Tato stranka by vapadalo mnohem lepe v prohlizeci, ktery podporuje webove standardy, nicmene prohlizet ji muzete v jakemkoliv prohlizeci, nebo zarizeni s pristupem na Internet.



DDR portal tě vítá na serveru českých hráčů Dance Dance Revolution


Co to je a k čemu je program Stepmania ?

Stepmania je volně šiřitelný program pro simulátor pro hry z rodiny DDR a jim podobných. Funguje pod Windows, na Linuxu i na Xbox konzoli.

Domácí stránka programu je www.stepmania.com a zde si ji můžete stáhnout. Na adrese najdete i pár bonusů jako songy, fotky, videa, návody a manuály. Samozřejmě nechybí ani odkazy na další stránky a aktuální informace o vývoji programu. Poslední stabilní verze je 3.9, takže doporučujeme začít s ní.

Samotný program Stepmania (dále jen SM) Vám k hraní stačit nebude, potřebujete písničky. Ty označujeme anglickým slovem "songs" a nahrávají se do adresáře /songs. Více o nich, kde je sehnat, vytvořit a nahrát, najdete pod klíčovým slovem "songs".

Doporučuji program nainstalovat do kořenového adresáře, například X:/DDR. Budete mít k SM rychlejší přístup a spousta malých souborů zabere méně místa.

Další informace, rady, instalaci a řešení problémů s programem najdete v této části našeho fóra .


Jaké adresáře v Stepmanii najdete a co do nich můžete nahrát?

Announcers - Tenhle adresář slouží pro nahrání komentátora, co vám bude "kecat" do hry. Říkat jak dobře nebo špatně potvrzujete šipky, jak velké máte combo, a jaké jsou vaše závěrečné výsledky.
Cache - Adresíř pro cache songů, pro příští rychlejší start aplikace. Pokud budete mít pár tisíc songů, stejně si chvilku počkáte, než se SM spustí.
Characters - Řekněme tanečníci. Jedná se o figurky, co se hýbou a tancují za šipkami a před pozadím. Někdy rozptylují, někdy pobaví.
Data - Adresář pro nastavení a statistiky. Najdete zde jak nastavení programu Stepmania (soubor stepmania.ini), tak vaše statistiky (adresář LocalProfiles) i statistiky celé mašiny, SM (MachineProfile). Můžete se podívat na doporučené nastavení souboru Stepmania.ini, nebo si SM můžete nastavit přímo v programu. Náročnější hráči si v souboru stepmania.ini nastaví JudgeWindow nebo PerfectScore, ale to normální hráče zatěžovat nemusí.
Notekins - Adresář pro uložení grafiky - noteskinů - dalších vzhledů šipek. Oni totiž ani šipky nemusí vypadat pořád stejně. Existuje větší množství těchto noteskinů.
Program - Adresář obsahující knihovny a spouštěcí soubor stepmania.exe
Screenshots - Ve Stepmanii můžete kdykoliv stisknout klávesu PrintScreen, a do tohoto adresáře se uloží jpeg s aktuálnám obrázkem v rozlišení 640x480. Dobré na ukládání obrázků z výsledné obrazovky. Plno lidí takto své výsledky porovnává.
Songs - Hlavní adresář pro hudbu. Sem dáváte všechny songy, které chcete v Stepmanii hrát. V adresáři Songs je další adresář s názvem alba, v něm adresáře s názvy jednotlivých songů a v tomto jsou už jednotlivé soubory (hudba ve formátu MP3, soubor se šipkami zvaný stepchart, případné titulky k hudbě označované jako lyric, animace, pozadí, obrázek songu a autora a podobně). Nemůžete sem tedy nakopírovat vaše oblíbené album s MP3, nemáte u nich vytvořené stepcharty. Buď šipky uděláte sami, nebo si seženete požadovanou hudbu jinde.
Themes - Jiný kabát pro vaší Stepmanii. Jako program Winamp můžete i SM převléci a dát jí jiný vzhled. Neliší se jen barvy, ale může jít o kompletní změnu programu k novému obrazu. Každému vyhovuje něco jiného, každý themes může ukazovat více či méně informací o dané skladbě, o výsledcích a může mít u různé zvukové efekty.
BackgroundEffects, BackgroundTransitions, BGAnimations, RandomMovies ...a podobné adresáře jsou pro videa a efekty k nim. Videa mohou být také přímo v adresáři Songs u hudby.


V Stepmanii můžete používat i klávesové zkratky. Uvádím je zde jen pro úplnost, protože běžnému hráči stačí šipky, enter, a esc. Zde je tedy jejich přehled:

Kdykoliv:

  • F1 = vložení mince
  • F2 = zvonunačtení metrik a textur
  • Alt-Enter = přepnutí do nebo z fullscreenu
  • PrintScreen = vytvoří screenshot obrazovky a uloží jej do adresáře Screenshots
  • Držet Tab = zvýší rychlost hry 4x. Používá se pro rychlejší pohyb v menu a výběru songů
  • Držet Tildu (~) = naopak sníží rychlost hry na 1/4x
  • Držet Tab a Tildu (~) = sníží rychlost na 0x

    V menu:

  • Směrové šipky slouží pro pohyb v menu
  • Enter = Start
  • Escape = zpět

    Ještě před vlastním hraním - attract obrazovka:

  • Left nebo Right = další obrazovka
  • F3 = přepnutí CoinMode

    V hlavním menu:

  • Escape = vrácení o obrazovku zpět

    Během hry:

  • F6 = přepnutí AutoSync módu
  • F7 = přepnutí assist tick (tleskání do rytmu hudby)
  • F8 = přepnutí AutoPlay (počítač hraje sám za vás)
  • F9 = sníží offset
  • F10 = zvýší offset
  • F11 = sníží BPM současného segmentu (držte ALT pro větší citlivost)
  • F12 = zvýší BPM současného segmentu (držte ALT pro větší citlivost)
  • Držet Escape = ukončí hraní

    V editoru:

  • Escape = menu
  • Up/Down = předchozí/další řádka
  • Left/Right = změna kroku
  • 1 až 0 = přidá/smaže notu
  • Enter - nastaví počáteční značku pro označení oblasti
  • Space - nastaví značku pro konec výběru oblasti
  • P - přehrání označené oblasti (pokud není nic označeno, přehraje celý song)
  • R - spustí nahrávání do označené oblasti (pokud není nic označeno, přehraje celý song)

    V menu pro výběr songu:

  • F9 = změna překladu názvů (například pro japonské názvy skladeb)


    Během výběru songu můžete zadat určitou sekvenci kláves a provede se příslušná akce. Tyto sekvence jsou sice závislé na tom, jaký themes používáte, nicméně se autoři snaří dodržet tyto zvyklosti:

    Přepnutí na lehčí úrověň:

  • Easier1=Up,Up
  • Easier2=MenuUp,MenuUp

    Přepnutí na těžší úrověň:

  • Harder1=Down,Down
  • Harder2=MenuDown,MenuDown

    Změna seřazení songů na další způsob:

  • NextSort1=MenuLeft-MenuRight-Start
  • NextSort2=MenuLeft+MenuRight
  • NextSort3=Left-Right-Start
  • NextSort4=Left+Right

    Změna seřazení songů:

  • SortMenu1=Up,Down,Up,Down
  • SortMenu2=MenuUp,MenuDown,MenuUp,MenuDown

    Modifikace songu (udělá obvykle hru težší):

  • Mirror=Up,Left,Right,Left,Right
  • Left=Up,Down,Right,Left
  • Right=Up,Down,Left,Right
  • Shuffle=Down,Up,Down,Up
  • SuperShuffle=Down,Up,Left,Right

    Změna rychlosti šipek:

  • NextScrollSpeed=Up,Left,Down,Left,Up
  • PreviousScrollSpeed=Down,Right,Up,Right,Down

    Další modifikace:

  • NextAccel=Left,Right,Down,Up
  • NextEffect=Left,Down,Right
  • NextAppearance=Left,Up,Right
  • Reverse=Down,Left,Right,Left,Right
  • HoldNotes=Right,Left,Down,Up

    Zrušení všech modifikací:

  • CancelAll=Left,Right,Left,Right,Left,Right,Left,Right

    Změna astavení Stepmanie:

  • NextTheme=Left,Left,Left,Right,Right,Right,Left,Right
  • NextTheme2=MenuLeft,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuRight,MenuLeft,MenuRight
  • NextAnnouncer=Left,Left,Right,Right,Left,Left,Right,Right
  • NextAnnouncer2=MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight
  • NextGame=Left,Right,Left,Left,Right,Right,Left,Right
  • NextGame2=MenuLeft,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuRight
  • NextBannerGroup=MenuUp,MenuRight,MenuRight
  • NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown


    No a pokud se Vám Stepmania nevlíbí, zkuste podobné simulátory jako DWI, Pydance, Flash Flash Revolution.. .

    Datum poslední modifikace definice 'stepmania':
    01.11.2009 00:00
  • << zpět na Czech DDR portal

    DDR a ITG: FAQ a kody

    Frequently Asked Questions, codes and unlock for DDR and ITG


    Dance Dance Revolution
    Playstation FAQ
    March 9th 2000, Revision 1.0

    Written By : Crono
    E-mail : crono@tows.org
    Real Name : Justin Strauss
    Home Page : www.tows.org



    This document is the intellectual property of the author. It is intended to
    provide help, to fellow gamers, on a title that is both entertaining and
    difficult at various times. Please do not copy or distribute this file in any
    format without consent of the author. This means: on other web pages, as part of
    another FAQ, in any written or electronic publication, etc. And, to be crystal
    clear, this document is legally copyrighted through two or more means. This is
    including a publishing firm clause, as well as various websites' legal setups
    (such as the one found on GameFAQs). If you have any new tips or info you want
    us to hear, just drop an e-mail. And, just in case this comes up, neither Game
    Cave nor anyone else may not distribute this to those who purchase this title or
    who are somehow bringing profit to said party.

    Dance Dance Revolution is a trademark of Konami Computer Entertainment, Inc.
    Copyright 1999 by Konami Computer Entertainment, Inc. Copyright Konami Computer
    Entertainment Tokyo, Inc. All related names fall under the same applicable
    laws. All rights reserved.

    You can find the newest version of this FAQ only at the following sites. If you
    find it anywhere else, please let me know as soon as possible. It should not be
    posted anywhere else but at the following sites:

    Game FAQs Videogame Strategies
    http://www.gamefaqs.com/ http://vgstrategies.about.com/



    Table of Contents:
    --------------------------------------

    0.0 Revision History

    1.0 General Description

    2.0 Options Menu

    3.0 Arcade Mode

    3.1 Arrange Mode

    4.0 Song List and Info

    5.0 Training Mode

    6.0 Records List

    7.0 Edit Mode

    8.0 Game Secrets and Hidden Options

    9.0 Contributions and Thank-You's



    0.0 Revision History
    --------------------------------------

    V0.9 - 03/07/00 - Initial Release! Expect typos or grammar problems from it.

    V1.0 - 03/09/00 - Fixed any apparent typos and missing bits.
    - Polished up some sentences and areas.
    - Separated Arcade and Arrange Mode.
    - Added button commands for Edit mode.

    Coming Soon:

    -more detailed music listings.
    -more secrets and hidden things.
    -whatever might be left out.



    1.0 General Description
    --------------------------------------

    Dance Dance Revolution has grown to become my favorite series in Konami's
    entire "Bemani" line of musical games. This genre of Konami games started with
    "Beatmania" and grew to contain "DDR," as well as "Pop 'n Music" and realistic
    games for the Guitar, Drums, and Keyboards. However, this series holds a special
    place in my heart. Not only does it have the most recognizable and catchy music
    (especially for an English-speaking audience) but it also has an amazing ability
    to combine the worlds of video-gaming and dancing into one incredible genre.
    This game has music and visuals to keep you entertained forever, but it is the
    true interactive nature of the game that makes it so fun.

    The basic gameplay is simple to learn, but insanely tough to master. The
    game is played with four primary buttons, one being for each direction on a
    control pad (up, down, left, and right). On your side of the game screen, you
    will see these four directions indicated at the top section. During gameplay,
    flashing arrows will move slowly from the bottom of that "column" up to the top
    where your arrows are. The basic premise is to hit the correct direction's
    button whenever the flashing arrows meet with the arrows at the top. You hafta
    listen to the rhythm of the song as well, because the simple "sight" of the
    arrows can't always tell you exactly when to hit the arrows. You have a "dance
    meter" which increases as you do well and decreases as you miss. If it empties,
    you lose.

    Each time you press a directional button, the game will keep track of how
    close to the exact beat you were. You can "Miss" or get a "Boo" if you do it
    poorly. A "Good" means you did it fairly well, while a "Great" or "Perfect" is
    right on the money. Each of these five possibilities yields more points than the
    one before it. Also, the game keeps track of a "combo" for you. A combo is how
    many "greats" or "perfects" you have gotten in a row. If you get a "good" or
    worse for any arrow... the combo ends. You receive a score at the end of the
    level, depending on how well you did (from "E" to "A" and then to "S." You get
    an "SS" if you did a combo for the entire level, from start to finish). It takes
    coordination as well as a sense of rhythm to play this game well, especially for
    the later levels. This also gives an incentive to play again, to earn an "SS" on
    every level variant.

    This aspect alone makes the game incredibly fun to play with a standard
    control pad. However, this is not the true nature of the game. If you purchase
    the special Dance Dance Revolution Controller from Konami, you can experience
    the Arcade game's true play style (the one that proves to combine the gaming
    world with the world of dance). With this "dance mat" set up, you use your feet
    and dancing skill to play the game. The dance mat (as with the arcade machine)
    has four large arrows on it (set up like a giant version of the directional pad
    you're used to). With this, you must "step" to the beat properly, and this adds
    much more challenge and appeal to the game. In fact, only those with true
    dancing skills and coordination have ever been able to beat the toughest levels
    with the dance mat.

    Songs that you play in DDR are amazingly catchy and well done. Aside from
    the "Konami Original" songs that you'll find in the game, all the songs that you
    play are taken from the "Dancemania" compilation series in Japan. This series of
    mix-CD's is released by Toshiba-EMI in Japan, and is composed of dance hits from
    around the world (mainly Europe). And, aside from the specialty DDR games, all
    of the songs in Dance Dance Revolution are in full English. So yes, every song
    that you hear in this game is from a REAL artist or group that has released
    their own CD in the past. Names like Chumbawamba, Olivia Newton John, EPMD, The
    Specials, Me&My, Captain Jack, and many others are well-known in America and
    worldwide.

    Either way, this game is truly one of the most well-conceived titles to come
    out of the gaming industry. When you get into it, it becomes very addictive.
    There are different dancers that you can choose to play on-screen, and songs
    that will easily make you want to go out and buy the artists' full CD's (because
    the songs are so great) ^_^ And besides, the game is universally appealing and
    simple enough for anyone to wanna try. Men, women, kids, adults... all of them
    will like the songs and the ability to "show off their moves" on the miniature
    dance floor. It is truly a series in which the term "video game" barely seems
    acceptable. I'd rather say "interactive experience." But even then, descriptions
    can't do the game justice. Give it a try, it's all I can say.


    NOTE: To play an import game on an American Playstation, you normally need a
    "mod chip" to get your system to play the Japanese title. However, some recent
    import games like Final Fantasy VIII and Um Jammer Lammy will NOT work on an
    American Playstation with a normal mod chip. To play this, you have two choices.
    The first is to get the new type of mod chip that works with these locked-out
    games. Your second choice is if you have a Game Shark accessory for your PSX. If
    you have an older mod chip, you can get it to work with Dance Dance Revolution
    by using the following Game Shark code on the game:

    D001E160 FFF2
    8001E160 0001
    D01B6F20 0003
    801B6F20 0001
    D01B76A8 DE07
    801B76A8 DDFE
    D01B6414 6424
    800101DA 0101

    This code must be on when the game boots up, until the "Konami" screen.
    After this point, you can turn the effects switch off, though this code will not
    mess up your game in any way. If you are unfamiliar with a Game Shark and how to
    use it, you can visit the maker, InterAct (www.gameshark.com) or the official-
    unnoficial best code site, the GSCCC (www.cmgsccc.com).



    2.0 Options Menu
    --------------------------------------

    The Options Menu in Dance Dance Revolution is completely in English, and
    therefore it should be self-explanatory in most any case. However, certain
    options may be earned through fulfilling certain objectives or might be
    difficult to understand. Various options will change the way that the gameplay
    operates, while others will be cosmetic changes. The full set of menu options is
    as follows:

    -Sound: Stereo/Monaural

    -Game Level: 1-8

    -Vibration: Button/ArrowSync/Miss/No Use
    -Double Play: On/Off

    -Key Config
    -Double Mode Setting
    -Type: A-D
    -Type: I-III
    -Exit
    -Dance Play Setting
    -Controller 1: On/Off
    -Controller 2: On/Off
    -Exit

    -Memory Card
    -Save
    -Want to Save: Yes/No
    -Overwrite Old Data: Yes/No
    -Load
    -Want to Load: Yes/No
    -Auto Save: On/Off
    -Exit

    -Exit



    3.0 Arcade Mode
    --------------------------------------

    This is the primary mode of the game, and it's the place where you will
    spend most of your time. You first must choose the game's "difficulty" (which
    really just determines which set of levels you will play). You can also choose
    which "variant" of the levels you will play. And finally, you can decide which
    "effects" you want to take place on the level. In this first DDR game, however,
    you must input a few codes in order to choose the variants and effects (see the
    tricks section). After doing so, you can choose the variants and effects that
    you wish to use by pressing the "select" button at the screen where you choose
    the game difficulty. This takes you to the secret screen where you input the
    codes and choose the options in here by pressing "start."

    -Difficulty: Three choices "Easy," "Normal," or "Hard." Normal mode has the
    first set of the game's levels, while Hard mode has the other half of the levels
    (the tougher ones). You play a set of Three stages in whichever you choose, and
    you choose which song you will play for each new stage. All of the game's
    songs/levels are found within these two main modes. If you choose Easy mode, you
    will play One stage (chosen from an assortment of levels from both Normal and
    Hard). On Easy mode, you can not lose the stage, no matter how low your dance
    meter goes. Easy mode is just for practice, and does not let you set records or
    progress farther.

    -Variant: Five choices "Basic," "Another," "Maniac," "Double Basic," or
    "Double Another." Basic is the default set of steps (arrows) for a level. This
    is the easiest choice of the bunch. Another is a bit harder and has more steps
    in it. Maniac is the hardest and has the most steps of all. Think of those as
    the easy, medium, and hard variants of each level. Double mode lets one person
    play with both controllers (yes, so they have to do double duty, worrying about
    eight arrows). Double Another is the harder version of Double, with more steps
    in the song.

    -Effects: One choice "Mirror." In Mirror mode, the steps in the level will
    be reversed to their opposite. In other words, left and right get switched, and
    up and down will get reversed as well (not at the top or anything. This just
    means that any "lefts" will become "rights" and so on). This is the only special
    effect available in this first DDR game.

    Important info. Each song in the game has a difficulty level associated with
    it, and each song has a different difficulty for each of its variants. You can
    see the difficulty level below each song disc that you can select. The
    difficulty level itself is indicated by how many "feet" markers you will see, as
    well as a title (each level of difficulty has a title that indicates how tough
    it is). These difficulty levels are in relation to the other levels in the
    particular game. A specific level's difficulty number can always change if it
    appears again in a later DDR game. These difficulty titles are listed in the
    table below, along with how many "footmarks" each represents...

    Also, there is the list of each step rank you can get while playing the game
    (along with the colors that represent them). This comes into play during the
    level, to tell how close you were to hitting a step (arrow) at the correct time.
    They are listed in order from best to worst. "Perfect" is right on the beat, and
    "Great" is extremely close. "Good" is close to the beat, and "Boo" is far off.
    "Miss" is what you get when you totally miss the beat or just don't even input
    anything at all for it. Your "combo" is counting how many Perfects or Greats you
    can get in a row. Your "Grade" at the end of the level depends on how well you
    did with the steps. If you keep a combo going for every beat of the stage (start
    to finish) you will receive an "SS" rank (though in this game, "S" is the
    highest. The higher rank is not present until later DDR games). Here are the
    tables of important info:


    Song Difficulty Step Rank Level Grade

    1: Simple Perfect : Yellow E: Terrible
    2: Moderate Great : Green D: Poor
    3: Ordinary Good : Blue C: Fair
    4: Superior Boo : Pink B: Good
    5: Marvelous Miss : Red A: Great
    6: Genuine S: Perfect
    7: Paramount Ouch : White
    8: Exorbitant



    3.1 Arrange Mode
    --------------------------------------

    The "Arrange Mode" in this game is just a slight variant on the "Arcade
    Mode." This mode has a different set of character costumes, and it also adds a
    new sixth (and worst) rank that steps can be judged on called "Ouch." This extra
    ranking changes the meaning of "Miss." Usually, the rank "Miss" can either mean
    that you were way off on hitting the step, or it could mean that you did not
    press a button for that step at all. In Arrange mode, "Miss" only means that you
    did not press the step at all, where "Ouch" takes the role of saying that you
    were "way off." Besides this, both games are the same for everything: steps,
    difficulties, variants, and effects. However, because of the slight difference
    in rankings, this mode has its own whole set of "Records" which can be filled
    in.



    4.0 Song List and Info
    --------------------------------------

    Song Title Artist
    Difficulties


    Have You Never Been Mellow The Olivia Project
    B/ 1 A/ 2 M/ 5 D/ 3 AD/ 4

    Butterfly (Normal) Smile.dk
    B/ 3 A/ 4 M/ 6 D/ 4 AD/ 6

    Butterfly (Hard) Smile.dk
    B/ 3 A/ 4 M/ 6 D/ 4 AD/ 6

    Kung Fu Fighting (Normal) Bus Stop feat. Carl Douglas
    B/ 2 A/ 3 M/ 5 D/ 4 AD/ 5

    Kung Fu Fighting (Hard) Bus Stop feat. Carl Douglas
    B/ 3 A/ 3 M/ 5 D/ 4 AD/ 5

    My Fire X-Treme
    B/ 4 A/ 5 M/ 6 D/ 5 AD/ 6

    Little Bitch The Specials
    B/ 4 A/ 6 M/ 7 D/ 5 AD/ 6

    Let's Get Down JT Playaz
    B/ 3 A/ 4 M/ 7 D/ 4 AD/ 7

    That's the Way (I Like It) KC & The Sunshine Band
    B/ 2 A/ 3 M/ 5 D/ 4 AD/ 5

    Strictly Business Mantronik vs EPMD
    B/ 4 A/ 5 M/ 6 D/ 5 AD/ 6

    Paranoia 180
    B/ 6 A/ 7 M/ 8 D/ 7 AD/ 8

    Trip Machine De-Sire
    B/ 6 A/ 7 M/ 8 D/ 6 AD/ 8

    Make it Better Mitsu-O!
    B/ 5 A/ 6 M/ 8 D/ 5 AD/ 6

    Boys Smile.dk
    B/ 3 A/ 4 M/ 7 D/ 4 AD/ 5

    I Believe in Miracles Hi-Rise
    B/ 5 A/ 6 M/ 8 D/ 6 AD/ 7

    Make a Jam! U1
    B/ 2 A/ 4 M/ 5 D/ 3 AD/ 5

    Paranoia KCET ~clean mix~ 2MB
    B/ 6 A/ 7 M/ 8 D/ 7 AD/ 8

    Paranoia MAX ~dirty mix~ 190
    B/ 6 A/ 8 M/ 8 D/ 7 AD/ 8



    5.0 Training Mode
    --------------------------------------

    "Training" mode is the place to sharpen your skills on any level that you
    have accessed, without fear of losing. At any time during the menu, you may
    press the "select" button to move the menu to the other side of the screen. And,
    after each level you play, you get a choice of "Press 'O' for menu, or 'X' to
    exit." In the menu, you can choose from: "Check/Again/Return." The "Check"
    option lets you review the song you just played, bar by bar, and shows you how
    well you did for each step (arrow-press) in the level. Each arrow will be
    colored in a specific shade to indicate how each was ranked (yellow=perfect,
    green=great, blue=good, pink=boo, red=miss). "Again" lets you repeat the level,
    and "Return" takes you back to the main menu. The menu options are as follows:

    -Music Select

    -Mode: Arcade/Arrange

    -Level: Basic/Another/Maniac

    -Play Style: Basic/Mirror

    -Player: 1P/1P&2P/Double

    -Speed: 1-5

    -Bar Start: 01-70

    -Bar End: 02-71

    -Edit

    -Start

    -Exit



    6.0 Records List
    --------------------------------------

    This menu keeps a list of your high scores for all of the game's stages
    (Music High Score). You can view high scores for each variant of each song (five
    variants per song). It keeps track of your letter and number high score for each
    one, as well as your maximum combo achieved while earning that score. In this
    game, your highest overall scores (Total Ranking) can also be viewed here, along
    with the five highest single-stage scores (Music Ranking) and a stage-by-stage
    review of your highest scoring overall game (Total High Score). The menu options
    are as follows:

    -Arcade Mode
    -Total Ranking
    -Music Ranking
    -Total High Score
    -Music High Score
    -Exit

    -Arrange Mode
    -Total Ranking
    -Music Ranking
    -Total High Score
    -Music High Score
    -Exit

    -Edit Mode

    -Exit



    7.0 Edit Mode
    --------------------------------------

    This mode is one of the cooler features of the game, as it lets you create
    your own sets of steps for any of the game's levels. From here, you create your
    steps and then save them to a memory card. At any time in the process, if you
    attempt to start a "new data" or "load" data without having "saved" your current
    data, the game will ask you "Do you wish to continue without saving: Yes/No."
    The menu options are as follows:

    -New Data
    -Choose Song
    -Load Official Data: Yes/No
    -Basic/Another/Maniac

    -Directionl Pad: move one beat distance up/down
    -Circle: create/delete right arrow
    -Triangle: create/delete up arrow
    -X button: create/delete down arrow
    -Square: create/delete left arrow
    -L1: change beat distance (Full/Half/Fourth)
    -R1: hold down and press up/down to move in full bars
    -L2: create an area (press once for start, once for end)
    -R2: clear line
    -Select: change measurement (Bar/Sec)
    -Start: Area Menu (effects contents of created area)
    -Copy
    -Paste
    -Cut
    -Delete
    -Exit

    -Memory Card
    -Save
    -Load
    -Rename
    -Edit Menu

    -Player
    -1P/1P&2P/Double

    -Test Play
    -Start: 01-70
    -End: 02-71

    -Guide

    -Exit



    8.0 Game Secrets and Hidden Options
    --------------------------------------

    -Variants and Effects. In this game, you can not choose the level "variants"
    or "effects" by default (see above for what they are). When you start Arcade (or
    Arrange) mode, and are choosing the game's difficulty, you can access the
    special menu by pressing the "select" button (or by pressing "up" on the
    directional pad). This menu starts out empty, and you must input the following
    codes (on the directional pad, while in the special menu) to fill it in with
    these choices (and combinations of them):

    -Another: U, U, D, D, U, U, D, D
    -Maniac: L, L, R, R, L, L, R, R
    -Double: U, U, D, D, L, R, L, R
    -Mirror: L, R, L, R, L, R, L, R

    -Secret Songs. Some of the game's songs will not be accessible from the
    start of the game. You must fulfill a certain requirement in order to unlock
    each of them. Once you do so, they will be available to play at any time in
    their respective modes and stages:

    -Make a Jam! : clear Normal mode 10 times
    -Boys : clear 600 songs
    -I Believe in Miracles : clear 700 songs
    -Paranoia KCET ~clean mix~ : clear Hard mode 100 times
    -Paranoia MAX ~dirty mix~ : clear Hard mode 500 times

    -Edit Mode. This mode is not accessible from the start of the game. To open
    it up, you must clear 500 stages in the Arcade or Arrange modes. It will then
    appear at the bottom of the title screen menu, under the "Options" menu.
    Additionally, you can open up this mode (as well as all the other secrets)
    instantly by using the "Online Support" option from Dance Dance Revolution 2nd
    Remix. See my FAQ for that game for more information.

    -Select Characters. There are more characters to play as in this game (other
    than the primary man and woman character). Both Player 1 and Player 2 have Three
    different character models for Arcade mode, and Three different ones for Arrange
    mode. By holding either "left" or "right" on the directional pad, and then
    pressing the button to select Arcade mode (or Arrange mode) you will select the
    alternate character models. By pressing the button without holding either
    direction ("neutral" on the directional pad) you will get the standard character
    for that mode. The characters you can select are as follows:

    Mode Left Neutral Right

    -Arcade P1 : Plug Afro Mars
    -Arcade P2 : Bunny Girl Venus
    -Arrange P1 : Bug Afro 2 Exclaim
    -Arrange P2 : Cat Girl 2 Question



    9.0 Contributions and Thank-You's
    --------------------------------------

    GameFAQs (www.gamefaqs.com) for hosting this FAQ, along with more great
    gaming info than most any site out there. Keep up the good work, man. Without
    GameFAQs... where would we all go for detailed game help? Sure, lotsa places
    have great code archives, and some TRY to keep all the best FAQs. But who
    succeeds? Only one, my friend ^_^ Jeff "CJayC" Veasey does an astounding, daily
    job of organizing these entries (and he writes his own wonderful FAQs). I must
    also give a hearty thanks to Al Amaloo, the maintainer of Videogame Strategies
    (vgstrategies.about.com). He has completed perhaps the best and most extensive
    archive of codes and tricks (www.gamewinners.com) and written extensive guides
    for games that would go otherwise un-covered. And what makes these two men (Jeff
    Veasey and Al Amaloo) so special... is that they provide an invaluable service
    to the gaming community out of the goodness of their heart. They work hard,
    every day, without the help of any major affiliate. Bravo to both of you!

    The wonderful patrons of my own message board, the OtherWorlds Shrine
    (www.tows.org) which is sometimes the only refuge for the true gamer. Along with
    my friend SineSwiper, we keep the shrine alive as a place for gamers to
    respectfully speak and get together while online. The friends that I have made
    there have meant the world to me, despite how my "real life" sometimes drags me
    offline for days at a time. Either way, here's to ya'll... and I won't mention
    any names (as there are too many of you to possibly remember them all now. And
    you'll kill me if I miss any, hehe). The place has been around for years, and I
    guarantee that it will always exist as long as there is an Internet.

    The select few of my real-life friends who love gaming almost as much as
    myself, and keep me inspired to keep on playing. Tacchi, you're as obsessed over
    games as me. We've been gaming for well near two decades. We're getting old,
    dude. And Crystal, well you can kick most of our sorry arses ^_^ Steffannee...
    you introduced me to Will in Rival Schools! Scott, you've been a pal through it
    all, despite how you suck at games ^_^ Kathryn, your love and understanding will
    always be cherished (yes, call me sappy). And Alex, you've been there since we
    were infants, when the NES was only a dream in the semi-near future. Chris,
    you're one of my dearest friends (as well as one of the most eerily unique).
    Your love for the Butterfly song and the goofy dance you do... will always bring
    a smile to my face.

    And of course, thanks go out to Lynn and Donna! You two are a few of the
    only people who love Pop 'n Music (and Bust a Move of course) as much as I do.
    Every time we meet is a cherished moment. And, speaking of music games, I owe a
    world of thanks to Malcolm. His friendship has meant a ton to me, and he's one
    of those few folks who plays and works hard at ALL the music game series just
    like I do (Beatmania, Dance Dance Revolution, Pop 'n Music, Bust a Move, and the
    countless other Bemani titles as well). Matt, you're the only true Gas-o, and a
    dear dear friend (I know, I use that phrase so often, but it's true!) And
    finally, Freddy-kun, you love H-anime more than any other Shorty I've ever known
    ^_^;;

    Konami, Sony, Sega, and all the great companies and people who made the game
    possible. Without them, we'd never have been introduced to this wonderous world,
    beautiful characters, and a style of gaming that changed our lives. These Bemani
    games, like Dance Dance Revolution, are perhaps my favorite genre out there
    right now. It gives those folks with a "rhythmical sense" a way to convey that
    sense through gaming. And besides, it beats having another cookie-cutter RPG or
    fighter to deal with.



    ~End of File~


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