayed showing the randomness of the steps,
    jumping technique, freeze steps, etc. in that difficulty of the song.
    * Other than that and the latest Be For U song, no new Konami Original Mix
    songs are present - but all songs 4th PSX and 5th PSX are in it.


    3 . 0 C o n s o l e O p e r a t i o n
    _________________________________________


    All console versions are played via a plastic mat roughly of the same size as
    the arcade version's platform pad. These weigh quite a bit besides being
    completely foldable, and will cost a fair amount in postage. The game is
    essentially operated in the same way, however there are no selection arrows
    and the start button is located on the mat. Also, all codes are entered via
    a special popup menu which appears if you push Select/the Konami button,
    which is located on the top left of the mat. The Menus are straightforward.
    Also note in the controller settings, in one menu ('Dance Play Settings' I
    think) it has the options 'Controller 1' and 'Controller 2' which can be
    toggled off. These do NOT disable the controllers themselves - just the
    X, O, triangle and square buttons. This may be of immense help to ameteur
    DDR players. Any questions regarding the menus are welcome - email me at
    the address at the top of the FAQ. The following are some home version only
    features:


    3.1 Dance Dance Revolution
    --------------------------

    The original DDR game features 'Arrange Mode' where you are penalised for
    standing on arrows if there is no arrow on screen. This 'Ouch!' damage is
    more damaging to your energy than a 'Miss!', so beware! Some songs in this
    are not in the older/original US and UK arcade versions. It's quite dated
    now, and the only reason to buy it is if you either want the whole collection
    of DDR's or if you _really_ like Strictly Business. And fair enough if you
    do. This version has a nasty feature where if the CD skips, you automatically
    fail! In 2nd ReMIX the music just stops but the game continues, and in 3rd
    MIX it tries to reload the music (and it doesn't become out of sync either!).
    This can be VERY annoying if your Playstation is old like mine. Also, there
    are only 9 combinations of modes which require codes to be put in to enable
    them. There's no hidden, sudden, stealth, vivid or shuffle modes. The Records
    menu is cumbersome. 'Arrange Mode' is more annoying than fun. Still, a decent
    package in its own right, but better options are available. Buy it if it's
    the easiest one to get or the cheapest one to get.

    3.2 Dance Dance Revolution 2nd ReMIX and 2nd MIX
    ------------------------------------------------

    Both versions feature Edit mode, Paint mode, Endless mode, Non-Stop
    Revolution mode, Bonus Tracks, some songs not in the arcade versions,
    and add-on disc support. New songs include 'Think Ya Better D', 'Trip Machine
    ~Luv Mix~ and 'Love This Feelin''. US and UK version players will notice
    many 'new' songs. The PSX version features 2 'Trial' songs. The DC version
    features 8 songs from 3rd MIX (including the 2 'Trial' songs in the PSX
    version). The DC version also has special edit data built-in the game. DDR
    2nd ReMIX saved data can be used with 3rd MIX in the arcade and scores
    will be recorded to your memory card if used on that machine.

    Tips and Tricks:

    * The 'User Support' option in Memory Card will enable all hidden features
    in the original DDR game.
    * In Dance Play settings under Controller Options, disable Controller 1 if
    you use a mat in that port - it'll turn off X, O, Triangle and Square.
    (or, on the DC, that's X, Y, A, B)
    * Dreamcast users: When you get an option called 'DC Edit Data', enable it.
    Every so often you'll unlock new steps for the songs - some hard, some
    easy. All different. (the edit data for Little Bitch is an absolute bitch!)
    * PSX Users: If you play 3rd MIX arcade on Nonstop mode on a Ranking course,
    and get a good score, it'll save your score to the memory card along with
    the date and the number it gave you!
    * Your overall mark for the song loosely depends on these factors:
    SS: All perfect and great steps.
    S: Mostly perfect or great steps. Not -too- many greats, though. Too
    many is probably about 30-40% or more.
    A: Mostly perfect or great steps, with less perfects/greats than
    required for S, or maybe a few more Boos/Misses.
    B: Good mark. Given for a flawed dance which you kept under control
    (more or less).
    C: Typical mark. In between B and D, basically.
    D: Nasty mark. If you got this you screwed up at least one part of
    the song! You probably only barely made it to the end, too.
    E: Fail.
    * Difficulty can be selected via two ways: Push D, D or U, U before you
    select game mode (Easy, Normal, Hard, All Music), or by pushing Select (or
    the Konami logo/Analog stick on the DC mat/joypad) and selecting difficulty
    on the top option by pushing left and right.
    * The second option down on the above mentioned menu is Little mode (on/off).
    This removes all half and 1/4 steps, even if there's no other steps before
    them. The third option down is sequence pattern modifiers (left mode, right
    mode, shuffle mode, mirror mode, off). To find what these do, check the
    arcade version commands in section 8.1. The last option is Hidden mode
    (on/off). This makes arrows disappear halfway up the screen.

    3.3 Dance Dance Revolution 3rd MIX
    ----------------------------------

    The first thing to note is PAL users will have trouble with this game -
    due to technical details, the steps will be slower than the music on a PAL
    machine. This also features Diet mode, Endless mode, a lame PocketStation
    feature, special optional backgrounds, 3rd ReMIX mode and you can play the
    previous DDR games using their CD's with the graphics from this one. Also
    features 16 songs from 2nd MIX, 4 new songs and 2 'Trial' songs. 3rd MIX
    saved data works with 4th MIX arcade in 'link' mode, as 2nd ReMIX had done so
    with its arcade successor (3rd MIX Arc), however it will also show additional
    information, and possibly more features yet to be discovered.

    One interesting note that nobody's noticed - in the intro movie, two
    sentences flash up on the screen occasionally. Everyone sees the first one
    - "Can you feel it?" - because it's in the background music too. Nobody has
    ever noticed the second one which says "you can play Let's enjyoi!" - which
    is about as funny as 2nd MIX Dreamcast Edition's "Give me a cool stuff!"!

    Tips and Tricks:

    * Try the 'User Support' option to unlock all hidden features on the
    previous DDR games if you haven't gotten them all.
    * If you have Konami Edit Data switched on in the music menu, you can play
    special versions of some songs (the original Butterfly steps for Butterfly
    ~Upswing Mix~ for example). (flashing blocks in the top left when choosing
    a song indicate it's got Konami Edit data - black blocks indicate there's
    data in another mode (Double or Single/Versus, that is)
    * Konami Internet Ranking scores are all around 99 million, so if you don't
    get that much, don't bother looking to see if it's good enough. (possible
    exception for SSR mode - I didn't check)
    * In Dance Play settings under Controller Options, disable Controller 1 if
    you use a mat in that port - it'll turn off X, O, Triangle and Square.
    * If you go to the arcade or have some edit data for 2nd ReMIX, load it
    up in 3rd MIX and resave it. You can set a number of feet and difficulty
    level (Basic/Another/Maniac/SSR). I haven't tested this on 2nd ReMIX to
    see if the steps still work with that...so...next version :) (note that
    the number of feet and difficulty will NOT show up on the arcade version!)
    * Your energy bar can be seperated into 4 sections:
    1. Awful - Red section. Announcer says things like "Your moves are
    lame!", "You're not following the music!", "Danger!
    DANGER!", "Oh no! You're dangerous!" and "No good!". You
    will get booing sounds at this point.
    2. Poor - Light blue section. Announcer asks rhetorical questions a
    lot like "Are you having trouble with your feet?", "Did
    you have breakfast today?", "Are you okay?" and "Are your
    legs okay?". Also says "Not good!" - don't mix this with
    "No good!" which is said if your bar is in the red. There
    probably won't be any booing (I never had any). If you go
    up into this from the red part (Awful), then you'll get
    a cheer. (the announcer's sayings are same in both
    home and arcade, however he seems to say the same things
    more often on the home version)
    3. Good - Green. Announcer says things like "I'm getting excited!",
    "Everybody is cheeeerinnnnng!", "The crowd LOVES you!",
    "You are awesome!", "Yeah, do it!", "Amigo!", "Take my
    heart away!" and so forth. You'll get cheering sounds
    often.
    4. Great - Yellow portion of the bar. The announcer says things like
    "Fujiyama!", "You're a dance animal!", "What technique!",
    "You suprise us all!", "Wow! You are too cool!", "This is
    the best show I've ever seen!" and "I was moved!". You
    also get regular cheering.
    5. Great - On SSR mode only, sometimes the announcer will say "Are
    you an alien?" when your bar is full. (I don't know if
    this occurs on SSR songs in 3rd ReMIX mode on PSX)
    While 3. and 4. might be the same, during testing I got different sounds
    for both. (I'm 100% certain the announcer indeed says "Fujiyama!" because
    I recorded the sound without the music playing and it was unmistakable.)
    * Your overall mark for the song loosely depends on these factors:
    SSS: 10,000,000 points (You scored perfect for every step)
    SS: Required score varies from machine to machine, depending on
    settings. At level 4/5 or so, you require 8,700,000 or more. On
    level 4 on the PSX version, the figure is more like 9,200,000
    or more. Mostly perfects with a few greats (about 10% max)
    S: Too many greats, but mostly perfects still.
    A: You require about 7,900,000 points or more on the arcade version
    at difficulty level 4 or equivilant. At home, you require about
    8,200,000 points at the same level. Other factors include how
    many goods, boos and misses you get.
    B: A score between 7,000,000 or so and the minimum for an A. If
    you have many misses but no goods, this may also affect it.
    C: A score in the mid to high 6 millions or so.
    D: You must have screwed up regularly to get this.
    E: Typically a fail, or in versus mode, both players ended with
    no energy (or both lost their energy completely at different
    points. You CAN still finish a song with both players having
    no energy. I witnessed two players both get E's personally).
    * The Pocketstation feature definately sucks. It's a mailbox program. Why
    you'd need this or what it has to do with DDR is beyond me. I do think it
    has a Nonstop Order rearranging program, but it's a bit dodgy and I think
    it's for the home version. Why did they bother?
    * Select your difficulty by pushing D, D or U, U on the song select screen.
    (this should be obvious, but some people may not know!)
    * You can access a hidden menu by pushing select on the Music Select screen.
    The first option is Vivid/Flat mode (off/flat, off/vivid, depending if
    you're on 3rd MIX/3rd ReMIX or SSR mode). These change the patterns the
    arrows flash in - Vivid makes 1/4 and 1/2 beat steps flash differently to
    normal steps. Flat makes them all do the same flashing pattern (ie 2nd MIX).
    The second option down on the above mentioned menu is Little mode (on/off).
    This removes all half and 1/4 steps, even if there's no other steps before
    them. The third option down is sequence pattern modifiers (left mode, right
    mode, shuffle mode, mirror mode, off). To find what these do, check the
    arcade version commands in section 8.1. The last option is arrow visibility
    (off/hidden/sudden/stealth). Hidden mode makes the arrows disappear halfway
    up the screen. Sudden makes them appear 2/3 up the screen (harder than
    it sounds!). Stealth makes the arrows totally invisible!
    * Auto Music Select is stupid. Basically you pick songs by pressing the
    triangle over them and then it randomizes. I think. If you don't pick
    several songs you end up doing the same one over and over and it's stupid.
    Waste of a mode. I prefer just holding down an arrow, closing my eyes,
    then stepping on start. It's much more chaotic.
    * Wanna know how to get on the high scores table? This goes for the arcade
    version too - complete a Ranking couse in Nonstop mode. (3rd MIX or SSR
    only - not 3rd ReMIX or 2nd MIX in the arcade)
    * In Unison mode, try doing the other players steps too if possible to
    increase your combo. If they have one at the same time as you, do it as
    a jump and you'll increase your combo by two, because it's not one jump,
    it's two steps!
    * An interesting note: The backgrounds for the three songs removed (ie
    Xanadu, It Only Takes a Minute ~Extended Remix~ and Follow The Sun
    ~90 In The Shade Mix~) are still on the CD! Links to utilities to rip
    these graphics and the music will be in future editions of this FAQ, but
    you can save time and look for 'THV' and 'YU_RI' yourself! This trick also
    works on 2nd Remix. I haven't tried it on the original or Best Hits yet.
    * A special option is unlocked when you play with this game's memory card
    save on a 4th MIX machine: 'Create Link Data'. After a bit of messing
    around, you can create Nonstop data for 4th MIX and other stuff. (See
    DDR 4th MIX in the arcade section for precise info)
    * You can also edit 3rd MIX nonstop data, should you wish to. All 3rd MIX
    stuff is always mentioned in sections named 'DDR 3rd MIX(Arcade)' (or
    similar). I assume 4th MIX is under 'Link Data' because they hadn't named
    it yet...
    * Edit Data from the original DDR will no longer work. The same goes for the
    arcade machine; in 2nd ReMIX there are two types of edit data formats you
    can save in, 'type1' and 'type2'. 'type2' works on 2nd ReMIX and up. You
    can use 2nd ReMIX to change any edit data you saved from the original so
    it'll work in this one.

    3.4 Dance Dance Revolution GB
    -----------------------------

    Same game, unusual format. The game comes with a finger pad apparently, or
    in the very least one is available (there's pictures of it around), but
    I've only played it in emulator form currently. I plan to buy it since
    it's good. Before I start, I'd just like to say DON'T ask me for the ROM. I
    know it's hard to find (at least considering it's just released), but I am
    not gonna be a tool for piracy. Go buy. Anyway, this version is based on
    2nd Mix, however features what may be Bonus Tracks from 3rd Mix, or just
    something to fill the game out. DDRGB has:

    AM-3P
    Bad Girls
    Boom Boom Dollar
    Brilliant 2U
    Butterfly (Normal and Hard)
    Dam Dariam
    Dub-I-Dub
    El Ritmo Tropical
    Have You Never Been Mellow
    Hero
    I Believe In Miracles
    If You Were Here
    La Senorita
    Love
    Paranoia
    Paranoia MAX
    SP-Trip Machine

    On the title screen there is an option - this simply is the special finger
    controller option (on or off - leave it off if you don't have one). Other
    options are just typical of DDR - difficulty level, amount of songs for
    various modes, etc. - two puzzle me though: 'Tough' mode for Free Play Mode.
    It seems to make no impact on any songs - not even the two 3rd Mix ones. The
    other option which confuses me is couple mode (press select on the select
    game mode screen). 1P Couple mode might be just 1 Player with Couple mode
    steps (I didn't look), but 2P Couple mode had no effect at all. Perhaps it's
    cos' I wasn't playing a link game, but then why did it let me pick it in
    the first place? Wierd.

    In smaller itty gritty details, DDR is a 16mbit cart (both Beatmania GB carts
    are 8mbit), it's a Color only game (once again, Beatmania GB carts work on
    old GB's too), and it doesn't have a save mode or password mode.

    ADDENDUM: I've since bought this game, and let me tell you DDR GB1 is pretty
    poor. It tries and it fails. The main problem is with the music - the bass
    totally disappears after a little bit on most songs. I believe this is
    because the programmers unintelligbly change the intruments or use the
    sound channel for something else. It sounds insignificant, but try playing
    DDR on some of those really poor speakers you get in $2 shops and you'll
    know what I mean. If it weren't for this, the music would be fine. This
    problem is 10 times more noticable with earphones.

    3.5 Dance Dance Revolution GB2
    ------------------------------

    See above. GB2 is essentially the best songs (in Konami's opinion) of
    DDR 3rd Mix and DDR Solo (2000?), and is heavily based on DDR 3rd Mix
    in graphics and such (the title music is 'Can You Feel The Rhythm'). It
    has Nonstop mode, as such. These are the songs:

    Afronova
    Can't Stop Fallin' In Love
    Club Tropicana
    Dam Dariam
    High Energy
    If You Can Say Goodbye
    I'm Alive
    In The Navy '99
    La Senorita
    Love Machine
    Mr. Wonderful
    Operator
    Paranoia Rebirth
    Silent Hill
    So Many Men
    Sky High
    Together & Forever
    Turn Me On ~Heavenly Mix~
    Typical Tropical
    Vol 4

    It has more songs, of course, and for what it's worth, this is a HUGE
    improvement over the first DDR GB. The bass problem is more or less fixed -
    it still happens, most noticably (by me :P) in I'm Alive (which I hate
    anyway), but overall, it's a great port. The only question to ask yourself
    before you buy it is, do you love DDR for the physical interaction or for
    another reason? After all, there's not many different ways to push buttons
    with your fingers - especially while holding a GBC!

    As for playing advice - without the finger step controller is the hardest
    way to play, as B becomes the up arrow and A becomes the right arrow (so
    you can do jumps). I suggest you learn to use these buttons for these
    directions only - if you try to push up and right on the directional pad
    too, you'll confuse yourself. Also, like the PSX, press select to get any
    hidden game modes once you're on a song select screen.

    As for playing on an emulator, pressing several directions at once tends
    to 'lock' keyboards and thus nothing happens. Beware of this. This probably
    has been corrected with USB keyboards, though...

    3.5 Dance Dance Revolution GB3
    ------------------------------

    DDR GB3 once again uses the seemingly rushed DDR GB1 engine. Here's the song
    list:

    1,2,3,4, 007
    1,2,3,4, 007 -HARD-
    Celebrate Nite
    Don't Stop! ~AMD 2nd MIX~
    Dream A Dream
    Eat You Up
    Eat You up -HARD-
    Higher
    Holiday
    Hypnotic Crisis
    I Don't Want To Miss A Thing
    In The Heat Of The Night
    Kiss Me (KCP Remix)
    Love Again Tonight (For Melissa Mix)
    Luv To Me ~AMD Mix~
    Luv To Me ~AMD Mix~ -HARD-
    My Summer Love
    Never Gonna Make
    Pink Dinosaur
    Trip Machine Climax
    Upside Down
    Walkie Talkie

    Luv To Me ~AMD Mix~ -HARD- actually plays significantly faster than it does
    normal. It's 200bpm, I estimate. 1,2,3,4, 007 -HARD- on Maniac would be
    actually easier than the normal Maniac if you were playing the real game, as
    there are more steps like triples but less off-beat ones or sixteenth/ steps
    like normal. It's harder with the GB controls, though...it still uses the
    now incredibly outdated looking DDR 2nd MIX numbers for the score, as well
    as the way outdated 2nd MIX ranking system (E-A, S-SS and maybe an SSS but
    I haven't gotten one). D-A are displayed as they look in 4th MIX. E and the S
    ranks are unique to this game in look (ie they've been drawn from scratch).
    Also note that all songs are available initially and there are no categories
    like 4th MIX, except in Nonstop Mode which seems to be catergorized exactly
    like some of the 4th MIX main mode categories! (Konami Original A/B, Pops
    A/B, Covers and Classics)

    Overall, this game is still disappointing. The audio isn't too clear and
    sometimes bits which you usually can't hear in 4th MIX can be heard over
    the main instruments. This means the song could be unrecognisable and it
    will not help you follow the beat! Basslines disappearing seems to no longer
    be a problem. However, some songs sound way different...especially My Summer
    Love. Hypnotic Crisis, Eat You Up, Upside Down and Dream A Dream don't escape
    either. Every other song, except maybe Trip Machine Climax, is perfectly
    recognisable. Like DDR 4th MIX on Playstation, Solo 2000 and Korean tier
    songs are absent. Personally I think they coulda got rid of some of the
    other songs they decided to add, like the junky 3rd MIX songs they added. I
    wouldn't say it's an improvement over DDR GB2, and I wouldn't say it's worse
    than DDR GB2. It's just different. It's definately better than DDR GB1.

    3.7 Dance Dance Revolution Best Hits
    ------------------------------------

    A spick 'n' span mix of all of the 'best' DDR songs using the DDR 3rd Mix
    engine. As such, it has the same de-synced steps problem for PAL users.
    See the Gameshark code section for the fix I've made. This has less songs
    than 3rd Mix, and less features. It has a 'shareware' feel to it. You
    get roughly 30 songs from DDR mixes 1-3, including every song from the
    original DDR (excluding Strictly Business, which was removed from DDR
    games after DDR 3rd Korean Mix/before DDR 2nd Mix DC, and the original
    Trip Machine, for reasons unknown to me as I liked it!), a large chunk of
    2nd (Re)MIX songs (alternate mixes are all gone except Paranoia Max and
    SP-Trip Machine ~Jungle Mix~), and a few 3rd Mix songs (the only
    Catastrophic songs in it are ol' Captain Jack and Dynamite Rave!). It
    also has Drop The Bomb and After The Game Of Love. I doubt it has any
    hidden songs, as so far, I've found no hidden features at all! (there
    is no Information menu) The only new features are Maniac Double mode
    for pre-3rd MIX songs (also note SSR is just named Maniac here), a
    shortcut menu in options to allow you to default to certain characters and
    a mode every time which you specify yourself, diet records in the record
    menu, and 2 new characters which don't suit DDR well at all and are
    probably inspired by Pump It Up or something. Small details for small
    detail fans include the numerals for scores changed, Charmy has alluminium
    tights now like she has since DDR 3rd Mix arcade (in 3rd Mix arcade/PSX
    she had none - I presume this was changed since you could see her panties.
    3rd Mix Korean arcade was the first one with this change), the background
    in the song select screen is a bluey-green similar to the 2nd Mix mode
    on 3rd Mix arcade, and the options menu looks a lot like the original
    DDR but it's much less detailed. It also features no built-in edit data
    like 3rd MIX arcade or PSX, or 2nd MIX DC, but you can still load all of
    your own edit data. Nonstop mode is still in, but it has only about 8
    or so selections, and two difficulty levels (you can't put all songs on
    Maniac/SSR, for example, or all songs on Basic). There is no paint mode,
    but there is edit mode, diet mode, learning and training mode. Another
    utterly useless feature is that Soft mode has become Beginner mode, and
    shows you a picture of the DDR arcade floor panels in the background so
    you can mimic the steps they do and all songs are only 1 foot! I hear
    this is in DDR USA/DS Euromix too. Also, the intro loops through the intro
    movies from all 3 DDR mixes, but they're still lower framerate versions,
    unlike on DDR 2nd MIX DC. Overall, a lot of stuff has been removed from
    DDR Best Hits, and it's a blatant showcase for the other games in the
    series. For westerners, its only advantage is it has 2nd Mix songs with
    3rd Mix graphics, as many people seem to have problems with the disc
    switch mode, and it isn't just people who pirated the game. I believe it's
    because the disc switch mode is a seperate .EXE on the DDR 3rd MIX CD, and
    thus the protection is invalid - as for Maniac Double mode, the mats slip
    too much for that! (it's also worth getting if you want the original DDR
    but cannot find it anywhere.)

    DDR Best Hits has no edit data, yet Konami didn't remove the Official Konami
    Edit Data distinguishing code from the engine - wierd. DDR Best Hits has
    NO secret songs, NO edit data, and basically NO frills. The only improvements
    over 3rd MIX are Maniac Double mode (if you can call it an improvement!),
    Diet Mode's new alternate modes and a flashier edit data engine. But only
    slightly flashier. For your interest, here's the song list:

    Reminder to self: unfinished and unverified...

    After The Game Of Love
    Boom Boom Dollar
    Butterfly
    Brilliant 2U
    Dam Dariam
    Drop The Bomb
    Have You Never Been Mellow
    I Believe In Miracles
    If You Were Here
    Get Up'N Move
    Kung-Fu fighting
    La Senorita
    Let's Get Down
    Little Bitch
    Make It Better
    My Fire
    Paranoia
    Paranoia MAX
    Put Your Faith In Me
    Silent Hill
    Stomp To My Beat
    That's The Way (I Like It)
    Wonderland

    Because of the song list, it's also the game most similar to the original
    US/UK version of DDR/Dancing Stage!

    3.8 Dance Dance Revolution 4th MIX
    ----------------------------------

    Like 3rd MIX, the first thing to note is for PAL users only: The steps will
    be out of sync with the music yet again. The code to fix this is in the
    Gameshark section along with the modchip protection removal codes.

    For changes from 3rd MIX to 4th MIX, check the arcade info. The first thing
    to note is the differences from the arcade version and 3rd MIX PSX's unique
    additions, including the many bugs:

    * The 7 or so DDR Solo 2000 tier songs have been removed (Drop Out, Paranoia
    Evolution, Hysteria, Let The Beat Hit 'em!, Super Star, Can't Stop Fallin'
    In Love, and Wild Rush). Also, the 7 or so Korean songs from 3rd MIX Plus
    are not in this.
    * 1 4th MIX Plus song was added along with about 5 all-new songs, including
    a new mix of Orion.78.
    * Link Data for use with 4th MIX Arcade and 5th MIX Arcade can be generated.
    You can also fiddle around with both too.
    * All Music mode and Event Mode are enabled/disabled in Game Options.
    * 'Solo Mode' is added, which puts the game on 6 panel mode (like the Solo
    arcade version of 4th MIX). Only one version of the game exists with both
    Solo and normal modes in it
    * Like 4th MIX Plus, 'Ninzaburo' is now known as 'Furuhata's Theme'. (as
    Ninzaburo is the name of the show the song is from)
    * The 3 songs not found in 3rd MIX - Follow The Sun ~90 in The Shade Mix~,
    It Only Takes a Minute ~Extended Remix~ and Xanadu, are in this game.
    * Song Categories have changed drastically.
    * Currently, no option to switch discs with older DDRs seems to exist.
    * No 'User Support' option seems to exist. (ie, you cannot use 4th MIX to
    get all the goodies in 3rd MIX)
    * 'Challenge Mode', which is like 'Training' in 3rd MIX and Best Hits in
    that there are 3 initial modes (Basic, Trick, Maniac) with 10 challenges
    each, but obviously it's more than just a tutorial. Tasks might include
    getting an A (formerly SS) on the song, or not using the up arrow. You
    have to unlock this feature by playing a small number of times.
    * A Pocketstation feature is included for 4th MIX arcade. It's that junky
    mailbox program from 3rd MIX again by the looks of it...yes, it edits 4th
    MIX Arcade NS Order. But it's cumbersome and it sucks and it looks like
    a ZX Spectrum program (that's bad).
    * Unlike DDR Best Hits, Lesson Mode has been redone from scratch. In other
    words, it doesn't have the N.M.R. songs playing - which weren't in Best
    Hits except for Lesson Mode :)
    * The 'timing' option in Sound Options allows you to make the music faster
    or slower than the steps. It does not change the actual speed of the music
    or allow you to get more perfects.
    * The announcer no longer says "I can see a dream in your dance. I can see
    tomorrow in your dance! We can call it, our hope!". I think Konami did the
    same thing that Sega did with Daytona USA's corny lyrics - which are now
    considered cult classics. Konami ruin all our fun! :(
    * The announcer doesn't even say 'oh god! oh god!' when you get an AA (the
    equivilent of SSS).
    * Endless mode no longer lets you pick specific songs. You don't seem to be
    able to set when the stage break appears, either. No frills endless mode,
    I guess...

    * BUG: If the CD skips, the game pauses briefly but the music doesn't - and
    thus becomes desynchronized. This probably isn't isolated to PAL machines.
    This only occurs occasionally, other times it'll pick right up again like
    3rd MIX. The Game Shark unlock codes may cause this...
    * BUG: The song 'Dancing All Alone' by Smile.dk appears to be a trial song
    for 5th mix but appears in the normal setup with the following difficulties
    (Basic/Trick/Maniac): 2/1/1 4 panel, 1/1/1 6 panel. Obviously it was never
    supposed to be seen on Trick/Maniac. Much less a bug than Konami being
    lazy coders yet again. (note: The steps are identical on all difficulties.
    Try getting A's on all of them!) Info does say to play it on Basic Single/
    Double only, but since when is that an excuse for poor programming?
    * BUG: 6 panel mode does not always work in Challenge Node using a mat.
    Challenge Mode seems to automatically enable the controller setup, even if
    you pick that you have a mat and have Controller 1 off in options! This
    bug may be fixable by trial and error, but nothing fixes it every time.
    Very serious bug. Fix it by selecting you have a normal controller in
    Challenge Mode, quit out of Challenge Mode, enter Challenge Mode again,
    then select mat. This may only occur on copies of the game - this is
    unverified as it doesn't occur 100% of the time.
    * BUG: 'Danger' doesn't seem to appear on the screen, although an option
    for it is in the graphics options menu - yet you still get booing, which
    indicates it should be showing if switched on. This may be only occuring
    on copies of the game too, and you may be able to fix it somehow - I think
    'Danger!' only works with Event Mode off.
    * BUG: Often the next stage won't load after it's selected. This bug appears
    to be widespread and ISN'T caused by a GameShark unlock code as first
    suspected (hence it was not mentioned earlier). Letting the game run a bit
    seems to fix this problem sometimes. Save often...
    * BUG: Sometimes scrolling through the songs really fast causes some of the
    banners to flicker. This is probably just a sprite overload. Konami are
    famous for that (remember Gradius 3? :P). This seems completely random.
    It seems to be caused by pressing twice in the same direction too fast.
    The cause is undetermined, though!
    * BUG: In some versions, any edit data for Leadin Cyber has invisible
    arrows. Even if you get a full combo, you always get 23 misses at the end.
    This bug appears to affect originals and copies. (thanks to H.Edward from
    RTF for this)
    * BUG: In some versions, any edit data for Era(nostalmix) with twelfth beat
    steps in places where the speed changes, the song automatically clears.
    (thanks again to H.Edward from RTF for this)
    * BUG: Sometimes the Internet Ranking password won't show after a stage has
    been beaten when it should (ie if you get a max combo). This appears to
    happen most often on Love Again Tonight. Once again, it doesn't affect all
    versions and isn't isolated to pirated copies of the game only. (thanks to
    H.Edward from RTF again :P)
    * BUG: In Solo Mode, using 4 Panels, the 4 controller buttons are enabled
    no matter how many times you switch Controller 1/2 on and off again.
    * BUG: Shuffle does not appear to randomize properly. Out of 10 turns of
    Hypnotic Crisis Maniac, it had the same shuffle pattern (beginning with
    L-U D-U, - indicating a quarter beat). Note the song was deliberately
    failed most of the time but passed once and it still happened. This was
    tested on multiple songs on multiple copies and it definately isn't just
    mine.

    Here's some tips, too:

    * Secret songs are unlocked every 5 songs, including the following non-4th
    MIX songs:
    5 songs SYNCHRONIZED LOVE (Red Monster Hyper Mix)
    10 songs Challenge Mode
    15 songs DANCING ALL ALONE
    20 songs HERO (HAPPY GRANDALE MIX)
    25 songs DAM DARIAM (KCP MIX)
    30 songs IF YOU WERE HERE (B4 ZA BEAT MIX)
    35 songs Never let you down
    40 songs Share My Love
    45 songs .59
    50 songs era(nostalmix)
    55 songs Let's talk it over
    60 songs Make Your Move
    65 songs GROOVE
    70 songs Don't Stop! (AMD 2nd MIX)
    75 songs Get me in your sight (AMD CANCUN MIX)
    80 songs Holic
    85 songs LEADING CYBER
    90 songs Midnite Blaze
    95 songs ORION.78 (civilization mix)
    100 songs Endless Mode

    Total number of songs: 54 (this is confirmed to be all their is!)
    (source: KCET)
    * Challenge Mode doesn't unlock any songs unless you haven't unlocked them
    all already, in which case it unlocks them all.
    * Endless mode can be unlocked by letting the demo loop! At least, that's
    what I did and that's what I got! (Konami says it's unlocked by playing
    100 songs, but I got this whilst watching the demo, honest! Another bug?)
    * Info on Arcade Link can be gotten by saving the game about 10 times.
    * Xanadu and Follow The Song were among songs which, in 4th MIX Plus, had
    new, harder official '4th MIX Plus' edit data. The edit data is in 4th
    MIX PSX and replaces the original Maniac data...
    * Enabling All Music mode and disabling Event Mode allows you to get an
    alternative ending for the game, which plays "Let the beat hit 'em! -
    Classic R&B Style", a song now in Extra MIX (AKA bmIIdx version, or
    something like that)
    * You can get the other steps for Dancing All Alone by playing 5th MIX. At
    least that's how it sounds on Konami's site...obviously, you need a memory
    card for this.
    * To get an Internet Ranking password for Endless mode, play with Break Stage
    turned off, Little mode turned off and get 100,000,000 points or more (note
    the score multiplier is different in this, which means you have to last
    for a while to get this high)

    Essentially, this game is as accurate a conversion as 3rd MIX was - but that
    is one of the biggest problems, because it ISN'T 4th MIX arcade. Obviously
    the missing 3rd MIX songs are...er...found again, so that's a bonus. However
    this has NO append mode. This is probably because of Extra MIX, or because
    game players would expect too much in the append mode - ie Maniac Double AND
    Solo Mode (This would take up a lot of memory...here's the math: 1 edit data
    save block =8kb, 4 new sets of steps per song x 56 for 3rd MIX, gives
    you 1.792mb, which is most of the PSX's RAM. Sorry if I'm wrong but I suck
    at math). Actually, it's most likely because Konami were too lazy (as the
    amount of bugs shows). Still, even though it's smaller overall than 3rd MIX,
    it has more new songs and the total number of songs is only 3 less than 3rd
    MIX had. This game is ideal for beginners as it's basically a lot easier
    than 3rd MIX was. Intermediate level players will probably also find that
    they'll be able to progress to harder songs easier with 4th MIX, but any
    advanced players will be a little disappointed here. None of the songs offer
    any real long-term challenge, except maybe Leading Cyber. Challenge mode
    does add an interesting new bit of variety in gameplay and is addictive yet
    frustrating.

    One big, and I mean BIG problem is the song categories. By default, you have
    the usual number of categories from the arcade (about 8 or so), except they
    are way different, some misspelt ('veriety'), and most of all, almost
    empty. One category had 9 songs in it! Why bother? Even Konami Original's
    shrunk waaaaay down. Now, granted, their is an all music mode with about 35
    songs to start with...but the problem is, the menus all run at high res. And
    this is technically a menu. You are presented with a 3rd MIX style carousel -
    except it's almost microscopic! You may have to get closer to the screen to
    see the titles. Also, the background for this is a very ugly...black. Yep,
    no background. Honestly, Konami, what were you thinking? Nothing? All Music
    mode just plain sucks. Link mode is still here, and

    Overall, although DDR 4th MIX is excellent as far as conversions go, it's
    just too much of a straight conversion. It's missing a lot. Only about 3/4
    of the CD is used, so obviously the Solo 2000 and Korean songs weren't
    included for another reason...also, if Konami actually PLAYTESTED the @#$(&*!
    game, they would have found the bugs, as they're OBVIOUS. They've obviously
    just been too lazy to even debug their game. If the arcade machine were as
    buggy as this, I wouldn't touch it with a ten foot barge pole.

    Other Info:

    Challenge Mode has some of the instructions in Japanese. Song, 4/6 panels
    and which sections/modes can be viewed on the right side of the screen.
    The bottom of the screen gives more specific info. Here's what I've found
    so far (C=Challenge, PA=Perfect Attack (perfect/greats only):

    PRACTICE:
    C1: No misses allowed
    C2: PA
    C3: PA
    C4: End the song with the energy bar maxed out, starts empty
    C5: Must score over 1 500 000 points - doesn't have to be in 1 combo
    C6: Must get more 50% or more perfects (easy - 25% is average for most
    players anyway, and I usually get 10% or less myself)
    C7: PA
    C8: PA
    C9: PA. Note the steps are different to normal. Use a controller to save
    time if you suck too much...but it's a really good way to get good at
    6 button mode, albeit VERY annoying...
    C10: Score must not exceed 1 million points, max combo must be over 50. Best
    way to do this is get one 51 combo then keep combos below 8 or so for
    the duration of the song - 51 combo will bring you to about 400k, then
    for the rest of the song try to get as many goods as you can - anytime
    you step a bit off it'll alternate between boo's and perfect/greats...
    which will keep your energy high.
    BASIC
    C1: PA. The 6 greyed out arrows up the top are not in this one, so read
    the Perfect Attack hints here in this FAQ if you have problems!
    C2: No jumps allowed. No other Boos/Misses allowed.
    C3: PA. Hidden mode. All half steps, but all in the same direction. Just
    be glad you only have to do the EASIEST part of the song...I've never
    seen anyone break the combo here in the arcade.
    C4: Combo must never go over 10.
    C5: No up or down steps allowed. No other boos/misses allowed. Diagonals
    don't count as up steps.
    C6: Steps for Baby Baby Gimme Your Love/Trick, music is Shooting Star.
    You can only get one good/boo/miss.
    C7: Keep your energy bar below halfway. There's another requirement too,
    but I dunno what it is.
    C8: You must get 50 or more Perfects. (more or less the same concept as
    Perfect Attack) Only 62 steps in the song, though...very tough.
    C9: Score must end between 3 million and 3.1 million. Work your score up to
    2.9 million or so, then break the combo immediately and concentrate on
    getting goods, until you know the last few steps are coming up - by
    then your score should be nearly 3 million, so just balance it out.
    C10: Energy bar must be reaally low - no more than the first bar filled.
    Less seems to be ok.
    TRICK:
    C1: Do not do any jumps. Greyed out arrows up the top are invisible. All
    non-jumps must be good/great/perfect!
    C2: Only do jumps. All jumps must be perfect/great. Hidden mode enabled!
    Still fairly hard! Tap to the beat in the middle if you have problems.
    Keep your feet together when idle! See C1.
    C3: Pass with full combo (only first 8 bits of the song tho)
    C4: Grey arrows up the top are missing. Must get 70% Perfect or better.
    This normally is fairly easy, but Sudden mode is on! Any less than 50
    or so is ok...
    C5: Music is different to steps (Shake Your Booty). 1 good allowed, no
    boos or misses allowed. Beware because the BPM is slightly different
    between the songs...only slightly...
    C6: Must get 30 combo or greater. Must not get over 50% energy bar. To pass
    this, allow yourself to ALMOST fail first, then try to get a few greats
    to begin with, then just either freestyle or play properly. DO NOT try
    to get too many greats for too long, or you'll get a good and mess it
    up. If you do it right, you'll barely scrape a 30 combo before you get
    50% energy. Then allow your energy to drop and play like an idiot for
    the rest of the challenge.
    C7: Pass with a full combo. Start with right foot.
    C8: All perfects required! 31 steps total.
    C9: Full combo needed, but the song is in stealth mode! All steps are up
    except for a jump in the middle (which you'll know once you miss it,
    or you could just do C8...
    C10: Never step up (up-left and up-right okay). Every other step must be
    good/great/perfect! Very confusing!

    MANIAC:
    C1: Clear the sections with a max combo. You also have two bars of the
    song after it speeds up, so be careful!
    C2: Pass the song. The catch is, your life bar doesn't recover...
    C3: Clear the skipping section with a Max Combo.
    ---
    C10: Clear the section. Using original edit data that basically goes in a
    L-D-U-R-D-U-repeat pattern. Afronova facing forward, basically. Note
    the pattern does not change when it speeds up. You need a max combo.

    (NB: This section will be updated a lot next time)

    3.9 Dance Dance Revolution Extra MIX
    ------------------------------------

    The game is now out. Here are some small details on it:

    * As far as I can tell, every Solo Bass MIX/Solo 2000 song is included.
    This includes Drop Out, Paranoia Evolution and so on from 4th MIX and
    Celebrate Nite and Sexy Planet from 4th MIX Plus (even though they were
    in DS feat TKD already).
    * The 'original' version of Together & Forever by Captain Jack and I'm Alive
    by Cut & Move (also the original) are hidden songs. The reason for this is
    probably lack of original content for secret songs so soon after 4th MIX...
    * Noticably absent from the 4th MIX Plus lineup is Petit Love. Rumors say
    that Smile (smile.dk) do not want their songs in DDR anymore. Of course,
    we all heard this rumor back when 3rd MIX came out, didn't we? And remember
    the Xanadu one about them being unhappy with their mix?
    * A suprisingly large list of 5th MIX songs included. Dive is the first song
    unlocked, and other songs include Remember You (NM feat. Sunny - the
    'artists' (ie Naoki Maeda) who did Higher in 4th MIX), Broken My Heart
    (Naoki song from Beatmania again), and Afronova Primeval (which appears to
    be easier than the original on every difficulty. Gee! I am so suprised!)
    * Konami have included a 'Data Bank' choc-a-bloc full of DDR edit data which
    you can save to your memory card and play in old mixes - and presumedly
    there's some for Extra MIX as well. This feature WAS in 4th MIX, and was
    removed. The graphics are still there...I'll try to find out if the code
    is as well when I get the chance...
    * Challenge mode is back.
    * Lesson mode was apparently gone according to Konami, but appears to be in
    the game. I may have mistranslated...sorry! All the same, something is
    amiss: Lesson 1 is 20, November. Lesson 2 is Higher. Lesson 3 is Baby Baby
    Gimme Your Love. None of these are in Extra MIX...and why Lesson 1 was
    replaced with 20, November is beyond me...
    * For DDR purists, the graphics are redesigned (not vastly new though) and
    more importantly, the song categories are more faithful to arcade
    incarnations of DDR (DDR Solo Bass MIX, DDR Solo 2000, DDR 4th MIX Plus to
    name but three). Also, most of the sounds are from Solo Bass/2000, which
    does include the female nurse announcer. The intro movies are from both the
    Solo games.
    * The Super Star banner is now the one from Solo 2000, not 4th MIX and
    its sequels. The background is still the 4th MIX version, though (it has
    text). Also, Wild Rush's preview sound plays from the second last section
    instead of the very last section.
    * The I'm Alive (Cut 'n' Move) banner and background have changed completely;
    originally they featured the Playmobil type figure thingies which pop up
    at various intervals in songs like 1,2,3,4,007 and Saint Goes Marching
    (Remix) on 4th MIX. It now features cartoonish drawings. The drawings are
    wearing the same clothing the figurines were in the original.
    * The background animations in various songs are changed. For example, in
    Drop Out in the arcade the background animations were of a mechanical theme
    mostly featuring cogs and gears moving. In Extra MIX, it features the
    missile things (as seen in One Two (Little Bitch)), and the jumping men
    (as seen in Holic).
    * The DanceMania promotion is no longer a video file like 4th MIX - it now
    uses the one from Best Hits, with more up-to-date CD's shown and the song
    played is now "I Don't Want To Miss A Thing (Planet Lution Mix)".
    * Although the space is far from 100% utilized again, it's slightly better
    used. Oh, and you have to do more than just 100 songs to get all the
    secrets this time!
    * If the game is completed in Main Mode, the ending features a Be For U
    video (which is yet more shameless self promotion really, something this
    game has way too much of). In Link Mode, you're rewarded with a nice
    starfield background with DDR arrows instead of stars, and a new mix of
    AM-3P! Hopefully this will be in 5th MIX Plus!
    * No Korean songs, as I expected.

    Here is the list of bugs/flaws found to date:

    * Let the beat hit 'em! & Let the beat hit 'em! (BMIIDX version) have
    identical steps. This would be ok if the music followed the same basic
    pattern, or was faster. I'd assume that this was due to lack of time, only
    that the inclusion of the BMIIdx version and Classic R&B Style was
    announced about a month ago...and I managed to make edit data for it in
    15 minutes.
    * BUG: Wild Rush edit data doesn't seem to function properly. Some
    edit data I made on PSX works fine on PSX was massively desynched for large
    portions of the song on 4th MIX arcade. This problem has also been reported
    in Japan, so I am assuming that it is not specific to 4th MIX machines. To
    fix it, after you have finished making your edit, move everything 1 bar up.
    For example, my edit, GG-2DIE4, starts at block 3. If I move it all up to
    start at block 2, it will be out of time on PSX, but perfectly times in
    the arcade!

    Other songs also may be affected by this, so be careful!
    * FLAW: 5th MIX songs only use the normal 4 panels in 6 panel mode. The steps
    are ranked one foot less than they are normally because of this (why?).
    Also, Solo songs (not Solo tier ones - ie the ones in 4th/4th Plus) do not
    have double steps. Trying these will result in getting the steps on one
    side only. Any song which is not supported in the mode you are in is
    highlighted purple.

    Some undocumented things:

    * In the Data Bank, data entitled 'From VM007' is from the Dreamcast version
    of 2nd MIX. 'PF-' data is the performance ('pafo') data which was in the
    Dreamcast version, as well as all arcade machines from 3rd MIX onwards.
    (Japanese and Korean editions only) 'KCET' signifies the data first appears
    in Extra MIX. The 'Challenge' data might also be that, however there is
    a chance it's in 5th MIX as well.

    3.10 Dance Dance Revolution 5th MIX
    -----------------------------------

    As usual, most of the information from the arcade still stands. Here's some
    of the changes:

    * Like the arcade, your top ranking and scores for songs are displayed on the
    song select screen, however both players use the one memory card and one
    set of scores only.
    * Event Mode allows you to choose songs freely, even long versions, and all
    songs take up one stage only. This is in the arcade version of the game as
    well, but I'm afraid that's a secret!
    * As well as the hidden Naoki and N.M.R characters from the arcade version,
    there are also hidden U1-ASAMI and 2MB characters (Naoki and N.M.R being
    the two main arcade music arrangers, U1-ASAMI and 2MB being the two main
    home version music arrangers). They're not very good, though.
    * The difficulty is toned down somewhat - more specifically, the game is less
    accurate than previous mixes with step accuracy and it's easier to get an
    AAA (all perfects) than before. This is because in the arcade, it's way
    harder to get perfects - for Perfect Attack competitions, no less. As
    nobody really has the right to run comps like that on PSX, the difficulty
    was altered with somewhat disasterous results.
    * The Data Bank is back - this time, Konami asked every DDRer in Japan to
    send in their edits. A lot of them did (I don't recognise any names though)
    and Konami didn't waste any space - there are over 3,700 individual edits!
    Some of the programmers did some too, they get unlocked when you get some
    of the new songs (a comment on one of Naoki's: "MUSIC IS MY LIFE")
    * The Data Bank is now sorted into 8 sections (date order, from before Extra
    MIX's release to the closing date) and a 9th 'Best' section. Favourite
    Edits are marked with a shimmering effect (there are literally hundreds of
    edits for Dynamite Rave, B4U, Dead End, the Paranoia's, era and Drop Out!)
    * There is a gallery featuring various DDR Art (scrolling backgrounds, reject
    or beta backgrounds, DDR merchandise from comps and screencaps from the
    FMV's of the first 4 games, as well as the 12 original gallery pics from
    3rd MIX)
    * New songs (and later, features) are unlocked every 5 stages passed.
    * Hidden songs are yellow, hidden new songs are blue (in the arcade, older
    songs are blue). The Beatmania tier hidden ones are unlocked in arcade
    (difficulty/basic) order (Abyss first, Electro Tuned last)
    * Petit Love is not in the game.
    * DDRMAX sample songs only have one difficulty. Like 4th MIX, you're just
    not supposed to pick them on lower difficulties but you can if you like!
    Note that every new 5th MIX PSX song has been announced to be in DDRMAX now
    (but it may be untrue).
    * Most of the introduction sequence (note: no FMV still) is windowed.
    * Edit Data use/loading has to be turned on or off (like 3rd MIX). It's off
    by default (like 3rd MIX).
    * The Edit menu itself has been changed again cosmetically but still is
    functionally the same as it has been since Best Hits or so. Both this and
    training do NOT have song 'banners' like previous MIXes - just pictures of
    the titles from the selection menus.
    * Songs are scrolled through by pressing left/right, difficulty is changed
    like 3rd MIX (U-U or D-D) and edit data is selected by pressing X (and not
    holding it!). Song is changed by pressing start (again, don't hold it!).
    Songs can be sorted in normal (difficulty) order, alphanumeric, BPM or
    Player's Best (and it gets it right! Sana Morette Ne Ente and Absolute at
    the top, Oops! I did it Again and Never Ending Story at the bottom!)
    * Unlike Extra MIX, there's no damn Be For U promotional junk! Well, there's
    some. But you unlock it with a song as well, so that's alright.
    * After a long time, a 'Total Score' item will unlock in Information. The
    pre-requisite is unknown, but it isn't points (I got it at about 1.9
    billion points)
    * The only thing unlocked by playing many times is songs and the 2 sets of
    hidden characters. No modes, info, features or gallery items will be
    unlocked.
    * Records notes the number of times you pass a song. Player's Best notes the
    number of times you've played a song regardless of if you fail or do edit
    data or not. (on mine, Sana Morette Ne Ente is #1 at 6 plays but I aborted
    it umpteen times, Insertion is #2 with 4 plays but I did edits and aborted
    it many times, and Absolute is #3 at 6 plays, but I usually do edits with
    that...Mr.T.(Take Me Higher) is #4 with 5 plays, which I also use edit data
    a lot on)
    * Once you have all A's or better on a difficulty, an indicator of how many
    you have for that difficulty/mode in total appears in Information.

    GALLERY

    * There are 228 items in all (no extra ones). The last 5 are Be For U pics
    (Konami are very predictable!)
    * As I said, Konami are very predicatble. To unlock the last 5 pics, move
    the cursor over #224 (even though you haven't got it) and press Up, Up,
    Down, Down, Left, Right, Left, Right, X (cancels out), O (returns to the
    screen and makes a coin insert sound). This unlocks all 5 pics. For those
    of you who don't know, UUDDLRLRBA was the old 'Konami Code' frequently used
    on Konami's NES games, sometimes on SNES games and very rarely since. It
    probably originated in the NES version of Gradius.
    * Gallery art usually seems to be unlocked purely randomly. I've tried
    getting AA's and AAA's, finishing certain numbers of stages, etc - and then
    I did one game where I tried out an edit, and passed rather poorly, and got
    several at once! You definately do not get them for doing certain numbers
    of stages. You even can get pics (more than one) by failing!
    * If you get an AAA, when you save you will get 3 new pics.
    * The Gallery items unlocked are random.
    * For the record, I think some of these gallery items are about as drug
    inspired as the Guitar Freaks/Drummania animations.

    INFORMATION

    * There are 47 categories in the information menu.
    * 6 of the categories are for your total grades (unlocked by getting an A or
    better in that difficulty/play mode). A 7th is unlocked when you have A's
    or better in all difficulties.
    * If you get an AAA, you get another one.
    * If you pass training, you get another one.
    * There are a second set of Be For U pics - 4 categories, with identical pics
    to the ones which are unlocked normally.
    * One is unlocked by completing the gallery.
    * At about 180 million points a total score category is unlocked.
    * Other similar categories are most used characters, most used play mode,
    most used difficulty.

    SCORE MULTIPLIER

    * The bonus given for songs is larger on lower stages - eg, an AAA on Nori
    Nori Nori/Basic is 30,490,105 on the 3rd Stage and 15,490,105 on the 4th
    (final) Stage. (this needs further investigation)

    BUGS

    * Sometimes the YES/NO options seem to disappear from menus.
    * See the Difficulty note in the version changes - it's a sort-of bug.
    * Like 4th MIX and Extra MIX, the music skips like hell. I can full combo
    Sana Morette Ne Ente 90% of the time in the arcade, but have not managed
    at all yet on PSX as slower songs skip worst!
    * The edit data indicators to the left of the song banner/background on the
    song select screen (the 4 dots) do not light up if there is edit data
    present.
    * Like 4th MIX, 'DANGER' never appears on the screen when you're failing, and
    it doesn't flash.
    * 'GAME OVER' doesn't appear on the demo, thus defeating the purpose of the
    big black borders (to improve framerate as the GAME OVER object is
    transparent)


    3.11 Extracting Stuff From DDR CD's
    -----------------------------------

    Yes, the DDR CD's have many wonderful things for you to extract! Go to this
    site for starters:

    http://niigata.cool.ne.jp/r7038/ddr/ddr3_cd.htm

    It lists (in Japanese) which programs rip what out of whatever. For example,
    Obviously XaPlay plays the CD-XA Audio in XA.STR (everyone has probably
    tried this). All you'll find is shorts (song previews), so it's not too
    useful. This info is specific to DDR 3rd MIX, however most of it is
    applicable to older mixes as well (as well as Best Hits, which uses the same
    engine as 3rd MIX). Don't bother trying to use these programs on 4th MIX if
    you have a pirated copy cos' the files are hidden anyway, and it serves you
    right :P

    READ_DT.BIN stores the graphics. Yu-ri is a nice extractor of these. All the
    backgrounds can be extracted, and I think some memory card icons too or some
    junk like that. Good for windows backgrounds but little else. Note that ALL
    the removed 3rd MIX arcade songs from 3rd MIX PSX have backgrounds on the CD.
    Of course, there's no music...(NB: This program did not work on 4th MIX or
    Extra MIX!)

    STR.BIN holds all the audio. This includes music, sound effects and the
    announcer that you love to hate. If you click on the link you'll find two
    files. thv is 4 or so EXE files which are to be run in DOS. Each has a
    specific purpose. There's a converter/batch file on the link below. Beware
    though because extracting these will take up several gigs of space on your
    hard drive!

    3.12 Pocketstation Guide
    ------------------------

    DDR seems to be one of the main reasons Pocketstations sell in Japan. That's
    what I figure cos' when I looked up 'Pocketstation game' in Google I mostly
    found DDR stuff. So if you've bought one (I got mine from www.lik-sang.com
    but that's the only place I knew that sold 'em! So don't ask!), you'll
    probably find it hard to figure it out cos' the manual is in Japanese. Well,
    not all that hard to figure out. But there's a few things you should know:

    * Obvious enough: Remove the tab from the battery cover when you first want
    to use it. This is so it doesn't turn on accidentally before purchased!
    * The reset button is under the control panel, right next to the big button
    at the back. Push it with a pin or something.
    * Pushing the enter button (the one with the hard to see <- on it) on the
    main menu brings up some other stuff.
    * The Pocketstation goes into 'sleep' mode after a minute. Push enter to
    restart it on the last screen you were on.
    * Pushing the up button on the first menu alters the volume level
    (mute/low/high).
    * Holding the down button on the first menu lets you view the memory card
    icons. In the lower right of this first menu, you can see the second
    counter.
    * Obviously, the date scrolls along the top of the second menu. Hold up to
    set the time/date again. Hold down to set the alarm.
    * Push left or right to select mini games (if available).
    * The lifespan of the battery is 1-2 months of moderate usage. It uses the
    lithium battery type 'CR-2032'. The supplied battery has a PSX logo on it!

    3.12.1 DDR 4th MIX NS Order Editor
    ----------------------------------

    First of all, this program is available at www.nissie.com under 'PK dev'.
    Secondly, I didn't make it. Finally, what the program is used for is to
    change the order of your nonstop courses in 4th MIX Arcade. This means you
    don't have to run home and do it, basically. Also if your machine doesn't
    have the beatmania songs unlocked you can use this to play them. It also has
    a 'roulette' feature which randomizes all the NS Order songs (and their
    settings - make sure you turn stealth off! ;P), an Internet Ranking score
    viewer, and if you push left when selecting a song, you can view the
    song info. For example, for La Senorita Virtual:

    ,--------.
    | 1-5 BC | 1-5 = Order #, Stage. BC = Song ID# (HEX). Ignore this!
    |La Senor| (Song title scrolls (La Senorita Virtual))
    | SP:788 | SP = Single Play. Difficulty on Basic/Trick/Maniac mode.
    | DP:678 | DP = Double Play. Difficulty on Basic/Trick/Maniac Double mode.
    |BPM: 181| BPM = Beats Per Minute (obviously).
    `--------'

    That's all you really need to know. It's entirely in English and you don't
    need a manual.

    3.12.2 DDR 2nd MIX Edit Player
    ------------------------------

    First of all, I'm not sure of this program's homepage location, but it's not
    too hard to find. I think it's on http://www.psxsaves.f2s.com/ incorrectly
    listed as DDR itself...

    This program allows you to view edit data on your Pocketstation. This can be
    done two ways: either viewing it, which shows all the individual sections,
    or by 'playing' it, where the Pocketstation automatically plays the edit data
    as if it were a DDR machine itself. Note that you cannot control this - its
    purpose is similar to that of training mode; to show you the edit data at
    the real speed of the song (it works with 3rd MIX and 4th MIX edit data too!)
    as well as to help you identify the beats, which it does so by making a dull
    'thud' and flashing the LED at you.

    Controlling the Edit Player is simple - After starting it, it defaults to
    the first edit data block and to 'play' mode. Note that if you have 3rd MIX
    to 4th MIX link data on the Pocketstation, it'll also be listed as 'link4to3'
    but loading it will crash the Pocketstation, requiring you to reset it and
    thus set all the dates again! Very nasty bug. It won't damage your
    Pocketstation, but it makes lots of loud and horrible screeching noises and
    flashes the LED violently. It probably wears your batteries out. If this
    happens, reset ASAP to save your batteries.




    4 . 0 P h y s i c s , E r g o n o m i c s a n d G e n e r a l
    D D R A d v i c e
    _____________________________________________________________________


    First of all, the arcade version and the console versions require different
    tactics. The mat is touch sensitive and the platform in the arcade is
    pressure sensitive! Secondly, your main enemies in DDR are physics and
    endurance. Sometimes it's physically impossible to reach the next step if
    your position is wrong. Sometimes you have to balance your weight in a jump
    so that you land with a certain foot first. And so on. Endurance is important
    because if you wear out, there is a chance you could collapse if you are in
    ill health. If you've just had flu, give yourself 5 days to recover. If
    you have food poisoning, don't play! After suffering 95% or so loss of my
    vision, getting heavy breathing, overheating and almost collapsing, I should
    know. If you feel even slightly ill or uncomfortable, don't attempt to play
    because even the slightest illness will affect you severely - even at home.
    Also note that in the arcade, you have another enemy to contend with:
    Blisters. It is VERY common to get blisters since you wear shoes and socks
    usually. If you play for extremely long periods (5+ hours), these WILL burst.
    It doesn't even take that long sometimes...beware of blood blisters! I
    personally suggest that you live with 'em. They don't hurt that much. Think
    of them as proof of your endurance. But if you REALLY find them painful or
    ugly...wear thick, smooth socks. The less friction, the less blistering.
    (socks like these still will make old blisters from harsher socks swell.)
    Also the best shoes to wear are definately sandshoes or sneakers. You need
    thin-feeling shoes. I recommend having ones with minimal tread, myself, but
    a lot of people hurt themselves like this. A compromise might be to get some
    smart business type black leather shoes with no fancy treads but plenty of
    grip. Boots don't work - they have so much cushioning in their soles, that
    you wear yourself out far too quickly in an effort to actually make the
    steps! That is IF you actually use enough pressure to depress the button!
    One problem with the console versions is that the mat slips. Most people
    don't want to ruin their floor by sticking the mats down. If you really hate
    it, get some rubber foam grip from your local kitchen needs shop or some
    cheap 2 dollar shop if they sell it. But it doesn't really matter. If it
    slides...step lighter. In fact, step lightly as you can and if you're doing
    hard songs, take small steps. Bigger steps wear you out and it's a lot
    harder.

    One last note: The ergonomics rules for the arcade can basically be reversed
    for at home. DON'T wear minimal tread light shoes. They're good for being
    light on the feet, sure...but your mat will slide like all hell has broken
    loose! Even with the forementioned grips! Big, solid boots are better. Try
    to find something manouverable, but heavy enough. Sheepskin boots work
    wonders in comparison to shoes - and since there's no laces on 'em, you can
    keep them near your mat and put them on whenever you feel like playing
    without wasting any time! Don't try to do Catastrophic or songs with many
    rapid steps with socks, either - without the larger area that a shoe presses
    down, you have to make bigger steps, not to mention you can't HEAR your
    steps.

    4.1 DDR Illness Guide
    ---------------------

    I assure you that this section is not a joke. It's utterly serious. In fact,
    all of these illnesses are pretty horrid. Don't laugh at them. Most people
    will not know about these ailments until they get them, so that's why they're
    here.

    Also note that I am in no way a trained medical professional and this is
    merely as accurate as gossip. In other words, it works for me but it might
    not work for you!

    BLISTERS
    Symptoms: Sore feet consisting of localized pain in one particular area of
    the foot, including toes and arches.
    Affects: Most of your foot.
    Occurance: Playing for 2-6 hours.
    Diagnosis: Take off your shoes. Look at your feet. When playing DDR, blisters
    generally appear on the sides of your feet, just on the inside
    bottom half of your foot (barely up from your heel), on the
    insides or your toes and on the area under your toes. Basically
    they appear where your feet aren't firmly pressed into the ground
    and of course, where the most friction is. The big toe and the
    inside of your little toe are the most common places, I find.
    Also see BLOOD BLISTERS, CALLOUSES and LARGE BLISTERS.
    Treatment: Ignore them if you can. You probably won't notice them anyway.
    Wearing smooth socks and comfortable shoes helps this, however
    it won't eradicate the occurance of blisters altogether. One day
    you'll get a big ugly callous where these blisters appear. If you
    pop them, you could end up with some sort of infection, which
    could be harmless or could be very very bad. Just ignore it,
    blisters weren't made to be popped.

    Vince Yim says:
    For the most part, they should be left alone to heal by
    themselves, but for blisters 1 inch in diameter or more, then
    draining them is suggested (rather than _popping_ them). To do
    so, sterilize the blistered area and a needle (rubbing alcohol is
    ideal), and put a small hole on the side of the blister (pierce
    only the top layer of skin). Gently press the blistered skin to
    push the fluid towards the hole. DO NOT TEAR THE BLISTERED SKIN
    OFF (unless it is extremely dirty...gently clean it with soap and
    water otherwise). Apply antibiotic ointment (rubbing alcohol and
    iodine actually kill off growing skin-cells, hence slowing down
    the healing process). Apply a bandage the area.

    If the blister has been opened, leave the skin attached, as it
    will also act as a natural bandage. It will turn into a callous,
    though.

    BLOOD BLISTERS
    Symptoms: Extreme pain in foot in centralized area. Sticky feeling in socks
    or shoes.
    Affects: Your feet again.
    Occurance: Playing for 2-6 hours nonstop.
    Diagnosis: Take off your shoes and look at your socks/shoes and feet. Look
    for a smallish red mark where the pain is and, if it's recent,
    blood may still be there.
    Treatment: It's best to stop now. These occur rarely, but they occur. Playing
    for long periods with no breaks seems to be the main cause,
    followed by how much you play. The best treatment is to not touch
    the blister or anything, but to just leave it as is.

    BRUISING
    Symptoms: Localised pain on a body part which occurs when touched.
    Affects: Pretty much anywhere. Typically hands, knees, elbows or head.
    Occurance: Hands bruised when arrow pads are literally slapped, or missed and
    metal is accidentally slapped. Knees bruised when 'knee drop'
    performance moves are performed incorrectly, esp. when the metal
    triangle shaped part on each corner of each arrow is accidentally
    contacted with. Head bruised when screen or buttons on cabinet
    are headbutted too hard (as DDRers commonly crash forward onto
    the perspex screen after finishing a song, esp. when exhausted).
    Also may occur if a player accidentally trips off stage or gets
    his/her fingers caught in the sharp groove between both stage
    platform thingies.
    Diagnosis: I think everyone knows how to diagnose a bruise. This is mostly
    here in case you wonder how you got it!
    Treatment: You might not want to bother treating it, but if you got a nasty
    bruise somewhere, it can't hurt...honest!
    Vince Yim says:
    Ice is a common treatment after the initial onset to help reduce
    swelling. Later on (about 2 days afterwards), apply heat (ie:
    heating pad). Gently massaging the bruised area does help, at
    least in my experience.


    CALLOUSES
    Symptoms: Large blisters on your feet. Tough patch of dead skin.
    Affects: Mostly the toes, but can affect most of your foot. Affects the
    same areas as Blisters. They don't hurt (unless disturbed), but
    they do disfigure the surrounding area.
    Occurance: When LARGE BLISTERS burst.
    Diagnosis: Look at your feet (obviously). DDR Callouses are similar to most
    Callouses, but they aren't always permanent. They're often just
    flaps of dead skin - they appear when Large Blisters are popped
    during play. Often the area near and under it is yellow.
    Treatment: The best treatment is not getting them in the first place. Of
    course, this isn't always possible. Either cut off the flap
    carefully (it IS connected to live skin, so beware) or tear it
    off carefully - preferrably in the shower, bath, or when your
    feet are soaked. Dead tissue is easier to remove this way, like
    soggy paper. If you leave it, it should fall off eventually. Much
    of the dead tissue will remain, so that's what will happen
    anyway.
    Vince Yim says:
    I do not recommend tearing them off, regardless of how wet the
    skin is, as you mentioned, it is attached to living skin. I get
    them a lot from weightlifting (mostly on my hands) and I find a
    better alternative is to gently sand them off with a pumice stone
    or a skin file (within reason, though...stop when it hurts!).
    These are available at your local drug store...best to ask your
    dermatologist. Keep your skin moist with skin moisturizer.

    ENERGY DEPLETION
    Symptoms: Faintness, loss of awareness. Lack of physical motivation to play
    even if you want to. No strength. Able to do a song until one
    becomes confused, starts stepping in a swaying, stunned kind of
    motion, and generally feels unhealthy. A general feeling of loss
    of energy.
    Affects: The ability to play decently or comfortably.
    Occurance: Usually but not strictly at home. Continuing to play could cause
    GIDDINESS, or possibly even cause one to pass out.
    Diagnosis: Either do an easy song or try to walk. If you feel a loss of
    equilibrium or severe giddiness without dehydration, exhaustion,
    excessive flatulence or any other similar condition, you have it.
    Treatment: Sometimes, eating can help this, however this is not caused by
    lack of eating - other things which can inflict this ailment on
    you include nervousness (trying to get an SSS, maybe?). Because
    there's no single cause, there seems to be no single cure. Of
    course, rest helps everything. But do you really WANT to rest?

    GIDDINESS
    Symptoms: Partial loss of vision. Overheating. Extreme exhaustion.
    Excessive flatulence (seriously). (Two or more of these symptoms
    should pretty much be enough proof you have it) Dizziness.
    Affects: You.
    Occurance: Most commonly when weakened by an illness - eg common cold, flu,
    diarrheoa, food poisoning. Usually occurs within the first 10
    turns instead of STAMINA DEPLETION (A type).
    Diagnosis: No diagnosis needed.
    Treatment: Take a rest and drink lots of fluids. Go to the toilet if you
    can - sitting there with your pants down will cool you down a
    little. Otherwise, find a ledge or seat nearby (Driving games
    are good to sit at. I recommend a Daytona USA 2 Cabinet or
    Whack-a-Croc.) Rest for about 10 minutes. Note doing easy songs
    will NOT help this and it will intensify still.

    Vince Yim says:
    In my experience, the symptoms you describe usually come about
    from extremely low blood sugar (hypoglycemia). This sometimes
    comes with nausea and cold sweats. Prevention is the best
    solution: proper balanced diet and exercise (ie: going to the gym
    regularly and staying away from fast food).

    I say:
    It's worth considering both the things above. I've heard of a few
    other DDRers since I originally wrote this bit say, after a bout
    of flu, that it 'came back' after going to the arcade...I'm no
    doctor, but I imagine your immunity is still low after only just
    recovering. Be careful. Play in moderation.
    NOTE: This can vary in severity via a number of factors: How much you've
    ate, what you've ate, how much you've drank and how recently it
    was. Any illnesses you have or had within about 3 days of the
    time when you play could hit you hard. If you haven't been to the
    toilet to do a number two in the last few days, it increases the
    chance of this occuring dramatically. If you haven't played the
    game at the same or a similar venue on the same format in the
    past few days, you're also more vulnerable. Generally if you've
    eaten enough and drank enough and pooped enough, you'll be okay.
    Good Food: * Healthy stuff
    * McDonalds Nuggets
    * KFC Nuggets
    Okay Food: * 2 Minute Noodles
    * Twix Bars
    Bad Food: * McDonalds Sundae (especially Chocolate or Caramel)
    * KFC Chicken
    * Anything chocolately (except maybe the Twix Bars...dunno why,
    maybe it's me!)

    Basically, if you don't eat anything too greasy you'll live. Once
    again, this ailment isn't a joke and it happens a lot.
    Vince Yim says:
    I was really alarmed by your placement of McDonalds products next
    to "good food" (partly because I worked there when I was a
    teenager). Maybe you're just used to it, but I find that anything
    deep fried (especially McDonald's fries and nuggets) actually
    slows me down.
    Given the amount of physical exertion that comes into play with
    DDR, one should approach it much like one would prepare for any
    sort of sports or athletic activity (people tend to ignore this,
    thinking it's like playing a game of Mortal Kombat). Proper
    nutrition is essential. Nothing beats fresh fruit and fruit juice
    for a quick boost of energy. If these are too inconvenient, bring
    an energy bar and an energy drink (ie: Gatorade, powerade).
    Stretch your muscles every regularly (this will also help avoid
    muscle cramps).
    NB: A chocolate bar is not the same thing as an energy bar.
    Learn to tell the difference!


    MUSCLE CRAMP
    Symptoms: Not being able to lift legs properly. Not being able to walk.
    Affects: Calves muscles, thigh muscles, chest muscles.
    Occurance: Playing for 4+ hours without adequate breaks.
    Diagnosis: For calf muscles, sit on the bar at the back of the platform on
    the machine and lift your legs as far up as they will go. If you
    have a cramp, you may fall off in intense pain. So try to fall
    backwards. (note intense pain isn't always associated with this)
    For thigh muscles, sit on a chair and untie your shoelaces
    or something by bringing your feet up over you knee. You will
    scream and start clutching your leg in pain if you have cramped
    thighs.
    For chest muscles, there is no easy diagnosis - this will most
    likely afflict you when sitting down.
    Treatment: No treatment except rest.

    LARGE BLISTERS
    Symptoms: Same as BLISTERS.
    Affects: Typically the big toe, the pad of your foot immediately below it,
    and the flesh immdiately above the heel.
    Occurance: Playing for 4-9 hours.
    Diagnosis: Look at your foot. LARGE BLISTERS are fairly larger than your
    thumb.
    Treatment: Same as BLISTERS. Beware, as if these burst, they will most likely
    become CALLOUSES.

    NERVE PINCH
    Symptoms: Mild shaking or twitching when sitting, standing or lying down.
    Affects: Whole body.
    Occurance: Playing for 6+ hours without adequate breaks, or playing for 30
    mins or more nonstop when still new to the game. The more
    experienced you are at the game, the more resistance you seem to
    have to this ailment.
    Diagnosis: Hold out a limb and try to keep it still. In severe cases, you
    could also try to lie down and you'd suffer from severe twitching.
    Treatment: Get some sleep or at least take a decent sized break.

    PNEUMOTHORAX (Collapsed Lung)
    Symptoms: Extreme pain in one lung. Difficulty in breathing (when bending
    over or lying down?). Inability to exhert yourself (ie play DDR).
    Affects: The ability to play. Period.
    Occurance: Seemingly random, and maybe not caused by DDR at all. These are
    basically caused by coughing, or something like that - I'm no
    doctor, but it seems to me that it is stress on the lung that is
    the cause. There is no way to avoid this and it can affect healthy
    people as much as unhealthy people. It usually strikes suddenly
    with absolutely no forewarning.
    Diagnosis: See a doctor. You'll probably require X-Rays. The symptoms I felt
    personally along side the traditional ones were, one week prior
    to the main attack, what felt like palpitations (loud heart beat,
    like when one is nervous) and what felt like indigestion (I could
    not burp). Once the pain had begun, I could not run - attempting
    to do so gave me a feeling of something being inside my lung
    and rattling about. In reality this was my lung itself I was
    feeling! I also found myself generally clutching my heart for
    no reason at all - although I doubt it is my heart that I was
    clutching.
    The main thing with this is don't take chances...don't continue
    playing, don't wait 'til later, go see the doctor, or better yet,
    go directly to hospital if you can. This can be sheer hell.
    Treatment: In most cases, you will require bed rest for a week or so. If the
    symptoms become severe, you may require hospitalization to get
    your lung pumped. If you suspect you have this condition, see a
    doctor immediately as it is quite serious! (in most cases, it
    shouldn't become complicated. Early diagnosis helps a lot.)

    (note: This may or may not be DDR related, but DDR is probably a
    contributing factor to this and people should know these sorts of
    things, right?)

    Vince Yim says:
    DROP EVERYTHING AND HAVE YOUR FRIEND TAKE YOU TO THE ER. This is a
    potentially life threatening condition.

    (nobody ever told me that when I went! in any case, don't take
    risks, like I said...it's serious, and your body isn't a piece of
    rubbish!)


    STAMINA DEPLETION (A type)
    Symptoms: Exhaustion. No strength remaining. Able to do a song for a while
    before physically becoming unable to do it without experiencing
    too much pain or simply cannot move legs fast enough.
    Affects: The ability to move at a decent rate.
    Occurance: Almost always at the arcade, or when one is wearing clothing and
    footwear unsuited for DDR. Usually occurs within the first 10
    turns.
    Diagnosis: Attempting to do a song which is extremely challenging for your
    skill level or which requires a lot of stamina (Dead End SSR is a
    good example for a typical expert DDRer, or perhaps Paranoia KCET
    for an intermediate level one) will result in you finding yourself
    unable to reach the arrows quick enough towards the end, if not
    giving up outright. Or perhaps you could just ask yourself...which
    songs COULD you do? Could you do anything which requires a
    reasonable amount of energy?
    Treatment: There are several ways to treat this. The obvious way is to take
    a break. Drinking lots of fluids (I prefer Coca Cola myself) helps
    too, since you're sweating a lot and your throat is bound to be
    dry (it's a sign!). If you don't wish to take a break, choose
    songs which require little stamina. This FAQ also rates songs
    on how much stamina they require (in my experience) - ones with
    a negative stamina rating are the best to do. At the very least,
    choose a neutral stamina rating song.
    If you expect this, make sure you have a friend on standby who
    can take over for a stage. :)
    Vince Yim says:
    You mentioned Coca-Cola as a good fluid replacement. I am more
    prone to disagree because caffeine is actually a diuretic (makes
    you whiz more often), meaning that you will be dehydrated that
    much faster. While it may appear that you have more energy as a
    result of downing a Coke, it is more the result of a quick boost
    of sugar (20 teaspoons per can, you know) and the caffeine (by the
    way, caffeine is addictive). On top of that, soda pop has a
    tendency to leach nutrients and minerals from your body (ie:
    calcium, the stuff that your bones are made of). Stick to real
    fruit juice, plain old water (although the stuff coming out of the
    tap has a tendency to taste really bad), or if all else fails, an
    energy drink (but remember, Gatorade has a lot of sugar in it too)

    (I think it's worth pointing out that the most popular DDRer drink
    after Coke/Pepsi and mineral water/spring water seems to be
    apple juice for some reason...not Gatorade/Lucozade...go figure)


    STAMINA DEPLETION (B type)
    Symptoms: Complete exhaustion. Pain through whole body.
    Affects: The ability to play at all without severe pain.
    Occurance: Typically in arcades after playing for many hours, or playing in
    arcades and ignoring STAMINA DEPLETION (A type). Not too
    uncommon in performance players or those who try to satisfy a
    crowd.
    Diagnosis: Try to do an easy song. Something with jumps in it, preferrably.
    On 3rd MIX, try Holiday or on 2nd MIX, try Boys. If you find doing
    the jumps especially causes a lot of pain, as well as steps in
    general, you may have this. Generally, you'd rather not be
    playing right at that moment either - even if you have 50 dollars
    worth of tokens left.
    Treatment: This is a sign to give up for the day. If you have excessive
    injuries as well (bruising and blisters, for example) you may
    want to take a days rest, too.


    The following conditions were provided by Jonathan Verrall
    (verrall(at)xaxix.com - and pardon the spam filter!). I edited the email
    below slightly, of course...

    ------
    Hi!

    First of all, let me say that you've compiled an excellent FAQ. I'm Jon
    Verrall, from (omitted just in case! All sorts of people I don't know come up
    to me in the arcade since I first wrote this thing!), Canada; it was your FAQ
    that kept me in the game, and I'm breaking into Maniac now.

    However, I have some suggestions for your injury/illness section, if you
    like.

    MUSCLE CRAMPS

    Treatment:

    Muscle cramps are caused by a build-up of lactic acid in the muscles, which
    naturally accumulates during exercise. To help flush out the lactic acid, you
    need to make sure the circulation in the muscle is good. Massage the affected
    area, or warm it (while warm baths aren't available at arcades, they are at
    home). If you get a cramp in your foot, pull your toes towards your shin. You
    can usually find a comfortable position for your leg if your cramp is in your
    shin or thigh; keep it there, and move it a little to keep blood flowing.


    NON-DDR SPECIFIC (BUT STILL APPLICABLE)

    FLAT FEET

    Symptoms: Pain when jumping up and down; pain when walking; aching incalf
    muscles, can be debilitating. Apparent loss of endurance.
    Affects: Your feet.
    Occurance: Most often, you're born with it.
    Diagnosis: No arch in the foot. This can be permanent (flat feet) or the arch
    could collapse when weight is on the foot (flexible flat feet). If your
    footprints in bare feet don't have a "curve" to them, you have flat feet. If
    the bottom of your foot is universally dirty (and not just a part of it), you
    have flat feet.
    Treatment: Here's the deal: you're at a disadvantage, but you can overcome
    it. Contact a podiatrist or an athletic specialist about getting orthotics
    (if you need them)_an insert to wear in your shoes which prevent your foot
    from falling all the way. It's important to develop endurance in your calfs,
    which will take a beating. At home, you may find it easier to play barefeet,
    but you may feel you need to keep your orthotics.
    ------


    4.2 DDR Mat Review
    ------------------

    Many third party mats are great. Some are not. As mats are very expensive,
    it can be quite troublesome and very off-putting to find your $200 shipment
    from Hong Kong is nothing better a plastic sheet. Below are some simple
    reviews on various mats. If the maker makes more than one model, or several
    models exist with the same name and one is bad and one is not, I will make
    mention of that - this is not intended to defame the makers...but I can
    honestly say that having a bad mat can be very upsetting. Note that bad mats
    CAN be repaired rather simply...but only if you can be bothered and don't
    mind the tacky look of a mat with electrical tape around where you cut it
    open. A repair guide may feature in a future version of the FAQ if some
    people care to send information on it. I may even try it myself to see how
    good it works!

    * Topway - (no name) - PSX

    A simple but very well constructed mat. Has the two extra buttons not on the
    Konami mat. Low slippage. Very durable. Mine lasted 11 months before it
    started to malfunction. The surface may wrinkle a little through the first
    few months. Most of the Playstation information in this FAQ was compiled
    using these mats. Used to be sold at Lik-Sang but current availability is
    unknown. Topway are a major manufacturer so I doubt they aren't being made.

    * Homas - Dancing Street - PSX

    Like the Topway mat, a very well constructed mat. Appears to look thinner
    than most mats, but I think it's just the underside - it's quite see-through!
    This may be bad in the future because something sharp could puncture it, but
    it passed the performance and catastrphic tests with flying colours. The
    quality is possibly as good as the Topway mat - only time will tell. Although
    the box indicated it had a different design logo on the center part (the
    front showed it with 'Dancing Street' on it, the back with 'Homas') the mat
    is a duplicate design of the Konami one. It of course has the two buttons the
    Konami one doesn't. This mat was purchased in Australia in a regular gaming
    specialist shop and can be found in several of these in my local city's area
    retailing for $59.95. Check http://quote.yahoo.com/ for current exchange
    rates between the AUD and the USD.

    UPDATE: The underside definately is thinner. It has massive rips in it!
    I may have to tape it up soon...

    * ? - Dancecast - Dreamcast

    Unfortunately I lost the manufacturer of this one. It is a poor quality mat.
    It is clearly a Playstation mat with the PSX plug cut off and a new DC
    plug spliced onto it. Unfortunately it's wired poorly - select does not
    operate the analog stick, as it does on the Konami mat (it's called the
    Konami button on that, though). Up is Y. O is up. X is left. Left is square.
    It operates fine during the game itself, but menus are hard to operate.
    The biggest problem is the surface - on both mats I tried it had no 3rd, hard
    layer which stops the good mats from slipping and bending and generally
    being not flat. One mat wasn't so bad except if you tried to do triple
    steps. I barely passed Paranoia with it. The other mat was so horrible,
    it was like ice - it was baggier than an elephant! It was so horrible I
    managed to get a D on Have You Never Been Mellow. This mat however is a riot
    at parties now - drunks love to act like idiots on it. Still, it cost me
    about $200 to get both mats and they weren't worth it. I recommend a
    PSX mat and a converter - Select won't control the analog stick still, but
    at least it works and it's got more than one purpose!

    4.3 Physical vs. Mental
    -----------------------

    To the casual observer, DDR appears to be a game of endurance, reactions
    and most of all, strength. It isn't. Here's an example: Me. I'm very light,
    not strong, and in general, I look weak. However, when I first played the
    game, I did the following:

    - I saw the DDR machine and thought it looked like fun to play.
    - Nobody was at the machine. For all I knew, nobody played the game. So I
    put some money in.
    - Chose the song ranked 'Simple' (Have You Never Been Mellow), noticing that
    the number of feet indicated the difficulty.
    - Immediately began to tap my feet to the beat between steps, realising
    before starting. Also realised the aim was to push the appropriate step
    when the arrow passed under the greyed out shadow arrow up the top - all
    before the steps started.
    - Passed the song, but had difficulty on the spin bits. I got a D overall.
    - Chose 'Boom Boom Dollar' next. (The only 2 foot song in the initial Western
    releases of the game).
    - As a rule of thumb I always sucked at things where I had to alternate left
    and right (this began with Don Flamenco in 'Punch-Out!' on the NES!). So I
    failed because I lost my timing and position. Tried 'Butterfly' in hope
    that it may be possible to skip BB$, but I failed.
    - By chance, some people in an IRC channel I was on had played the game too
    (and liked it). I was pointed towards a simulator. I practised the steps
    by outputting the simulator to my TV. I had no mat, of course.
    - Went back to the arcade and beat Boom Boom Dollar first go. Attempted
    'Butterfly', which I had also practiced at home, but the simulator was out
    of sync with the music and therefore, so was I! Took a while to beat it,
    but I did.
    - Next attempted 'My Fire'. Sucked in the arcade at it, but I noticed songs
    were harder on the final stage. With that knowledge, I tried a simulator.
    Came back to the arcade and beat it as my SECOND song (so I at least got
    one go if I failed, of course). By now I had spent a whole week on the
    game. (I stopped at 'My Fire' because by beating 4 songs, I could play the
    game and get my FULL MONEYS WORTH, and use the songs I -could- beat to
    guarantee I could learn the ones I could NOT.) Unfortunately, I wasn't
    strong enough to continue and my legs were totally crippled. Limped all
    around work for a week. I couldn't run or walk down or up stairs without
    severe pain. Had a break, and came back in a week good as new - and
    impervious to the pain which had ruined me before.
    - One month later, I beat Paranoia. (to me, Paranoia is the 'rite of passage'
    and if a DDRer can beat it, they have the potential to go all the way and
    probably will. Anyone else is liable to give up after a while.

    If you watch someone play first, note what they're doing. In fact, watch
    everyone play, even if you're waaaay better than them. You learn tricks from
    the least likely of people! Most good players get good by watching others!

    The following are things I've observed people do on their first go. I know
    some of these people, I don't know the rest. No names will be mentioned
    (unless they request it!)

    - A kid after watching me play decided the game was fun and after
    contemplating it for a while, he decided to play. He picked a Korean song
    ranked 3 feet and didn't even get one step right (even though the start was
    easy enough). He was stepping on the steps too late. He had the right idea;
    he picked the Korean song as it was the first thing that came up, not cause
    he liked it. (DDR 3rd MIX Korean ver.)
    - Same as above, but an adult female who picked 'Boys'. (DDR 2nd MIX)
    - Same as above, but an adult male who picked 'Butterfly ~Upswing Mix~'.
    Obviously a raver. (DDR 3rd MIX)
    - Adult male, picked Have You Never Been Mellow but expected the buttons to
    push themselves. Stood there, then realised, but didn't try to push the
    buttons until they were already under the shadowed arrows up the top -
    too late. (DDR)
    - Same as above, but a kid. (two kids, two times each) One eventually
    passed Have You Never Been Mellow. (DDR)
    - Adult female repeatedly picked 'Dub-I-Dub' despite failing. Repeatedly.
    Successfully beat 2-foot songs earlier. (DDR 3rd MIX, 2nd MIX mode)
    - Two adult males picked Brilliant 2U. The one on the left stood still. I
    saw him move his foot once. Slowly, at that. The other tried to get the
    steps, and kept the game alive for about 16 seconds.

    This is conclusive evidence that DDR is as much a mental game as it is a
    physical game. Most of the people who make the boo-boos up the top probably
    end up as Speed players - those who pick the Speed course in 4th MIX, those
    who pick Turn Me On/Paranoia Rebirth/Dead End/Do It All Night/Boom Boom
    Dollar K.O.G G3 Mix in 3rd MIX, those who had little to do in 2nd MIX after
    they beat Paranoia Maniac because Make It Better ~So-Real Mix~ was (and is)
    'impossible'. Some people can be both a 'Speed' player and a 'Technical'
    player. In fact, most technical players can play speed style (I can but I
    wear out soon enough). I also noticed the majority of 4th MIX players do
    not play new songs - except sometimes the speedier versions of Hero, Dam
    Dariam, and if they feel REALLY brave, If You Were Here. (I don't see why
    that one is so dangerous to them!) They DO pick 'Drop Out', and DO pass,
    but Drop Out is neither a speed song or a technical song in the normal
    sense: It's physical AND mental. (most speedsters 'drop out' in the middle
    part of the song with the single steps. Why this is, I don't know)

    Also, don't bother complaining that there's no kids who are good at this
    game. There are some, maybe not many, but with the release of DDR USA in the
    arcades around America, it seems that its popularity _is_ growing among young
    video game enthusiasts. Their skill level is no better or worse than the
    average American adult (or an adult from any non-eastern country, for that
    matter). Having grown up with video games myself, and, while we're on the
    topic of kids and video games, knowing from first hand experience that
    violence and things like that has no effect on your average person's
    childhood or adulthood, (I played games where people got shot or their heads
    chopped off, and we're talking 5-8 years before Mortal Kombat first outraged
    parents around the world - And I was also 5-8 years old when this happened)
    I would say the physical side of this game would be much more appealing to
    kids than it would to adults (including their parents). With the outcries
    from parents groups about games like Time Crisis because of the gun
    controller (the gun actually does strengthen arm muscles fairly fast and of
    course improves coordination, as many games do including DDR), and lots of
    other physical video games which can cause injury (including Mario Party -
    several kids have been hospitalized because some of the mini-games apparently
    have worn holes into their palms. Having seen pictures of this, I must say
    it looked very painful!), there's not many 'different' video games for kids
    to try these days. Hype surrounds a lot of games (Nintendo seem to be the
    main culprits here - Pokemon _is_ a good game, with several strategic
    qualities, but Nintendo definately seems to entice kids into wanting all the
    various different versions of the game simply to be better than their peers!)
    and in Japan DDR is one of them (every 2nd arcade game is a clone now, and
    Konami's defence with these games seems to be lawsuits, lack of cooperation
    in other projects and general 'grey' tactics). The point is, kids love
    playing games, kids love physical activity if it's fun, and as I remember,
    light gun games generally leave you wanting more. DDR isn't quite what an
    ideal kids video game is (such a game doesn't exist, but would be something
    like a cross between DDR and a Zelda game for boys), but it's close, and as
    such, kids are likely to be playing the game as good as experts in a much
    shorter timespan!

    Why is this, you ask? Kids these days have grown up with video games accepted
    as a part of everyday life. When I was growing up in the 80s, they were a
    luxury item that a few lucky people would have. Probably most people asking
    this wouldn't have gotten into video games or computers until at least age
    12 or 13: Personally, I started from when I was around 2 (which was very
    early, especially back then). Because of this, I have a general understanding
    of how computers 'think'. This is where it becomes interesting; out of all my
    friends who are roughly the same age as me (some are younger), most of them
    do _not_ understand how computers 'think'. This general sense of logic is
    applicable to many circumstances in life, and one of them is also the
    techniques required to advance in skill in DDR at a faster rate. People with
    no such skill (generally older people) tend to experiment to pass a stage, or
    they repeat it a lot. Kids these days and people with this skill note what
    they're doing and determine the next most logical course of action. If they
    miss a step, they remember why and focus on it, for example. This kind of
    thinking allows people to progress in DDR faster - and hence kids are more
    likely to learn faster. Learning this trick usually is pretty much dependant
    on your own will, but a suggestion is that rather than asking other people to
    fix small problems with your computer, ask them what to do or read a help
    guide on the problem (that is, unless you do that already, in which case the
    problem is something else!). If you're viewing this on a Dreamcast, or some
    other similar format, then most games have patterns in random things. DDR
    is a bad example. RPGs are better examples. Since I'm not some kind of guy
    who goes around telling people how to think, I can't help other than by
    saying it's possible.

    I'm not saying a speed player is a lesser player: This tip is for beginners
    to experts (experts being those who can beat most Maniac songs and play on
    that difficulty by default. SSR being included in the equation). Try these
    following ideas out for size:

    - Watch others play and watch their technique accordingly. This goes without
    saying, but it's amazing how many people just watch and don't really pay
    attention to what the player is doing.
    - You may like the song but odds are that you'll suck at it at first. Do
    yourself a favour: DON'T jump the gun. Choose 'simple' songs first. Get
    4 songs done that you can do (or whatever amount is required to 'win' the
    game on your local machine). THEN you can screw around. Survival is always
    priority, especially in the early days!
    - I've said it a billion times in this FAQ already: Use the pivot foot
    technique to begin with. Anchor your left foot on left (or vice versa, if
    you like, but I'm going for the left foot cos' I'm a left handed wierdo).
    Use your right foot to step on up, right and down, and if you need to push
    left, just shift your weight and step on it then shift it back. Once you
    improve, you can easily switch weight to the right foot and _not_ switch
    back immediately - this is an important step in DDR technique! Don't forget
    you don't have to remove your other foot for the next step - you can hold
    one button and push another and it'll still work. I think, however, you are
    not allowed to push 3 arrows at once - to prevent people cheating. In any
    case, the pivot foot technique is also useful for your first attempt at a
    song you've never seen before. Don't use it once you beat Paranoia.
    - A lot of easy songs have big gaps between steps. Tap to the beat. If you
    strike out at the last minute, you'll use up heaps of stamina and you will
    certainly lose. Tapping makes the game a LOT easier. You shouldn't need
    this once you get up to 5 foot songs or so.
    - Likewise, you may like Paranoia, and if you play it enough, you will beat
    it, regardless - but you'll take 5 times longer to earn the skills you
    would have gotten if you had done the songs in the logical order. And I bet
    you still won't beat Trip machine or AM-3P until you do!
    - Drink lots of fluids. Have a healthy supply of a drink accessible to you.
    Try to eat something before you play, it helps your score a lot. Eating
    during gameplay may or may not be helpful depending on yourself (I find
    playing DDR gets rid of any appetite I have)
    - Every step logically has a foot which you must use with it so the next
    step is accessible. Re-positioning in mid-song is bad. Sometimes, however,
    this is almost impossible (ie End of the Century), and the smartest thing
    to do is use a technique (and turning/pivoting isn't a technique in this
    situation). Foot slides, heel flicks, 180 Michael Jackson style spinning
    heel presses - they all work if you train in them.
    - The easiest songs on Maniac/SSR are the ones which require some techniques
    but little else to make them really hard. In 4th MIX, the 'Covers and
    Classics' course is the best for Maniac learners (including Maniac Double)
    - And you should train in them. Just because a song seems impossible doesn't
    mean it is. Watch others play it if you can, but if they're all speed
    players, don't. Watch the steps closely as they come up. And follow the
    advice in the individual song help instructions in this FAQ!
    - If you want, mimic the steps that someone's doing in the game. Do it next
    to the machine, or behind it, or if they let you, on the spare panel (if
    they aren't playing two player).
    - Team up with someone experienced on your first go. They can jump on and
    recover your energy bar if you start to lose. (If you are the experienced
    one, it looks good to play alongside next to the machine and in theory it
    would help you when you jump on, but in reality, it helps more to
    concentrate on that first step!)
    - If you're only playing one player (usually you aren't on your first go if
    you plan it like you are if you're reading this, but still), get someone
    else to play who is good at the game, and get them to play and act as a
    'safeguard' - if you fail, at least you get to continue (unless they fail
    as well) without losing your credit. (make sure they don't do anything
    stupid like something they can't do or might not do - safety above fun!)
    - With tricky jumps, remember a short hop is better than a big jump.
    - Learn not to use the balance beam thing on the back of the stage. It's
    perfectly safe, and it doesn't even look that lame if you do use it, but
    it's usually either got someone else leaning over it watching you or it's
    just slowly lowering your skill like a parasite. I recommend falling
    fowards onto it if you're really puffed, though. It's saved me a dozen
    times!
    - But on the other side of the coin, with songs like Hysteria, do the reverse
    and you'll go far. Observe my crappy diagram:

    / \
    <---- ---->
    \ /^\ /
    \|/ |
    V
    / \
    <---- ---->
    \ /

    Yes, it really sucks. Anyway, in this, without being specific to this song,
    you have two choices: Either jump and turn after the first one, and land
    awkwardly, then complete the sequence (this is good, but it burns stamina),
    or deliberately try to land a split second earlier so you have a bit more
    time to get the following steps. (this works really well for me when the
    down arrow comes first) This isn't a technique section, or instructions for
    the song, so take my advice: In situations like this, don't just try to
    step up like it's a regular fast song. It's not.
    - The single most important rule of DDR is completely mental and has no
    physical actions required whatsoever. It's also the most simple: No matter
    what happens, you must not stop trying to face new challenges. People
    who dive in the deep end sometimes are the ones who progress fastest, but
    that doesn't matter - more often than not, they stop. Why? Perhaps they
    think Another/Trick mode will be too hard, and they want to stick to
    Basic. Perhaps they think beating a 9 foot song is the end of the game.
    I'm at a stage now where I breeze through 9 foot songs. I got this far
    by not being afraid to lose a few dollars on songs I haven't done before.
    What's more, I haven't stopped - what I do now is I find edit data on the
    web, download it to my memory card, and play it in the arcade. If the
    edit data is ranked less than 8 feet, I don't try it. Sometimes the
    author ranks it at 10-12 feet. Sometimes I make my own. Basically, the
    quest to better ones self never ends - until you stop. People who stick
    to fast songs all the time may impress an audience, but they don't
    impress me - when I was doing 6 foot songs, they were doing the same
    songs, and now I'm better than them because they didn't try new things.
    Whatever you do, don't make the same stupid mistake.

    I think the main thing to remember about DDR is that it's not about showing
    off, or just being able to beat everyone else at a game, or being the best
    at something...it's about fun. That was the first thing that popped into my
    head when I saw a DDR machine - that it looked like fun! If you think this
    game looks 'gay', or is too embarassing, then this game is probably not for
    you. I don't know that for sure, though...


    5 . 0 S t e p / S c o r i n g G u i d e
    ___________________________________________


    This information was written down when I was learning each song. Therefore,
    it's very accurate and the advice is given in the easiest terms possible.
    It's exactly what I did to beat the songs! This guide will help you if you
    are new to the game, if you're struggling in the game...or you simply
    want better scores. Some scoring information is less accurate cos' I wrote
    it specifically for this FAQ after I had done the song ages ago. (This mostly
    applies to 3rd MIX)

    PAL PSX owners who have 3rd MIX, please note: Playing DDR with the steps
    out of sync WILL improve your gameplay dramatically! It'll not help
    performance players one bit - you may be doing your routine perfect and
    you'll never know until you hit the arcade. But scorers - if you're trying
    to get an SSS, you should consider playing without the speedup codes
    sometimes. Not because when it's slower it's easier to get an SSS - because
    playing at that speed will improve your step timing skills dramatically.

    Finally, people, please note - although steps are (usually) identical
    between the PSX/DC and arcade versions, the environment is not. In fact,
    the arcade environment is dastardly. Although arcades have air conditioning
    usually, it won't help. Nor will your outfit - ultimately, you won't be
    able to play with arcade shoes at home and vice versa. (or socks) What this
    means is although you might ALWAYS be able to get a decent score on Paranoia
    on Maniac at home, you might not even pass it on Basic mode in the arcade!
    Not until you've gotten used to playing it there as well, anyway. Keep this
    in mind when you're thinking about choosing a 9 foot song for the first time
    in 3rd MIX arcade. (FYI, the main differences in environment are the raised
    portions of the stage, the bars at the back, the surface weighs 100kg so it
    won't slide around as much, and if you don't wear shoes you'll most likely
    injure yourself on the raised bits/bars) (NB: Some people do better in the
    arcade, some people do better at home...some people do better at none in
    particular and just do some songs better at home and others at the arcade)

    For songs in double mode, in most cases there is advice on if or not mats
    will slip significantly enough to ruin gameplay or cause harm if you're
    using them. To minimize slippage without using any kind of gripping
    substance, you might wish to overlap the touching edges on each mat so one
    is slightly over the top of the other. (this could cause you to trip over,
    though, so do so with caution if you choose to use this trick!)

    KEY
    Speed: .......... Steps: ..........
    Jumps: .......... Overall: ..........
    Stamina: ..|.....

    These are the 4 ratings given for each song. Below is a summary of each
    type, and examples of what marks could mean.

    SPEED: How fast the song is. -100bpm or so is 1 or 0 marks. 215bpm+ is 10.
    Average speed is between 2 and 4 marks.
    STEPS: How tricky the steps are. 1 mark = almost no grouped steps. 3 marks =
    all steps single but varied OR lots of spaced out repeated half steps.
    4 marks = triple steps. 5 marks = lots of triple steps or 1/4 steps.
    9 marks = lots of rapid steps in non flowing directions.
    JUMPS: How tricky jumps are (both in direction, timing and frequency).
    0 marks = No jumps. 1 mark = one or two straight jumps. 4 marks =
    a few diagonal jumps. 5 marks = regular diagonal jumps. 8 marks =
    lots of fast jumps possibly mixed in with single steps immediately
    before or after. 9 marks = rapid half-beat jumps in diagonal and
    straight directions.
    STAMINA: In the arcade, there's usually inadequate air conditioning and you
    aren't in the most DDR-friendly clothing. Because of this, some
    songs will exhaust you - however a few can be utilized to recover
    lost stamina. This guide is based upon you being skilled enough to
    pass the song, and possibly having done it before so you know the
    steps. If you're underqualified or you have no idea what will happen
    in the song, it will require more stamina. The marks before the |
    indicate the song may relieve some stamina - the other bar shows
    the opposite. If the bar remains blank, it means it has little or
    no effect. When you feel totally exhausted, I strongly advise you
    do not select songs with a positive stamina rating (Note: TOTALLY
    exhausted, not almost completely)

    ON RECOMMENDATIONS:
    Each mix is different. Nobody knows what to expect from the newest one. Hence
    I have added 'recommendations' for each version of DDR. Since the step guides
    are sorted by each mix, I simply added recommendations to the very top of
    each mix listing. Here's some info on each catergory:

    Novice level players:
    * If you never played DDR before, or aren't very good, then this is for
    you. Since a large number of people who read this are looking for
    clear, consise info (and this FAQ is growing out of proportion!), this
    FAQ can be very messy for someone not familiar with DDR. Look here if
    you want to know about easy songs in general, rather than specifics.
    Then look up that individual song's hints if you want to.
    Intermediate level players:
    * Once a DDRer passes Paranoia, they are now considered to be an
    intermediate level DDRer. This has always been the case. Consider it
    a 'rite of passage'. Some easier songs are often skipped along the way
    so they're listed too. An intermediate level DDRer is someone yet to
    master 8 foot songs. (by master, I mean pass them safely regularly -
    not get SS's or A's on them) Some Intermediate level players seem to
    excel in one type of song...some are good in fast songs with single
    steps and these usually beat Paranoia first...some prefer songs which
    require more technique (and thus usually beat Jam Jam Reggae on Trick
    first). This doesn't reflect what their favourite song type in the
    future will be, as it's quite possible that once they get good at the
    other type, they'll be excited by the possibilities...
    * When a DDRer _does_ pass a few 8 foot songs they can usually be sorted
    into one of three groups:

    Expert Speed players:
    * A DDRer who is best suited to playing fast songs with lots of half
    steps. These songs generally will require lots of stamina and are
    fast and/or have many steps, with few tricky parts. Technical players
    usually would get exhausted after doing a few of these songs and
    stand no chance of passing the harder ones on their first go. Most
    speed players don't move their arms much, and 'shuffle' their feet -
    that is, they barely lift their feet off the ground. Speed players
    often grow into 'score' players, who aim for getting the highest
    possible score.
    * Most common speed song: Paranoia Rebirth - SSR
    Expert Technical players:
    * A DDRer who has learnt a lot of techniques and has since learnt how to
    find new ones. Technical players may play fast songs, with some rapid
    steps, but generally do songs with lots of 1/4 steps, jumps coming out
    of rapid steps or vice versa, and basically recognising the arrows
    long before they come up. Technical players move their arms and legs
    a lot. They are in between a speed and a performance player. Technical
    players often grow into either performance players, score players or
    mentors/trainers for other players.
    * Most common technical song: Era (nostalmix) - Maniac
    Expert Performance players:
    * A DDRer similar to a technical player who knows many techniques and
    wishes to use them in an impressive fashion (not to mention develop
    elaborate performances based on them). Differs to the technical player
    primarily in the way that the techniques they develop are always less
    practical than fancy. Often grows into a technical player, a team
    performance/technical player and rarely ever becomes a score player.
    * Most common performance song: Butterfly - Another/Trick

    The following aren't given any recommendations, but just in case you don't
    apply to the above, see here to see why:

    Professional Score players:
    * A DDRer who plays simply get perfect scores on everything. Often grows
    from expert speed players. Generally good at every song, but usually
    has one song they avoid - not because they can't beat it, but because
    they can't beat it _perfectly_. Often seen walking away from a machine
    which is still going because they missed one step. Not nessecarily
    rich though! Their weakness is their tendancy to waste money, and
    their ego can often become an obsticle to other players.
    Professional Performance/Technical players:
    * A DDRer who is most skilled in technical songs, who often does fancy
    things in them - but more often than not this is out of habit or just
    a reaction or instinct, not because they are showing off. A player in
    this catergory will try to beat a song perfectly usually, however, as
    they regularly fail to do so, since score no longer matters, they make
    the most of it by experimenting with new moves or just having fun.
    These players often do songs which they know performance tricks to,
    with the intent of doing them if they make a mistake score-wise. A
    similar concept to freestyling, however zero thought goes into the
    moves. Their weakness is they can fail a song by going absolutely
    stupid in it for no good reason.
    Professional Mentor/Trainer players:
    * Often seen in groups of novice/intermediate level players, or if alone
    they may have a notebook to write down things (like you'd find in this
    FAQ, but I never took notes once for this). Rarely challenges people
    but accepts all challenges for the sake of friendliness if not fun.
    May or may not enter competitions, but more than likely will try to
    organize them. Generally nice people to know. These players subtlely
    fit into one of the other professional categories, but their true
    nature is to pass on their skill to others - directly or indirectly.
    These people are quite rare. Their weakness is probably that they
    don't play the game as much as they watch it and thus require getting
    'in the mood'!
    Professional General players:
    * A mix of all the other types. This DDR player is least likely to get
    bored of the game because they're always looking for new challenges.
    Always friendly (they got this good by being friendly). A great
    source of information, be it tips for the game or just release dates
    for new MIXes. These players have no real weakness as they can pretty
    easy adapt to any situation.
    Professional Ranking players:
    * Mysterious DDRers who say nothing, but like to challenge people who
    are approximately on the same skill level as themselves to see who is
    better. They probably aren't aiming for accuracy or to perform, just
    to see who is better overall. More often than not will enter
    competitions, but some prefer not to (as competitions are less than
    fair). Still, these players are formidable and despite the fact that
    they sound gothic, or brooding, or just plain unfriendly, they are
    actually good challenges and actually make great teammates for
    competitions if they do challenge you - as your skill level is equal.
    Their only weakness is that they just don't socialise enough - which
    in a game like DDR is a big enough weakness.


    5.1 DDR, Dancing Stage and 2nd MIX songs
    ----------------------------------------

    The songs for the original DDR games differed a lot to their successors.
    The very first version (often called DDR 1.0 or DDR 1st Mix, although it
    was simply called Dance Dance Revolution) featured many easy songs. In
    fact, only Make It Better, Paranoia and Trip Machine would be any challenge
    to many DDRers today - even on Maniac mode! 2nd Mix saw many more songs
    being added to the batch, and by this time Maniac mode had begun to live up
    to its name. With all of the songs in this era, most of the difficulty in
    them was due to the technique required - meaning the learning of these songs
    was more dependant on mental intuitiion than physical endurance. Many Basic
    mode songs would be considered very tough by current standards, as they
    featured half-beat steps and triples right from 2 foot songs upwards. Trick/
    Another mode featured more constant triples, adding a mighty challenge to
    anyone who'd try to make the step, as well as the beginning of what would be
    more technical sequences - in other words, they led the player soundly to
    Maniac mode.

    RECOMMENDATIONS:
    Novice level players:
    * Boom Boom Dollar - Basic
    * Butterfly - Basic
    * El Ritmo Tropical - Basic
    * Have You Never Been Mellow - Basic
    * Keep On Movin' - Basic
    * Let's Get Down - Basic
    * That's The Way (I Like It) - Basic
    * Think Ya Better D - Basic
    Intermediate level players:
    * AM-3P - Basic
    * Paranoia - Basic
    * Trip Machine - Basic
    Expert Speed players:
    * AM-3P - Maniac
    * Boom Boom Dollar - Maniac
    * Paranoia - Maniac
    * Paranoia KCET ~Clean Mix~ - Maniac
    * Paranoia Max ~Dirty Mix~ - Maniac
    * Trip Machine ~Luv Mix~ - Maniac
    * Trip Machine ~Jungle Mix~ - Maniac
    Expert Technical players:
    * Dub-I-Dub - Maniac
    * I Believe In Miracles - Maniac
    * Make It Better ~So Real Mix~ - Maniac
    Expert Performance players:
    * Brillaint 2U ~Orchestra Groove~ - Another
    * Butterfly - Basic
    * Butterfly - Trick
    * Hero - Maniac
    * Little Bitch - Basic
    * Strictly Business - Maniac


    AM-3P
    Misc: The full version of this song may be heard in 2nd ReMIX and 2nd MIX
    Dreamcast Edition on the 3rd MIX records screens.
    Speed: *.........
    Basic: The steps are in time with specific beats and there's little rhythm
    to this song. Difficult for beginners. You won't be able to do it
    until you have very good foot co-ordination and timing. Once you've
    beaten other stuff such as Paranoia, you probably won't have any
    difficulty at all with this. That is, if you try this a few times
    first.
    Steps: *****..... Jumps: **........ Overall: *****.....
    Stamina: ..|*....
    Another: -empty-
    Maniac: Practice will make perfect for those struggling to pass the first
    part. "It looks hard but once you get your timing right you'll be
    fine." - that was my original comment about it when I took the above
    record screenshot. Note I hadn't DONE it yet :P The technique is...
    start with left foot on down, right foot on right. When the steps
    start, step to the left facing left and back facing left. So you're
    essentially jogging the steps facing left. Turn right when needed to.
    Switch sides when needed to. That's how you do it - this is the time
    to learn how to flow with the steps! The old pivot foot trick just
    doesn't work on this! (this seems easier to do in the arcade) In
    fact, despite how hard this looks, it's not very hard to get an S
    or SS on. For some reason, people do a lot better at this in the
    arcade...
    Steps: ********.. Jumps: *****..... Overall: ********..
    Stamina: ..|***..

    BOOM BOOM DOLLAR
    Speed: ***.......
    Basic: The easiest technique on the alternating left and right sections is
    to put one foot on each pad, and stomp (lightly - you don't want to
    break anything!) - trying to jump with one foot landing in the
    middle and the other foot on the nearest side also works, although
    you are a lot more likely to over/underjump and mess up your
    co-ordination. It also wears you out quicker, but you probably
    won't notice at this stage. Stick with the stomp.
    Steps: **........ Jumps: .......... Overall: **........
    Stamina: .*|.....
    Another: There's a few multisteps - all in sets of three. This holds no
    suprises. Do this before you think of doing it on Maniac, though!
    Steps: ******.... Jumps: .......... Overall: ****......
    Stamina: ..|*....
    Maniac: Many of these multisteps join together. Towards the end you're doing
    about 16 multisteps at once! But, probably the arrows leading up to
    them are harder for you (patterns like D, D+L, D, rest, D, D+R, D) -
    in this case, it's best to just jump on both pads needed to press
    several times. You don't lose points or anything, so why not try it?
    If you want to learn how to do the 16 multistep patterns on maniac
    mode...go to the arcade if you can! Everyone does it! Or...
    basically, right foot goes on up or down, left foot goes on left or
    right.
    Steps: *******... Jumps: ****...... Overall: ******....
    Stamina: ..|**...

    BRILLIANT 2U
    Speed: ***.......
    Basic: Traditionally, you learn to do this song after Put Your Faith In Me.
    There's more triple steps and more jumps, and it's faster - but it's
    still pretty similar. Make sure you utilize both of your feet for
    triple steps. If the sequence goes (U-R-L), step left foot on up,
    right foot on right, then left foot on left. If the sequence goes
    (R-L-D), step right foot on right, left foot left, then right foot
    down. The jumps might appear to be difficult at first, but they're
    still rather basic. There's just more of them. The end sequence is
    entirely made of repeated rapid steps. Don't expect to be instantly
    good at them - many people aren't until they've well and truly
    beaten Paranoia. Keep in mind that heavy taps aren't the best and
    that you don't have to lift your foot very high to do taps. In fact,
    the lower, the better (more or less).
    Steps: ****...... Jumps: ****...... Overall: ****......
    Another: Pretty much the same as in Basic mode, however there's a lot more
    jumping, and some of it is pretty tricky. The jumps are mostly
    diagonals, too. Don't try this until you can do Brilliant 2U on
    Basic mode and you are fairly good at doing diagonal jumps. This
    is not a good song for training at diagonal jumps on because the
    jumps are fairly frantic.
    Steps: ****...... Jumps: *****..... Overall: *****.....
    Maniac: -empty-
    Stamina: ..|***..
    Basic.D: -empty-
    Anthr.D: -empty-

    BUTTERFLY
    Speed: ****......
    Normal
    Basic: -empty-
    Hard
    Basic: Appearances can be deceiving. On the main parts which require
    depressing both L and R pads at once, use the same technique as
    Boom Boom Dollar, that is, stand with one foot on each pad, TAP the
    corresponding pad, and to press both, HOP onto both pads, do NOT
    try to do a larger jump. It's a waste of energy and will lapse your
    concentration. During the 2 sections which go (D, R, D, R, D, L,
    D, L)/(L, D, R, D, L, D, R, D) it is best to use whichever foot you
    use most as the pivot foot on the corresponding pad (ie I'm left
    handed/footed, so I use the left pad as the pivot) - attempting
    anything else before this is mastered is pointless. Later on, you
    might find it easier just to move from the left side to the right
    side when it's the right time.
    Steps: ***....... Jumps: **........ Overall: ***.......
    Stamina: ..|.....
    Another: This varies slightly with U/D steps as well followed by the typical
    L/R steps. Sounds harder than it is.
    Steps: **........ Jumps: ****...... Overall: ****......
    Stamina: ..|.....
    Maniac: This should pose absolutely no problem (shame) and is similar to
    the Basic mode steps rather than the Another mode steps.
    Stamina: ..|**...
    Steps: *****..... Jumps: ***....... Overall: *****.....

    DUB-I-DUB
    Basic: -empty-
    Another: A good introduction to continuous rapid steps. Also, those of you
    struggling with Paranoia KCET ~Clean Mix~ might find this useful -
    Just before the end segment is a part which has combinations like
    (D-L-D, L-U-L, U-R-U, R-D-R) - Note these are all spinnable, like
    the identical steps in Paranoia KCET ~Clean Mix~. If you need to
    practice those, practice on this!
    Maniac: Slightly more complex than Another, but much harder. Requires a lot
    of techniques involving footslides and skipping. Playing this on
    2nd ReMIX will be hard due to the skips being almost impossible to
    see if you don't know what skips are or where they are. A fair
    challenge.
    Steps: ********.. Jumps: ********.. Overall: ********..
    Stamina: ..|**...

    HAVE YOU NEVER BEEN MELLOW
    Misc: Third and fourth lines of this song are not heard in this version.
    Speed: **........
    Basic: In the second half, it's best to stand with your left foot on the
    left pad and operate from that side for the first sequence, then
    exchange your pivot foot to the right foot (in the middle or right
    pad) for the second sequence. On the (L, U, R, D, L) sequences,
    simply press the left pad with your left foot, the next 3 pads
    with your right foot, then switch the pivot foot to the right foot
    (on the down pad) and press the left pad with your left foot. This
    song is easy and I did it on my first go (and I chose this first)
    however most people I witness can't do this first time. You don't
    really need help with this anyway, you need practice!
    Steps: *......... Jumps: .......... Overall: *.........
    Stamina: **|.....
    Another: More of the same. The steps are pretty much continuous, but slow!
    You really don't need to do this as you won't learn much. It's
    just another notch on the belt, really...
    Steps: **........ Jumps: .......... Overall: **........
    Stamina: .*|.....
    Maniac: Regular triple steps and one or two tricky bits. But relatively
    easy.
    Steps: ****...... Jumps: *......... Overall: ****......

    HERO
    Speed: ***.......
    Basic: Probably the hardest song involving jumping/hopping on basic level.
    You won't succeed until you have good jumping coordination and
    until the arrows register in your head in time for you to do the
    jumps (harder than it sounds). Note that the hard part in the
    middle is also probably the hardest part in Paranoia 190 Dirty Mix
    - at least the first half, so MEMORIZE IT! You won't be able to on
    Paranoia 190 for a fairly long time!
    Another: Pretty easy. Basically, it's a toned down version of the Maniac
    version. There are no 'skips' in it.
    Maniac: This one is pretty hard! Just in case you can't figure it out
    yourself, treat the jumps like normal jumps but land with one foot
    first. This will take a while to be comprehendable...think of it
    as a sort of 'skip'. Look before you leap!

    I BELIEVE IN MIRACLES
    Speed: ***.......
    Basic: Relatively easy for those who are at this song difficulty level,
    however confusion may be inflicted by the steps towards the end.
    This means you're memorizing the steps. You'll have to learn to
    read them as they come about now. Otherwise make a mad steppin
    craze type manouver and you'll probably make it by a stroke of
    luck.
    Steps: *****..... Jumps: **........ Overall: *****.....
    Another: -empty-
    Maniac: This is ranked 'Exhorbitant' - and is probably the easiest
    (*cough!*) dance ranked this in 2nd MIX. The steps at the end on
    Maniac mode are 1/4 beat steps! They go in time with the music...
    if you don't realise this, you could VERY easily lose! But if you
    do...you can get a A or B here if you can do 'Paramount' songs.
    (I just wanted to say 'Paramount'. It sounds cool. But it's true -
    if you can do 7 footers, you can do this)
    Also note that if you're trying to get a max combo on this for the
    bits at block 22 where the background vocalist goes "doo-dodo doo!"
    which is a short while before the main vocalist sings "I believe
    in miracles...I believe in miracles...I believe in miracles...don't
    you?" - some steps are slightly off beat here. The first 3 are on
    beat, the next is a half beat, then 3/4 of a beat later you have
    a down arrow with a right arrow folowing 1/4 beat after - a skip
    leading into a half-beat, to be precise. It's ALMOST in time with
    the lyrics - the skip would be the "dodo" bit, but if you push down
    then right with it, you'll be too early. Delay a split second.
    Use your eyes! All in all, tough to SS, but far from impossible!
    Steps: *******... Jumps: *****..... Overall: *******...
    Stamina: ..|*....

    IF YOU WERE HERE
    Speed: *****.....
    Basic: Relatively incomplex for most of the song, however the last bit is
    an absolute killer for people who try to memorise what to do.
    DON'T try. You have to just see the steps and react naturally. In
    the end...it's easy!
    Steps: *****..... Jumps: ****...... Overall: *****.....
    Another: -empty-
    Maniac: Not THAT hard. Not that easy, either. Learn the patterns.
    Steps: ******.... Jumps: ****...... Overall: ******....

    KEEP ON MOVIN'
    Misc: Is this song a cover song? I swear Eddie Murphy referenced it in
    one of his comedy routines once...
    Basic: Pretty easy. This is more or less a training dance, so there's no
    tips I can give for Basic mode.
    Another: -empty-
    Maniac: -empty-

    LOVE
    Basic: Not too tough. Once you know all the manouvers, which are pretty
    simple, you're going to breeze through this.
    Another: -empty-
    Maniac: Along with Tubthumping, probably the easiest song in Maniac mode in
    2nd ReMIX! Most of the steps are off beat. More or less goes with
    the music.

    LITTLE BITCH
    Speed: ******....
    Basic: A good performance song. The main problem here is this song is
    fast. Otherwise, it's no threat. No triples. No diagonal jumps.
    If you can do Boys and fast songs, you can do this. It's that
    simple, really. I thought it may be too easy for a 4 foot song,
    but upon making 2 people who was learning 3 foot songs attempt this,
    both failed miserably. It's definately the speed that kills you.
    Steps: **........ Jumps: ***....... Overall: ****......
    Stamina: ..|*....
    Another: What are Konami playing at? This is about as hard as Maniac mode!
    The only real change is the lack of vanilla triple steps (ie normal)
    and that doesn't help. You HAVE to be pre-emptive here. with
    sequences like R-D-vertical jump, you must start with your right
    foot and begin to lift it IMMEDIATELY for the next step, which
    will be on up with that foot and down with the left. The end
    sequence features some tricky jumping (it gave me a headache
    when I wrote this, but I already sorta had one), so if you fail
    here, try Maniac. I think Konami are the real maniacs this time.
    I'd say it might possibly easier. Some people disagree though...
    Steps: *****..... Jumps: ********.. Overall: ******....
    Stamina: ..|**...
    Maniac: The name says it all. This song is a bitch. Ok, well that isn't
    quite the name of the song...but all the same, do Paranoia on
    Basic first. Then you only have two tricks to learn, and they both
    involve jumps: Jumps followed by two rapid steps in the same
    direction, and two rapid steps and a diagonal jump with the rapid
    steps making up the same direction you jump (usually). The first
    one is just a matter of practice makes perfect, and that's all
    there is to it. The latter trick, however, requires a bit more skill
    than you may have. Using the rapid step principle helps - that is,
    rapid steps are a lot easier if you don't push the step with the
    whole of your foot or too much pressure. Just tap the pad! Do that,
    then jump so lightly that you barely leave the ground. Don't force
    your feet into the ground, or you'll end up in a position like
    you've just been kicked in the guts - ie, practically winded - and
    you'll not successfully perform the steps following this. If you
    are only on the first such jump, this is lethal!
    Steps: ******.... Jumps: *******... Overall: ******....
    Stamina: ..|*....


    LOVE THIS FEELIN'
    Misc: A hip-hopish version of this song may be heard on the Solo 2000
    NS Megamix soundtrack.
    Speed: ********..
    Basic: Very hard and very unique - about 20 seconds into the song, the
    speed increases from very slow to very fast. The dance is mostly
    composed of triple and double multisteps. The steps at the start
    aren't all in time with the music. On the part which goes ('Love
    This Feelin'', *boom-cha*), on the *boom-cha* sound effect thing,
    there is an up folowed by a down step which is a half-beat - stand
    with one foot on down as well so you don't have to quickly step
    over! It's also interesting to note that most of the steps in this
    song rotate in one direction or another (and sometimes, then reverse
    so you walk backwards to the starting point). This song is a good
    song for freestylers to put a little movement into their dance.
    It's less useful for performance players, though.
    Steps: ******.... Jumps: ******.... Overall: ******....
    Another: This song is roughly just as hard as Basic mode, however its
    probably easier than Paranoia in Maniac mode.
    Maniac: Fairly hard, but once you get into the swing of it...it's no harder
    than Another mode. Do them both at the same time if you can!
    Steps: ********.. Jumps: ******.... Overall: ********..

    MAKE A JAM!
    Speed: **........
    Note: The 'MAKE A JAM!' background for this song features a very well
    disguised Konami logo, and the Basic mode step pattern regularly
    features the old 'Konami Code' - Up Up Down Down Left Right Left
    Right (B, A, Start)! Even the chorus sections are based on a rarely
    used Konami jingle!
    Basic: Fairly easy. A good song to choose if you're up to 3 foot songs.
    Try it before Brilliant 2U.
    Another: -empty-
    Maniac: -empty-

    MAKE IT BETTER
    Speed: **........
    Basic: Lots of diagonal jumping, but it's straightforward - it's from the
    top corner to the bottom corner of the same side for that sequence.
    Most people who are at this skill level should make it by. This
    song can take quite a lot of physical endurance.
    Steps: ***....... Jumps: ****...... Overall: ****......
    Stamina: ..|*....
    Another: -empty-
    Maniac: The sequences at the end are nuts! I recommend just jumping through
    the whole part. It is easier than ~So Real Mix~, however it's much
    harder to beat this version perfectly, so therefore I would say they
    are of the same or of a similar difficulty. The jump sequences
    are generally friendly to lesser players because although they can't
    do them perfectly, they can do them good enough - unlike ~So Real
    Mix~.
    Steps: ******.... Jumps: *********. Overall: *******...

    MAKE IT BETTER ~SO REAL MIX~
    Speed: **........
    Basic: Sounds the same, trickier jumping. lots of rapid tapping (LOOK WELL
    AHEAD! There are a lot of places you can get caught out and the
    taps aren't that complex!), and there is now tricker jumping (ie,
    U+L, U+D, D+R) - make sure you recognise what's happening first,
    because it's very easy to slip and lose on these parts. Some tricky
    sequences near the end might appear too tough to do for people only
    just starting out on this song, but the sequence is easy IF you turn
    your body to go with the steps.
    Steps: ****...... Jumps: *****..... Overall: *****.....
    Stamina: ..|*....
    Another: -empty-
    Maniac: The last few seconds the most challenging part and will probably be
    their downfall if their is one. (and there probably will be one).
    I don't have any advice for this except look at the steps closely -
    once you have a basic understanding of the sequence there, it's
    not so hard! (try playing Jam Jam Reggae in 3rd Mix on Another or
    SSR modes if you have access to it)
    Steps: ******.... Jumps: *********. Overall: *******...

    MY FIRE
    Misc: Remix of a song named 'Relight My Fire' by some 70s guy whose name
    escapes me.
    Speed: **........
    Basic: Practice is the best way to beat this. Once again, HOP on the
    L+R/U+D bits. It'll take practise to get you to switch to perfect
    vertical switchovers. Toe tapping may seem hard, however I've
    found that when I'm nervous I'm a lot more prone to not lifting
    my foot off the pad properly and thus not tapping, only
    raising/lowering the heel end of my foot. Build your confidence
    with practise taps. You may want to practice something like Put
    Your Faith in Me (Jazz Mix) which has multistep taps (in other
    words, taps on 2 or 3 different pads). It doesn't matter if you
    don't - I didn't.
    Steps: ****...... Jumps: ****...... Overall: ****......
    Stamina: ..|.....
    Another: -empty-
    Stamina: ..|.....
    Maniac: Sadly, the steps change drastically and are too easy - like
    most DDR songs from the original game. No need for advice here.
    Steps: ******.... Jumps: *****..... Overall: *****.....
    Stamina: ..|*....
    4th + I've been corrected! Now the steps are too damn hard. They are
    Maniac: humanly possible - I managed on my first go - but most people don't
    and the only reason why I did is I'm accustomed to reading horribly
    bunched up/random steps like this. Konami received many complaints
    about this in Japan. My advice is to make edit data of your own in
    similar style for a while, get used to reading bunched up steps like
    this, get used to doing the songs then try it. It's the best way to
    tackle it, unfortunately. Sheer insanity/stupidity (the latter being
    Konami, not you).
    Steps: ********** Jumps: ****...... Overall: **********
    Stamina: ..|**...


    PARANOIA
    Speed: *******...
    Basic: No tips, however if you find yourself doing rapid toe taps or
    shuffles awkwardly in other songs, try this - after a round, you
    will lose (unless you're not reading this to learn :P) but at the
    very least you'll be a lot more confident. However, as hard as it
    looks, it's not impossible - once you have good co-ordination, it
    will become a lot easier. On basic mode, it's easiest to stand on
    the left side during the rapid steps towards the final quarter or
    so of the song.
    Steps: ******.... Jumps: ****...... Overall: ******....
    Stamina: ..|*....
    Another: Much the same as Basic mode, so give it a try if you beat it on
    Basic. This doesn't mean it's the same difficulty - it's much
    harder!
    Steps: *******... Jumps: *****..... Overall: *******...
    Maniac: A formidable challenge! Especially in the arcade! In Dancing
    Stage, Paranoia on Maniac mode is the hardest song in the game,
    probably (including AM-3P Maniac). My advice? Don't use the old
    turning sideways trick for left/down/right or right/down/left or
    similar triple steps towards the end. Flick your right/left foot!
    Turning your body will put you at risk to making one mistake and
    failing completely, not to mention flicking your foot still allows
    you to get through this without missing steps. On the part after
    the music stops and there's the bass hits (boom, boom boom, boom
    boom -music starts-), make sure you DO turn your body with the
    steps. Use the 'walk' and 'moonwalk' techniques. You have little
    chance without them of passing if it's the last stage and you're
    in the arcade! (but it CAN be done without 'em)
    Steps: ********.. Jumps: *****..... Overall: ********..
    Stamina: ..|***..

    PARANOIA MAX ~DIRTY MIX~
    Speed: ********..
    Basic: This is mostly a megamix of other 2nd mix/2nd remix songs,
    stepwise. And it's faster than all of them, too. Well, probably
    all of them. This is harder than Paranoia and Paranoia Clean Mix.
    The only tip here is to practice all the other songs first, and
    that the hard part in the middle before the Boom Boom Dollar
    shuffle bit is from Hero - practice that, because it's slower and
    easier. Making sure you jump steadily is important here as much as
    making sure you jump on the right buttons because you may land in
    a position where you can't possibly jump onto the next set of
    buttons!
    Steps: *******... Jumps: ******.... Overall: *******...
    Stamina: ..|**...
    Another: Watch out for the rapid step part near the end! If you aren't ready
    you'll flop!
    Steps: ********.. Jumps: ******.... Overall: *******...
    Stamina: ..|**...
    Maniac: Yowch! No advice here! It all depends on your skill! Just watch out
    after the 61 or so random steps near the end...players including
    myself have a tendancy to move too fast after all of that meyhem
    and end up breaking combos here.


    PARANOIA KCET ~CLEAN MIX~
    Speed: *******...
    Basic: Harder than Paranoia, easier than Paranoia Dirty Mix (in my
    opinion). You'll probably have more luck with this than with 190.
    Probably the most active one of them all because it requires a fair
    bit of hopping/jumping, and opens up with one (and very quickly,
    too - make sure you're ready because this is the second fastest
    starting song!). In the middle or so there is a part on all modes
    that goes (U-L-U, L-D-L, D-R-D, R-U-R) or something like that.
    The only way you can possibly get all these steps right is by
    TURNING AWAY from the screen. At least face away for the 3rd part
    of it then turn around for the last - or you won't pull it off.
    Steps: *****..... Jumps: *******... Overall: ******....
    Stamina: ..|**...
    Another: Throws a few new jumps and triple steps, but otherwise, the same
    as Basic. Honest. There is little new challenge here.
    Steps: ******.... Jumps: *******... Overall: *******...
    Stamina: ..|**...
    Maniac: I call this the KO'er because if you haven't done it before...it
    could easily KO you. One of the few songs which has almost knocked
    me out (when I was in full health). So get to it! Easier than a lot
    of 3rd MIX songs, though...
    Steps: ********.. Jumps: *****..... Overall: ********..
    Stamina: ..|*****

    PUT YOUR FAITH IN ME
    Speed: *.........
    Basic: This is essentially an introduction to your typical triple steps and
    diagonal jumps. I've given instructions on triple steps for Put
    Your Faith in Me ~Jazz Mix~ - if that's where you're stuck, look
    there. otherwise, my advice is practice, practice, PRACTICE! You
    WILL get the feel for it and it WILL be possible in the end. If
    you're REALLY stuck...do couple mode. It halves the difficulty,
    pretty much. But frankly...you won't get any better doing that!
    Steps: ****...... Jumps: ***....... Overall: ***.......
    Stamina: ..|.....
    Another: Pretty much the same. Nothing exactly spectacular...
    Steps: *****..... Jumps: ****...... Overall: ****......
    Maniac: Compared to the previous two it's still not much harder than Another
    mode...much harder to SS, though. The steps are all rather flowing
    so as long as you move about and turn a bit, you'll pass.
    Steps: *******... Jumps: ***....... Overall: *****.....
    Basic.D: Underrated. The speed of this song only hinders ones skills. The
    single steps lead you into awkward positions for triple steps. It's
    generally one big trap. The steps are roughly the same as they are
    in Single Another mode, apart from the fact that it's Double mode,
    of course.
    Steps: *****..... Jumps: .......... Overall: *****.....
    Anthr.D: I personally find this easier. There are a few places where you'll
    need to use the 'moonwalk' technique. If you use mats, be prepared
    because they'll slide a lot on this song. There's only one jump,
    and I don't know why they bothered putting it in because it's not
    even tricky. This is a good song for improving skills, but be
    careful, Because it's also risky in Double mode no matter what the
    difficulty is!
    Steps: *******... Jumps: *......... Overall: ******....


    PUT YOUR FAITH IN ME ~JAZZ MIX~
    Speed: *.........
    Basic: This is fairly complex. The best way to get the (U-L-R, U-R-D)
    parts is to put your right foot on the U, quickly switch your
    left foot to L, then pivot with the left foot and depress the R
    button with your right foot. However, this presents you with a
    problem - you can either (a) tap the remaining sequence using your
    left foot as pivot, pressing buttons with your right foot ONLY
    (can be hard), or (b) turn 45 left and press your right foot on
    U, turn another 45 left and press your left foot on R, then turn
    a final 45 left and press your right foot on D. Perhaps (c) left
    foot U, right foot R, left foot D might work for you however this
    leaves you stumbling and unlikely to get the next few moves right.
    This problem will one day be seen as absolutely no challenge at
    all. Once again, practice! (Don't try to do this until you're
    fairly decent at doing the normal version of this song)
    Steps: *****..... Jumps: ***....... Overall: ****......
    Another: -empty-
    Maniac: -empty-

    THINK YA BETTER D
    Misc: The lyrics of this song are entirely cliched from other famous song
    lyrics!
    Speed: ***.......
    Basic: Probably the easiest 3 foot song. I don't recommend playing it too
    much because it isn't in any of the arcade versions except 3rd Mix
    Plus (and I'm not counting the different step version in Solo 2000).
    It's great for getting good at playing DDR on, and by all means do
    it - just don't do this ONLY. (beat Boys or Butterfly!)
    Steps: ***....... Jumps: **........ Overall: **........
    Another: -empty-
    Maniac: -empty-

    TRIP MACHINE
    Speed: *****.....
    Basic: The easiest of the three Trip Machines. Easier than Paranoia, too.
    Sort of a poor man's Paranoia - hence it's the default last song
    on Normal mode. Most of the steps go in time with the music and
    the rest follow strict patterns. Learn them. The 4 half steps which
    appear twice at the start (ie R-D-L-U) can be incorportated into
    a half spin if you're finding them difficult to press. At the end
    your back should face away from the screen. The next step will be
    U, by the way.
    Steps: *****..... Jumps: ****...... Overall: *****.....
    Another: Relatively the same, except the harder sequences start earlier. The
    middle part is comprised completely of fast spins. I recommend
    you don't actually try to spin on them. It's possible (barely),
    but it will dizzy you up, not to mention once the pattern ends
    you'll be confused.
    Steps: ******.... Jumps: *****..... Overall: ******....
    Maniac: Harder steps even earlier! But still pretty easy. The middle part is
    comprised of spins followed by tricky three steps in the opposite
    direction! (I actually find these easier) Overall, this IS tricky
    on Maniac - but not for long. Once you've played it a few times,
    it's no problem.
    Steps: *******... Jumps: *****..... Overall: *******...

    SP-TRIP MACHINE JUNGLE MIX and
    TRIP MACHINE LUV MIX
    Speed: ******.... Steps: *******...
    Jumps: ****...... Overall: ******....

    Basic: Two of the hardest songs. These two will probably be the last ones
    you do on each difficulty level, with exception to Paranoia 190
    possibly. Jungle Mix is most likely to thwart you out of the two.
    Use the breaks between patterns to reposition yourself if you can.
    Another: -empty-
    Maniac: -empty-

    STOMP TO MY BEAT:
    Speed: ***.......
    Basic: -empty-
    Another: -empty-
    Maniac: No advice except for those trying to get an SS or equivilent on
    this: Around blocks 30-33 there are some wierd steps. They look
    normal at first. You'll know them if you try to do them. Probably
    my advice is, for example, on block 30 (the first one), use your
    right foot on right (note it is not on a half beat, it is on 3/4
    of a beat), then hop-skip so your right foot lands half a beat later
    on down, then on the next 1/4 beat it lands on left. 3/4 of a beat
    later is the next step, then 1/2 a beat later for the next. It ends
    on a 3/4 of a beat once again. This takes practice...If you have
    Best Hits, turn step color to 'notes'. Watch out for the very last
    wierd step because it doesn't quite go with the words - it's a wee
    bit faster.

    STRICTLY BUSINESS
    Misc: Remix of an 80s hip-hop song. (EPMD was the original artist)
    Note: Strictly Business was removed from DDR Best Hits, DDR 2nd MIX (DC)
    and every arcade version after and including 4th MIX. The most
    likely cause is either Mantronik or EPMD did not want it in DDR...
    Speed: *.........
    Basic: A few sets of triple steps in this song, but they're all in the
    same direction. Therefore, this is a great song for you to learn
    them on! The entire song consists mostly of spins (which do reverse
    from time to time), so if you know how to spin, this is your chance
    to look like err...a spinning guy. Obviously the last part of the
    song is also in Paranoia, so do this before you do Paranoia (unless
    you're playing a newer incarnation of DDR where Strictly Business
    was removed from, ie 4th MIX, in which case, forget it!)
    Steps: ***....... Jumps: .......... Overall: ***.......
    Stamina: ..|*....
    Another: -empty-
    Maniac: Trip Machine in slow motion. About as hard, too. Or at least I think
    so. It's fast, but like all DDR 1st Mix songs, it's underrated in
    terms of difficulty. Lots of rapid steps in short bursts. (Actually,
    Paranoia's infamous '3rd act' steps (the right-down-left steps in
    Basic mode, for example) are all borrowed from this song, and the
    same goes for Maniac mode.
    Steps: ******.... Jumps: ****...... Overall: *****.....
    Stamina: ..|*....

    TUBTHUMPING
    Speed: ..........
    Basic: Very slow paced and an ideal place to learn toe taps on. Typical
    mistakes include not getting the last bit
    (right-down-down-down-horizontal jump).
    Steps: *****..... Jumps: ***....... Overall: ****......
    Another: Cross between Basic and Maniac mode.
    Maniac: This or Love will probably be the first tune you complete on Maniac
    level. If you're using DDR 2nd ReMIX, anyway. Lots of triple steps
    and a fairly hard part at the end. Probably the first Maniac song
    you'll SS, too. One of the earliest songs used to 'freestyle' in.
    Steps: ******.... Jumps: *****..... Overall: *****.....


    5.2 3rd MIX Songs
    -----------------

    Third Mix Songs are based less on technique and more on sapping your
    stamina. Basic mode features mostly only single steps, Trick/Another mode
    features a mix of those and triple steps, and Step Step Revolution (SSR)
    mode, the new (albeit temporary) name for Maniac mode, features lots of
    rapid steps. Very few songs in this require technique, however portions of
    the songs still do, and thus the FAQ still has its purpose in 3rd MIX...

    RECOMMENDATIONS:
    Novice level players:
    * Xanadu - Basic
    * Get Up And Dance - Basic
    * Silent Hill - Basic
    Intermediate level players:
    Expert Speed players:
    * Afronova - SSR
    * Boom Boom Dollar ~K.O.G.G 3 Mix~ - SSR
    * Dead End - SSR
    * Do It All Night - SSR
    * Paranoia Rebirth - SSR
    * Turn Me On - SSR
    * Wonderland ~UKS Remix~ - SSR
    Expert Technical players:
    * Captain Jack ~Happy Grandale Mix~ - SSR
    * Dynamite Rave - SSR
    * Luv To Me ~AMD Mix~ - SSR
    Expert Performance players:
    * La Senorita - Another
    * Follow The Sun ~90 In The Shade Mix~ - SSR


    AFRONOVA
    Speed: *********.
    Basic: Several parts in this are steps every 2 beats. This song is VERY
    fast, so it helps. If you can keep up with the speed in the whole
    song, you should be able to in others too, because this is THE
    fastest, with a possible exception to La Senorita Virtual because
    nobody's measured it yet (but it feels slower). The bit just after
    the start with several jumps is probably the hardest part. The
    same pattern is repeated 4 times, so get used to it. It's simple
    enough - the problem is, it sucks the energy right out of you!
    Don't choose this song if you're close to exhaustion unless you
    are well and truly above the skill level required for this 5 foot
    song. When your stamina is full, it's quite easy to SS this song.
    Steps: ***....... Jumps: *****..... Overall: *****.....
    Stamina: ..|**...
    Another: This song has a lot of jumping. It's also THE fastest DDR song to
    date. Don't pick this song thinking it'll be an easy alternative
    to Paranoia - it WON'T be. On the second half, there is several
    triple steps. Make sure you don't put yourself in a position where
    you will use up valuable time recovering (ie facing away from the
    platform to the left or something). This will break your combo.
    The steps halfway and at the end go with the music. The jumping
    part near the start is repeated identically 4 times.
    Steps: ****...... Jumps: *****..... Overall: ******....
    Stamina: ..|**...
    SSR: As far as Catastropic songs go, this is pretty damn hard. Actually,
    the hardest part is the part immediately before the start...the
    steps are extremely hard to do because they don't flow in a standard
    manner. If you don't actually look at the steps in edit mode or
    using a tool of some sort, you won't see it. After you do the normal
    rotating steps (for the first 16 repeating steps), turn left.
    The steps go like this: L-U-R-L-D-R-L-U-R-L-D-R-repeat. The best
    way to do this, of course, is as I said. You'll probably be facing
    left already. So do this: Left foot on L, Right foot U, Left foot
    R, Right foot L, Left foot D, Right foot R, then repeat. Remember
    you'll be facing left, so you'll start with your left foot on the
    arrow directly up from you, which is left. Confusing? Use training
    mode. It helps. A lot. In any case, the rest of this song is
    pretty much easy (for Catastrophic), until the last 1/4 or so of
    the song (the one with triple steps in Another mode). There's a few
    tricky looking bits here (all half steps). Turn 90 right. This
    is the best position for making the steps - although it may be
    a little uncomfortable at first. There is NO trick to getting the
    steps at the end. Go to the arcade and you'll see anyone who can
    do the song well just ignores them and walks away at this point.
    If you want that SS...my only advice is that those steps are
    'twelfth' notes. Almost all the steps in DDR are quarter, eighth
    or sixteenth notes - that is, there's 16 to every four beats
    maximum. But what if the song didn't follow the standard 4 beats
    to each section of the music? I'm no musician, I don't know the
    term for it. A friend asked me if there were any songs like that
    in this game. Afronova is as close as you get - the notes at the end
    are to the beat with the steps, ultimately. Go to one of the sites
    in the links, view the end pattern, memorize it and DO IT! What do
    you think Training Mode is for? Here's a tip: Small jumps are the
    best, but don't use shoes on the mat for this! It won't take it!
    For reference - The (L-U-R-L-D-R-repeat) step sequence can be
    found in bars 12-17.
    Stamina: ..|****.
    Steps: *********. Jumps: *********. Overall: *********.
    Basic.D: Fairly tricky. Requires you to switch sides twice during the jump
    parts and the end series of steps goes from one side to the other.
    It's very easy to make a costly mistake, but generally if you
    aren't exhausted and don't have a problem with the speed, this
    won't cause too many problems. Oh - don't pick it if you're not
    in an active mood either.
    Anthr.D: This one will wear you out pretty quick (so will SSR Double!). If
    you choose this song, you should be decent when it comes do doing
    double mode techniques - you should be able to do two-sided diagonal
    jumps and to be able to reposition yourself decently. This is sort
    of like it is in Another Single mode, but not completely. The jump
    sequences feature a double steps before the jumps each. These
    might even be easier to perform than the normal jumps in Basic
    Double mode! When you use a mat, the mats will probably start to
    slide apart at the end, so beware when you have the 7 steps at the
    end.
    Steps: *****..... Jumps: *****..... Overall: *******...


    BOOM BOOM DOLLAR ~K.O.G.G 3 MIX~
    Misc: A portion of the song removed from the original BB$ can be heard in
    this mix.
    Speed: *******...
    Basic: At the start, the steps mimic the original Boom Boom Dollar.
    They get harder towards the middle. Still, it's all single steps
    up until this point - and isn't this song a 5 footer? This features
    nothing spectacular except the bit at the end, which is completely
    made of up arrows (in time with the guy saying ("GO!") mostly,
    however a few are just echoing the parts where he says ("GO GO GO!")
    . Don't look away - I did and I found the pattern wasn't as I
    remembered it. And I remember patterns VERY well!
    Steps: ***....... Jumps: .......... Overall: *****.....
    Stamina: ..|*....
    Another: The first part mimics Boom Boom Dollar on Another mode slightly.
    Most of the song is easy, but the last bit is potentially lethal!
    Make a mistake as simple as facing the wrong direction - and you
    will lose! This is made entirely of rapid steps. VERY hard due
    to the speed. You cannot stand facing forward and do this without
    breaking your combo and giving yourself plenty of blisters, not
    to mention exhausting yourself (but it IS possible). I recommend
    facing right and basically run onto the steps. Look at the
    screen though, of course! I personally believe that this is
    easier on SSR mode because of this last part (which seems easier
    on SSR mode)
    Steps: *******... Jumps: *****..... Overall: ********..
    Stamina: ..|***..
    SSR: I believe this is easier on SSR mode than it is on Another mode,
    myself! The start mimics Boom Boom Dollar on Maniac mode, pretty
    much. It differs, but not much. This is pretty typical of a SSR
    8 foot song. At the end, you're moving around a lot less and
    you won't need to turn around until the end. Face whichever
    direction you please for this one!
    Steps: ********.. Jumps: ****...... Overall: *******...
    Stamina: ..|***..
    Basic.D: As far as Double mode goes, not terribly challenging. The steps
    are slightly harder than the Basic Single mode version. If you're
    still not good at Double mode, avoid this. However if you're trying
    to get good at 5 foot songs in Double mode, do this!
    Anthr.D: -empty-

    BUTTERFLY ~UPSWING MIX~
    Speed: ******....
    Basic: Firstly, notice this RESEMBLES the original Butterfly, step wise...
    but is also way different. Essentially, if you can handle the pace
    AND you can do Butterfly, you will pass this one - as long as you
    don't foolishly try to do all the stunts you did on Butterfly.
    You can do the dual 180 Jump trick on the second half, second
    part. But that is all. This is essentially butterfly if it wore
    a lot of makeup, took a lot of trippy drugs and then tried to see
    if it could outrun a speeding car to the end of the road. Or
    something like that.
    Steps: ****...... Jumps: ***....... Overall: ****......
    Another: -empty-
    SSR: Once again, appearances can be deceiving! 8 feet may seem harder on
    SSR mode than it did on Maniac...but all the steps in this song go
    in time with the words. A good introduction to 8 foot songs, and
    it is VERY impressive to an audience, too ;P beware, however - this
    song will wear your stamina down VERY quickly. It's honestly not
    that hard to get an A on this song, even. If you're having trouble
    with it, you have to actually get more experienced at DDR as there's
    not any technique to this song. Watching other people play it is
    just a waste of time.
    Steps: *******... Jumps: ******.... Overall: *******...
    Stamina: ..|****.
    Basic.D: -empty-
    Anthr.D: -empty-

    CAPTAIN JACK ~GRANDALE MIX~
    Misc: Much faster than the original song (which would be about 140bpm)
    Speed: ******....
    Basic: Fast but not furious. Those who find DDR difficult will not do too
    well in this song, but those who have gotten this far pretty quick
    should have no trouble here. No diagonal jumps. But it's not
    that fun, to be honest...
    Steps: ***....... Jumps: *****..... Overall: *****.....
    Another: Now we're talking! This is pretty much the same as SSR mode but
    there's only half steps...no 1/4 steps. The beginning is in time
    with the background music. The ("Left right left!") parts are
    all made of 5 steps. The ("Left go right go pick up the step go
    left go right go left!") parts are all half steps, of course.
    They're also easier than they look. The rest is pretty much
    easy to pick up.
    Steps: *******... Jumps: ***....... Overall: *******...
    Stamina: ..|**...
    SSR: This dance is EXTREMELY difficult when using mats! If you can, use
    both the mats and the arcade machine! You'll get better faster!
    You shouldn't attempt this until your dexterity is extremely high.
    Once you've mastered 1/4 step jumps (doing In The Navy '99 SSR
    helps), rapid steps (Captain Jack Another mode will suffice, you can
    do rapid steps followed by jumps (most 6-7 foot SSR songs have
    these, ie Upside Down), and you're not even SLIGHTLY puffed, you
    are ready to attempt this. (If you're at home, using socks on this
    will be a big advantage, but I use sheepskin boots myself at home)
    Don't start this until you have a nice breeze/fan and a drink handy.
    Of course, if you've done it before, you can ignore that. Home users
    that use mats, beware because this is one of the few songs where the
    mats will slide far enough to actually possibly cause injury! When
    playing, my mat started as close to the screen as I could be, when
    I ended, I'd slid almost 2 feet back into a chair (which had caused
    many errors RIGHT at the end).
    Steps: *********. Jumps: ********.. Overall: *********.
    Stamina: ..|***..
    Basic.D: -empty-
    Anthr.D: First of all, beware if you're using mats: This song will cause a
    LOT of slippage, especially at the end, and can be very dangerous!
    If you can do 6 foot songs, you should be alright on this, as far
    as technique goes. You should also be able to pass this on Single
    Another mode. Features two-sided diagonal jumps and several triple
    steps. And lots of regular jumps. The steps themselves aren't as
    complex as on Another mode normally for this song. If you can do
    other songs of similar difficulty this should be a breeze.
    Steps: ******.... Jumps: *****..... Overall: *******...

    CUTIE CHASER
    Misc: The first and so far only song which has 3 beats to a bar instead of
    4 (3/4 instead of 4/4 - thanks to Michael Storey for clearing this
    up, cos' I can't read sheet music too well!)
    Speed: *.........
    Basic: Pretty easy. Similar to Mr. Wonderful in step patterns, but with
    more jumps. Of course, it's way slower. Two or four out of beat
    steps, but they're in time with the music, and there's a long pause
    before and after them, so if it weren't for Vivid mode, you'd quite
    possibly never notice. A good song to practice if you have trouble
    with jumps, as a matter of fact - no diagonals, but plenty of
    verticals and horizontals. This song is pretty safe to select as the
    slow pace and occasional pauses give enough time for sloppy dancers
    to recover.
    Steps: **........ Jumps: ***....... Overall: ***.......
    Another: -empty-
    SSR: -empty-
    Basic.D: Very easy. A few double steps, a few jumps, but nothing technical.
    and it's all flowing, single step, slow and overall, very basic.
    And very 2nd MIX. Tsk, tsk. Naughty Konami. Just beware of the
    halfway point - the steps immediately following it look like they're
    the same length apart, and maybe they are. But you DON'T have time
    to rearrange yourself. The very last step is SLIGHTLY before the
    last note. (I think. I have a PAL copy and I'm using the speedup
    code. But it's right on everything else! Just watch the arrow,
    okay?)
    Steps: ***....... Jumps: **........ Overall: **........
    Anthr.D: -empty-
    SSR.D: -empty-

    DAM DARIAM
    Speed: ***.......
    Basic: Slightly similar to Love in DDR 2nd MIX, however harder still
    because it has a few diagonal jumps. Mostly spaced single steps,
    linked single steps, spins followed by jumps, spaced out jumps -
    the same type of thing as Love. But there's also horizontal jumps
    (2 of them) followed by diagonal downward jumps (2 again) which
    occur twice in the song. Also note this song is faster than Love.
    Not that hard, really - try it if you want to get started on 4
    foot songs or need to improve your diagonal jumping, because there
    isn't a terribly great risk of failure - especially with all the
    long pauses in between sequences.
    Steps: **........ Jumps: ****...... Overall: ****......
    Another: A few jumps, including diagonal ones, followed by triple steps.
    Some parts have steps which follow the words. ("How, can-I-look-in-
    your-eyes, when-I-feel-I-could-die...") Know the song and you
    can't go wrong. I'm only saying that cos' it rhymes, but if you
    know how the music and the lyrics go, it's a lot easier.
    SSR: Most people exclaim a swear word when they see these steps on
    a website. Pretty simple really - the starting steps are in time
    with the background music. The rapid step part may look confusing,
    but spell it out and it's a lot simpler - (U-R-D-U-L-D-U-R-D-U-L-D)
    and so on. See? Not confusing at all. If you are ready for this
    skill level, this isn't that hard if you don't assume things.
    Beware of the steps right near the end. They seem to be in time
    with NOTHING! Not the music, not the words, not the beat! But still,
    the steps in this song are relatively incomplex, and there's not
    much of a random factor to it. Relatively easy to SS. A popular
    song with speed players.
    Steps: *******... Jumps: *****..... Overall: ******....
    Stamina: ..|***..
    Basic.D: The steps don't stop, and there's regular jumps (including a few
    two-sided diagonals), however the steps are incomplex and ultimately
    this song is typical of a 4 foot song for Double mode. You won't
    even learn anything by doing it. It's just another notch for you
    to add on your belt, or something. This song is perfectly safe to
    use with mats.
    Steps: ***....... Jumps: ****...... Overall: ****......
    Anthr.D: The song still consists of mostly single beat moves, apart from
    some semi-tricky triple steps near the end. However, many of the
    steps which change sides in this are preceded by a jump of some sort
    on the other side...meaning you have to recover from the jump,
    then catapault yourself over to the other side. Typically, you'll
    have to follow the jump with a down step on the other side. People
    with mats that aren't stuck down will experience minor slippage
    during this song (but enough to cause problems).
    Steps: *****..... Jumps: *****..... Overall: *****.....

    DEAD END
    Speed: ********..
    Basic: Most of the song features single steps, with the occasional set of
    steps out of time with the rest of the steps! This can be annoying.
    Towards the end some odd jumps appear, then right at the end there
    are several triple steps, jumps (including diagonals) and other odd
    things. This song is fast, too. Roughly as hard as Afronova, so if
    you can do that, do this and vice versa. This is far from easy
    though...
    Steps: ******.... Jumps: *****..... Overall: *****.....
    Stamina: ..|.....
    Another: Tough. Very tough. A lot of fast sets of half steps, however they
    aren't as continuous as SSR mode. Use this to practice for SSR
    mode because the similarities are definately plentiful, and you
    WILL need to be able to pass this first. Possibly the hardest
    song in Another mode.
    SSR: Nasty work. It's 9 feet and deservedly so. Don't do this until you
    are fairly confident you've mastered how to do a series of half
    steps. This one feels as fast as Afronova in the thick of it, and
    maybe it is. The first part isn't THAT hard (but it IS hard) and has
    some dastardly jumps/half steps, but the end part is where it's
    REALLY lethal. If you are even SLIGHTLY puffed and are afraid you
    might not be up to it, DON'T PICK IT! It simply won't work! Also,
    if you misread one step wrong, you can stick your head between your
    legs and kiss your ass goodbye. And whatever you do, don't panic!
    Keep in mind that once you do songs a couple of times, even if they
    wear you out initially, after a while they won't have anywhere
    near as much of an effect on you. Observe a beginner/intermediate
    player on Paranoia, then an advanced player on Paranoia. You'll
    understand what I'm trying to say! This song gets a lot easier
    after you've beaten Dynamite Rave SSR. In my opinion.
    Steps: ********.. Jumps: ******.... Overall: *********.
    Stamina: ..|*****
    Basic.D: -empty-
    Anthr.D: -empty-

    DO IT ALL NIGHT
    Speed: ***.......
    Basic: -empty-
    Another: -empty-
    SSR: A common choice in the arcade. It's the same in concept to Turn
    Me On, but it's slightly harder at the end. To make up for that,
    the start is easy. Beware of the end part, because you will have
    to turn at more than 90 angles if you turn...less energy consuming
    than on Another mode probably.
    Steps: ********.. Jumps: **........ Overall: *******...
    Stamina: ..|*....
    4th + Harder. The steps at the beginning and the end go with the music
    Maniac: well, so use it as a guide. In the middle they consist of a quick
    skip followed by half-beat steps. This pattern repeats every two
    beats. This pattern doesn't progress into anything harder, so
    ultimately, it's still not hard to beat - or to get a max combo on,
    for that matter. It's very energy consuming, though...
    Steps: ********.. Jumps: ********.. Overall: ********..
    Stamina: ..|**...
    Basic.D: Very easy. Many of the steps are seperated by a whole beat! There
    are some jumps, including ones across both sides, but in general,
    this song is risk-free. If you can do all 3 foot songs and some 4
    foot songs in Single mode, you should be able to pass this with ease
    as it requires next to no technique. This one is absolutely
    risk-free when it comes to using mats - it's an easy song to SS.
    Steps: ***....... Jumps: **........ Overall: ***.......
    Anthr.D: -empty-
    SSR.D: -empty-

    DYNAMITE RAVE
    Speed: ****......
    Basic: This consists of a LOT of jumping. It's also a great song for
    stunts and perfect for learning techniques involving parts of the
    body OTHER than feet. Fairly lethal for beginners. It's fast,
    jumps of all sorts are regular, and it follows patterns. Not
    that complex, but if you're not that good at jumps, avoid this.
    There's no triple steps, though...in fact, there's no half beat
    steps at all. Keep it in mind.
    Steps: ***....... Jumps: *****..... Overall: ****......
    Stamina: ..|*....
    Another: Like Captain Jack, this is a toned down version of the SSR mode
    steps. Mostly half steps, triple steps and half jumps! If you need
    to learn how to do continuous streams of half steps, try Jam Jam
    Reggae on Another mode or Captain Jack on Another mode. They're
    slightly easier.
    Steps: ******.... Jumps: ******.... Overall: ******....
    Stamina: ..|***..
    SSR: Ever been to hell? Well, this is hell. Welcome. Probably the hardest
    SSR song unless you do small steps, because it requires so much
    stamina! You'll probably notice the pattern is similar to Captain
    Jack SSR (rapid steps with a few 1/4 rapid steps in between then
    a break). During the chorus parts, you'll need to jump instead.
    Be prepared. The steps go SORT OF in time with the words, but are
    slightly out. Do this and it's all downhill from now on, because
    you're on the verge of becoming a DDR master! If you have trouble,
    all I can suggest is the steps are more constant than the words.
    If you got the PSX version, play a few easier songs with the sound
    off. Play Another mode too a bit more, because it might just click
    in your head when you're playing SSR mode and you'll find it just
    a little bit easier!

    Once your technique is good enough, as is your attention to detail,
    you'll find that most of the difficulty from this song goes and it
    actually becomes quite easy, not to mention not very depriving of
    stamina. People still avoid it in my arcade hangout, though, so if
    you're a speed stepper, don't expect any success here. :)
    Steps: *********. Jumps: *********. Overall: **********
    Stamina: ..|*****

    Basic.D: -empty-
    Anthr.D: -empty-

    END OF THE CENTURY
    Speed: *****.....
    Basic: -empty-
    Another: -empty-
    SSR: Oh, the pain! This is considered one of the hardest DDR songs
    (above several 9 foot songs) by most experts. The rapid steps
    can not be done by turning a mere 90 either way...it's either
    180+, or only turn when you know it's safe and just tap the rest.
    Toe tapping is a technique which can drain you quickly, so it's
    best to mix it in with some other stuff and don't stay pinned to
    one corner! The main bits have 2 rapid steps followed by jumps
    (typically, not strictly), then this flows onto more rapid steps
    and more jumps eventually. There's no way to beat this on the first
    go, in my opinion. Avoid it until you've done Oh Nick Please Not
    So Quick and Rock Beat. Also do Follow The Sun in the arcade if
    you can.

    One technique makes the stamina draining rapid steps a LOT easier:
    sliding your foot to the next step. This is REALLY useful if used
    properly in combination with normal techniques.
    Steps: *********. Jumps: *********. Overall: *********.
    Stamina: ..|****.


    FLASHDANCE (WHAT A FEELING)
    Misc: Much faster than the original version of the song. Only the main
    (and most famous) part of the song is played twice.
    Speed: *****.....
    Basic: Pretty bland. No half steps. No diagonal jumps. No vertical jumps.
    Fairly continuous and pretty fast. There's about 6 spins if you
    can find them - if you have a keen eye, you should find them as they
    all begin with up arrows. The speed could be a problem, but it's
    a good song for getting used to speed on! (It's fast, but it's not
    TOO fast - you could do rapid 1/4 steps on it)
    Steps: ***....... Jumps: ****...... Overall: ****......
    Stamina: ..|.....
    Another: The first part has steps which are alternating left and right. They
    SORT OF go in time with the music. This is fairly easy and once
    again, if you've played 2nd ReMIX to death, you won't find any
    new challenge in this - but you will find enjoyment.
    Steps: ******.... Jumps: ****...... Overall: *****.....
    Stamina: ..|**...
    SSR: Argh! This is also hell. Do Rock Beat SSR and End of the Century
    SSR first if you can. The hard parts are the rapid steps followed
    by jumps (like the other two songs I mentioned). Learn them BEFORE
    you play the song in the arcade...at home, training mode is better.
    Some people reckon this should be 9 feet. I dunno if I'd agree, but
    I'd say that may be true...
    Steps: ********.. Jumps: *********. Overall: ********..
    Stamina: ..|****.

    Basic.D: You'd think this would be hard due to the pace of the song, but it
    isn't that hard. Just remember your Single mode tricks won't work
    here...sometimes you'll have to risk crossing your legs, and
    sometimes the best strategy is to just walk rather than jump!
    Slightly harder than Boom Boom Dollar K.O.G.G 3 Mix on Double Basic.
    Some of the triple steps past halfway will require noticing before
    they come up, and a technique or two to get past...if in doubt,
    jump about. Jumping works wonders on this song, but you'll look
    rather unimpressive and you won't learn anything...
    Steps: ****...... Jumps: ****...... Overall: ****......
    Anthr.D: -empty-

    FOLLOW THE SUN
    Misc: The original version has a lower pitch. Well known Happy Hardcore
    song.
    Speed: ******....
    Basic: Essentially similar to Upside Down, but faster. Lots of left/right
    steps and horizontal jumps. A few vertical jumps and one diagonal
    jump in the last part of the song. This is fairly easy. It's
    probably easier than Butterfly ~Upswing Mix~ Basic. (yet to be
    tested on someone not as experienced as I) Similar to Gimme Gimme
    Gimme on the 3rd Mix PSX Bonus Tracks.
    Steps: **........ Jumps: **........ Overall: ***.......
    Stamina: ..|.....
    Another: -empty-
    SSR: First, beware of the jumps with steps coming out of them at the
    start! This is probably the hardest part of the song. Then you have
    mostly jumps and triple steps for ages. If in doubt, use Vivid mode.
    There's a rapid step sequence towards the end. Survive that and the
    only thing you'll need is a bit of stamina. The rest of the song
    is all 1 beat diagonal jumps! Face left and just hop and move your
    right foot foot forward and back if you're low on energy. Basically
    if you survive the first part, you'll make it through the whole
    song. Unless you make a boo-boo.
    Steps: ****...... Jumps: *******... Overall: *******...
    Stamina: ..|**...
    Basic.D: -empty-
    Anthr.D: -empty-
    SSR.D: -empty-




    GENTLE STRESS ~AMD SEXUAL MIX~
    Speed: ***.......
    Basic: -empty-
    Another: -emtpy-
    SSR: Considered by many to be one of the hardest tunes in 3rd MIX, and
    possibly worth 9 feet, however I'd disagree here. It's a matter of
    timing and some simple sliding techniques which you can afford to
    fail on anyway. This song can be immensely stamina sapping if you
    jump too early on parts. Beware of that. Generally, as long as you
    know how to the tune goes, and you know how to read steps accurately
    and can distinguish the arrows well enough, you'll pass. The
    uninformed will not pass, though...
    Steps: *******... Jumps: *****..... Overall: *******...
    Stamina: ..|**...
    Basic.D: Rather tricky, jump wise. Several off-beat jumps. No two-sided
    diagonal jumps, however the actual positioning of the jumps can
    be very tricky to perform accurately. To add to this problem, you
    have to deal with the mats slipping big-time if you're using mats
    and they're not fastened down to anything. The rest of the song
    features slow single steps which pose no problem at all. This
    is a good crowd pleasing song in the arcade (but I don't know why -
    I got applause for it several times though)
    Steps: ****...... Jumps: *****..... Overall: *****.....
    Anthr.D: -empty-
    SSR.D: -emtpy-

    GET UP AND DANCE
    Speed: ..........
    Basic: The next easiest after Xanadu. Thank god beginners have a song
    to do after Xanadu which isn't as hard as Boom Boom Dollar seemed
    to be after Have You Never Been Mellow! ('nuff said) Beware though,
    because the beat and steps are slightly off throughout the song.
    A very slight bit, anyway. (don't expect anything worse than finding
    out you got all greats instead of perects and you only get an S)
    Steps: **........ Jumps: .......... Overall: *.........
    Stamina: **|.....
    Another: Repeats the 'harder' sections from Basic mode, adds a few half
    steps later on in the song. Still follows the basic left-down-right-
    down pattern, even with the half steps. A good song to learn half
    steps on, in my opinion.
    Steps: ***....... Jumps: *......... Overall: ***.......
    SSR: This song may be slow, but the steps here are all constant half
    steps. There's -3- 1/4 steps right after the start sequence. There's
    a half step right after 'em. Only 3 1/4 steps, though. Ok? Ok. Then
    it's all half steps. Slow ones. In an easy pattern. In the parts
    which go ("Groovin', groovin', groovin', to the funky beat"),
    note there's 4 1/4 steps right before it which basically go with
    the stuff the drummer does in the background of the music. It's
    actually easier than it looks! And very fun! Just be sure the jumps
    at the end don't spoil your combo. This is an easy song for
    experienced players to SS.
    Steps: ********.. Jumps: ****...... Overall: ******....
    Stamina: ..|*....
    Basic.D: ARGH! THIS SONG IS TOO SLOW! Almost entirely single steps with a
    whole beat between 'em. Absolutely no challenge BUT it's SO slow
    you get a LOT of 'Great!'s instead of 'Perfect!'s! Here's a tip:
    the steps are in sync with the claps, NOT the beat. Damn Konami.
    If you step in time with those, you'll get an SS fairly easily.
    Step in time with anything else and you'll get 8.0-8.8 million
    points and a lousy S. (You'll need to get no more than about 12
    Greats to get an SS) In short, this sucks.
    Steps: *......... Jumps: *......... Overall: **........
    Anthr.D: -empty-

    GRADIUSIC CYBER ~AMD G5 MIX~
    Misc: Despite what I said before, it may be a remix of a Gradius song! The
    voice at the start before the music begins is from Gradius II
    (known as Vulcan Venture in some places) and says something like
    "I am the strongest throughout the empire of Bacterion" - it is hard
    to understand.
    Speed: ******....
    Basic: Very similar to the original Trip Machine or Paranoia. A few triple
    steps occasionally, a few jumps occasionally, but mostly single
    steps. This is by no means cakewalk, but this is also by no means
    Paranoia Rebirth.
    Steps: *****..... Jumps: ****...... Overall: *****.....
    Another: Fairly unorthodox and plays rather dirty. Mostly triple steps at
    the start, this then becomes double steps towards the end. Several
    half steps followed by jumps. This will suck the endurance right
    out of you, especially in the arcade, however it is easier than
    some 8 foot songs, all the same. (But not all of them) Don't pick
    this for your first 7 foot song, in fact, if you're unsure, maybe
    it's worth putting it off if you're in the arcade - don't risk
    your money.
    SSR: Maybe the easiest 'Catastropic' song in 3rd MIX. At least, that's
    what I thought, but people disagree! Similar to Another mode, but
    a few out of beat steps, as well as extremely furious 1/4 step
    frenzies towards the middle make it harder. These are pretty simple,
    however being careless will cost you dearly. If this is your first
    time, don't be afraid to stamp! I recommend using the pads of your
    feet rather than your heels, because you need to be able to switch
    around. Be careful. This song will actually be harder for some
    people than, say, Captain Jack or Dynamite Rave. (This song doesn't
    wear you out physically, however the rapid 1/4 step parts could
    cause muscle cramps) If you listen to your steps carefully (if you
    do them correct!) you'll notice that there's a repetitious beat to
    them and they make drum beat like patterns. Memorize these noise
    patterns and this song will be significantly easier! The rapid 1/4
    step parts are hardest on the PSX version using mats, curiously -
    in the arcade with a good pair of shoes, you could even find
    yourself getting large combos during this part of the song!
    (seriously - this song is a LOT easier in the arcade and I don't
    know why! Of course, if the buttons are covered in sweat...you're
    in deep trouble. I have verified that sweat/water causes people who
    CAN do this song to screw up)

    NEW!: One thing I learnt that made this song drastically easier
    and reduced my margin of error tenfold: In the part with the 1/4
    steps (the hard part), it's a common mistake to think that they
    always start with the left or right foot FIRST. I don't know why,
    but a lot of people think this, and so did I! But you'll notice
    SOMETIMES, the sequences may go, for example, U-R-U-R-U, R-D-R-D-R.
    This makes this song a LOT easier and you'll be getting A's in no
    time if you combine this with the skills you already have (presuming
    you didn't skip ahead from 5 feet or something :P). If the rapid
    steps become too difficult and you just can't ever get them, step
    faster. Prescision won't help!
    Steps: *********. Jumps: *********. Overall: *********.
    Stamina: ..|***..
    Basic.D: -empty-
    Anthr.D: -empty-

    IN THE NAVY '99 ~XXL DISASTER MIX~
    Speed: ****......
    Basic: If you've done this in DDR 2nd ReMIX on PSX, good news: The steps
    are easier! The rating is still the same, as it was definately
    overrated before. 4 feet - pah! It was worth at least 5! Anyway,
    most of the half steps are gone. This leaves ONE problem - the
    ("We want you! We want you!") parts. They aren't (U-D-U, U-D-U) or
    (D-U-D, D-U-D)...they're (U-D-U, D-U-D) or (D-U-D, U-D-U)! So don't
    reposition yourself after the first triple steps! Those ARE the
    only triple steps now, anyway...oh yeah. Dreamcast 2nd MIX owners,
    the steps you have match the 3rd MIX arcade steps. All of them.
    Steps: ***....... Jumps: ****...... Overall: ****......
    Another: This is a painful lesson for students of 2nd ReMIX. Wonder where
    those triple steps went to? Many of them ended up here. So did
    many more. DON'T do the same tricks from 2nd ReMIX - they just
    don't work and you'll lose. Learn from scratch! Otherwise, this
    is pretty straightforward.
    Steps: *****..... Jumps: *****..... Overall: *****.....
    SSR: On the other hand...this is potentially lethal. Notice most of
    the steps are jumps? Then you're not looking properly. They're
    like the steps in Hero on Maniac mode - One arrow followed
    IMMEDIATELY by another 1/4 beat arrow! There's a trick to getting
    these arrows. Basically, jump and land one foot first, but don't
    jump straight up. Jump forward slightly. Swing your arms a bit.
    Keep your momentum going because if you find yourself stopping
    involuntarily, you're screwed. Even if you accidentally do the
    wrong jump, continue. You have a 1 in 2 chance of getting the
    right next one right even if you don't look at the screen. The
    jumps follow set patterns. The ("WE WANT YOU! WE WANT YOU! WE WANT
    YOU IN THE CAPTAINS CREW!") part is probably the trickest one.
    The actual first verse of the song part is very easy - at least for
    SSR mode. Plan to do this song carefully, as it uses up a LOT of
    your endurance as at least 90% of the steps seem to be jumps!
    Steps: ***....... Jumps: ********** Overall: ********..
    Stamina: ..|****.
    Basic.D: I don't think this has changed from the PSX version's Trial mode
    at all. If you need to learn 4 foot songs in Double mode, this is
    a good choice. All triple steps are easy and the patterns don't
    trick you. But do it on Basic mode first...this one is heavily
    based upon it.
    Anthr.D: -empty-

    JAM JAM REGGAE ~AMD SWING MIX~
    Speed: ..........
    Basic: Many people complain about the speed of this song being far too low
    and say because of that, this song is hard. If you think you could
    be one of these, don't do this until you're up to...about 4 feet.
    Otherwise...no challenge really. It may be a lot of half beats...but
    they aren't hard. It's only like that because if it was a fast
    song they might not be on the screen long enough for slow people
    to react! Don't think this will teach you how to do half beat steps
    at all, because it won't. If you're in the arcade, don't pick this.
    Too hard for beginners, too lame for anyone else. And it won't
    even save your score to the memory card!
    Steps: ***....... Jumps: *......... Overall: **........
    Stamina: **|.....
    Another: This is mostly full of diagonal jumps and half-steps. In fact,
    there's a lot of half-step diagonal jumps. The main thing with
    this song is keep your timing right! This is a good training song.
    Utilize it well! Oh...beware when jumping from one diagonal corner
    to the opposite. It's very easy to miss the step on such jumps.
    Even an expert can! This song is rather easy, and the skills you
    learn from it probably won't help you anywhere else, but at the
    very least you'll improve your agility.
    Steps: *****..... Jumps: *******... Overall: *******...
    Stamina: .*|.....
    SSR: First order of business: Put Vivid mode back on! It's basically
    essential until you pass the song once or you'll confuse jumps with
    the umpteen rapid left and right 1/4 steps! Be sure you see and
    identify these VERY early, and what's more, IDENTIFY THE END OF THEM
    TOO! It's easy to screw up coming off them! Also note the patterns
    diagonal jumps go in. Memorize their positions. Read ahead on those
    too. This song is slow, you have no excuse to be careless! There are
    only two real threats to experienced players in this song - not
    recognising the rapid 1/4 steps soon enough because you're playing
    in flat mode, or choosing this for the last song and accidentally
    losing your timing. Keep both in mind...if you're physically
    stunned from excessive play, this might prove hard to do. But maybe
    not. Depends, really...but I've seen people yell out in fright
    when someone picked this song...then for the next song they did
    Dead End!
    Steps: ********.. Jumps: ********.. Overall: ********..
    Stamina: ..|*....
    Basic.D: The problem with this is it's FAR TOO SLOW! Since the main technique
    in surviving in Double mode is to keep on moving and to keep your
    body flowing, this song is a real bastard because to pass it you'll
    require to do the antonym - position yourself ahead of the next move
    then make a short, sharp jab at the button. Do some movements in
    between steps, though - like pretend you're doing the chicken dance
    or something. With a technique like this, you're at risk of stepping
    too early because of an incorrect calcultation of your body/weight
    distribution (that means you lean over too soon :P). When you get
    halfway (if you do), you'll have to start some jumping. THIS is
    the hard part. After this is the end sequence which is like the
    start and has no more jumping. This song is a good one to learn a
    new technique on - Moonwalking. At the start and at the end, for
    most of the sequence, you can just turn to your right and walk
    forwards and backwards! It's dead easy. If you're not going for an
    SS, you might very well find this easier, because it ultimately is -
    just there's more of a risk of missing steps if you're not used to
    it. It sure as hell is less pressuring, though! Oh, one last tip -
    if you try my short jab technique, I recommend you remember to use
    BOTH feet. If you have to go (left side R, R, right side D, D, R, R)
    use your right foot for the R's and your LEFT foot for the D's. It
    is a HELL of a lot safer.
    Steps: ***....... Jumps: **........ Overall: ****......
    Anthr.D: Pretty annoying since the steps at the start are in time with the
    beat, but not synchronised with it. In fact, most of the song is
    like that...however, the difficulty is still pretty low. Due to
    the speed of the song, you'll easily have enough time to find your
    position and so forth. It's a shame this isn't remotely as hard
    as Another mode is on Single...but here's a word of advice. Don't
    wear boots. You will undoubtedly tangle your feet with sequences
    like this!
    Steps: *****..... Jumps: ****...... Overall: *****.....

    LA SENORITA
    Speed: *******...
    Basic: People find this hard because of the speed alone and say it should
    be 5 feet. If you have problems coping with speed, skip this until
    later. Otherwise, read on. This song consists mostly of single
    steps. There are several horizontal jumps, but mostly they are just
    4 after each other. The start has a step every 2 beats so you can
    get with the pace. There are no half steps in this song. This song
    is perfect if you have problems with speed and wish to beat them
    because if it were slow, it'd be only 2 feet for sure!
    Steps: ***....... Jumps: **........ Overall: *****.....
    Stamina: ..|*....
    Another: This song is about as unique as a DDR song can get. For the parts
    which have a U/L/R step followed by L-D or R-D, I'm sure it's
    pretty easy to see the best way to do that - the first step is
    easy. The second step is basically a jump with the foot matching
    the side the arrow is on onto that arrow and landing with the
    next foot on the down arrow. VERY fun to do that trick, too.
    Just after the first time you do this, there is some steps which
    seem out of beat - these just go with the music. They're just
    left-right-left, anyway. Remember on the second one you need
    to follow up with a jump. Also, there are two parts which
    require a lot of jumping ("When - she - leaves - you - want to
    fo-llow her anywhere"). If you miss a jump, DON'T STOP! 3rd MIX
    is a lot less forgiving than 2nd MIX.
    Steps: ******.... Jumps: *****..... Overall: ******....
    Stamina: .*|.....
    SSR: Pretty nasty. The thing is, there's no strict pattern for the
    steps. Sometimes it's in time with the words, sometimes with the
    beat, sometimes with the music, and quite often, in time with
    nothing at all. The steps themselves require little technique to
    perform. There's really no tips I can give you to help you on this
    one - it really depends on experience. If you can do other 7 foot
    songs, you have a chance on beating this, but the truth is you could
    very well not pass it until you've already beaten several
    Catastropic songs. It all depends on you (and not just your skill -
    it also depends on how quickly you adapt to things in general!)
    Steps: ******.... Jumps: ****...... Overall: ********..
    Stamina: ..|*....
    Basic.D: -empty-
    Anthr.D: Owch! This can be very tricky for players who try to play Double
    mode like single mode. It also can be VERY tricky with mats that
    slide in double mode - mine ended half a foot or more apart and
    I'm suprised I passed! There's quite a few triple steps, some are
    trickier than others (like those that go R-D-D). At the halfway
    point when you have the 6 steps which in Another Single mode go
    (L-R-L-R-L-R, pause, jump, jump, jump) in time with the music, you
    will have to go from the left arrow on the left side to the right
    arrow on the right side. Start facing to the right, then do the
    usual triple step 'walk' technique for the first three, then turn
    to the left and push the left arrow on the right side with your
    RIGHT foot. Finish the sequence facing to the left. This is pretty
    safe to do. If you aren't good at doing these type of steps, this
    may be a good song to get good at doing them on.
    Steps: *******... Jumps: .......... Overall: ******....

    LA SENORITA VIRTUAL
    Basic: The equivilant of Paranoia KCET ~Clean Mix~ in the past DDR games
    (although it's in 3rd MIX too). Also the first Basic level 7 foot
    song. The main trick to this is the jumping and the speed. It's
    on par with the forementioned Paranoia, so most of the tricks
    needed for that apply to this too. A few triple and double steps
    may throw you off. This song is relatively incomplex - one could
    even do it with your shoelaces untied safely. The only thing moving
    exceptionally fast is the arrows...not that tricky, even if it has
    7 feet.
    Another: -empty-
    SSR: Utter bastardisation. Close to a 9 foot song, and definately harder
    than Another mode (but not _that_ much). Many of the steps lead you
    in the wrong direction then dummy to the opposite side of the stage,
    leaving you exposed - even if you see them coming, it's usually very
    hard to not break a combo up. The steps aren't continuous, and there
    are many half steps - Do this after Trip Machine ~Luv Mix~ and it
    won't be so hard. Even professionals are likely to miss a few here.
    Far from impossible to get an SS on, though - it's no harder than
    Trip Machine ~Luv Mix~ suprisingly when it comes to that!
    Steps: *******... Jumps: *****..... Overall: ********..
    Stamina: ..|**...

    Basic.D: -empty-
    Anthr.D: -empty-

    LUV TO ME ~AMD MIX~
    Misc: Based on the English language version. A Japanese language version
    of the song existed before this and was in Beatmania, of course...
    Speed: *****.....
    Basic: Fairly simple. There's no difficult sequences and all the steps are
    single. No diagonal jumps, just horizontal and vertical. If you have
    the skills required for a 4 foot song you should breeze through
    this, so I won't bother giving any new or specific advice as you
    won't need any. I also believe this song is a good choice for
    someone looking for a song to learn a performance dance on. If you
    are a performance player, why not check it out? I'm sure with a
    little creativity, you'll have an awesome routine worked out in
    little time with these steps!
    Steps: ***....... Jumps: ***....... Overall: ****......
    Stamina: .*|.....
    Another: Similar in patterns to SP-Trip Machine ~Jungle Mix~. Several rapid
    steps in time with the music, but they're all segmented so won't
    be terribly hard. There's some points with some 1/4 steps in time
    with the words, however they aren't rapid 1/4 steps - just don't
    tap the steps to the beat by mistake. These are just past the middle
    somewhere. This is pretty much borderline in difficulty between
    6 and 7 feet, I'd say.
    Steps: *******... Jumps: .......... Overall: *******...
    Stamina: ..|*....
    SSR: At first, the rapid step sequences in this look very much like
    Gradiusic Cyber. And they are. They're shorter and easier, however -
    the whole song's step sequences are very unorthodox. You'll probably
    have to do this a few times before you can pass it, even if you
    have the skills and experience nessecary to beat this song. Don't
    quit just because you can't beat it the first few times and it
    looks hopeless. Don't try to do the jumping technique from In The
    Navy for the parts which have double 1/4 steps. It's best to just
    step them for this song. Be careful as these 1/4 steps aren't
    constant and sometimes they're actually half beat steps! Many of the
    steps in this song are in time with the MUSIC, not the words. Play
    Beatmania if you can't hear the music (seriously - it's in 3rd Mix
    which is in most arcade, it's the 'Euro Beat' song, although it IS
    the Japanese lyric version). If you have enough technique, you'll
    survive a lot easier here than in Gradiusic Cyber, and that is
    why this is 8 feet instead of 9...
    Steps: *********. Jumps: ******.... Overall: ********..
    Stamina: ..|**...
    Basic.D: It's all single beats, however some are the kind which deliberately
    try to make you screw up. There are some slightly complex jumps,
    including two-sided diagonal jumps. There are several ways to play
    this song including jumping around a lot (the lamest way), stepping
    like in Single mode and hopping over to the other side in a sort
    of jump when nessecary (works but risky on harder songs), and
    the 'mirror' technique (facing the middle of the play area - ie
    look right if on the left) are all ways to play this. This is a
    good song to improve your Double mode coordination and stepping
    technique in general. The speed might prove a difficult factor to
    some beginner players.
    Steps: ****...... Jumps: ****...... Overall: ****......
    Stamina: ..|**...

    Anthr.D: -empty-

    MR. WONDERFUL
    Speed: ***.......
    Basic: I'd only barely call this a 3 foot song. It's dead easy. All single
    steps, in fixed patterns and groups, with breaks between, and a
    solitary single diagonal down/left jump at the very end. It might
    be a good song in the arcade if you just want value for money,
    but you won't learn from this experience - unless you have trouble
    with following continuous sequences. El Ritmo Tropical in 2nd MIX
    was harder than this (in my opinion). If you need confidence
    building, then perhaps this is good too. But like I said - you
    won't learn anything from this unless continuous single steps are a
    problem for you. If they are, go for it! You'll need this!
    Steps: ***....... Jumps: *......... Overall: ***.......
    Stamina: **|.....
    Another: A cross between Basic and SSR mode (how often do you hear that? :P)
    which can be nasty if you forget the patterns. Pretty much always,
    in the ("Hey, Mister Won-der-ful") sections, you're doing single
    steps. In the part following that, you USUALLY have one step,
    followed by a half-second or so pause (1.5 beats I think), then a
    series of rapid steps. Quite simple.
    Steps: *****..... Jumps: ***....... Overall: *****.....
    Stamina: ..|.....
    SSR: After how brutal Another mode seems at first on this song, you'll
    be disappointed by this. Easy pickings. Follow the same rules as
    above, except the ("Hey, Mister Won-der-ful") sections now all
    require you to step in time with the words. So do the ("Ooh-la-la")
    parts. Basically the whole dance is in time with the words now!
    Steps: *******... Jumps: ***....... Overall: ******....
    Stamina: ..|.....
    Basic.D: This starts with broken up figure-8 patterns. Then it randomizes
    more. Up until halfway you're pretty safe...then the triple steps
    come. If you use mats, they may be seperated by the end - if they
    are, beware! You'll find it very hard to get the end sequences! If
    not, a intermediate level player should breeze through this. (but if
    they do...beware! Double mode with mats is incredibly hard!) Here
    is a performance tip: On the steps at the end which go with the
    words ("A miracle to me") every time it's repeated, try to do a
    spin out of the second step to the last step. It's...err...fancy.
    Keep in mind that these patterns aren't too straightforward and
    people just starting on Double mode could easily screw up on them.
    Steps: ***....... Jumps: .......... Overall: ***.......
    Stamina: ..|.....
    Anthr.D: -empty-


    OH NICK PLEASE NOT SO QUICK
    Speed: **........
    Basic: You know what? This song is a good introduction to 4 foot songs.
    The steps are similar to Boys in 2nd MIX, the speed is fairly slow,
    and it's quite challenging. By similar to Boys, I mean its steps
    resemble Boys - not the difficulty matches, because it doesn't.
    You get a fair amount of rests and basically this song is a good
    one to aim to beat. This also is almost certainly a great song for
    simple performance play. There's many places where you can do a
    spin (even though they're not simple spins - you may have to walk
    backwards into the first step!) as well as other stunts. As far
    as performance play goes, this song is best left to true performance
    players and not technical performance players (that is, people who
    do kneedrops, handstands and other such stunts - there's little room
    for them here, plus they don't suit the song!). Try adlibbing steps
    while you play - it'll give you ideas.
    Steps: ***....... Jumps: ***....... Overall: ***.......
    Stamina: ..|.....
    Another: This one isn't that tricky. There's a few double and triple steps,
    but if you read your arrows quick enough - which you should by now -
    then you'll pass. This is more of a 'get it over with' song.
    SSR: This song does the old DDR 2nd MIX trick, with steps such as
    (U-R-DR) - there's no trick to these. Just be sure you see them
    early. That's the only 'trick' to them. This song requires you to
    be rather pre-emptive and anticipate certain steps...on the parts
    which go ("Nicky!" "*Nicky!*" "Nicky!" "*Nicky!*"), try to use
    as little effort as possible. It's actually easier to get
    the moves that way!
    Steps: ******.... Jumps: *******... Overall: *******...
    Basic.D: -empty-
    Anthr.D: Very cool, but also kind of tricky, Some of the patterns involve
    you basically walking a big eliptical pattern on both mats. This
    song may look tricky, but actually it's kind of easy. Still, if you
    aren't ready for songs of this rank, don't touch it. Probably one
    of the best songs, step wise, in Double mode.
    Steps: *****..... Jumps: *****..... Overall: *****.....

    OPERATOR
    Misc: In 3rd MIX Arcade and PSX, it is called OPERATOR (TWO GEES MIX),
    however it is in actual fact the original version, not the version
    from Dancemania X3.

    OPERATOR (TWO GEES MIX)
    See OPERATOR.

    PARANOIA REBIRTH
    Speed: ********..
    Basic: Argh! Assuming you've done Paranoia Max before...which this is
    most similar to...this is quite different. It's probably the worst
    Paranoia ever. That is...it's the one that sucks the most. Not
    the hardest. On the part which follows the 4 rapid step bits
    on the original Paranoia (this IS a remix), beware! WATCH THE
    STEPS! The music is unpredictable. Unless you've heard it many
    times before, you will not make it. And the rapid steps here have
    nothing in common with the original steps for Paranoia. Even the
    music doesn't match. So KEEP WATCHING THE STEPS! The end bit,
    thankfully, is a bit better - but don't lose your cool.
    NOTE: Paranoia Eternal in 5th MIX sucks even more, apparently.
    Steps: *****..... Jumps: *****..... Overall: ******....
    Another: Suprisingly, this is nothing special. If you can beat other songs
    at the same difficulty level, you can beat this. Also, a LOT more
    predictable than on Basic mode. Mostly because the majority of
    the patterns are from other songs, a-la Paranoia Max.
    Steps: ******.... Jumps: ******.... Overall: *******...
    SSR: Pretty tricky. Do NOT do this unless you've done Dead End several
    times. It definately is harder than 8 foot songs. Having said that,
    however, I'd like to point out that it's honestly not as hard as
    it seems. If you can do Dead End, Afronova, Wonderland, Butterfly
    ~Upswing Mix~, Boom Boom Dollar ~K.O.G. G3 Mix~ and Get Up and Dance
    you're all set for this. For most of this song you'll require to
    do flowing rapid steps, however they're FAST - you can't simply
    trancend from AM-3P to this! Sometimes the step patterns are
    fairly random, however this is uncommon so even if you don't have
    the skills to do those, you should be able to attempt them and
    still survive. With the PSX version, this song causes EXTREME
    mat slippage...so be warned. This is an extremely chaotic song!
    Oh yeah - Vol. 4 is another good warm up song. The rapid repeating
    steps are also present in Paranoia Rebirth...
    Steps: *********. Jumps: ******.... Overall: *********.
    Stamina: ..|*****
    Basic.D: The first portion of the song is all flowing single steps, so apart
    from their speed, it's easy. Then you have the two-sided diagonal
    jumps. Sometimes you have to do two after one another, so watch
    the arrows rather than trying to decipher the pattern. There's no
    real challenge until you get to the last third or so of the song.
    That's when the triple steps come out as well as the tricky jumps.
    use the 'walk' and 'moonwalk' techniques. They really aren't that
    tricky until they start appearing in other directions too right
    before the end. If you have enough energy, you should still make it
    at this point (enough being a fair amount, like 7 bars or so).
    Otherwise, you may find this last section a bit out of your skill
    level! There's no technique to do it. You'll require experience and
    skill to get past it. This song is relatively comfortable to pass.
    Easier than Paranoia was on the original DDR in Double mode, anyway.
    That's my opinion.
    Steps: *****..... Jumps: ******.... Overall: ******....
    Anthr.D: -empty-

    SILENT HILL
    Misc: Semi-cover of some George Michael Xmas song and absolutely nothing
    to do with the Konami game of the same name.
    Speed: **........
    Basic: Another song which is essentially a training song. Since it's two
    feet, it's obviously harder than Xanadu - the steps are pretty
    much constant.
    Steps: **........ Jumps: *......... Overall: **........
    Another: Getting tougher now. Pretty constant stepping with regular jumps
    and a few triple steps, but there IS something which will stump
    people in this! YES! Some rapid step parts go (vertical jump-
    vertical jump-horizontal jump, left, left, left, L-L-vertical jump)
    and I'm pretty sure these are merely in there to break your combos!
    Also, the part immediately before one of these is basically constant
    rapid steps - about 13 of them. If you are ready for this song, you
    will not have any trouble with them. Oh yeah - just before the
    first set of rapid step/jump patterns mentioned just before, there's
    some slightly confusing rapid half steps. These are the only ones
    in the song. I won't give you any hints on these because frankly,
    you should be using this set to get better anyway - there's very
    little risk of losing just because you missed them, and if you
    get good at them, hooray! You can do slow rapid steps!
    Steps: ******.... Jumps: ****...... Overall: *****.....
    SSR: -empty-
    Basic.D: These steps are roughly similar to Xanadu in Another Double mode.
    They're not hard, but not easy. These steps are sort of a medium
    difficulty. This is one of the easier 4 foot songs. It will imrpove
    your coordination techniques. It's also rather easy to SS, so make
    sure you do it at some point.
    Steps: ***....... Jumps: ***....... Overall: ****......
    Anthr.D: There are a lot of triple steps in this, and some cross from one
    side to the other. You have to learn two techniques for this. One is
    the 'walk' triple step technique. You should know that from Single
    mode. The other is the 'moonwalk' triple step technique. It's the
    same, but backwards. It's not harder to do, just many people never
    think of doing it. Those are all the techniques you'll need to do
    this song, though. Learn the normal 'walk' technique before trying
    this as the other is easy enough to pick up. Don't pick this for
    your last song if you aren't used to it.
    Steps: ******.... Jumps: ****...... Overall: ******....
    SSR.D: Don't even attempt this if you have mats and they aren't pretty damn
    secure. You won't even make it halfway. I managed to complete this
    like this, but the mats were almost a foot apart! You will require
    the same techniques from Another Double mode in this, as well as
    the skills to be able to do rapid half step successions. Boom Boom
    Dollar Maniac Single is a good song to train on for this. The
    starting step sequence follows a repeating pattern which is easy to
    learn. This is why I recommend getting good at Boom Boom Dollar
    Maniac first. It's a very similar to the old 16-step rapid sequence
    from that, however you'll have to 'moonwalk' when you switch to the
    other side (or start moonwalking, if you prefer). Just past the
    middle, you'll have to deal with patterns which mix jumps with
    triple steps. The sequence before this is extremely tricky and there
    is no real technique to be done here. It requires skill. Near the
    end there is a sequence which has you alternating left and right in
    the middle of the playing field. This ends with a jump, so make sure
    you see it in time. This song is difficult, but is an excellent
    learning experience.
    Steps: ********.. Jumps: *******... Overall: ********..
    Stamina: ..|**...

    SO MANY MEN
    Misc: Removed from 4th MIX for unknown reasons.
    Speed: **........
    Basic: -empty-
    Stamina: **|.....
    Another: -empty-
    SSR: -empty-
    Basic.D: Starts off simple but gets trickier towards the end. Continuous
    single steps and horizontal/vertical jumps are here to contend with.
    Trickier than Upside Down. A good training song for 3 foot songs.
    Steps: ***....... Jumps: ***....... Overall: ***.......
    Anthr.D: -empty-
    SSR.D: -empty-

    THE RACE
    Speed: ****......
    Basic: Fastish, but it's 3 feet and deservedly so. Easier than Boys on
    2nd MIX. PSX owners of 2nd ReMIX will be glad to know that this IS
    the same as their version. There's a few jumps in this, however my
    friends, who can dance at a 3 foot level or so, find this a lot
    easier than Boys. It's also a good song for putting a bit of swing
    into your step, but that's another story.
    Steps: ***....... Jumps: ***....... Overall: ***.......
    Stamina: .*|.....
    Another: I actually found this harder after playing 2nd ReMIX. I dunno why.
    The steps seem slightly reminiscant of SP-Trip Machine ~Jungle Mix~
    or, probably even more accurately, Trip Machine ~Luv Mix~. Watch
    the steps. That's my advice for the day. But it still doesn't help
    when I play.
    Steps: *****..... Jumps: ****...... Overall: *****.....
    SSR: Once again, there's no set pattern for the steps in this song. Be
    ready for anything - there are no specific dirty tricks.
    Basic.D: VERY similar to Do It All Night in Double mode. There's plenty of
    gaps between most steps, a few jumps, but the main difference is
    there's some trickier side switching. There's one sequence at the
    end where you have to tap left on the right side then do a vertical
    jump on the left. It's good practice, and, like Do It All Night, it
    is pretty safe to say that it's not too hard to SS. The odds on the
    mats slipping if you're not in the arcade is fairly likely, so be
    careful.
    Steps: ****...... Jumps: ****...... Overall: ****......
    Anthr.D: -empty-

    TURN ME ON ~HEAVENLY MIX~
    Speed: *******...
    Basic: Most of the song features streaming (and fast!) single steps
    however MOST of these can very easily be done. In fact, you can just
    alternate between your left and right foot to step the steps for
    most of it without having to turn away from the screen! This is fast
    but that's it. It's not hard. The middle part doesn't even have two
    steps in a row at one time.
    Steps: ***....... Jumps: .......... Overall: ***.......
    Stamina: .*|.....
    Another: Most of the song features triple steps. They can be pretty hard.
    You'll need to know the walking technique as well as the moonwalking
    technique if you wish to get these perfectly. The bit after the
    starting patterns has off-beat steps. They're in time with the
    music, of course. The middle section features streaming steps, and
    all of them can be done by alternating which foot you use. Easily.
    The steps at the end go (D, D, D, D-U) - an easy (and fun!) way to
    do this is to hop on the last D step with one foot and step forward
    with the other foot to press U. Try it! (It works on Flashdance in
    Another mode, too.)
    Steps: *****..... Jumps: .......... Overall: ******....
    Stamina: ..|*....
    SSR: Now the song is made up mostly of sets of seven steps. Not much
    harder as Another mode - 7 steps IS just 2 sets of 3 steps with a
    new step in the middle, really. All the steps are easy to do as far
    as rapid steps go. The sequence after the beginning patterns now
    has every step in time with every note and beat. The middle bit
    consists of single steps with a few triple steps. It's still fairly
    comfortable to do. This song is more or less describable as a poor
    man's version of Dead End - learn to do this before you tackle Dead
    End. If you're especially good at this and you're looking for a
    Catastrophic song to try - why not try Dead End? You may not get it
    first go, but you may. (Dead End is easy to get a decent mark on -
    it chiefly wears out your stamina, that's where the difficulty is!)
    This song is a good choice if you aren't afraid of losing some
    stamina.
    Steps: *******... Jumps: .......... Overall: *******...
    Stamina: ..|***..
    Basic.D: -empty-
    Anthr.D: Literally IMPOSSIBLE with mats, unless they're fastened down. The
    steps in this song are designed in such a way that you force the
    mats apart no matter what! I'll put tips in when I get to the
    arcade...
    SSR.D: -empty-

    UPSIDE DOWN
    Misc: Some of the in-game lyrics are drastically wrong.
    Speed: **........
    Basic: This is probably as close as you'll find to Boom Boom Dollar Basic
    mode - it's slightly harder, though. Mostly linked single steps,
    but they're mostly the same direction twice or more. A few
    horizontal jumps, too. Use the old 2nd MIX positioning technique
    and you'll live to play another day.
    Steps: **........ Jumps: **........ Overall: **........
    Another: Mostly this has the same old quadrupled half steps - ie (R-R-D-D)
    followed by one last half step in another direction. There is
    one jump. This is one of those songs you'd love to draw in
    roulette mode if you're going for a combo...because it's incomplex!
    There's nothing which could accidentally suprise you! (in fact, this
    song is quite easy to SS)
    Steps: ****...... Jumps: ***....... Overall: ***.......
    SSR: It is very important in this song to not expect patterns. At the
    start it's fairly incomplex for SSR. Towards halfway you have heaps
    of half steps mixed in with a diagonal jump somewhere in the middle
    of all of the half steps. Be VERY wary of these. These continue to
    the end. Jam Jam Reggae ~AMD Swing Mix~ on Another mode is a good
    practice run for this. So's the SSR version to an extent...even if
    it is rated more feet than this. If you can read the screen fast
    enough the steps ARE easier than Jam Jam Reggae's on SSR.
    Basic.D: The steps are all pretty basic, and there's no triple steps. Pretty
    similar to the basic mode steps. There's two jumps or so in the
    entire song: Right near the start and somewhere close to the end.
    This song is really not very difficult at all. But it still is
    Double mode, so it's no cakewalk. At least, this song isn't. (that
    is merely because most of the steps are continuous!)
    Steps: **........ Jumps: *......... Overall: ***.......
    Anthr.D: -empty-

    VOL 4
    Misc: Obviously based on 'Popcorn', the 70s synthpop song by Hot Butter,
    but some people actually don't know this!
    Speed; *****.....
    Basic: -empty-
    Another: -empty-
    SSR: Not hard, not easy. Of course, all the steps in the Popcorn bits
    mimic the note sequence. If you know Popcorn, you'll breeze through
    it. There's some parts towards the end with diagonal jumps followed
    by half-steps out of the jumps. It's best to just hop on that foot
    to that site and fall onto the next step in the pattern with the
    other foot. If you have trouble, try this in songs like Holiday -
    they're slower and are good for warming up.
    Basic.D: -empty-
    Anthr.D: -empty-
    SSR.D: -emtpy-


    WONDERLAND ~UKS MIX~
    Misc: Remix of 'Boogie Wonderland' by Earth, Wind and Fire (a 70s disco
    group). Obvious, but here for the same reasons as stated for Vol 4.
    Speed: **........
    Basic: -empty-
    Steps: ****...... Jumps: ****...... Overall: ****......
    Another: Many of the steps near the start repeat themselves. Utilize this.
    Do something fancy. This is pretty straightforward on Another
    mode. Konami have set out their songs pretty well in 3rd MIX...
    a good training song for this is Brilliant 2 U on Another mode.
    Steps: *****..... Jumps: *****..... Overall: *****.....
    SSR: This can be tricky. There are two ways to do the bit at the start
    with the rapid steps: Use your left foot on down and left and
    your right on up and right. That's the hard way. Of course, there's
    the part which goes (U-R-U-R-U-R-U-D) which can be a bit like
    playing Russian Roulette (but I can do it this way). Probably
    the best way is to stand on up with your right foot and use
    your left on everything else. At least until the end of
    that section. Other than this, the half steps in this song are
    pretty linear and won't throw you off guard. It's pretty easy to
    score an A, even. An SS isn't too hard, either...
    Steps: ********.. Jumps: ****...... Overall: *******...
    Basic.D: -empty-
    Anthr.D: Mat users will experience some difficulty because the mats will
    seperate an inch or two, but otherwise, not too hard. Some triple
    steps might catch a few people off, and some jumps will require a
    lot of power to do. There is one two sided diagonal jump nearish
    to the end. If you want an SS, make sure you don't mistake it for
    something else. This song is pretty similar to the Single Another
    mode version, which is good because it gives you something to
    practice on safely (and cheaply, in the arcade) - unlike the SSR
    version.
    Steps: *****..... Jumps: *****..... Overall: *****.....
    SSR.D: Not that hard. You'll require to be able to do short sequences of
    half steps, but not long ones. You WILL have to use both mats for
    these sequences, but the best way to do these is so you end facing
    away from the side you started the sequence on. There is only one
    real problem for players here who are at this level of difficulty:
    If you're using mats, and they slide, they will slide a LOT on this.
    They're most likely to overlap at the top and to be up to 6 inches
    apart at the bottom or so. It's still possible to play and complete
    the song satisfactorily like this, though. The end sequence is
    made of alternating diagonal half-beat jumps and half-beat steps.
    Make sure you see which are which. The exception to this is the last
    two steps which are opposing diagonal half-beat jumps.
    Steps: *******... Jumps: *****..... Overall: *******...
    Stamina: ..|.....

    XANADU
    Misc: Rumored to be removed from 3rd MIX Korea ver.2 and PSX 3rd MIX due
    to cover artists not being happy with the mix, but appears once
    again in 4th MIX (Arcade and PSX) and onwards...
    Note: Xanadu is in 4th MIX on PSX, not 3rd MIX.
    Speed: **........
    Basic: Cakewalk. The equivilant of Have You Never Been Mellow in the
    previous versions of DDR. Let me put it this way: I played this
    in 2 player mode in the arcade, and I got an S on the left side
    and a B on the right side. That's right, I played 2 player by
    myself. ACCIDENTALLY, THOUGH!
    Steps: *......... Jumps: .......... Overall: *.........
    Another: A nice training song. No half steps. Several jumps in obvious
    patterns - most follow a spin. If you're low on songs, try
    this because it's got to be done sometime if you want to get
    a score on everything...
    Steps: **........ Jumps: *......... Overall: **........
    SSR: Similar to Another mode, however mostly filled with flowing half
    steps. The steps don't really try to trick you into getting messed
    up, so think of this as a warm-up. This should be your first song
    you attempt on SSR mode. This, Get Up and Dance, Wonderland or
    Dam Dariam will probably be the first songs you get an SS on in
    SSR mode, too. Honestly, if you can't do this, I suggest that you
    quit SSR mode now, and don't come back until you can do Captain
    Jack in Another mode, maybe Dynamite Rave, definately Paranoia
    Rebirth...or at the very least, Mr. Wonderful because the SSR
    version of that is not much harder (except it's considerably harder
    to get an SS on. SS this song dammit!)
    Steps: *******... Jumps: ***....... Overall: ******....
    Stamina: ..|*....
    Maniac: In 4th MIX Plus and onwards (Including 4th MIX PSX), Xanadu has
    new steps on Maniac. These steps are significantly harder than
    normal and have very little rhythm. There was a lot of complaints
    from Japanese DDRers about the 4th MIX Plus Maniac steps for songs
    such as this. It's good practice if you're already good, and would
    like to improve your stepping technique even more, because the steps
    have little rhythm as I said. This means you need to use your eyes
    more than your ears and your instinct. Other than that, the new
    steps for this quite honestly suck compared to the old ones, harder
    or not! This is significantly easier in the arcade, though. Try
    saving this from 4th MIX PSX and play it on an older version of DDR
    in the arcades for a laugh...
    Steps: *********. Jumps: ***....... Overall: *********.
    Stamina: ..|*....

    Basic.D: -empty-
    Anthr.D: You'd think this'd be dead easy, but it's actually fairly hard.
    Why? Because you're changing sides almost constantly. Fortunately,
    it never has anything rediculously hard, and thus is a good song
    to do if you're trying to improve at Another Double mode.
    Steps: ****...... Jumps: ****...... Overall: ****......


    5.3 4th MIX and Solo 2000 Songs
    -------------------------------

    In 4th MIX, the songs are generally easier than before. It seems the game
    is designed like the original - ie, to let new people get good at it. Most
    of the harder songs here are from Solo, but a few, like Ninzaburo, are not.
    Basic mode is incredibly easy on 4th MIX and many 4 foot songs are about as
    hard as 2 foot songs in its predecessors. Another/Trick mode is slightly
    easier, also. Maniac mode is roughly what it always was, however some of the
    lower difficulty songs are disgustingly easy for their ranking.

    Also note that Maniac Double is mostly Double created from the steps from
    regular Maniac mode. In fact, it requires little double play technique at all
    in my opinion - most of the steps are designed so you DON'T cross your legs,
    and thus the challenge is ruined - oh well. At least 3rd MIX Maniac Double
    stuff still is hard... (FYI, I had no problems with any Maniac Double songs
    up to 8 feet, including things like B4U, Orion.78 and Era~nostalmix~ - and
    when I first picked double internet ranking mode, I thought "oh $#!+! I can't
    possibly make this!" and I played for _survival_)

    I've already finished all the songs (honestly, they ARE that much easier
    than 3rd MIX's were to 2nd MIX!), so if anyone is struggling, email me and
    I'll offer you advice. :)

    NOTE: Unless specified, the tips are for 4 panel mode. At the time of first
    writing this section, 4th MIX on PSX was not available yet. Also this means
    any Korean and Solo 2000 songs mentioned here are in reference to the ARCADE
    version. This does not mean they are hidden in the PSX version. Also, the
    BPM for some songs is present. These are from various sources, so since they
    are widespread, I won't wast time crediting...but they are often verified by
    the Pocketstation 4th MIX Arcade NS Order editor by H.Nissie (www.nissie.com)
    which has all the bpm info hard-coded.

    This section is also what you want if you own Extra MIX...but 5th MIX songs
    will be in the 5th MIX section below.

    RECOMMENDATIONS:
    Novice level players:
    * Anything on Basic mode (just about)
    * I'll ask some beginners what they recommend...it's just too broad a
    question on such an easy incarnation of DDR...
    Intermediate level players:
    * Gotcha - Trick
    * Shake Your Booty - Trick
    * Almost anything in Covers & Classics
    Expert Speed players:
    * B4U - Maniac
    * Drop Out - Maniac
    * Hero (Happy Grandale Mix) - Maniac
    * Paranoia Evolution - Maniac
    * Saints Go Marching (Remix) - Maniac
    Expert Technical players:
    * Trip Machine Climax - Maniac
    * High Energy - Maniac
    * Leading Cyber - Maniac
    * Ninzaburo/Furahata's Theme - Maniac
    * Orion.78 - Maniac
    Expert Performance players:
    * .59 - Maniac
    * Hypnotic Crisis - Maniac (try learning it backwards! Easy! Ish...)
    * Super Star - Maniac
    * Love This Feelin' - Maniac


    .59
    Misc: Many Japanese sites refer to this song as 'Tengoku', which means
    paradise/heaven (in Japanese, obviously!). This is because in
    Japanese, ten means point (.), and 59 can be shortened to go-ku.
    Speed: ***....... (yes, it DOES slow down at the end - 135-124bpm)
    Basic: Starts off every easy with all single steps. Then you get some
    horizontal jumps (but nothing for ages before them, so you have
    time to get ready). Then a few half-steps (which are easy...
    left-right type stuff). Then there's 5 rapid steps (left-right
    again). That's the hardest part! Just before the end there's two
    or so vertical jumps. Overall, this is very easy.
    Steps: ***....... Jumps: **........ Overall: ***.......
    Stamina: **|.....
    Trick: This features some small rapid step patterns that make it about as
    hard as Boom Boom Dollar was on Trick/Another mode. Some of the
    steps at the start are off beat. Nothing special. Similar to the
    Maniac version of this song but obviously has all the tricky bits
    removed.
    Steps: *****..... Jumps: ***....... Overall: ******....
    Stamina: ..|*....
    Maniac: Not hard, but fun and sort of good for training. Some rapid step
    type parts, but they're short and far apart. Most of the song
    features patterns which go with the music, for example a triple
    step, then a In the Navy '99 style uneven landing jump (one foot
    first), THEN comes the trick. the repeating steps here could throw
    an unwary player off. The best trick is to basically hop on one
    foot. Hop onto the button, hop a bit, then switch feet. The added
    bonus is this adds some style to your play! The only tricky part
    here is the off-beat jumps, but it's still not easy...a decent
    recovery song though if you're puffed.
    Steps: *******... Jumps: *******... Overall: *******...
    Stamina: ..|*....

    B4U
    Misc: 'sequel' to Brilliant 2U.
    Speed: *****.....
    Basic: Disgustingly easy for a 4 foot song. Lots of singles. A jump or two.
    It'd say it's easier than Boys or Butterfly even, because there's
    massive gaps! This is definately not worth 4 feet. I seem to recall
    El Ritmo Tropical was roughly as hard...
    Steps: **........ Jumps: **........ Overall: ***.......
    Stamina: **|.....
    Trick: -empty-
    Maniac: Like the Brilliant 2U's before it, this features regular triple step
    patterns and a few off-beat patterns (in the 'chorus' for lack of
    a better word in my vocabulary. Can music like this have choruses?)
    which follow the music and are quite easy. Definately not an 8 foot
    song. Barely even a 7 footer! As for tactics, it would be wise
    Steps: *******... Jumps: ****...... Overall: *******...
    Stamina: ..|*....

    BABY BABY GIMME YOUR LOVE
    Speed: .......... (95bpm)
    Basic: One foot hell! A lot of steps are two beats apart. If this song
    was Dead End, that would be 4 beats. Which is an eternity! It's
    VERY hard to max combo this song because your brain reacts by moving
    as slow as the song is. While you obviously WON'T need advice for
    the song in general, here's my tip on Max Combo-ing the song: rather
    than tapping to every beat, tap to every HALF beat. SWAY with every
    half beat. Act like the song is 190bpm instead! It helps a lot!
    Steps: *......... Jumps: .......... Overall: ..........
    Stamina: **|.....
    Trick: -empty-
    Maniac: No tips, except watch out at the end - the last 5 steps or so are
    not strictly following the beat! Look carefully!
    Steps: ****...... Jumps: *......... Overall: *****.....
    Stamina: .*|.....

    BUMBLE BEE
    Misc: The artist 'Bambee' who performed this previously performed Typical
    Tropical, from DDR Solo 2000 (and Solo Bass Mix, probably).
    Speed: ****......
    Basic: A little tricky. Although the steps are all single steps or jumps,
    some of them lead in confusing directions. All in all, this is just
    another brick in the wall and isn't exceptional and thus, I have
    nothing to say on it, really...
    Steps: ****...... Jumps: **........ Overall: ****......
    Stamina: .*|.....
    Trick: -empty-
    Maniac: Nasty. Most of the steps go with the words, or with the strange
    rhythm of the instruments in the background (this is especially
    evident at the start and the end). This song is most similar to
    Cutie Chaser and it's from the same era, so if you can't pass this
    then try Cutie Chaser. If you have to do any skips, make sure you
    fall back on the right foot, because they repeat in the same
    direction.
    Steps: *******... Jumps: ****...... Overall: *******...
    Stamina: ..|*....

    BURNIN' THE FLOOR
    Speed: *****.....
    Basic: Too easy. Mostly single steps, some jumps (vertical and horizontal).
    Konami overrate songs too much in 4th MIX...
    Steps: *......... Jumps: **........ Overall: **........
    Stamina: **|.....
    Trick: Getting trickier. Single steps, some triples, often in succession of
    each other, and a few diagonal jumps. Ultimately no harder than
    Brilliant 2U ~Orchestra Groove~ - even the hard parts are followed
    by single steps so you have an excellent chance of getting back
    lost energy, unless you pick this as your last song.
    Steps: *****..... Jumps: ****...... Overall: *****.....
    Stamina: ..|*....
    Maniac: This song has one pattern that is consistant throughout the song:
    Most of the steps go in a figure 8 pattern (up, left, down, up,
    right, down, repeat). When they don't, the pattern is remarkably
    similar. This allows you to put a lot of style into your dance, but
    it also may mean you will use up more stamina. Just past halfway,
    the steps match the generic Naoki chord sound (see Love Again
    Tonight for more info - same type of sound, near identical step
    pattern!). In truth, this song might be worth 8 feet, but maybe
    not quite. No _real_ long step sequences.
    Steps: ******.... Jumps: ****...... Overall: *******...
    Stamina: ..|*....

    CAN'T STOP FALLIN' IN lOVE
    Speed: *****.....
    Basic: Mostly single steps with some horizontal jumps thrown in the middle.
    The single steps are designed to confuse people who stay in the
    middle when they play. So DON'T! You'll end up doing the cossack!
    If you can handle that, there's nothing to it. The end features
    a few triples, but they're very straightforward and you'll see what
    they are. If in doubt, ignore them! There's so few that unless you
    screwed up bigtime earlier, you won't fail. Another problem you
    might face is the steps don't feel very rhythmic because most of
    them are every SECOND beat - tap or sway to the beat in between
    the steps if this applies to you.
    Steps: ***....... Jumps: **........ Overall: ***.......
    Stamina: **|.....
    Trick: Several triples are in this. That's your main opponent here. They're
    right after jumps, too, so if you can't do them yet...learn first!
    This is not a good song to learn on! There's some off-beat steps
    near the end which you can safely ignore and probably not lose the
    stage, but they're also good experience.
    Steps: *****..... Jumps: ***....... Overall: *****.....
    Stamina: **|.....
    Maniac: The start and end of the song are the hardest bits. The easiest way
    to pass these without missing a step is to turn sideways. Facing
    forwards means you have to spend time reposiioning. That is bad.
    This song seems to sap the living daylights out of your stamina,
    like some sort of parasite! I don't know why. Make sure you have
    a good step technique. Some jumps are not with a steady beat (but
    do follow the musical beat). This song is far from impossible, so
    don't let the first impression put you off...
    Steps: *******... Jumps: ******.... Overall: ********..
    Stamina: ..|***..
    Maniac Very little has changed between the 4 panel version and this. It
    6PANEL: seems that this was made for 4 panel, not vice versa which is often
    the case in Solo 2000 songs. If you can pass this on 4 Panel Maniac
    and you have decent 6 Panel skills, you can pass this. Beware the
    jump at the end - plan it ahead because coordination is of the
    utmost importance! Mis-balance, mis-distribute your weight or just
    plain miss, and then you've lost your combo!
    Steps: ********.. Jumps: *******... Overall: ********..
    Stamina: ..|**...


    DO ME (H.I.G.E.O. MIX)
    Misc: The image of Afro in the background appears to have him wearing his
    5th MIX outfit. 'Do' is in bold so people do no misread the title
    as 'Dome', and perhaps because that's supposed to be a moustached
    Boldo saying it.
    Speed: ***....... (about 130bpm)
    Basic: Fairly simple overall, but there are a LOT of spins - 24, to be
    exact. There are 3 sections with a ton of spins in them each, so if
    you want to get dizzy as hell, do 'em - most of them end with an up
    step. Other than this, there's nothing really complex about this
    song. As spins require you to reposition your feet a lot, if you're
    not completely comfortable with doing single steps yet and you think
    you may trip up, you should either avoid this song for now or try it
    for the last song - it's excellent practice. But don't spin unless
    if you want to get dizzy!
    Steps: ***....... Jumps: *......... Overall: ***.......
    Stamina: ..|*....
    Trick: -empty-
    Maniac: -empty-

    DROP OUT
    Misc: Fastest song in DDR (duh :P).
    Speed: **********+ (260bpm, as the name of the band implies. MAY speed up
    towards the end to 300bpm)
    Basic: Unlike other difficulty levels, this is consistant in how hard it is
    throughout the song. There's only two things you really need for
    this: To be comfortable with the speed (and see the arrows in time!)
    and to know how the music itself goes. Being good at triple steps
    helps too. Otherwise, this is easy eough! But still hard to get a
    max combo...
    Steps: ***....... Jumps: ***....... Overall: *****.....
    Stamina: ..|***..
    Trick: Mostly just singles. Once again, your main enemy here is the speed.
    It's not that tricky, but sometimes there is a vertical jump with
    two horizontal rapid steps a beat later. Face left or right to make
    these bits easier. Not knowing what the step patterns are might be
    enough to fail you on the parts with lots of singles.
    Steps: ***....... Jumps: **........ Overall: ******....
    Stamina: ..|*....
    Maniac: This is so fast that you feel like you're about to be in a car
    crash! It is imperative that you learn to READ the steps AS they
    come up the screen, otherwise the nasty jumping parts will blow
    you away! (they're leg killers!) I also suggest you PRACTICE
    triple steps at this speed, because the first few times you play
    this, if you don't, the end bit WILL kill you. No kidding. You
    will see the steps, but your legs will be out of time and you'll
    end up stepping in the wrong places. Gotta hate that! (this song
    was ranked 8 feet originally because it was in the DDR Solo series
    first). Only the end part takes any stamina. If you appear only to
    be getting SOME of the steps at the end, you're stepping too slow.
    Just go nuts. Also note that knowing the patterns for the single
    steps is a HUGE advantage - one guy I met was good at the jumps
    and the rapid steps, but not the singles! With the right technique,
    this song won't take up any more stamina than usual. I suggest you
    Devote a whole credit to Drop Out only.
    Steps: *******... Jumps: *******... Overall: *********.
    Stamina: ..|****.

    ERA(nostalmix)
    Misc: A full version of this song exists. Don't ask me for it though...
    check the links in this FAQ.
    Speed: *********. - *......... (varies) (NB: 180-90bpm)
    Basic: Actually _useful_ unlike other 4th MIX Basic mode songs! Perfect for
    learning tricky elements such as off-beat steps (They follow the
    music quite clearly so after a few goes you won't miss), and of
    course, the speed halves. Nothing tricky in the slightest - no jumps
    or half steps (excluding the off-beat steps). Recommended if you
    have not tried these two things yet.
    Steps: ***....... Jumps: .......... Overall: ***.......
    Stamina: .*|.....
    Trick: Nothing more challenging than a triple step. I have no idea why it
    is ranked 6 feet, but it shouldn't be. Some (about half) of the
    triple steps are in positions which will be awkward to a triple
    step novice, however about half of these awkward triples are perfect
    for learning tricks like turning sideways to do them. The rest
    require nothing more than a faster response time.
    Steps: *****..... Jumps: .......... Overall: *****.....
    Stamina: ..|*....
    Maniac: Lots of Rapid steps, so speed fans will enjoy this until the song
    goes to half-speed. Many people lose here. If you know the song, it
    won't be a problem, and you should get good combos here for sure.
    There's no trick - just know the song. Once learnt, this song is
    very easy and thus, a favourite of speed players as it LOOKS more
    impressive to the untrained eye (plus it's also a sort of "can you
    do this?" kind of goal you should reach).
    Steps: ********.. Jumps: .......... Overall: ********..
    Stamina: ..|**...

    FURAHATA'S THEME
    See NINZABURO.

    GOTCHA
    Speed: **........
    Basic: Dullsville. Mostly similar to Boom Boom Dollar except for the very
    large empty space 3/4 of the way through which is ideal if you
    dropped your wallet on the stage or something. It lasts at least 10
    seconds, so feel free to have a drink while you're at it. Hell, you
    almost have enough time to buy one! (I will test this theory some
    day...I will!)
    Steps: **........ Jumps: *......... Overall: ** .......
    Stamina: **|.....
    Trick: -empty-
    Maniac: A good song for intermediate level players. Wierd timing, a lot of
    spins, slow rapid steps and a few /16th steps. Memorize the music,
    play the song a few times, and you'll do fine unless you are WAY
    not cut out for this yet. Pretend it's a drumkit or something!

    HIGH ENERGY ~JOHN '00' FLEMING REMIX~
    Misc: Who the hell is John '00' Fleming? Wasn't James Bond created by
    Ian Fleming? I'm not sure, but it sure as heck wasn't John!
    Speed: *****.....
    Basic: -empty-
    Trick: Similar to Maniac, but less jumps, basically. Especially on bits
    with wierd timing.
    Steps: *****..... Jumps: ***....... Overall: *****.....
    Stamina: ..|**...
    Maniac: Many of the steps will require you to reshuffle your positions. If
    you know how, the footslide works wonders for these bits. The
    problem with this song as far as playing it is concerned is that
    the parts where you have two half-beat steps, a jump, then a pause
    then a jump. The jumps are slightly off beat. A lot of the time, you
    end up lingering in the air. The only way around this is to practice
    as unfortunately, there's not much way of keeping time if you've
    already jumped for the second jump! Keep the beat mentally. It
    works better in this case. Unfortunately, these jumps make the
    song live up to its name...the best advice I can offer is, know
    the song! Even an expert will suffer a bit here if they don't!
    Steps: *******... Jumps: *****..... Overall: ******....
    Stamina: ..|***..


    HYPN0TIC CRISIS
    Misc: A VERY heavy remix of Hypnotica from Guitar Freaks/DrumMania. Don't
    bother disagreeing because it's very hard to tell - just listen to
    some of the sound effects and it becomes obvious.
    Speed: *.........
    Basic: -empty-
    Trick: -empty-
    Maniac: Like Leading Cyber, but not as hard. Starts with about two off-beat
    jumps which you can do in a number of ways (jumping, dragging your
    foot, etc), followed by a simple sequence of half steps, jumps
    and so forth. This repeats once, then the steps follow the music.
    This is fairly simple, but it may be hard if you haven't heard it
    before. Try it on another difficulty first if you're in doubt, or
    you could just try the song anyway if you're confident...these two
    types of pattern repeat once each before another pattern comes.
    The first set of arrows will have two 1/4 beat steps at the start
    with half steps after, the second set will have two 1/4 beat steps,
    then a 1/2 beat break and another two 1/4 steps after that. Some
    of these steps are in tricky patterns, so some skill may be
    required, but generally, all you need to pass this is the ability to
    react in time. The rest of the song is simple...severely overrated.
    A good stamina recovery song, though.

    Steps: *********. Jumps: ***....... Overall: *******...
    Stamina: .*|.....



    HYSTERIA
    Speed: ********..
    Basic: Lots of single steps and several horizontal and vertical jumps. It
    for that reason is a good stepping stone. If you've done songs with
    similar content (ie Boys), try this - it's fast, but it's a
    strategic stepping stone which leads the way to the mighty steps of
    Paranoia. Some of the jumps can be tricky, and could wear you out
    (one I noticed was horizontal jump, vertical jump, horizontal jump),
    so if you want, practice these moves before you play. Also, I'd say
    this song would be good for performance play...but I'd also say
    the Maniac version is as well :)
    Steps: ***....... Jumps: ***....... Overall: ****......
    Stamina: ..|*....

    Trick: Tricky. Lots of triple steps and jumps, although nothing TOO
    complex. There are gaps between triples, but not big gaps, so
    be prepared. Jumps tend to be a lot closer together towards the
    end. Dub-I-Dub on Basic mode is good practice for the jumps,
    Brilliant 2U on Trick/Another mode is good practice for the triples.
    Maybe even Brilliant 2U ~Orchestra Groove~. Probably harder than
    Paranoia on Basic, so be prepared!
    Steps: ******.... Jumps: *****..... Overall: ******....
    Stamina: ..|**...
    Maniac: The speed combined with the tricky jump-step-step-jumps in the
    choral part combine to make this song a bit of a bastard. You have
    three options for this section. The first one is pure illogic: it
    requires the most technique to date for this manouver...all you have
    to do for this is DON'T relax. Relaxing usually helps but this time,
    FORCE your foot to the next step. For effect, stomp the horizontal
    jumps with your fists clenched and your arms pointing straight
    down. I find it looks cool and it makes you feel kinda powerful :)
    Technique two is good for the ones where the first step after the
    jump is up: Jump the horizontal step, then jump and turn 90 left
    and land with the left foot first. Then jump back. Simple! This
    works poorly on the parts with down steps first (these are near the
    end). Perhaps it's just because I'm left handed/footed. So here's
    technique three: Jump so you land slightly earlier. You may still
    get a perfect, but a great is fine. Then simply slide a foot back
    to down!

    Another thing you must watch out for is some steps are off-beat.
    Most of these steps are just past the start. so follow the music
    (if you can hear it). Of course, if you look close enough you'll
    know in the first place!
    Steps: *******... Jumps: ********.. Overall: ********..
    Stamina: ..|**...

    I DON'T WANT TO MISS A THING ~PLANET LUTION MIX~
    Misc: One of a few Solo 2000 songs in DDR GB3. Cover of an Aerosmith song
    of the same name which featured in the movie Armageddon.
    Basic: -empty-
    Trick: -empty-
    Maniac: Listen to the music a bit before you play it. The beat screws around
    a LOT, but the steps are otherwise incomplex. I max comboed this
    on my first try. I didn't max combo much else, though, due to the
    dodgy stage! There are no really fast steps at all. A good song to
    dance to!
    Steps: ******.... Jumps: ****...... Overall: ******....
    Stamina: ..|.....


    LEADING CYBER
    Speed: *.........
    Basic: Tricky. A few wierd-seeming eighth (half-beat) steps just past the
    beginning. These are more likely to break combos than to make you
    fail. Then everything is fine until you get to some spins...4
    counter-clockwise, 4 clockwise, 4 counter-clockwise, 4 clockwise.
    Whatever you do, if you're not just trying to get dizzy on purpose,
    DON'T TRY THE SPINS! They are GUARANTEED to make you dizzy, and you
    do NOT want that for what comes up afterwards...using your right
    foot first, basically 'walk' the steps, walking backwards and
    forwards. You should turn your body 90 each way but no further.
    The spins are the main thing, though...they lull you into a false
    sense of security!
    Steps: ******.... Jumps: ***....... Overall: *****.....
    Stamina: ..|*....
    Trick: -empty-
    Maniac: One of the few challenging songs in 4th MIX, I'd say! For starters,
    make sure you either watch someone else play AND know the music, or
    even better, learn to play the game by watching the steps EXACTLY -
    the best way to do this is play something on shuffle SSR/Maniac with
    the sound OFF (obviously this should be done at home), or if you
    have a PAL machine, don't use the speed fix code! It helps your
    skill ENORMOUSLY not to! In any case, I can't give much advice other
    than that as this requires less skill than it requires good
    identification of the arrows, especially at around the minute mark
    (2/3 of the way through the song), where the arrows basicaly spew
    out everywhere. The steps match the beat almost perfectly, so
    listen to the beat as these steps come up. You won't get them
    perfectly first go, but if you don't at least do this, you will lose
    just like most people (so don't feel too bad about it when you do
    cos' I did first go - the only song apart from Drop Out that I
    -did- lose, actually!). After this there's no 1/4 steps so you can
    relax somewhat. Beat Gradiusic Cyber and Hypnotic Crisis first cos'
    if you can't, you are not going to pass this...
    Steps: ********** Jumps: *******... Overall: *********.
    Stamina: ..|..
    ...

    LOVE AGAIN TONIGHT
    Speed: *****.....
    Basic: -empty-
    Trick: -empty-
    Maniac: Some parts are tricky. The very start matches the generic Naokiesque
    instrument in the background (I have no idea what it is but it's
    in EVERY Naoki song, and some which to my knowledge aren't Naoki...)
    And then comes one of the trickiest parts in the whole song: A
    messy bunch of 1/3 notes, possibly with 1/2 notes inbetween. The
    pattern roughly goes: boom-boom, boom-boom, boom-boom,
    boom-boom - like the music, more or less. It is VERY IMPORTANT to
    note that the first two steps in this pattern (right left) are NOT
    actually in the pattern - they are in the previous 'follow the Naoki
    type chord' thing I mentioned earlier. The first step is the SECOND
    right you see. Knowing this may not help- you may be able to get
    these steps by just pretending they're half steps, but if you learn
    the exact pattern (which is hard to describe), it makes it a lot
    less messy. The notes immediately after follow the beat exactly. In
    the main part, the sequence goes [down-up-horizontal jump] a lot.
    Common DDRer practice here is to face left to do the steps and then
    turn forwards to jump. Next you have steps which go left-down-right
    and repeat like so. Doing a foot slide here is the best way, but
    if you don't have the skill to do this, face right. This is just as
    easy, but it scuffs your shoes a lot and it's generally exhausting.
    Note that in the second 'Love, love, love, love' part, the second
    'love' is said a bit later than the steps. Step early here! Konami's
    mistake, obviously, but it really screws up your game. The rest of
    the song is obvious enough, providing your skill is adequate. I'd
    say this is the only _underrated_ song in this mix...

    MAKE YOUR MOVE
    Speed: *.........
    Basic: -empty-
    Trick: If you're not just skipping ahead because you beat it too easily on
    Basic and you're not that good anyway, then if you have problems
    here it'll either be on the left-down-right style triples, or cos'
    you're stepping too fast on the other triples. If it's the prior,
    then you just need practice because you can either do a foot drag
    like most beginners try to do, or you can turn sideways to do it,
    like the rest will do. Also make sure you're not stepping out of
    time in the 'Make Your Move' bits. Once again, practice makes
    perfect.
    Steps: *****..... Jumps: ***....... Overall: ****......
    Stamina: ..|.....
    Maniac: -empty-


    MY SUMMER LOVE
    Speed: *.........
    Basic: -empty-
    Trick: -empty-
    Maniac: Essentially the same concept as Jam Jam Reggae, but slightly
    trickier. It has a lot of bits similar to Dynamite Rave...so use
    this to learn how to do Dynamite Rave on Maniac/SSR! It's a lot
    slower and in the majority of the song, you can afford to screw up.
    The steps are nigh on constant, but are so slow that it doesn't
    matter. The middle part which sounds disgustingly similar to the
    Macarena is the hardest part, with constant fast 1/4 steps. Practice
    makes perfect, and vivid mode is a must for first timers (cos' they
    are NOT jumps!). Screwing up here probably is a death sentence. My
    tip is don't face right and try the steps. Useless tip, I know. But
    the hard part is seeing what they are, not doing the steps! And I
    cannot show you how to _see_! I hear a lot of people say this is
    THE hardest song in 4th MIX. This is absolutely false. I failed it
    the first go but that's it. I failed Leading Cyber at least two
    goes. This was the first 9 footer I got an A on.
    Steps: *********. Jumps: ******.... Overall: ********..
    Stamina: ..|.....

    NEVER GONNA MAKE (FACTORY DANCE TEAM MIX)
    Speed: ***.......
    Basic: -empty-
    Trick: -empty-
    Maniac: Fairly straightford left/right feet switching at a fairly low speed,
    but there's one thing to remember which makes this much easier:
    stand on the right side facing 45 left. Almost all of the fast
    bits will flow in your favour then! Once again, another easy song.
    Steps: ********.. Jumps: ****...... Overall: ******....
    Stamina: ..|*....


    NINZABURO (aka FURAHATA'S THEME)
    Misc: Renamed for 4th MIX Plus and 4th MIX PSX. Ninzaburo is a Japanese
    detective show of some sort. (like Dick Tracy perhaps?)
    Speed: *****.....
    Basic: Mostly single steps. No challenge in those at all, but there's a
    few tricky diagonal jumps towards the end. This song is a little too
    fast to be learning them on probably, but if you're good at other
    jumps, try it here!
    Steps: **........ Jumps: ****...... Overall: ****......
    Stamina: ..|*....
    Trick: The first half of this song is single steps, mostly off beat, but
    they match the music perfectly. Lots of tricky parts. Some jumps
    towards the end, and some triples. One of the few underrated songs
    in 4th MIX. Easy for seasoned 9 foot song players. Hard for anyone
    else. Like Captain Jack, speed players may prefer this to the
    9 foot version, as it is quite challenging on its own. As far as
    techniques go, the most important thing to know is how the music
    goes. Otherwise, it's a great learning song. No real techniques
    are needed here - just familiarity with the song and probably the
    steps.
    Steps: ********.. Jumps: *******... Overall: ********..
    Stamina: ..|***..
    Maniac: This song has a lot of tricky techniques to it, so beware of the
    placement of jumps in the parts like the first part. The main thing
    to worry about with them is not that you won't make it, it's that
    they will smash up your legs so the rapid step sequence not long
    after will be much trickier! The odd-timed rapid steps just before
    the seemingly eternal rapid steps mentioned before more or less go
    with the music, however it's safe to screw up here as long as you
    generally do the right thing. You'll get several 'good's but that's
    about all. The rapid step technique for the large portion of rapids
    is tricky, as it switches regularly, however never does it put you
    in a hard to reach place (like Paranoia MAX and Trip Machine ~Luv
    Mix~, and even End Of The Century). Apart from turning around a lot
    to make the steps possible, you will need one other rarely used
    switching trick - simply stepping over to the other side. This trick
    is useless in previous DDR's and thus was never mentioned. (actually
    it's slightly useful in Boom Boom Dollar KOG G3 Mix) Your main foe
    here is stamina loss, though - like most catastrophic songs.
    Handling the speed of the steps is no problem if you're ready for
    this level. handling the stamina loss always is a problem...but,
    if your technique skill is high enough, you won't be caught
    off-guard, and on completion of this song you won't even be out of
    breath. Technique, not speed, is the key to this song. All rapid
    steps flow perfectly into each other IF you have the technique for
    it, otherwise, they're absolutely tricky to do. With a bit of
    practice, a speed player could learn the tricky parts and accomplish
    this song - with a slight possibility of losing every now and then.

    Lastly, remember this: this song has nothing that Get Up'N Move did
    not have in 2nd MIX.
    Steps: ********.. Jumps: ********.. Overall: *********.
    Stamina: ..|*****

    ORION.78 (105bpm)
    Misc: A traditional Okinawa folk song of some sort.
    Speed: ..........
    Basic: I refuse to give any technique advice for this. All single steps,
    all horrendously slow, and it's 3 feet?! The only issue here is it's
    damn slow, and if you have trouble with slow songs...well, you can
    learn how to get better on this and Jam Jam Reggae, right? Watch you
    don't fall asleep on this one. I nearly did.
    Steps: *......... Jumps: .......... Overall: **........
    Stamina: **|.....
    Trick: A tip for the song in general which helps tenfold: This song is
    _close_ to half the speed of Afronova. The steps are much more close
    together, that's all! This is very easy as it's mostly single steps
    (at about 100bpm!) with a few triples (at a very slow speed making
    it hard to miss and very easy to learn from!), and...yeah. It's
    repeditive. The end is trickyish, as it features about 8-12 rapid
    steps followed by an immediate horizontal jump. Your best chance at
    this point in the game is to memorize them!
    Steps: ******.... Jumps: *......... Overall: ****......
    Stamina: .*|.....
    Maniac: A tip for the song in general which helps tenfold: This song is
    pretty close to half the speed of Afronova. The steps are closer
    together, that's all! As for on Maniac, it's important to train your
    eyes to see the different steps, but also keep in mind this is a
    very fast dance, and the steps seem to have very little or no
    rhythm. But they do. Oh yes, they do! Most of them are in sets of
    3 1/4 steps with a 1/2 step gap between each set (ie, it would go
    taptaptap-taptaptap-taptaptap). Near the end this sequence changes
    slightly: 2 1/2 steps then 3 1/4 steps and then a 1/2 step gap (ie
    tap-tap-taptaptap-tap-tap-taptaptap-tap-tap-taptaptap). Knowing this
    will decrease your error ratio to single digits in a single go!
    There's not much other advice I can give, as it depends largely
    on your own perception of the situation...it's quite easy to go
    too fast or too slow in parts without realising it (usually too
    fast!), but knowing the trick should resolve this. Ultimately, once
    you play this song a bit and realise the facts I've given you,
    this song is nothing short of cakewalk. If you REALLY want to make
    this easier, make some edit data of this song in Afronova and
    space out all the steps twice as wide. You'll probably won't even
    have to play it to find out how easy it is now.
    Steps: ********** Jumps: ****...... Overall: *********.
    Stamina: ..|**...

    ORION.78 CIVILIZATION MIX (210bpm?)
    Speed: **********
    Basic: To pass this, I highly recommend you pass Paranoia KCET ~Clean Mix~
    first. It's fairly unique in 4th MIX. Very fast. Very tough. The
    quiet part in the middle with the off-beat steps is easier if you
    more or less 'skip' and if you know how the regular Orion.78's music
    goes. Playing La Senorita Virtual might help if you have access to it
    in 3rd MIX or 4th MIX arcade.
    Steps: ******.... Jumps: ******.... Overall: ******....
    Stamina: ..|*....
    Trick: To pass this, you'll have to know Orion.78's music fairly well, have
    played La Senorita Virtual to understand the elements that 2mb use,
    and be very good at 8 foot songs. This is on par with the difficulty
    of Paranoia Evolution - if you can play that, do so. Speed and steps
    which aren't with the beat are the main obsticles here. Don't mess
    your timing with the alternating steps at the start!
    Steps: *******... Jumps: *******... Overall: ********..
    Stamina: ..|***..
    Maniac: After hearing stories of a song in 4th MIX PSX of a song which more
    than made up of the absence of Drop Out, and of a new mix of Orion.78
    I had my doubts. Well it's certinaly not as fast Drop Out, but it's
    still insanely fast! Yes, good ol' 2MB is back again with a remix of
    what is probably DDR 4th MIX's signature tune (after their remixes
    of previous such signature tunes for each mix). This is undoubtedly
    the toughest 2mb song yet! I wouldn't say it makes up for Drop Out
    because it's not as fast and has totally different elements. I'd
    say it makes up for Paranoia Evolution's absence instead. It's the
    nearest comparable song, but this is MUCH harder! To pass this, your
    FEET, not just your head, are going to have to be almost pressing
    the next step for every step you take! The timing of many parts is
    off, so use your eyes. I might be being pre-emptive, but this is
    the toughest DDR song yet. So to make it fun...you're on your own!
    But don't try it unless you're good at every other 9 foot song...
    Steps: ********** Jumps: *******... Overall: **********
    Stamina: ..|*****

    SAMBA DE JANEIRO
    Misc: I hate this song. I've heard it's also in Samba De Amigo.
    Speed: *******...
    Basic: -empty-
    Trick: -empty-
    Maniac: This song's main weapon is its speed. It's quite fast for its age,
    so fortunately seasoned 3rd MIXers should breeze through this. There
    is never any really tricky step patterns as it is more suited to
    6 panel mode. Pass Paranoia before you consider it, of course.
    Obviously I didn't play this much though, so I may have understated
    a little! I was busy trying not to throw up...
    Steps: ******.... Jumps: ******.... Overall: ******....
    Stamina: ..|*....


    SAINT GOES MARCHING (REMIX)
    Misc: Commonly mis-labelled to be 'Saints Go Marching', as that was the
    original name. In fact, it was spelt like that here for a while and
    nobody noticed! Neener neener!
    Speed: (varies) *......... - ********.. (NB: 115-175bpm)
    Basic: -empty-
    Trick: -empty-
    Maniac: Mostly speed is the trick here. If you're a speed player, you'll love
    this. If you're the type who gets exhausted easily...well, this isn't
    as bad as Paranoia Rebirth or Dead End, because it's not so frantic.
    Yes, the steps are just as fast and consistant, but you move less
    in this, so you will find it a lot easier. The only tricky parts
    are the jumping at the start before the song slows down, as they're
    In The Navy '99-esque one-foot-first jumps (not true jumps), and
    the part where the song slows right down and you have to jump around
    a bit. This is only tricky because people tend to jump too early,
    then have to tuck their legs up so they don't land too soon, then
    they land too hard. This in itself is fine, but what's bad is this
    SEVERELY drains your stamina and it's a technique you should NOT
    use. At all. Force of habit causes almost everyone to do this,
    because it 'flows' like that, so make sure you're fully aware of
    what you're doing! Otherwise...this is barely a 9 foot song, in my
    opinion.
    Steps: ********.. Jumps: ********.. Overall: *********.
    Stamina: ..|**...

    SKY HIGH (DJ MIKO/Solo 2000 version)
    Misc: Totally different tune to the DDR 4th MIX Plus version. Apparently
    a cover of a song by Simply Red (thanks to Kupster@RTF for this info)
    Speed: ***.......
    Basic: -empty-
    Trick: -empty-
    Maniac: The steps right before the song 'starts' are slightly slower than the
    beat. Allow for this. The first 1/4 of the song goes more with the
    backing instruments. The next portion goes slightly off-beat on
    purpose, but they're mostly single steps. The choral part of the
    song is where the difficulty rises; there are 1/4 steps here, and
    while they're not that hard, they can break combos. Of each such
    bar, the first 3 steps are half-steps, then the next half-beat
    has a skip, followed by a half-beat pause, another skip and then a
    half step to finish. Find the stepcharts for this if you do not
    understand. Ultimately, this is easy.

    SKY HIGH (LUCYFER/4th MIX Plus version)
    Misc: Totally different tune to the DDR Solo 2000 version.
    Speed: *****.....
    Basic: -empty-
    Trick: -empty-
    Maniac: -empty-

    SUPER STAR
    Misc: The DDR Solo 2000 version does not feature the name of the song on
    the background image (and the song banner is slightly different - the
    background, obviously!). In Extra MIX, the song has the original
    banner but the 4th MIX background!
    Speed: *........
    Basic: -empty-
    Trick: -empty-
    Maniac: Much easier on a Solo stage for some reason. Footslides just work
    easier, I think. Most similar to Let The Beat Hit 'em!, so pick that
    first if you have problems. All steps are 1/8 (half beat), except
    for a few which are obviously 1/16 (quarter beat). Read ahead, don't
    trip, and you should be okay. The biggest mistake you could make
    is not reading ahead, though!

    TOGETHER & FOREVER (Captain Jack version)
    Misc: Annoying semi-cover of the Mickey Mouse March. "C-A-P, T-A-I,
    "N-J-A-C-K!"
    Speed: *****.....
    Basic: -empty-
    Trick: -empty-
    Maniac: Fairly confusing, but a seasoned DDR player will have absolutely
    nothing to fear here. Starts with simple left-right up-down type
    running patterns, before going into skipping. Playing this in Solo
    mode (in Extra MIX or just using a Solo 2000 arcade machine) will
    have its advantages because yu can differentiate the steps. This
    is basically a party mix of Captain Jack style steps from 3rd MIX.
    It never gets harder than In The Navy '99 or The Race on SSR.
    Steps: ******.... Jumps: *******... Overall: *******...
    Stamina: ..|*....

    TRIP MACHINE CLIMAX
    Speed: ********..
    Basic: Nothing but single steps, a few horizontal jumps, and the occasional
    double half-steps. One easy triple step as well. No hints nessecary,
    I'm sure of that. This is about as hard as Think Ya Better D! If
    that! Why on Earth did Konami give it 5 feet?
    Steps: ***....... Jumps: *......... Overall: ***.......
    Stamina: .*|.....
    Trick: -empty-
    Maniac: One Japanese DDR site when translated in Babelfish described this as
    "Foot destructive type high-speed Trip Machine.", a good description!
    Which is a unique thing when it comes to Babelfish!

    Before you try this song, beat all the other Trip Machines on Maniac
    and at least -try- La Senorita Virtual (and compare it to normal La
    Senorita). It has the same 'insane steps' feeling that La Senorita
    Virtual has; the steps are flowing, but not logically or like the
    normal version(s) of the song. Also, This has a lot of tricky parts
    where rapid steps flow into 'insane' jumps (ie they don't match well
    but are flowing enough), then continue to be rapid. If you are only
    used to fast 9 foot songs like Paranoia Rebirth, Dead End and Saints
    Go Marching ~Remix~, you're in a bit of trouble here. This requires
    a lot of technique too. The steps are about on par with the original
    Trip Machine or SP-Trip Machine ~Jungle Mix~ without them. Keep in
    mind the song is fast, too. This song essentially combines the
    features of an 8 foot rapid-step song with the features of an 8
    foot technique song (ie Dub-I-Dub), and speeds the song up while it's
    at it. By no means does this song wholely require technique OR
    speed skills, so specialists in either of these are screwed. You
    need to be a pretty good all-round player for this. Once you're
    ready for it, though, this is not much of a challenge (but still
    exhausting). No need for me to give hints other than that...overall,
    if you're pretty good at techniques, there's nothing which is next
    to impossible in this...unless you aren't prepared for the steps.
    Nothing exceptional in itself and in fact, I'd dare say it's quite
    easy compared to songs like End of the Century SSR or maybe even
    Upside Down SSR! (my personal record is something like all perfects
    and greats, 3 goods and 2 misses - and it's probable that the misses
    were due to a lack of foot pressure or something, not bad timing or
    lack of coordination) This song is commonly avoided due to its
    tricky jumps. This song is far from impossible...
    Steps: ********.. Jumps: ********.. Overall: *********.
    Stamina: ..|****.

    WALKIE TALKIE
    Misc: The only other reasonably well known song by King Kong & D.Jungle
    Girls (although they did make other songs).
    Speed: ***.......
    Basic: Like a slightly harder version of Boom Boom Dollar. Unlike its
    2nd MIX counterpart, it has a roughly even number of left/rights and
    up/downs. This means the player has to roam more. There are also one
    or two jumps. There is no real pattern to this song, so it is kind of
    hard for beginners...
    Steps: ***....... Jumps: *......... Overall: ***.......
    Stamina: ..|*....
    Trick: -empty-
    Maniac: -empty


    WILD RUSH
    Misc: Speedup might occur at different places in different MIXes, however
    the timing remains the same somehow. This requires investigation...
    Speed: (various - increases from 80 to 180bpm)
    Basic: Couldn't be easier. All single steps, except the last 3 before it
    speeds up every time.
    Steps: ***....... Jumps: .......... Overall: ***.......
    Stamina: ..|**...
    Trick: -empty-
    Maniac: The first part is straightford. The 'fast' parts go with the piano.
    On the second part, the steps are slightly off - the pattern you
    must do is 'step step skip', all single beats (excluding the skip, of
    course). Skip leading into the step, not coming out. The next part
    is all single steps. The fourth and fifth have a few half steps but
    are generally there in case you step too fast or slow - to throw you
    off in other words! The final section is fast, but has easy patterns
    and if you made it this far, you should pass.
    Steps: ******.... Jumps: .......... Overall: ******....
    Stamina: ..|.....
    Maniac The first part is identical to 4 Panel mode - see above. The second
    6PANEL: part just has a few diagonals - nothing big, but they are laid out to
    confuse you, so beware! The next part brings out the evil intentions
    of whoever designed the 4 panel steps - they look easy, sure, but
    you end up walking along the top row, and the machine is usually so
    close that you end up walking on your own feet or falling over. The
    patterns are otherwise generally the same until the very end pattern
    which is a lot like the other one - diagonals and horizontal
    steps in the same relative direction make it nasty. Don't fall over!
    One of the harder 6 panel songs!
    Steps: ********.. Jumps: .......... Overall: ********..
    Stamina: ..|**...


    5.4 5th MIX and Extra MIX Songs
    -------------------------------

    Although we're still waiting for 5th MIX at our arcade, it's definately
    coming soon. It's on a ship somewhere as I type this...the songlist from
    1st-3rd MIX Plus has been drastically cut in this to just 15 songs...sadly
    hidden songs from the PSX 4th MIX like Orion.78 Civilization Mix are not in
    5th MIX, but might be in 5th MIX Plus...

    At the moment, this section is based solely on 5th MIX songs in 4th MIX and
    Extra MIX on Playstation.

    AFRONOVA PRIMEVAL
    Misc: Originally from DanceManiaX. First DanceManiaX song to be put in DDR.
    Speed: *********.
    Basic: Not harder or easier than the original Afronova, but different.
    Lots more single steps than before, but less complicated jumps and
    no 12th (1/3) steps at the end. No real tips to give here. No
    triples or half beat steps, either. The steps will mix your legs
    up a bit, though.
    Steps: ***....... Jumps: ***....... Overall: *****.....
    Stamina: ..|*....
    Trick: -empty-
    Maniac: -empty-

    B4U GLORIOUS STYLE
    Misc: Sometimes referred to as 'B4U ORCHESTRA GROOVE'.
    Basic: -empty-
    Trick: -empty-
    Maniac: -empty-

    BE TOGETHER
    Misc: For some reason, this song is also in Beatmania GB Gattchamix 2!
    Speed: *****.....
    Basic: -empty-
    Trick: -empty-
    Maniac: -empty-

    BROKEN MY HEART
    Misc: Originally a Beatmania IIdx song, although listed as 'Konami Original
    Remix' on the Extra MIX song select screen. This is because it is in
    DanceManiaX as well (and it's listed as such on the 5th MIX song select
    screen!). Sounds identical to both the originals.
    Speed: ****......
    Basic: -empty-
    Trick: -empty-
    Maniac: -empty-

    DANCING POMPOKOLIN
    Misc: In Japanese, the title is 'Odori Pompokorin'. 'Pompokolin' has no
    meaning in any language that I can find!
    Speed: ***.......
    Basic: -empty-
    Trick: -empty-
    Maniac: -empty-

    ECSTASY
    Speed: ***........
    Basic: -empty-
    Trick: -empty-
    Maniac: Essentially the same as Abyss is on Maniac. The only hard part is the
    parts where the music stops - this is easier for some people, but for
    the most part, it's hard. I suggest you just tune yourself into being
    ready for the right time to step on the arrow, and then LOOK
    CAREFULLY as it's quite easy to step too early by accident. Look
    before you leap! I also suggest you watch your step near the start...
    Steps: ******.... Jumps: *****..... Overall: ********..
    Stamina: ..|.....


    FESTIVAL JAPAN
    See MATSURI JAPAN.

    HOT LIMIT
    Misc: For some reason, this song is also in Beatmania GB Gattchamix 2!
    Speed: *****.....
    Basic: -empty-
    Trick: -empty-
    Maniac: -empty-


    LET THE BEAT HIT 'EM! (BMIIDX VERSION)
    Misc: Has the same steps as the original version (but they don't match well).
    Song banner is identical to normal one, only with a blue tint.
    Speed: *.........
    -see LET THE BEAT HIT 'EM!.

    MATSURI JAPAN
    Misc: Literally translates to 'Festival of Japan'. As far as I know, there
    is no such festival, however there is many other Matsuri's held for
    things like the blooming of the Sakura and the Summer Matsuri. Also a
    DanceManiaX 2nd MIX song.
    Speed: *****.....
    Basic: -empty-
    Trick: -empty-
    Maniac: -empty-

    MOONLIGHT SHADOW (New Vocal Version)
    Misc: Often confused with the classic song 'Moonshadow' which sounds
    identical in parts, but has obviously different words ("I'm being
    followed by a moon shadow, Moonshadow Moonshadow...").
    Speed: ***.......
    Basic: -empty-
    Trick: -empty-
    Maniac: -empty-

    NEVER ENDING STORY
    Misc: Obviously a remix of the Limahl song used in the movie (and I hate the
    original song more than any song - imagine how mad I was when I found
    it was in 5th MIX!). The verses might be mixed up.

    ODORI POMPOKORIN or ODORU POMPOKORIN
    See DANCING POMPOKOLIN.

    REMEMBER YOU
    Misc: Probably the slowest DDR song to date at about 80bpm. Slows down at the
    end to near 60bpm (maybe?), then drops to _10bpm_! The reason why it
    takes so long to go from the last step to the cleared screen is
    because it takes 6 seconds to get to the end of the bar on PSX!
    Speed: ..........
    Basic: Absolutely no advice, except beware that it might be TOO slow for
    some people, and watch out of the step at the end!
    Trick: -empty-
    Maniac: -empty-

    SANA MOLLETE NE ENTE
    See SANA MORETTE NE ENTE (below)

    SANA MORETTE NE ENTE
    Misc: The title is Spanish, but all I can translate is 'Sana' being health
    and Ente being Entity. The lyrics are in Japanese and and the girl is
    singing about (to) her boyfriend who plays DDR too much (or Beatmania,
    in the Beatmania version) and doing things like double and sudden.
    Basic: -empty-
    Trick: -empty-
    Maniac: Immensely hard at first, but with decent sightreading skills, a bit
    of practice and knowing how the music goes, you should pass. Often
    features skips in between half-steps, which can be hardish to see.
    Take advantage of the low speed and read well ahead so you're always
    in the next position required. On the section that goes L-D-R L-D-U
    L-D-R L-D-U L-D-R L-D-U L-D-R-D-L, face right to do the entire
    section and use plenty of power to make it a lot easier. This song
    is actually quite easy and leaves a lot of room for mucking about in!
    Steps: ********.. Jumps: ******.... Overall: ********..
    Stamina: ..|*....

    THE CUBE
    Misc: It may be me, but this sounds suspiciously like the work of Tim Follin
    (a games musician from the 80s, famous for making tunes on the
    Commodore 64, Nintendo and SNES and was somewhat revered as a god in
    both the UK and Japan through the first half of the 90s!). It's not
    entirely impossible that it isn't his work, and it sounds eeriely
    similar to the C64 version of Ghouls 'n' Ghosts.
    Basic: -empty-
    Trick: -empty-
    Maniac: -empty-


    5.5 DC Edit Data and PSX 3rd MIX Konami Edit Data
    (including 3rd and 4th MIXes on Arcade)
    -------------------------------------------------

    The Dreamcast version features 'DC Edit Data', special steps for most of the
    2nd MIX songs. Most of these steps and a few new ones feature in the arcade
    version of 3rd MIX when you play in 2nd MIX mode. These are accessed by
    holding down the start button when selecting the song. These and some more
    are featured in the PSX 3rd MIX as well. In both versions, flashing boxes
    in the top left of the screen indicate if there is any data for that song
    or not (sometimes, in the arcade especially, the top and bottom of the
    screen is slightly cut off and you'll only see maybe one line of the graphic
    up the top. This occurs in many games, some worse than others - perhaps
    it's a PAL/NTSC issue?)

    Also note 4th MIX machines can have edit data added to the machine's flash
    ROM (or something similar) from a memory card. This means the built in edit
    data on your 4th MIX machine might not be built in at all. At this stage no
    non-built in edit data will be mentioned, but sometime in the future, maybe
    I might add the old DDDRC Edit edit data (which hasn't updated since March
    2000 or something like that).

    If one of these isn't in your arcade machine, odds are it's home version
    only edit data.


    BOOM BOOM DOLLAR ~K.O.G.G 3 MIX~
    Speed: *******...
    GOODIES1: Based upon the Basic mode steps for the original Boom Boom Dollar.
    Only the start bit and the bit before the second set of alternating
    left/right steps has been removed. And there's a harder bit on
    the end. If you can cope with the speed, the new section won't hurt
    you. It's slightly trickier, but still all single steps. And for
    the most part of it, it's just repeating the left/right alternating
    steps in the pattern that happens for the last half in the original
    Boom Boom Dollar. I scored 99 million on my first go, so it's
    pretty easy.
    Steps: **........ Jumps: ***....... Overall: ***.......
    GOODIES2: Based on the original Boom Boom Dollar's Another mode steps. Most
    of it remains the same, however the new section (when the original
    steps run out) is completely different to the normal set of steps.
    They're non-flowing triple steps, mostly. Sequences like L-R-L,
    or R-U-R. It is, of course, dead easy, but does spoil the nature
    of the song. Unfortunately, there's no set of steps based on
    Maniac mode, but it's easy to make your own. In the future I might
    put an edit step save of my steps based on Maniac mode (and the
    end sequence is entirely U-L-D-R-D-L-rpt!).
    Steps: ******.... Jumps: ***....... Overall: *****.....


    BRILLIANT 2U
    Speed: ***.......
    CLUB2-SB: Dead easy. Easier than the normal Basic steps for Brilliant 2U -
    and it's ranked 5 foot instead of the usual 4! The steps are
    similar to normal, except many triple steps and streamed jumps are
    gone. These are replaced with steps every two beats and sets of 4
    horizontal 1 beat jumps. Towards the end there's some vertical
    jumping. This, rather than being tricky, will help you get good at
    doing them since missing a few has no real consequences. The end
    steps alternate from left to right or up to down, rather than
    being right tapped over and over, thus once again making the song
    actually easier instead of more complex. Slightly more difficult
    than Put Your Faith in Me. I scored 9.8 million on my first go in
    3rd MIX!
    Steps: ***....... Jumps: ***....... Overall: ***.......
    Stamina: .*|.....
    CLUB2-DB: This song is hardly different from CLUB2-SB. Apart from the fact
    (Double) that it's in Double mode, of course. There are no tricky two-sided
    diagonal jumps, but some horizontal two-sided jumps as well as the
    end sequence being right in the middle, too. There is ONE triple
    step which requires both sides, and there's plenty of warning and
    it's quite easy to do. All other triple steps, or close to all of
    them, flow from one side to the other. That is, there's some single
    steps before it on the other side, then the triple steps come up
    on the next side. This song might teach people new skills but it
    won't develop existing skills further. People with mats might
    experience some slippage, however the mats won't totally seperate.
    Steps: ****...... Jumps: ***....... Overall: ****......
    Stamina: .*|.....
    CLUB2-SA: The steps go more in time with the music. Places where triple steps
    normally are become rather tricky 5 step sequences (sometimes more)
    And the jumps are definately trickier than the normal Another mode
    steps. In fact, the whole sequence is significantly harder. Harder
    than Paranoia in Basic mode, even.
    Steps: *******... Jumps: *****..... Overall: ******....
    CLUB2-DA: First of all, the mats WILL slide in this song if you don't have
    them fastened down or something like that - and quite severely.
    You won't injure yourself if you _aren't_ in socks, however the
    gap I got whilst trying to find information to put on this song
    was regularly about a foot wide! Don't attempt it if you can't
    do it on a secure surface. Otherwise, there ARE rapid steps from
    side to side - and regularly! You have a fair chance of passing
    this if you can't yet do these, so it's worth trying this song -
    but don't leave it to the last stage. That's just dumb.
    Steps: *******... Jumps: ******.... Overall: *******...
    CLUB2-SM: Technically harder than Another mode, however the steps are more
    flowing. The triple steps are back again, and there's more of 'em
    than on other modes. Like the regular set of steps for Maniac mode,
    there are 1/4 steps in time with the music in this mode, however
    they are MUCH easier to get. In my opinion, anyway. Like CLUB2-SB,
    these steps are definately overranked. Note that although the
    step patterns are easier, like I said at the start, the technique
    required to do them is beyond most people who can only barely pass
    CLUB2-SA. Ends with the traditional rapid steps, but the last beat
    is a jump (following half steps, of course). It's probably best
    to be facing right and just jump your right foot forward a little
    and stretch your left leg back so you depress the left arrow with
    your toes. That's what I found, anyway.
    Steps: *******... Jumps: *****..... Overall: *******...

    BUTTERFLY ~UPSWING MIX~ (PSX only)
    Speed: ******....
    GOODIES1: This is based on the original Butterfly steps (of course). This is
    near identical, in fact. All of the steps are just rearranged to
    match the music (the steps from the end of the original are in
    the middle of this, for example). If you had a routine for the
    original Butterfly like mine, it'll work perfectly in this. Well,
    after you take consideration of the new order of patterns, anyway.
    (NB: I forgot to point out I meant the original Butterfly steps on
    HARD mode. DC owners, Your Butterfly is put in Hard mode only by
    default and the Normal mode steps are under DC Edit Data)
    Steps: ***....... Jumps: **........ Overall: ****......
    GOODIES2: Based on the original Butterfly steps in Another mode. Once again,
    the steps are the same, just rearranged. And yes, 'the routine'
    works fine still ('the routine' = the routine EVERYONE does on this
    which involves basically doing jump spins on the verse parts of
    the song, but nothing fancy on the chorus or any other part of the
    song!). This and the Basic mode based steps are just as hard now,
    in my opinion!
    Steps: **........ Jumps: ****...... Overall: ****......
    GOODIES3: Based on the original Butterfly steps when in Maniac mode and yes,
    once again, they're identical but rearranged. They even skip the
    first few steps like they do on the original. I don't know any
    Butterfly Maniac routines to test on this. :) All the same though,
    the speed adds a lot more difficulty to these steps now. If you
    need practice and can do the original steps, it's good training
    to do this.
    Steps: *****..... Jumps: ***....... Overall: ******....

    LITTLE BITCH
    Speed: ******....
    PF-BITCH: Performance Data my ass! This is hard! Lots of rapid steps and it
    pulls out every trick in the book almost. There's nothing like it
    in 2nd MIX. Come back to this after everything else in 3rd MIX if
    you can. There's very little advice I can give on this, except it
    has a lot of rapid steps which will confuse the hell out of 2nd
    MIX players. If you're playing this on 4th MIX, play One Two,
    the crappy Bus Stop cover of the song, first. It's got some
    inspiration from this I'd say. Except One Two is way easier.
    (I used to rank this 9 stars overall, but with the passage of time
    compared to stuff now, it seems easier...barely!)
    Steps: *********. Jumps: ********.. Overall: ********..
    Stamina: ..|***..

    MAKE A JAM!
    Speed: ***.......
    DC-JAM01: Semi-tricky. The main parts feature non-stop half steps which go
    in semi-confusing patterns. These are alright if you aren't afraid
    to turn away from the screen briefly. Start with your right foot
    facing right on the first bit, for example. Walk backwards and
    forwards alternating feet for each arrow. Swing around when you're
    supposed to, and do it again when you have to go back around. Now,
    you can either tap the remaining steps facing foward, or be risky
    and do the final spin. You won't be facing away for more than a
    split second if you do because you'll end up facing left again
    anyway! If you can handle this, the rest should be okay...
    Steps: ******.... Jumps: ******.... Overall: ******....
    Stamina: ..|*....

    MAKE IT BETTER
    Speed: **........
    PF-MAKE: Despite the name of the data indicating this is performance data,
    (Double) I seriously doubt this because this is way too hard to perform to!
    There's a lot of side switching, however none of it is too fast so
    if you're using unsecure mats, it's safe. The mats will hardly
    move in this song. Also note that the steps just before the
    chorus parts (the ones that go la-de-da-de-da, "Yeah, yeah, yeah!")
    that the steps aren't all half steps or jumps. They're 1/4 steps
    in time with the notes. This song is a good choice for those who
    have difficulty using both sides at the same time.
    Steps: *******... Jumps: *****..... Overall: ******....

    PARANOIA MAX ~DIRTY MIX~
    Speed: ********..
    CLUB2-SB: The first half is dead easy. Easier than Paranoia normally is,
    anyway. No double steps appear until the usual fast stepping
    part, which is different. Past halfway you will have a series
    of tricky jumps - all single beat, but fast and they'll wear you
    down. Towards the end there's some really tricky steps involving
    repeating half-steps. This is an acquired skill, however one
    rarely used (thankfully). This isn't an easy solution to beating
    a Paranoia song.
    Steps: ******.... Jumps: ******.... Overall: ******....
    CLUB2-DB: This song only tries to confuse you with arrow patterns. many of
    (Double) the jumps are the kind where you push left on the right side and
    up on the left side (as an example). There aren't strict patterns
    to this. The normal wierd stepping part from Paranoia Max has some
    tricky jumps, so if you're using mats...make sure they don't slide
    like mine. Following this are triple steps. Some require you to go
    from one side to the other, so if you're using mats at home, and
    they slip, DON'T TRY THIS. This song is TOO FAST. You will
    undoubtedly injure yourself. At this point I had to stop, so until
    I get to an arcade, you're own your own.
    Steps: *******... Jumps: ******.... Overall: *******...
    CLUB2-SA: Relatively easy. The trick here is, that all the steps require
    new tricks to do them! It's easy to get a high combo on this song
    if you adapt to the pattern quickly (for the record: initial max
    combo was 167), and basically, it requires you to rotate at 90
    angles a lot and to be prepared to step back on your rear foot
    after you've stepped forward - and possibly for rapid repeating
    steps. There's a few out of time jumps, too. This is different,
    but roughly just as hard as the normal Another mode steps for
    Paranoia Max.
    Steps: *******... Jumps: *******... Overall: *******...
    CLUB2-DA: -empty-
    (Double)
    CLUB2-SM: Without a doubt easier than the regular Maniac mode steps, however
    still goddamn hard! Requires less technique than CLUB2-SA, but you
    will need a lot more dexterity since there's a lot of fast rapid
    steps in this! If you slip and miss a sequence, try to pick it up
    quick because due to the speed of this song, you can lose in about
    1 second. It's a slight relief that there's not so many jumps
    in this version as there are in CLUB2-SA. Very slight indeed.
    Steps: ********.. Jumps: *****..... Overall: ********..
    DC-MAX01: (AKA 'From VC007') Very hard. Features twisting step patterns,
    more twisting step patterns and twisting step patterns leading into
    several repeating steps before twisting another way. Fortunately,
    if you have this you have to either have the Dreamcast version of
    2nd MIX, or Extra MIX. Meaning you can practice. Do not attempt
    this until you are extremely proficient in twisting moves, are
    able to sightread a full screen, and are willing to learn new
    techniques only found in edit data such as this. Only those good at
    playing really hard edit data will pass this the first time - this
    edit has unhinged some of the best players out there!
    Steps: ********** Jumps: ********.. Overall: **********
    Stamina: ..|*****
    PF-PARAS: Performance data. Designed for players to do performance play on.
    Thus, the steps aren't terribly complex. There's a few tricky
    jumps past half way, but the song features no half-beat steps. The
    jumps are trickyish due to their speed. If you're good at jump
    sequences, you should try this. Consider it a sort of warm-up for
    trickier songs or something like that.
    Steps: ***....... Jumps: *****..... Overall: *****.....
    PF-PARAD: Performance data. Once again, all single steps with a jump here
    (Double) and there. This song isn't the kind which tries to cross your legs,
    although the jumps are tricky sometimes. All you'll require for
    this is the ability to play at this speed, the technique to get
    diagonal arrows (in single mode even), and enough coordination to
    stay on the playing field.
    Steps: ***....... Jumps: ****...... Overall: ****......



    5.6 Techniques Glossary
    -----------------------

    At this time, these techniques are for scoring only - not performance. Also
    note this section is far from finished and was basically a last minute
    addition, which is why it's rather messy and rushed for this version of the
    FAQ.

    Jump-Out: Used for steps which feature for example a horizontal jump
    followed by a down step in the next half beat. Basically, you
    hop out of the jump by, in this example, hopping on your left
    foot to the down button and lifting your right foot clear of
    the play area, possibly towards the next arrow if it's on the
    right side.
    Moonwalk: The same as the 'walk' technique, however in this technique you
    'walk' backwards. If the steps were L-D-R, you would face left,
    step right foot left, left foot down, right foot right. Not to
    be confused with the double mode technique where you actually
    moonwalk like Michael Jackson. That's performance, anyway.
    Pressure
    switching: In the arcade, you can simply abuse the _pressure_ sensitivity
    of the pads. For example, place your feet on the left and right.
    Without lifting your feet, force your left foot down more and
    lessen the pressure on your right foot. Then reverse this. This
    will result in delayed action steps, so do them early. You can
    also do jumps using this same technique. Good technique for the
    lazy or for performance players.
    Switch: Sometimes, a series of steps may require you to stand on the left
    for ease of stepping, but then, will suddenly require you to be
    on the right - to swap focal sides over like this is what I call
    'switching'.
    Walk: A technique which is similar to walking or jogging the steps. For
    example, if the steps were L-D-R, you would face 90 to the right
    and step left foot left, right foot down, left foot right.


    5.6.1 Play Styles
    -----------------

    BEGINNER
    Tethered: Keep your left foot on the left arrow or vice versa. Use the
    right foot (or vice versa) to tap up, left, or down. Use the
    left foot to press left still. Suitable up until 4 or 5 foot
    songs.
    Switching: Similar, however you switch from left foot tethered to right
    foot tethered at your convenience. Bare minimum playstyle
    for Paranoia. Suitable for up to and 6 foot songs. Learn 1 foot
    songs before you try this.
    INTERMEDIATE
    Pivoted: Triple step technique. If the sequence is L-D-R, you would keep
    your left foot on L and press D and R with the right foot by
    'flicking' it. Learn 'Switching' before you try this.
    Roaming: No pivot or tethered foot. It is inadvisable to memorize steps
    with this technique. Learn 3 foot songs before you do this.
    Suitable for all songs up to 8 feet.
    Flowing: A tricky technique, however essential. You don't need to learn
    this until you get to 9 foot songs, however it helps if you
    learn it early. Learn the 'Walk' technique in Section 5.4 and
    incorporate this into the Roaming technique, then basically
    don't stop moving. Step extra steps if nessecary. Essential for
    9 foot songs.
    ADVANCED (Inc. Performance)
    For more info on performance play, see section 6.0.
    Kneedrop: Performance trick. Rather dangerous so use in moderation. Only
    use in sequences like this: The sequence is R then U. Use right
    foot on R, then kneedrop your left knee on U. NEVER do this:
    The sequence is a horizontal jump followed by two U's. Left
    kneedrop U, right kneedrop U. It looks great, but the danger is
    increased dramatically.
    One Footer: Literally use one foot. Useless at home, but a great crowd
    pleaser in the arcade. Get off the stage and stand to the left
    (if you're P1 - otherwise stand to the right) and literally only
    use you right foot. I recommend jumping on when a jump comes up,
    though. Try this on AM-3P Maniac or Wonderland SSR. It's great.
    Yes, it's performance play again.



    6 . 0 C o m p e t i t i o n G u i d e
    _________________________________________


    6.1 Performance Play
    --------------------

    Some DDR players like to do stunts instead of going for high scores. Keep
    in mind that performance dancers don't often actually get an S or SS or
    whatnot in their routines - because it isn't their goal. Their goal is to
    entertain the crowd, and the only people who will say "Yes, but they're
    missing all the steps!" is DDR score players. The first step to playing
    for performance is to either get extremely good (6 feet or more, I'd say -
    if you can beat Paranoia IMO) or you memorize a song. The next step is
    to make sure you're doing all your moves properly...if you just stand on
    the left and tap buttons, or hardly lift your feet as you play, try
    pretending you really are dancing. Songs like The Race are great for this.
    Next, you'll want to choose a song to try to develop a routine for - the
    below chapters will help somewhat by introducing you to two of my routines
    (a variation on the common Butterfly routine, and Paranoia). You'll probably
    want to choose a song in basic mode, however things like Boom Boom Dollar
    in Maniac mode aren't out of the question. Also consider you need to
    practice in the arcade a lot for these - the bar behind the stage both
    helps and hinders. If you find yourself unable to improve enough to do
    performance dancing, play in Double mode a bit. Resist the temptation to
    jump around a lot and just step on the buttons with any way possible.
    Jump if you have to...just try not to cross your legs. That's not a
    common performance trick (but can be used in jumps...eg Dynamite Rave: if
    you had 4 horizontal jumps, you could do 1 normal, 1 reverse, 1 reverse back
    to the normal/forward position, and a cross legged jump. No, I don't know
    how it looks so I don't do it much :P). Xanadu Another Double and Oh
    Nick Please Not So Quick Another Double should get you up to speed...do
    those, and you're just about ready to learn some fancy pants moves! Here
    is a guide FROM THE START of what to do. By that, I mean it starts with
    THE easiest song...


    1. Basic Positioning and Technique

    Beginners need to know two things to speed up their learning process
    tenfold: First, always keep one foot on an arrow rather than standing in
    the middle. For example, you have your foot on the left. You can tap the
    other 3 directions with his right foot. In Have You Never Been mellow, your
    right foot would tap up, right, down, then you'd shift weight to the right
    foot and tap the left pad with the left foot for the 4 step clockwise spin.
    This goes for all dances - only lift the left foot when needed. The next
    basic technique is to tap to the beat. Basically, you tap the middle part
    with your foot in time with the beat of the song, then step after the beat
    which precedes it. Interestingly, This can be incorporated into an actual
    dance later on - by 'hopping' with the beat and using your arms, you can
    dance at the most basic level this way. It may not sound like much, but
    the crowds love it. Learners should not try to do stylish technique until
    they're pretty good, though, as it will be costly in overall performance.


    2. Have You Never Been Mellow: Learning the spins
    (PSX DDR2nd owners should substitute with Let Them Move)

    Most of the dance is comprised of very simple steps. The key is to step on
    the pad in time with the beat as outlined above - not too early, not too
    late. Timing is important. But one major part of Have You Never Been Mellow
    is where it goes left (or right), pause, up, down, up, down, up (repeat)...
    so here is the technique you'll need...left foot on left if that's your 'key'
    foot (see part 1)...step with your right whilst keeping your left foot on
    the ground. Try to sway or bob your head, or something to keep with the
    beat. Beginners often lose their timing. After you repeat this once, there
    is a clockwise spiral step - it goes up, right, down, left (there might be
    an up after this, I forget) - once again, tap the first 3 directions with
    the right foot and left with your left foot. If you want to be FANCY,
    though, and you know this dance well...step right foot on up, left foot
    on right, right foot down, left foot left...unfortunately, the downside
    is that people who haven't actually played this game too much and haven't
    gotten past Paranoia 180 or thereabouts, they will probably get dizzy,
    lose timing, and after the first spin, end up missing the buttons totally!
    People more fluent at DDR will manage to spin at least twice, though - and
    the only dances which require more are Little Bitch and Trip Machine. And
    Stomp to my Beat. Oh heck, there's plenty. :)


    3. Butterfly: Doing reverse 180 jumps
    (PSX DDR2nd owners should substitute with Boys. I guess.)

    Butterfly is full of potential spins and jumps. Learn how to do the song
    before you try performance stuff. The information is in the scoring
    technique guide. When you are ready...read this. In the parts which go
    (R, pause, R, JUMP, L, pause, L, JUMP)...try this. Tap right with your
    right foot. Lift your foot and do something fancy. Just keep it in the
    air until you step the next right step THEN jump 180 so you face away.
    Once again. tap your right foot on right and do the fancy stuff again and
    do another 180 jump. THEN do the spin you learnt earlier. Remember...start
    with right, end with right. Then immediately step left and jump and repeat
    from the start. Then when you've done that twice, you have the song
    'chorus'. This part goes - U, U, JUMP...then spin anticlockwise with the
    right arrow first, ending with down, then step up, then down, then left.
    Then do the next 3 steps normally. Then repeat...but when you end with
    down this time, step up, then down, then right. Then follow as normal. For
    the little ditty in between you can either face left/right and walk it,
    or shuffle. At the end of the song, the ditty goes (D, R, D, L, D, R, D,
    L, etc) - you can either 'walk' this...or do it like this...left foot down,
    right foot right, left foot down, left foot left, right foot down, right
    foot right, left foot down, left foot left, right foot down...and so
    forth. So you 'shuffle'. It looks great when you're in motion. What I do
    is do the 'walk' first...then since the last step is my right foot on the
    left arrow...well, I follow the next moves and jump facing forward. Then
    I do the shuffle. Then I finish with a 180 jump. That's it!

    4. Paranoia: The Knee Press

    This is a lot trickier. Basically, my performance dance for this goes like
    this: On the third part from the start, I turn around so I tap down facing
    forward, then jump and turn around, then tap up, up, blah. The tapping
    parts are straightforward - do what's easiest. Swap around your pivot foot
    for each side. When you get to the bit where you do U/D and L/R jumps
    followed by a series which, for example, might be, U, pause, D, R, L...
    jump right then right again so you face away from the screen in the end.
    This trick works on Butterfly on Another mode, also. Make sure you turn
    right for the first two. On the second two, turn left but do the same thing.
    On the rapid stepping part, turn left and step facing to the left. When you
    have done the first 2 rapid step bits and it goes to all single steps,
    face the middle and prepare to face RIGHT now. Then, do the same 2 rapid
    steps and face the middle again. Do the last bit as normal...and get ready
    for the finale. Stand on whichever side you feel like standing on, and
    on the last seven steps/notes/beats (you know the ones :P), where it goes
    (U, L, D, R, U, L, D)...step on U with your LEFT foot. Then L with your right.
    D with your left. R with your right. L with your left...then get ready.
    Face away from the screen and do not get ready to turn. Stand on the left
    arrow with your right foot and drop to the ground, and press down with
    your LEFT knee. Tada! The next best thing to a handstand! Well, maybe not.


    5. Doing breakdance/crab type spins

    Here's a crude diagram of two controllers or two arcade platforms. Yes, I
    know my ASCII art sucks. Yes, I hope you know what the platforms look like.
    But just in case you don't, here's my diagram:
    ___ ___ ___ ___ ___ ___
    | | ^ | | | ^ | |
    :___;___;___;___;___;___;
    | < | | > | < | | > |
    :___;___;___;___;___;___;
    | | V | | | V | |
    :___;___;___;___;___;___;


    If you wish to do a horizontal jump followed by a vertical jump, you would
    do this: Left hand <, Right hand ^, Left foot V, Right foot >. Make sure
    that initially, you start with your body facing DOWNWARDS. Left hand and
    Right foot touch when you are supposed to hit them (after you practice this!)
    and then, lift your RIGHT hand and put it on V, and of course, put your left
    foot on ^. You must rotate so your body is facing UPWARDS for this. Repeat
    as nessecary. Note this move generally requires planning, however it is
    appliccable for several things - including spins. Make sure you move your
    right arm AROUND your back, not between your legs. It's also theoretically
    possible to use knees instead of feet. Also, keep in mind that in the arcade
    there's a bar behind you. Don't headbutt it. That would be bad. (but to be
    honest, you should not have any trouble doing these moves - you don't even
    need to go off the mat!)

    Here's some examples of ways to do this move on certain songs that I've
    observed in DDR videos, or found myself:

    3rd MIX Training, Lesson 3/7: Right foot up, left hand right, right hand down,
    left foot left. Face upwards to start.

    Wonderland Basic: The reverse of above. Right hand down, left hand right,
    right foot up, left foot left. This is for one of the spins at the start.
    This one's hard because if you don't keep flowing, you have to pause for a
    second to reset your position - and that doesn't work. In fact, it's very
    hard. Hopefully I'll have a better technique soon...in which case, it'll
    be mentioned right here.

    Dynamite Rave Basic: On the part which goes ("Jump, jump, do your thing,
    this be the bomb, try to sing"), try this: Slap up, up with alternating
    hands, then right foot down, left foot down, right hand right, right foot
    left, left foot down, left foot up, then return to normal and continue
    the next steps as you please. This can be shortened to just right foot up,
    right foot up, left foot down, left foot down for the first 4 steps, if
    things are too hectic/confusing. I suggest on the right foot left step,
    you hop up a bit and do the next few teps backwards - at least until you're
    good at it. (in training mode, choose bars 40~43 to practice this) One
    of the rather well known A-Team videos demonstrates this more or less, in
    fact, the video shows some rather easy to do moves for those who can't do
    handstands or otherwise somehow have a fear of being upside down. I'll
    probably print the URL for this somewhere in the next version of the FAQ,
    but I believe the gamers.com site in the links down the bottom may have
    a link to this video - at least, it has links to some A-Team videos. Be
    warned, though - they're over 10 megs each!


    At this time I am not looking for submissions for fancy pants DDR moves -
    there's practically an infinite range of them. I do believe there is a
    moves dictionary at http://www.dancegames.com/, however these moves are
    out of most peoples range. Most people who read FAQs, anyway. And mine.
    Things like running at the bars from 10 feet back, then turning around,
    run backwards a few steps, jump, vault over the bars and land on some arrows
    are...well...I don't think I want to encourage people to do that because
    someone's bound to crack their skull open and sue me :)

    6.2 Perfect Attack
    ------------------

    A common feature in competitions is 'Perfect Attack' - where the aim is to
    get as many 'Perfect!'s as possible. There are a few tricks to make this
    infinitely easier:

    * Don't follow the music TOO closely. It more often than not is out of beat
    and it doesn't help you one bit. A good example is In The Navy '99. This
    is most evident on Trick/Another.
    * Watch the arrows just before they go under the greyed out arrows.
    * If you own a PAL machine, don't use the speedfix code sometimes - you'll
    get sick of it, but you'll get waaaaay better at getting perfects!
    * Most songs don't change tempo. Try to match the TRUE beat - not what you
    hear, but what you feel with your moves.
    * This is synomynous with the PAL desync trick: watch the arrows closely.
    this is especially useful with off-beat steps.
    * Don't look at your combo or your score when playing!
    * As it's Perfect Attack, it doesn't really matter if you get goods or greats
    but you still want to avoid boos and misses. But still, your main priority
    is keeping a combo - even if there's some greats there too. Once the combo
    is broken, be more defensive.
    * Sometimes Perfect Attack has a different scoring system. Ideally, you don't
    want to break the combo or get any Greats. Keeping the Combo is first
    priority. Since there's about 3 different scoring systems which differ
    depending on where you are located, then you might want to check which one
    your local competition is using first.
    * There is one skill completely invisible to any DDRer trying to learn
    Perfect Attack, whether they watch others do it or read this. This skill
    has no name, no special manouver, nothing to remember and it comes with
    experience. The only way I can describe it is this: You'll slow down and
    speed up your foot as you make the steps. Usually the first time you do
    this is around when ygu get an AA/SSS. It will come naturally.
    * Although I have not reached such a skill level yet, I believe there is
    a second level to the above unnamed skill. This applies to half steps. It's
    a theoretical skill level where you suddenly become able to do rapid series
    of half steps and get high combos. The largest evidence of this skill
    existing is the various records for 2nd MIX (less sixteenth steps) and
    Paranoia (no sixteenth steps) songs.


    7 . 0 M y t h s, L e g e n d s a n d T r i v i a
    (a s w e l l a s q u e s t i o n s )
    ______________________________________________________________________

    I know people like to nitpick at this section. I know I do. It's the
    section you either love, or love to hate :)

    Myths:

    * "Japanese people are so good at DDR because of their high energy diets."
    I assure you this is a myth - I'm very good at the game and I don't have
    a high energy diet. In fact, I don't even have anything RESEMBLING a
    high energy diet. I eat fast food and I drink Coke! Also note that
    as long as you're not obese, you can physically do any song in this. I
    have seen tubby people do better than myself even. And I'm skinny! This
    also goes for performance as well - you only need practice and, for
    things like handstands...enough upper body strength. Generally the Asian
    people who do so well at the game and don't get puffed hardly move their
    body, while people in the western world do. At least when they first
    play it. Mind you, I've never seen any Asian people in the arcades eating
    anything vaguely resembling 'high energy diets'. I have no idea where this
    idea started. If you want to be able to move fast and not get puffed,
    either eat a HEALTHY diet and drink juice at the arcade (orange, apple,
    take your pick), or just build your endurance up like a boxer. Wear heaps
    of wooly clothes, a backpack full of schoolbooks or something, and play
    DDR on difficulty 8 at home. You will be suprised how much it helps
    you! As for their playing ability, that is because THEY'VE PLAYED THE GAME
    FOR A LONGER TIME THAN YOU! Duh! :P
    * You can NOT get the 4 new songs in the PSX 3rd MIX, save the data, then
    go to the arcade and play the songs. That's why the 4 songs come under
    '3rd ReMIX'. Because they're NOT in the arcade. (likewise, the 3 songs
    removed aren't in the PSX one, but their banner things are - for Nonstop
    mode, anyway. This may sound daft, but some people actually believed this!)
    The songs ARE in 3rd MIX Plus and 4th MIX though - and you don't need the
    memory card to get them.

    Legends:

    Trivia:

    * The fastest song in all the DDR universe is Drop Out, at 260bpm. Drop Out
    is in DDR Solo 2000, DDR 4th MIX and onwards.
    * The maximum score attainable technically in 2nd MIX is
    29,4967,2952,94967295. Odds are you'd never get a combo long enough,
    though. That's in 2nd MIX. The 29 section of the score is in blue,
    by the way. Of course, in 3rd MIX, it's much easier to get a score in
    excess of 294,967 billion (which I believe is what the number is in
    the European format - or it may be simply a few trillion :P), because
    the score multiplies based on what STAGE you are on, not the combo. The
    Max Combo seems to run well into the thousands so I don't know how high it
    goes. I suppose for all intents and purposes it never ends.

    Likewise, a 4th MIX counter for steps/max combos/etc cannot exceed 9999
    or it loops indefinately. You are unlikely to get this unless you make
    5 rounds of Drop Out with every step being down, though. Don't forget
    quarter beats!
    * This is not a boast, but for beginners: It is 100% possibly to SS/A every
    song, even in Maniac mode. I have done this for 2nd MIX and haven't tried
    in 3rd or 4th MIX yet. I always promised myself I'd do it for 2nd MIX...
    * A special hacked version of the original Playstation DDR game is in
    circulation in South East Asia. Apparently there's a "strange remix of
    Butterfly on it", as well as several other asian pop songs (possibly
    Cantonese - have you ever heard a Cantonese pop song? Scary!), and
    Have You Never Been Mellow is 'replaced with' Paranoia. Thanks to
    Gendou Ikari for this information! (he also has his own DDR USA FAQ now,
    I noticed - check it out, cos' I wrote this FAQ in a way so that it does
    not repeat information found in other FAQs!)
    * A second hacked version of DDR 2nd ReMIX seems to be going around. People
    often complain their songs are replaced by really wierd songs with things
    like people swearing...this problem has been reported many times in recent
    months. A lot of PAL users complain 2nd MIX is out of sync, only to find
    they have this...
    * Just so you know, most of the background effects from Follow the Sun
    ~90 In The Shade Mix~ from 3rd MIX arcade ended up in Bumble Bee in 3rd
    MIX PSX. Including that guy on the lawnmower.
    * Gradiusic Cyber ~AMD G5 MIX~ plays a speech sample from Gradius II at the
    start of the song (see song info for details)
    * It doesn't appear that any of the Dance Dance Revolution games's save data
    will be detected in Metal Gear Solid by Psycho Mantis. Didn't think they
    would, but it woulda been extremely funny if they had...oh well, if Konami
    rip off Metal Gear Solid in MGS2 as much as MGS1 rips off Metal Gear 1
    and 2 on the MSX, we can look forward to it if a PS2 port of DDR ever
    comes about...
    * Speaking of MSX, upon my late night searches for a...'project' I am working
    on, I discovered a page which showed photographs of a MSX DDR 'clone'...
    which used the actual PSX mat (adapted, of course) and played just like
    the real one! Its name appeared to be Tansu Tansu Revolution...
    * I already said this in the 3rd MIX console info, but I shall repeat: ALL
    of the backgrounds from the arcade DDR are present in 3rd MIX PSX, which
    does include the 3 songs which were removed! (but not 2nd MIX) While I
    mention this, I must say that the songs are NOT hidden in the game either.
    Konami were just too lazy to remove them. Probably. (no undiscovered songs
    are hidden in the game, I checked)
    * DDR will censor the following names (in DDR Best Hits - odds are older ones
    will only censor some of these). If anyone is easily offended, look away,
    but these 'names' don't mean much to the uneducated:

    XXX
    SEX
    ASS
    AHO
    JAP
    FUK
    FUC
    KKK
    AUM
    IRA
    LSD

    I have absolutely no idea why LSD is soooooo _damn_ offensive to people and
    other drugs aren't. I can think of plenty 3 letter racist words more
    offensive than 'JAP' also, including anti-Japanese ones - not that I'd
    ever use them myself. Come on, this is not the place to put such stuff is
    it? :) I was told (I forget who by - sorry!) that AUM had something to do
    with the Tokyo Subway thing years ago. Also note that this list of naughty
    names also seems to apply to Konami's other titles in recent years, as well
    as games by other manufacturers...Marvel vs Capcom 2 rejected AUM as well!
    So did Street Fighter Alpha! Whatever it is, it's taboo...so quite odd,
    actually, that Beatmania and ParaPara Paradise don't censor your name at
    all...
    * In 5th MIX PSX/DDRMAX the list of censored names expanded to include:
    (I censored the blatantly offensive ones. Basically if it's not insulting
    by itself and not said on primetime TV, it's censored. Only the very nasty
    racist ones have been censored, regardless of race)

    / spaces \
    ETA WOP T*T PUD PK PK JEW GAY
    FAG 666 YAH WAD RIM PEE NUT NFG
    LOO JAY GOD FUD CUT CUM CAN SNK^
    765

    TYON ROUA OSHI F**K EATA ETTA C*CK CHON
    BUSU WOPS T*TS SUCK S**T P**S PAKI NAZI
    KYKE KILL JEWS JAPS GAYS FAGS D**K DEAD
    DAMN C**T C**N WUSS WHIZ TWA* T*RD SL*T
    SCAT RACK QUIM QUAD POOP PLOW MEAT KIKE
    JUGS JOHN JI*Z HUNG HORK HERB HELL HEAD
    HAVE GROE G**K FISH FART ERSE DYKE DRAG
    DORK DONG DINK KOEI^ ENIX^ SEGA^

    While some of these are just plain stupid, once again (HERB is banned but
    nothing similar to it is - not to mention FISH, NUT, CAN, JOHN..poor John!)
    it is interesting to note that 4 other games companies (marked with carets)
    are censored. Especially since DDR 2nd MIX was on Sega Dreamcast! If anyone
    finds these names _too_ offensive, tell me and I'll censor them more. For
    the record there was 11 before, but now there is 98!

    The irony is that some of their own songs feature some of the words above -
    in Beatmania IIdx 3rd Style, the song Schlagwerk (by TaQ) not once, but
    twice has a guy unmistakably saying "This is f**ked up!" in the background!
    * One of the wierdest things in the DDR community is all to do with Boom
    Boom Dollar. Many websites had Boom Boom Dollar song 'banners' (ie the red
    colored emblem for the song on the music select screen) with the artist
    credited as 'King Kong & D.Jangle Girls'. However, this has widely been
    known as incorrect, at least in the western world, as 2nd ReMIX on the PSX
    identifies them as 'King Kong & D.Jungle Girls', which makes more sense
    (and I think I searched for them once and found them as _the_ Jungle Girls,
    which messes it up even more). However, things change - in DDR Best Hits,
    the song banner credits them as 'King Kong & D.Jangle Girls'! Note that in
    4th MIX Arcade, the song banner credits them as 'King Kong & D.Jungle
    Girls' once again for both Boom Boom Dollar's and Walkie Talkie...
    * The X in Orion.78 AMeuro MIX is a swastika. If it looks backwards, then you
    are thinking of the Nazi swastika instead of the real one. This form of
    cross has been used in many religions all over the world for thousands of
    years. Also note this can be seen on Hero (Happy Grandale Mix) as well.
    Thank you to the umpteen people who emailed me correcting this, but I knew
    it anyway. I just forgot (it was late at night like it is now...)
    * Solo 2000 songs may have been removed from DDR 4th MIX on PSX, but there's
    a few seconds of Can't Stop Fallin' In Love there when you beat a Challenge
    Mode course!
    * According to Konami's info on DDR characters on their website:
    - Emi has no hat one quarter of the time
    - Izam dislikes Rage (and is related to him?)
    - Ni-Na is a hippy
    - Rage watches wrestling (I think) and is so named cos' he's a grump
    - Rage works in a liquor store
    - Emi is in an electricians course or something. Her parents own an
    electrical store
    - Afro is 42 years old!
    - Robo2001 (the Konsento type in 5th MIX) is made by NASA and can fly in
    outer space, and is kept in the Smithsonian institute!
    * During the introduction movie on DDR 4th MIX, for roughly 2 frames of
    the intro you can see Devil Zukin's silhouette quickly swish in front of
    the camera from the right side out of the bottom of the screen. Where
    abouts is this, you ask? I'm not telling! Pretend it's a game!
    * The 'Data Bank' option from Extra MIX _was_ going to be in DDR 4th MIX,
    but Konami removed it at the last minute, probably because they knew they
    would make more money adding it to Extra MIX. How do I know this? They
    forgot to remove the 4th MIX style graphic for it from the VRAM in the
    Edit Data menu. Oops.
    * 'Konsento' is Japanese for 'electrical outlet'.

    (RHETORICAL!) Questions:

    * What IS that little drip shaped thing which appears in the background of
    Hero and has a caption which says 'Eat Me' above it? It scares me. (2nd
    [Re]MIX, 4th MIX?, DDR GB2)
    * I've been looking high and low for cameo appearances by Konami characters,
    but I've found nothing! (I thought I saw Konamiman once, but it was just
    some other guy. I think he flies into the screen in the background of
    'Hero' when you play in 3rd MIX, as well as another 3rd MIX song - maybe
    Upside Down, I forget) Maybe there's a Vic Viper on Gradiusic Cyber or
    something. Actually, there are some of those Easter Island type statues in
    the background for Xanadu...the 'Moai' statues as Konami calls 'em...or
    something like that. Maybe. (it's not DDR related really, but I noticed in
    Beatmania European Edit, the background of 'Changing the Asia' blatantly
    _recycles_ the waterfall background from Yie Ar Kung Fu (circa 1985)!

    NEWS FLASH! I've found one! There's one in 4th MIX, and it's kinda sneaky,
    but definately a cameo! It's found in the background of some stages, in
    an animated tiled pattern. Know what it is? It's the belly dancer lady
    from Parodius! Yes, of all characters to make a cameo, she seems to be the
    first! And yes, she stomps up and down in the same wierd pose. And she's
    ugly. I know that character is a parody of the spidery thing in Gradius 2/
    Vulcan Venture, and that her face is significantly uglier in DDR. I didn't
    understand who is the crackhead who came up with the idea for her back in
    the early 90s, and I don't get it still! This all comes together with my
    'Konami uses inspirational drugs' theory. Maybe 5th MIX will contain the
    other lady of Parodius, the honey girl or whatever her name was (the one
    who blew bubbles and was covered in a sheet and went "AAH!" and "OH!"
    in a really non-painful kind of way when shot)
    UPDATE: The Gradius start jingle and a generic Konami sound effect used
    in games including Jikkyou Oshaberi Parodius (Parodius 3) is found in
    DDR Solo 2000 on a hidden menu. It's strange that every cameo in the game
    so far is Gradius or Parodius themed...unless if you count that 'Solid
    Snake' lookalike in the background for Smoke. If that character had the
    right clothing, I might assume it WAS supposed to be him, but no...


    7.1 Different Group Name, Same Artist?
    --------------------------------------

    There was so much possible artist swapping going on, that it became evident
    to me that I needed a special section on it or it'd BECOME the rumors section
    itself! So, behold!

    Artist: De-sire/Re-venge
    - I don't know of many real bands that spell their name in this way. I
    would give a 99% chance that _neither_ of these bands are real, and
    that they're a front for another DDR artist. (not to mention that,
    in the case of SP-Trip Machine ~Jungle Mix~, how many artists remix
    their own music? In DDR there's a few, but that's all I can think of.
    Come to think of it, which DDR artists clearly remix their own music?
    Uzi-Lay, Mitsu-O! and Naoki are all I can think of.)
    - I've _heard_ from numerous sources that Naoki had something to do with
    Re-venge, and both of these 'groups' are credited as Naoki Maeda on
    the 3rd MIX Soundtrack. Since Naoki Maeda is the sound director,
    does that mean anything?
    Artist: Naoki
    - Many assume the name Naoki is the woman who sings the songs. This is
    false. Naoki Maeda is the composer of the songs and the sound director
    of the (arcade version of the) game...note that all the Naoki songs
    have one thing in common: A fuzzy chordish sounding instrument. This
    is especially prominent in Brilliant 2U, B4U, Can't Stop Fallin' In
    Love, Love Again Tonight and Dynamite Rave. (it can be heard either at
    the start or the main parts of these songs) It is probably not in
    Hysteria, Burn The Floor or Broken My Heart (which is in the Beatmania
    IIdx series or something).
    - Other songs NOT credit to Naoki with the same or similar effects in
    prominent places are Gentle Stress ~AMD Swing MIX~ (obviously),
    Gradiusic Cyber ~AMD G5 MIX~ (which sounds nothing like the original),
    Luv To Me ~AMD MIX~ and possible Dead End and La Senorita as well.
    While Naoki didn't make any of these songs it's quite clear Naoki
    did the remixes.
    - Why am I sure that Naoki isn't the woman singing in the songs? Well
    apart from the obviousness that the vocalists changed in 4th MIX,
    there's one factor that changes everything: The fact that it's almost
    always Westerners who assume the vocalist is Naoki. In Japanese,
    'Naoki' would pronounced differently to how most foreigners would say
    it, or at least from what I learnt years ago in Japanese class, it
    would be (feel free to correct me). Most Westerners would say it
    like they say Naomi - 'Nay-oh-kee'. The correct pronounciation I
    _think_ is 'Naoh-kee'. Two syllables. Not three. Those factors, and
    the factor that I checked a few Japanese sites to put the nail in the
    coffin :P
    - So who IS the lady who sings in the Naoki songs? Paula Terry! Who else
    could it be? I seem to recall she was credited for Dynamite Rave for
    some reason...and at the time I thought 'What? Who?'...hehe...
    - I am told by neil of dancegames.net that the guy singing in the Naoki
    songs is some guy named 'Aaron G'. So there you go :P
    Song: Can You Feel The Rhythm (DDR 3rd Mix title song):
    - Paula Terry obviously sings. Naoki probably did the music too.
    Song: Jam Jam Reggae ~AMD Swing Mix~:
    - Original most probably severely contributed to by DJ Nagureo (I think
    Queen's Jamaica and Boa Boa Lady in Beatmania are by this artist, and
    they use many of the same samples, same audio patterns (signatures?)
    and of course, the incoherant Jamaican babbling. :) (oh, all three are
    Reggae, of course :P)
    - All the AMD Mixes in 3rd MIX are done by Naoki Maeda.
    Song: Luv To Me ~AMD Mix~:
    - Naoki. Definately. And Paula Terry does the vocals.
    - Interestingly enough, the original Luv To Me sounded very DJ Nagureo
    styled.
    - All the AMD Mixes in 3rd MIX are done by Naoki Maeda.
    Song: End Of The Century:
    - Also by Naoki Maeda. Paula Terry and the male vocalist is there too.
    (note 'Terry' is one of the people credited for the song)
    Song: B4U, Burnin' The Floor:
    - Obviously both songs feature different vocalists. The lyrics for B4U
    seem o have been changed on purpose...

    The bottom line is, Konami didn't have many artists at their disposal at all
    for in-house songs. Naoki composes about 50% of the songs, while the rest
    are subdivided between DJ Nagureo and all the rest. My only question is:
    Does the Konami Kukeiha Club compose any DDR songs, and if not, WHY THE HELL
    NOT? :) (I want the Antartic Adventure music in DDR dammit!)

    8 . 0 C o d e s a n d C h e a t s
    ____________________________________________________________________


    Here's the basic codes for people who wish to transfer them directly to
    their cheat cart. Simply copy this to your codes file, compile and
    transfer it.

    Note that although I call the GameShark Codes 'GameShark Codes', GameSharks
    are not sold in countries which need these codes! The equivilent is the
    Action Replay, sold by Datel. I call them GameShark for the benefit of people
    who order from Hong Kong (it is far cheaper than Datel's Action Replay that
    way!)

    IF YOU HAVE TROUBLE WITH THE GAMESHARK/ACTION REPLAY/CAETLA CODES:
    Make sure you are not entering these codes as Master Codes. They must be
    entered as normal ones. Also, if the code does not appear to work, try adding
    'C1000000 0000' to the top of the code. This should fix 90% or so of problems
    people seem to have with the codes.

    REGARDING PAL ONLY CODES:
    On PAL machines, the following games play out of time with the music: DDR 3rd
    MIX, DDR Best Hits, DDR Disney's Rave, DDR 4th MIX. Some people report that
    2nd MIX is out of time too, but this problem is not widespread and I myself
    have not got this problem and therefore cannot fix it. These codes will
    speed up the STEPS (not slow down the MUSIC) to make the game play as normal.
    These codes will not convert the NTSC signal into a PAL color one. Using the
    codes on an NTSC system will probably not work. No codes to slow down the
    music instead of speeding up the game will be made as the music is not played
    faster than normal on a PAL machine. PAL games commonly slow down the music
    and speech to synchronize the game, though...but in the case of DDR, it
    ruins the game and is completely avoidable!

    FURTHER INFO FOR PAL USERS:
    If the PAL sync code changes the speed but doesn't match it perfectly, please
    change the value for the code that begins with 1xxx (1024 or 1026 is what I
    usually put below), set it somewhere between 1022 and 102A and see if it
    fixes it. It will require tweaking. One e-mail I got said the value was in
    fact '1338', which indicates it could be very wide indeed! Basically, if the
    code doesn't fix it, change the number! You should know if it's higher or
    lower! Thanks to Anthony Cheng for the '1338' advice, by the way...I would
    have never guessed the code could be so far off!

    Dance Dance Revolution (1st MIX, PSX):
    Regular Codes:
    At the title screen:
    To change player models (the dancers appearance), press L OR R
    while you press START.
    To play in versus mode, the second player must join in whilst
    pushing D.
    All other codes must be inputted at the difficulty select screen.
    Push U or select before you input the following:
    To enable Another mode, push U, U, D, D, U, U, D, D.
    To enable Maniac mode, push L, L, R, R, L, L, R, R.
    To enable Double mode, push U, U, D, D, L, R, L, R.
    To enable Mirror mode, push L, R, L, R, L, R, L, R.
    (there is no Shuffle, Little or Hidden mode)
    These codes are only required to be inputted once.
    Gameshark Codes:
    "Modchip Protection Remover"
    D001E160 FFF2
    8001E160 0001
    D01B6F20 0003
    801B6F20 0001
    D01B76A8 DE07
    801B76A8 DDFE
    D01B6414 6424
    800101DA 0101
    "Edit mode Selection" .off
    3001046D 00FF
    "Training mode all songs selection" .off
    8001047C FFFF
    3001047E 00FF
    "All songs selection" .off
    800103F0 FFFF
    "Unlimited bar for Player 1" .off
    8008CCFA 03E8
    "Unlimited bar for Player 2" .off
    8008D5E2 03E8
    .end

    Dancing Stage (UK)/Dance Dance Revolution (US):
    Regular Codes:
    At title screen:
    To change player models (the dancers appearance), press < OR > while
    you press [].
    To select other modes, hold < & > together, then press [] and let go
    of all 3 buttons. Note if only one player pushes [] and you pick
    Couple, Double or Versus, you will only be able to play one stage and
    only one credit will be used. (only one player needs to do this
    code)
    On the song selection screen:
    To get Another mode, push D, D, D, L, L, R, R. This only works if
    done before selecting the first song - it will not work later.
    This feature is essentially an intermediate difficulty level.
    To get Maniac mode, push D, D, D, R, U, U, L. This only works if
    done before selecting the first song - it will not work later.
    This feature is essentially an advanced difficulty level.
    To get Hidden mode, push U, D, U, D, U, D, U, D. This makes the
    arrows disappear halfway up the screen.
    To get Left mode, push L, L, L, L, L, L, L, L. This works anytime.
    This rotates all arrows 90 to the left.
    To get Right mode, push R, R, R, R, R, R, R, R. This works
    anytime. This rotates all arrows 90 to the right.
    To get Shuffle mode, push U, D, L, R, D, U, R, L. This works
    anytime.
    This randomizes the steps, however the number of steps and the
    time at which they occur is the same.
    To get Little mode, push L, D, R, D, L, D, R, D, U. This works
    anytime. This gets rid of all half and 1/4 steps.
    Pushing U, U, U, U cancels all codes except Another/Maniac.

    Dance Dance Revolution 2nd MIX (Arc):
    Regular Codes:
    - See Dancing Stage/Dance Dance Revolution

    Dance Dance Revolution 2nd ReMIX (PSX):
    Regular Codes:
    - Press select on the song select screen to change modes, etc.
    - Raymond Lorica also informed me of this
    code for 2nd ReMIX:
    "In the psx ver of DDR 2ndRemix. If you press select and start
    simultaneously on the dance mat or controller before the jap
    text warning sign or just after the black psx boot logo
    disappear.You will here a sound confirming you have unlocked
    all the songs ,modes and information in the game. I am doing
    this code since March and i am amazed that the code is not
    posted on any cheat website. If the code doesnt work ,try
    doing it in repeatedly. This code is 100% accurate. "
    This code appears to be some sort of debug code. The intro
    sequence is skipped, scores are wiped and everything, including
    junk information pages, is unlocked. So a big thanks to Raymond
    Lorica for this info!
    Gameshark Codes:
    "Modchip Protection Remover"
    D00200A6 1040
    800200A6 1000
    D0020D64 FFF2
    80020D64 0001
    D01C1BE4 FFF2
    801C1BE4 0001
    D01C1C7A 0C07
    801C1C7A 3002
    D01C2936 1040
    801C2936 1000
    "Infinite Sp P1" .off
    8009A986 0500
    "Infinite Sp P2" .off
    8009B296 0500
    "Enable All Modes" .off
    80010C0A 0000
    300103E1 0000
    "Information Mode-Have All Selections" .off
    80010C0C 0000
    80010C0E 0000
    80010C10 0000
    80010C12 0000
    "Have 3 Secret Songs" .off
    300103E0 0000
    .end

    Dance Dance Revolution 3rd MIX (Arc):
    Regular Codes:
    At title screen:
    To play in 2nd MIX mode, push <, <, >, >.
    To play in Step Step Revolution mode, push <, <, <, >, >, >, <, >.
    To play in 3rd MIX mode (default), push <, >, <.
    To select other modes, press < and > at the same time as []. If
    only one player pushes [] and you pick Couple, Double or Versus, you
    will only be able to play one stage and it only uses one credit.
    On the character select screen:
    To get the 2nd MIX characters, push D. Pushing it again brings back
    3rd MIX characters. Which character you select will change which
    BeatMania song you will have the option of playing (ie Konsento-3 =
    Jam Jam Reggae ~AMD Swing Mix~, Dread Snake = Luv to Me ~AMD Mix~)
    At the song selection screen:
    Pushing D, D increases the difficulty (Another, Maniac (on 2nd MIX))
    Pushing U, U decreases the difficulty (Basic, Another (on 2nd MIX))
    To get Hidden mode, push U, D, U, D,. This works at anytime.
    this makes the arrows disappear halfway up the screen. Repeating
    this code changes it to Sudden mode, where the arrows suddenly
    appear 2/3 of the way up the screen. Repeating the code yet again
    changes this to Stealth mode, where the arrows disappear altogether!
    Repeating the code again disables all 3 codes.
    To get Left mode, push L, L, L, L, L, L, L, L. This works anytime.
    This rotates all arrows 90 to the left.
    To get Right mode, push R, R, R, R, R, R, R, R. This works anytime.
    This rotates all arrows 90 to the right.
    To get Shuffle mode, push U, D, L, R, D, U, R, L. This works anytime.
    This randomizes the steps, however the number of steps and the time
    at which they occur is the same.
    To get Little mode, push L, D, R, D, L. This works anytime. This gets
    rid of all half and 1/4 steps. Also, some jumps appear to be
    eliminated.
    All of the above codes can be cancelled by repeating them.
    To enable Flat mode, push L, L, L, R, R, R. This changes all arrows
    to a single flashing color, as they appear in 2nd MIX/2nd ReMIX.
    To enable Vivid mode, push L, R, L, L, R, R, L, R. This changes half
    and 1/4 so they flash at a different interval to single steps. This
    is on by default in 3rd MIX and 2nd MIX mode (but not Step Step
    Revolution mode)
    Hold down [] when you have selected a song to see if any edit data
    stored in the machine itself. Some 2nd MIX songs have this. Much of
    the special edit data found in 2nd MIX songs is in the Dreamcast
    version!
    During the game:
    To disable/enable the lyrics, push []. Lyrics are only shown on some
    3rd MIX songs (and no 2nd MIX songs).
    If you have paint data loaded (see section 2.1), pusing < or >
    will enable/disable your design of arrows. (on the PSX, select does
    this instead of the paint data is loaded)

    Dance Dance Revolution Solo 2000 (Arcade):
    Regular Codes:
    On the song select screen:
    To change difficulties between Basic, Trick (Another) and Maniac,
    press down, down, down to go up a difficulty or up, up, up
    to go down a difficulty.
    To enable secret modes, on the stage (not the select buttons) push
    left, right, left, right. The game will make the start sound from
    Gradius (!) and a menu will pop up which allows you to select
    arrow speed (Slow = half normal speed, Fast = arrows move twice
    as fast, Special = arrows accelerate from slow to fast), as well
    as the usual modes - hidden/sudden/stealth, left/right/mirror,
    little/flat. Note the other sound effects used in this menu are
    generic Konami SNES sound effects used in Contra 3/Super Probotector
    with less echo and Jikkyou Oshaberi Parodius (Parordius 3) with as
    much echo as found in this (which is probably why it's there!), and
    probably other Konami games as well.
    During the game:
    To make it so the steps scroll down instead of up (it's hard!), push
    start at any time. Do it again to reverse it to normal.

    Dance Dance Revolution 3rd MIX Korea Ver.(2) (Arc):
    Regular Codes:
    - Identical to 3rd MIX (Arc).

    Dance Dance Revolution 3rd MIX (PSX):
    Regular Codes:
    - You can enable SSR/3rd ReMIX mode by using the same codes to get
    SSR/2nd MIX in the arcade version.
    - Press select after meeting the requirements to get SSR and 3rd
    ReMIX mode.
    - Press select on the song select screen to change modes, etc.
    Gameshark Codes:
    "Required to Work!"
    D00C1998 FF52
    800C19A2 1000
    "EDC crack"
    D00C42D8 10BA
    800C42CE 1000
    D00C3B60 E9A0
    800C3B5A 1000
    "EDC crack (1st Mix)"
    D0029344 A4D5
    8002933A 1000
    "EDC crack (2nd Mix)"
    D0029364 A4DD
    8002935A 1000
    "Unlock all features" .off
    800BC008 FFFF
    800BC00A FFFF
    800BC00C FFFF
    800BC00E FFFF
    800BC010 FFFF
    800BC012 FFFF
    800BC198 FFFF
    800BC1A0 FFFF
    800BC1A8 FFFF
    800BC1B6 FFFF
    "Always get an SSS" .off
    8006A11E 8EA2
    8006A12A AEA2
    8006A874 008C
    8006A884 008C
    * "PAL Speed Fixer Upper"
    80028158 1024
    8002815A 2402
    * "75% Speed"
    80028158 0C20
    8002815A 2402
    800A04E8 0C00
    * "87.5% Speed"
    80028158 0E23
    8002815A 2402
    800A04E8 0E00
    * "112.5% Speed"
    80028158 1229
    8002815A 2402
    800A04E8 1200
    * "125% Speed"
    80028158 142B
    8002815A 2402
    800A04E8 1400
    * "137.5% Speed"
    80028158 162F
    8002815A 2402
    800A04E8 1600
    * "150% Speed"
    80028158 1832
    8002815A 2402
    800A04E8 1800
    .end

    Dance Dance Revolution Best Hits:
    Gameshark Codes:
    "Remove Modchip Protection"
    D01002D6 1040
    801002D6 1000
    * "PAL Speed Fixer Upper"
    80027DC4 1026
    80027DC6 2402
    .end

    Dance Dance Revolution Disney's Rave:
    Gameshark Codes:
    "Remove Modchip Protection"
    D019020A 1040
    8019020A 1000
    .end

    Dance Dance Revolution 4th MIX (Arc):
    Regular Codes:
    To use these codes in main mode, select a song then do it on the
    difficulty select screen. They should work on the first (and only)
    screens in Edit Data and Nonstop Order mode. Input them using the
    stage as normal:
    Hidden/Sudden/Stealth: L U R
    Shuffle: U D L R D U
    Mirror: (U?) L R L R (only reverses L/R arrows on 6 button
    machines)
    Mirror U/D: (U?) L L R R (6 button machines/solo only)
    Left: U L L L L
    Right: U R R R R
    Little/Flat: L D R

    Dance Dance Revolution 4th MIX (PSX):
    Regular Codes:
    - Press select on the song difficulty select screen to change modes,
    etc.
    Gameshark Codes:
    * "PAL Speedup Fix"
    80027C00 1026
    80027C02 2402
    "Type A Unlock Code" .off
    D00E82D6 1040
    800E82D6 1000
    "Type B Unlock Code" .off
    D00E8A12 1040
    800E8A12 1000
    "Unlock all songs" .off
    800E4E18 00FF
    (NOTE: You must play the game once for this to work)
    "Glowing icon thingy" .off
    800E4DF0 00FF
    (NOTE: This just makes the cursor on the main menu glow funny.
    This is what it normally looks like in Extra MIX)
    "Max Stage" .off
    800E4E38 0x00
    (NOTE: x = 0-F - this code sets how many stages in a game. Put it
    above 5 (6 stages) for strange results!
    "Emi is always hatless" .off
    800B4834 0001
    (NOTE: Perverts asked me for this!)
    .end

    Dance Dance Revolution Extra MIX (PSX):
    Regular Codes:
    - Press select on the song difficulty select screen to change modes,
    etc.
    Gameshark Codes:
    * "PAL Speedup Fix"
    80027C2C 1026
    80027C2E 2402
    .end

    Dance Dance Revolution 5th MIX (PSX):
    Regular Codes:
    - To unlock the last 5 gallery items, move the cursor over #224 and
    push Up, Up, Down, Down, Left, Right, Left, Right, X and then O.
    It will make a different sound and the pictures will be unlocked!
    Gameshark codes
    * "PAL Speedup Fix"
    80028CF4 1026
    80028CF6 2402
    .end

    * = Works on PAL PSX only



    9 . 0 O u t r o d u c t i o n
    _______________________________


    9.1 About the Author
    --------------------

    I've removed the old info as it's mostly been mentioned again in the
    Physical/Mental section, so I've put a bio here instead. This is also so
    anybody reading this who happens to be local to me can spot me in the
    arcade. Enjoy! :)

    Real Name: Peter Hegedus
    IRC/BBS/Message Board Nick: Gurt/GurtyGurt
    DDR Team: Brisbane Sub-Leader of Ranking Task Force (http://rtf.genxer.net)
    Big Cheese of the Bemani Order of Madness (http://gurt.50g.com)
    DOB: 19 August 1980
    Weight: Not Much (I won't tell cos' it ain't much :P)
    Height: 5'8"
    Hair, Eyes, Race: Black, Brown, Caucasian
    Location: Brisbane, Australia
    First Played DDR: 05 October 1999
    (NB: Found in an email sent from work to home on this date:
    "Dance Dance Championship ($2/1c/2p) 9/10"
    9/10 would be my first opinion of the game, as I review
    games in my spare time it was a short note I made.
    Obviously I also remembered the name slightly wrong, as
    the marquee had the European name but posters on the walls
    did not at the time!)
    Skill Level: Able to beat all Single mode songs (1-4 MIX). Able to beat all
    8 foot and a most 9 foot Double mode songs (1-4 MIX). Usually
    playing very hard edit data or normal stuff on Sudden Stealth.
    Also can beat every Maniac song with a Max Combo (1-2 MIX).
    Trademark Moves: The headbutt (headbutts the stage - usually faked)
    The 'stupid jumping pointy finger thing' (jump pointing
    outwards and looking stupid on purpose)
    The bottom-powered pelvic thrust (thrust forward holding
    ones bottom, not called an bottom thrust in case if someone
    misunderstands it)
    The 'dance of lust' (step left/right with hands waving
    like they're pulling up the legs...sort of. Not very lustful
    but what's in a name anyway?)
    Adopted Moves: 'The RTF Move' (Jump with hands on top of head, usually in
    Only You - everyone stole this one from H.Edward@RTF so it's
    an inside joke now!)
    Dancing Style: Professional General player (as I always say, most games last
    about a week at most with me. Gran Turismo 2 lasted 4 days,
    Parappa The Rapper lasted 6 hours, WWF Smackdown! lasted 4
    days, Zelda 64 lasted 2 days...any game that lasts 1 years
    is something special, and I'm not going to get bored of this
    for many years yet...if ever!)
    (see 'recommendations' in section 5.0)
    Best Effort on DDR Song: 4th MIX- A on Trip Machine Climax (Maniac), B on
    Ninzaburo (Maniac, Shuffle, Sudden), C on Boom Boom
    Dollar (Basic, Shuffle, Stealth), AA on Xanadu
    (Basic)
    Favourite DDR Game: DDR 4th MIX Arcade (it's what we have!)
    Current Favourite Songs (4th MIX): Keep On Movin', Never Gonna Make, Never
    Gonna Let You Down
    Favourite Songs (3rd MIX): Dynamite Rave, Gradiusic Cyber, Luv To Me
    Favourite Songs (2nd [Re]MIX): Paranoia, Trip Machine ~Luv Mix~, Strictly
    Business
    Songs Most Disliked: Silent Hill, Dub-I-Dub, Tell Me Tell Me, The 7 Jump
    Most Money Ever Spent On Arcade DDR In A Day: AUS$120 (approx US$70)
    Lifetime DDR Spendings: Over $3,000 (AUS)
    Most Time Ever Spent On Arcade DDR In A Day: 14 hours
    Most Time Ever Spent On Console DDR In A Day: Unknown
    Most Time Ever Spent On Endless Mode In A Day: 7 hours
    Worst DDR Injury: Collapsed Lung (beat that! :P), also a punch in the head
    by a guy trying to steal my mobile/cell phone
    (unsuccessfully mind you, and it didn't hurt), and lastly a
    fractured finger (don't ask)
    Won't Play DDR Without: Coca Cola!
    Other Games I Like: Monty On The Run (Commodore 64), Gyruss (Arcade,
    Commodore 64), Parodius (SNES, GB)
    Favourite Movies: Robocop. That's about it :P
    Likes: * Anything good or funny
    * Junk Food
    * Fun! Yah!
    Dislikes: * Negative attitudes. If you constantly try to have a positive one
    you really do learn to dislike them...
    * People who jump on the 2nd player side in the middle of your
    performance (but if you're not performing it's okay...freestyle
    is a grey area :P)
    * Games with annoyingly massive spiders in them with horribly
    squirmy legs (even if they're 2 colored Speccy/MSX/C64/Amstrad
    games)
    Other Notes: * Absolutely no musical skills
    * I Analyse many things (hence the FAQ, hence I found out some
    of the dip settings...)
    * Collector of old video gaming computers/consoles/software
    * Non-smoker, non-drinker
    * Left-handed
    * I often put a silly animated icon of a stick figure dancing
    on when I put my Pocketstation in a DDR machine, and whenever
    it reads from the PK, it comes up with 'busy' for a bit...as
    that goes on and off, it results in a very freaky animation
    of what ends up looking more like a stick figure getting
    electrocuted! :) My current animation is of 'The RTF Move'
    (see above)



    9.2 Links
    ---------

    http://www.konami.co.jp/ - Duh!
    Just in case somene forgot the URL...DDR's page is on something like
    http://www.kcetokyo.co.jp/am/4th/. or something. That URL is definately
    wrong though. Just look in 'Whats New', there's always a DDR related link
    there...

    http://rtf.genxer.net/ - Ranking Task Force
    Since I'm now a member of this team, I thought it was only fair to create a
    link there. It's (unofficially :P) the best and biggest team in Australia.
    Above all, we have fun! (For those of you looking for Step Scores, you can
    find them here also)

    http://www.dancegames.com/ - Dance Games
    A site covering the whole Bemani series, more or less, with an emphasis on
    DDR, Para Para Paradise, EZ2Dancer and Pump It Up. Hence the name. :) I'm
    a staff writer here now, so if a new DDR game comes out and you want info on
    it direct from me and feel shy about emailing me...like the 4th MIX sync code
    which I found days before I updated the FAQ...you might want to check here.
    I'm a technical aspect of DDR person, see! That, and the content is all good
    and very slick/professional...this may mean a new email address in the next
    version of the FAQ. Take note now!

    http://www.sutv.zaq.ne.jp/thomas/ - Thomas Howard's homepage
    Just for those who want to know more about Thomas Howard :P

    http://www.metropolis.co.jp/lifeinjapanarchive249/233/lifeinjapaninc.htm - ?
    Appears to be an interview with THE Paula Terry. All the facts are correct
    (Singer, Tokyo). Can't be many Paula Terry's in Tokyo.

    http://www.ddr.sh/ - DDR Stompin' Grounds
    An excellent DDR site with clear and conscise information on the whole
    series. The English version of the site closes on the 31st of March...err
    I'll probably forget to remove this before the next version, won't I?

    http://www.beatgamer.com/ - BeatGamer (formerly www.dancestage.net)
    A site covering the whole Bemani series and other rhythm action games.
    Also has RealAudio recordings of many DDR songs with the words! The
    correct ones at that!

    http://djbad.uhome.net/ - dj BAD's Music Store Room
    Lots of DDR MP3's from all mixes, including Solo 2000, Disney's Rave and
    4th MIX. It even has full versions of the DDR songs like Boom Boom Dollar -
    no need to use Napster anymore!

    http://web.twin.ne.jp/~seno/ddr/index.html - ?
    A pretty good collection of edit data is located here. I can't read the
    rest, though...

    http://ddr.magisystems.net/ - Dance Dance Revolution - Las Vegas
    An excellent page for regular DDR players in Las Vegas, including guide
    to machine locations, local player biographs and a DDR survival guide for
    people playing in the harsh Las Vegas conditions! Living in a similar
    climate myself, I must stress that some of this information is very
    important to those living in equally bad conditions!

    http://heinesen.info.sophia.ac.jp/~shugai/game/ddr/ - DDDRC Edit
    It's in Japanese, but you can download some edit data here including some for
    3rd Mix. Beware though - all the steps are incredibly underranked (the lower
    ones to a lesser extent)
    (Might be down)


    9.3 Credits
    -----------

    All contributors shall get their names shone in big flashy lights if
    they convert this text to ANSI then make it flash. But I can't be bothered
    so you get it in regular text like the rest of the document. So here are
    the credits!

    Thanks to Gendou Ikari for confirming the rumor about the hackers version
    of Dance Dance Revolution on PSX and rewording the mode select code in a much
    easier to understand way (I was tired when I wrote that code bit and I didn't
    realise how daft 'press <, > and [] at the same time' sounds...gah!). Honest.
    I can picture someone frustratingly trying to push them all at the EXACT
    same time and ending up playing versus mode by themselves like I did once
    (see my tips for Xanadu :P)

    Thanks to Chris Lord (Dancingstage-maniac at breakdancer.co.uk) for making
    the PAL Slowdown Fix code thingies!

    Thanks to Dvae Van Horn for clarifying any unclear points, correcting
    mistakes and giving additional info as far as 4th MIX arcade machines are
    concerned. The info is probably valid for other machines as well...

    Thanks to Vince Yim (vinceyim at hotmail.com) for pointing out any medical
    inaccuracies and giving strong, positive criticism on the medical section.
    An excellent contribution!

    Thanks to Elf@RTF elflord@faerie.cyber.com.au for offering heaps of advice on
    his techniques for songs. Probably some of it's ended up here as alternative
    techniques. I don't like to include other peoples ideas but if they're
    majorly different to mine, they're useful! Wheee!

    TNT Blast Dynamite (unholymight at mailcity.com) pointed out Afronova wasn't
    the fastest song. And he's right - I'm blind and didn't see that one on the
    list at DDR Stompin' Grounds. (I also now realise Paranoia Evolution's steps
    are just as fast. But the music isn't ;P) So thank you for pointing out my
    mistake :)

    Thanks to Raymond Lorica for the hidden DDR 2nd ReMIX cheat code thingy! I'm
    sure a lot of people will love that code!

    Thanks to GameFAQs for having an FTP for me to upload this to so I can
    share my knowledge with the world!

    Thanks to Konami for making probably the best game of all time!

    Thanks to Saber for the information regarding the protection removal code's
    effect with a 3.3 Gameshark (if anyone cares to know, it's on a stealth
    modded 9xxx series PSX)

    Thank you very much to H.Edward from Ranking Task Force for organizing the
    DDR competition here which provided me with much of the 4th MIX operator info
    and the Competition Section! He also sold me a spare copy of 4th MIX on PSX,
    which ultimately lead to the info on that here...so hooray!

    Thanks to Jonathan Ng for pointing out Emi's full name on Konami's site!

    Thank you very much to everyone else who's indirectly contributed to the
    FAQ, especially people at the arcade!

    9.4 Disclaimer
    --------------

    This document is copyright 2000-01 by Peter Hegedus. Nor this document or any
    part of it may be printed in magazines or sold for profit either by
    itself or on a form of media bundled with other things (ie CD-ROMs) without
    my written permission. You may, however, put this FAQ on websites, give it to
    friends, or use it for your own personal use. This FAQ may only be
    distributed if it is un-edited - nothing may be replaced or removed. And you
    don't need my permission to put this on websites. And feel free to print it
    out if you don't mind carrying several hundred pages to the arcade with you.
    I suggest you edit out the bits you don't want. Anyway, SPREAD THIS FAQ! But
    not for commercial purposes - you may not sell this FAQ, give it free with
    something you sell, or otherwise trade it for goods or services! This FAQ is
    free. If someone is breaching this rule, tell me!

    Dance Dance Revolution is a trademark of Konami, and all that musical mumbo
    jumbo probably remain the registered trademark, trademark or copyright of
    their authors, although I could not find anything in the majority of cases in
    their respective manuals since they're all in Japanese. I can read the prices
    of things in yen, but that's it.

    I STILL will offer my help personally to people stuck in a particular area.
    No really, I will. If you have questions regarding any incarnation of DDR,
    I shall try to answer the question and if I an unable to, I shall place
    your question somewhere in here for other people to answer. Comments,
    flames, praise, etc. can go to the normal address up the top. If you wish
    to criticise, I suggest you make it positive criticism instead of just
    abuse and then I'll probably read it. Yes, criticism is welcome.

    9.5 Future Versions
    -------------------

    Coming soon to this FAQ...er...near you:

    * More Single and Double mode hints.
    * Competition info needs expanding still.
    DDR Disney's Rave GB is supposed to be out. Where is it?
    * Hopefully I'll find a way to make DDR more fun for you, next time! Again!
    * Expect the next version sooner than later.
    * Now the Drummania and Guitar Freaks FAQ are out, I'm working on another
    even more ambitious one! What is it? It's a secret!
    * More everything!

    9.6 Requests
    ------------

    Contribute to the FAQ! Send info on this stuff!:

    * If anyone owns a ParaPara Paradise machine (any version), some operator
    settings info would be appreciated.
    * Does anyone know what system hardware DDR runs off? Please don't say "a
    Playstation" or "a modified Playstation" unless you can prove it, that's
    almost certainly incorrect, as it appears the graphics are deliberately
    kept simple to make conversions easier...not to mention the memory card
    slot is much slower to register than on an actual PSX.
    * NOTE: I believe it runs off 'System-573' hardware, but am unable to
    confirm it. I have verified System-573 hardware exists.

    Have fun playing DDR! That's what counts the most!
    -GurtyGurt


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