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Dance Dance Revolution Best Hits
Playstation FAQ
March 30th 2001, Revision 1.01

Written By : Crono
E-mail : bemanifanatic@aol.com
Real Name : Justin Strauss
Home Page : www.tows.org



This document is the intellectual property of the author. It is intended to provide help,
to fellow gamers, on a title that is both entertaining and difficult at various times.
Please do not copy or distribute this file in any format without consent of the author.
This means: on other web pages, as part of another FAQ, in any written or electronic
publication, etc. And, to be crystal clear, this document is legally copyrighted through
two or more means. This is including a publishing firm clause, as well as various websites'
legal setups (such as the one found on GameFAQs). If you have any new tips or info you want
us to hear, just drop an e-mail. And, just in case this comes up, neither Game Cave nor
anyone else may distribute this to those who purchase this title or who are somehow
bringing profit to said party.

Dance Dance Revolution Best Hits is a trademark of Konami Computer Entertainment, Inc.
Copyright 1998-2000 by Konami Computer Entertainment, Inc. Copyright Konami Computer
Entertainment Tokyo, Inc. All related names fall under the same applicable laws. All
rights reserved.

You can find the newest version of this FAQ only at the following sites. If you find it
anywhere else, please let me know as soon as possible. It should not be posted anywhere
else but at the following sites:

Game FAQs Videogame Strategies
http://www.gamefaqs.com/ http://vgstrategies.about.com/



Table of Contents:
--------------------------------------

0.0 Revision History

1.0 Game Mechanics

2.0 Options Menu

3.0 Game Mode

3.1 Diet Mode

4.0 Song List and Info

5.0 Training Mode

5.1 Lesson Mode

6.0 Records List

7.0 Edit Mode

8.0 Nonstop Mode List

9.0 Game Secrets and Hidden Options

10.0 Contributions and Thank-You's



0.0 Revision History
--------------------------------------

V0.9 - 12/01/00 - Pre-Release! Expect typos or grammar problems from it.
- Complete song list added in, thanks to Konami.

V1.0 - 01/03/00 - First full release of file.
- Added new Maniac-Double difficulties and such.
- Added all songs and descriptions to Nonstop information.
- Added full list and info for new Diet Mode.

Coming Soon:

-more detailed listings, if needed.
-whatever might be left out.



1.0 Game Mechanics
--------------------------------------

The basic gameplay is very simple to learn, despite the difficulty of the hardest
songs. The game is played with four primary buttons, one representing each direction on a
control pad (up, down, left, and right). By default, these four directions are represented
by a dance floor (and there is a special dance controller which acts as this). Otherwise,
you can simply use the directions on your control pad to play (as well as the four face
buttons, which also represent these same four directions). On your side of the game screen,
you will see these four arrows indicated at the top in gray. During gameplay, flashing
arrows (called "steps") will move slowly from the bottom of that "column" up to the top
where your arrows are. The basic premise is to hit the correct direction's button whenever
the flashing arrows meet with the arrows at the top.

You must listen to the rhythm of the song as well, because the simple sight of the
arrows can't always tell you exactly when to hit each step. You have a "dance meter" which
increases as you do well in the song. It will decrease as you miss steps. If it empties,
you lose. The steps of the song will generally follow the bassline that can be heard. In
the tougher variants of a song, however, the steps may follow the song's lyrics or other
sound effects. Either way, knowing and listening to a song will help you greatly with
performing the steps. There are also common patterns of steps that are very important to
identify and learn. There will never be more than two arrows to press at the exact same
time (since you only have two feet), but the notes can go extremely quickly (to as small as
sixteenth notes).

-Step Rank. Each time you press a directional button, the game will keep track of how
close to the exact step you were. They are listed in order from best to worst. "Perfect" is
right on the beat, and "Great" is extremely close. "Good" is close to the beat, and "Boo"
is far off. "Miss" is what you get when you totally miss the beat or just don't even input
anything at all for it. Each of these five possibilities yields more points than the one
before it. At the end of the song, you see how many of each rank you received when
executing the song's steps. These are tabulated towards your score. The possible step
ranks, along with their associated color, are as follows:

Perfect : Yellow
Great : Green
Good : Blue
Boo : Pink
Miss : Red


-Combo. When you achieve a streak of terrific steps, the game will display the combo
counter on your screen. This basically tells you how many "greats" or "perfects" you have
gotten in a row. Additionally, getting a higher combo results in higher points for each
step you make within it. If you mess up, and get a "good" or worse for any arrow... the
combo ends. Getting a combo throughout a full stage will get you the best letter grades and
score. Additionally, the arrows on top will indicate whether a step was added as part of a
combo (the arrows will disappear after you hit them if they were great or perfect, while
they will simply pass above the top of the gray arrows if they were worse than that).

-Grade and Score. You receive a score at the end of the level, depending on how well
you did. Better step ranks get you more points per step, and longer combos will multiply
your score for each step, depending on the length. Along with your score, you receive a
letter grade which tells you how well you did. These range from "E" (worst) to "A" (best),
and then to "S" and beyond. You get an "SS" if you did a combo for the entire level, from
start to finish. It takes coordination as well as a sense of rhythm to play this game well,
especially for the later levels. You can set high scores for each of the game's songs, and
for each variant of the song. These are kept (along with your letter grade for each) in the
records section. This also gives an incentive to play again, to earn an "SS" on every level
variant. The possible level grades in this game are as follows:

E : Failed
D : Poor
C : Fair
B : Good
A : Great
S : Excellent
SS : Flawless
SSS : Perfect


-Song Difficulty. Each song in the game has a difficulty level associated with it. In
addition, there are multiple variants of each song (each with more steps and difficulty,
see other sections). Each song has a different difficulty for each of its variants. You can
see the difficulty level below each song disc that you can select. The difficulty level
itself is indicated by how many "feet" markers you will see, as well as a title for that
difficulty level (each level of difficulty has a title that indicates how tough it is).
These difficulty levels are in relation to the other levels in the particular game, and a
specific level's difficulty number can always change if it appears again in a later DDR
title. The difficulty levels, along with how many footmarks each represents, are as
follows:

1: Simple
2: Moderate
3: Ordinary
4: Superior
5: Marvelous
6: Genuine
7: Paramount
8: Exorbitant
9: Catastrophic



2.0 Options Menu
--------------------------------------

The Options Menu in Dance Dance Revolution is completely in English, and therefore it
should be self-explanatory in most any case. However, certain options may be earned through
fulfilling certain objectives or might be difficult to understand. Various options will
change the way that the gameplay operates, while others will be cosmetic changes. Any
option choices that show up in a shade of Green are the "default" setting, while any other
choices will show up in White just like the options themselves. The full set of menu
options is as follows:

-Sound Option
-Sound: Stereo/Monaural
-Voice: No Booing/All/Off
-Exit

-Key Configuration
-Vibration: Button/Miss/No Use
-Double Play: On/Off
-Double Mode Setting
-Type: A-D
-Type: I-III
-Exit
-Dance Play Setting
-Controller 1: On/Off
-Controller 2: On/Off
-Exit
-Exit

-Memory Card
-Save
-Want to Save: Yes/No
-Overwrite Old Data: Yes/No
-Load
-Want to Load: Yes/No
-Auto Save: On/Off
-Edit Data: Use/No Use
-Exit

-Game Option
-Game Level: 1-8
-Max Stage (Beginner): 1-5
-Max Stage (Normal): 1-5
-Game Over: On/Off
-Exit

-Music Select
-Music Cursor: Fix/Keep
-Exit

-Graphic Option
-BG Effect: On/Off
-BG Bright: 25%-100%
-Danger Display: Still/Blink/Off
-Step Mark Color: Arcade/Note
-Exit

-Diet Option
-Measurement: Free/Regulation
-Calorie Display: On/Off
-Exercise Display: Time/Stage/Off
-Exit

-Shortcut Option
-Shortcut: On/Off
-Character 1P
-Character 2P
-Game Mode: Normal/Nonstop
-Exit

-Exit



3.0 Game Mode
--------------------------------------

This is the primary mode of the game, and it's the place where you will spend most of
your time. To choose the "Play Option" (how many players will play the game) you must hold
down the "X" button while you press a button to select Arcade mode at the title screen's
main menu. You then must choose the game's "difficulty." You can also choose which
"variant" of the levels you will play. And finally, you can decide which "effects" you want
to take place on the level. The variant can be chosen on the stage select screen. Press the
"down" button twice to change Basic to Another. Press it twice again to move to Maniac (the
variant level will be indicated on the bottom of the screen). You can choose the effects
that you wish to use by pressing the "select" button at the screen where you choose the
stage to play as well. This takes you to the "Effects Menu" where you input the codes and
exit the menu in here by pressing "start." This menu also lets you change the variant at
any point before you choose a stage (and better yet, when playing a 2-player game, both
people can choose different sets of variants and effects for themselves).

-Play Option: Four choices "Single," "Unison," "Versus," or "Double." Single mode is
the standard one-player game. Unison mode lets two players join the game, but they are
working together to beat levels and set high scores. Unison uses a single set of four
arrows in the center which is shared. Yellow arrows must be pressed by both player, blue
ones by player one, and reds by player two. Versus mode is where the two players compete to
earn the highest score (and become winner through that). Double mode is described below,
and has the usual Three difficulties on which it can be played.

-Difficulty: Three choices "Beginner," "Normal," or "Nonstop." Normal mode has the full
set of the game's levels. You play a set of Three stages in whichever you choose, and you
choose which song you will play for each new stage. All of the game's songs/levels are
found within this main mode. If you choose Beginner mode, you will play Three stages as
well. Beginner mode has the same song list as Medium, but has much easier versions of each
song. It is more for practice or beginners. Nonstop mode is a special setup, and it lets
you play Four stages in a row (without any pauses between stages, just as with the former
Nonstop Revolution). See the special section "Nonstop Mode" for more information.

-Variant: Three choices "Basic," "Another," or "Maniac." Basic is the default set of
steps (arrows) for a level. This is the easiest choice of the bunch. Another is a bit
harder and has more steps in it. Maniac is the hardest and has the most steps of all. Think
of those as the easy, medium, and hard variants of each level. Double mode lets one person
play with both controllers (yes, so they have to do double duty, worrying about eight
arrows). In addition, there are these same three variants in use for "Double" mode, and it
gets its own three extra spots in the records table (making a total of six scores for each
song).

-Character: Twenty-six choices of characters. Each team has a male and female character
(one for each player). In this game, however, either player can select anybody from the
full character set (male or female characters) right from the start. The character list is
the fuller assortment from the previous three DDR games (the ones from which the songs are
taken in this title). This will have no baring on what happens in your game, it's just for
style. The main teams, along with their two characters, are as follows:

Team Player 1 Player 2

Euro Dance Johnny Jenny
Soul Express Boldo Tracy
Burning Rage Emi
Future Patrol Astro Charmy
Puppets:03 Konsento:03 Devil-Zukin
Dread&Janet Dread-Snake Janet
Afro&Lady Afro Lady
Puppets:02 Konsento:02 Kaeru-Zukin
Uma Mameo Cow-Ko
Origins Afro Lady
Puppets:01 Konsento:01 Oshare-Zukin
Disk-Being Disk:A Disk:B
Creatures Space-Man Tamako


-Effects: Nine effects in separate sets "Flat." "Little." "Left," "Right," "Mirror," or
"Shuffle." "Hidden," "Sudden," or "Stealth." Little mode and Flat mode are both in their
own separate category and can be turned "On or Off." The middle four choices are "turn"
choices, and can be used one at a time. The last three are "hidden" choices, and can also
be only one at a time. It goes as follows:

-Flat: Off/Flat
-Little: Off/Little
-Turn: Off/Left/Mirror/Right/Shuffle
-Hidden: Off/Hidden/Sudden/Stealth

For all of the Turn choices, this will change the directions of all the "steps"
(flashing arrows that come from the bottom) in the level. The gameplay remains unchanged.
In Mirror mode, the steps in the level will be reversed to their opposite. In other words,
for the arrows, left and right get switched, and up and down will get reversed as well.
Left mode will rotate the position of the arrows 90 Degrees counter-clockwise (for the
arrows, left becomes down, down becomes right, up becomes left, and right becomes up).
Right mode will rotate the position of the arrows 90 Degrees clockwise (for the arrows,
left becomes up, down becomes left, up becomes right, and right becomes down). Shuffle mode
will randomly change all the steps in the level to a different direction.

Little mode eliminates any steps that make a half-beat or smaller (in other words,
the level will only have single-beat steps and therefore be much easier. However, this also
obviously lowers the maximum score that you can get). Flat mode changes those multi-colored
arrows that you usually see into arrows of all the same color (like they were in the older
DDR games). It makes them tougher to follow, and an added challenge, which is why the
option remains.

Hidden options will mask the arrows (make them disappear) for a particular amount
of time when shown. Hidden mode will cause the arrows to slowly disappear once they reach
the top half of the screen (so you must follow the lower part, as well as the beat, to stay
alive) while Sudden causes them to diappear when on the bottom half of the screen (so they
seem to appear more suddenly). The Stealth mode causes the arrows to disappear completely
(so you must know what they are in advance, as the game does not tell you). Also, as a
note, neither the Left, Right, nor Shuffle modes can be used with "Double."



3.1 Diet Mode
--------------------------------------

This is one of the very cool new modes in the home release of this game. In here, you
play songs as you normally would in arcade mode. However, while you do this, the game will
count how many calories you have burned by playing the game. After each stage, your total
overall calories will be shown, and then it will show you the food equivalent of what you
have burned (in little symbols, such as oranges). Your character for this mode can be one
of three female characters from the game. Each of these three characters offers a different
difficulty of play (marked by stars). In the "course difficulty" offerings, the "normal"
course uses the steps from the normal game. "Diet" course is slightly easier, while
"Rakuraku" is beginner mode:

-Rakuraku Course * Charmy
-Diet Course ** Emi
-Normal Course *** Jenny


There are various options to adjust for this mode, and they can be done in the game's
option menu. You can restart the calorie counter at any point in there, or adjust how it
counts in the first place. "Regulation" means that it only counts the proper steps as
calories, while "Free" means that it counts any steps you press down as burnt calories.
Then, while within this mode, you are given these settings to adjust before starting:

-Weight: 10-200 KG

-Menu: Free/KCal/Min

-Goal Amount (for menu)
-Free: Nashi
-KCal: 10-1000 KCal
-Mins: 1-120 Minutes

-Start

In this newly expanded Diet mode, you can now choose from a "program" type to workout
to. Choosing "Standard" will take you to the full song list as usual. In there, you play
song by song, and choose when to continue or stop. Otherwise, you can choose one of the two
programs. In either one of the these, you must only choose your first song. After that, you
will play a consistent string of the remaining songs, in order, beginning from the one you
chose. In this way, it's like the classic "Endless" mode from the normal DDR games.
"Program One" contains only the seventeen songs which have a speed rank of half a bar or
less, for low intensity. "Program Two" contains all the songs in the game's songlist. The
shortened songlist for Program One, in order, is as follows:

-Have You Never Been Mellow
-That's the Way (I Like It)
-Kung Fu Fighting
-Boom Boom Dollar
-Let's Get Down
-Butterfly
-Put Your Faith In Me
-Make It Better
-My Fire
-Dub-I-Dub
-Stomp To My Beat
-Get Up 'N Move
-I Believe In Miracles
-Silent Hill
-Wonderland
-Dam Dariram
-After the Game Of Love



4.0 Song List and Info
--------------------------------------

Song Title Artist
Difficulties


Have You Never Been Mellow The Olivia Project
B/ 1 A/ 2 M/ 4
B/ 2 A/ 3 M/ 6 (Double)

That's the Way (I Like It) KC & The Sunshine Band
B/ 1 A/ 3 M/ 4
B/ 2 A/ 4 M/ 5 (Double)

Kung Fu Fighting Bus Stop feat. Carl Douglas
B/ 2 A/ 3 M/ 4
B/ 3 A/ 4 M/ 6 (Double)

Boom Boom Dollar King Kong & D. Jungle Girls
B/ 2 A/ 5 M/ 6
B/ 3 A/ 5 M/ 7 (Double)

Let's Get Down JT Playaz
B/ 3 A/ 4 M/ 5
B/ 3 A/ 4 M/ 7 (Double)

Butterfly Smile.dk
B/ 3 A/ 4 M/ 5
B/ 4 A/ 5 M/ 6 (Double)

Put Your Faith In Me Uzi-Lay
B/ 3 A/ 4 M/ 6
B/ 4 A/ 5 M/ 6 (Double)

Brilliant 2U Naoki
B/ 4 A/ 5 M/ 6
B/ 4 A/ 5 M/ 7 (Double)

Make It Better mitsu-O!
B/ 4 A/ 5 M/ 7
B/ 5 A/ 7 M/ 7 (Double)

My Fire X-Treme
B/ 4 A/ 5 M/ 6
B/ 4 A/ 5 M/ 7 (Double)

If You Were Here Jennifer
B/ 5 A/ 6 M/ 7
B/ 6 A/ 7 M/ 7 (Double)

Dub I Dub Me & My
B/ 4 A/ 6 M/ 8
B/ 5 A/ 7 M/ 7 (Double)

Little Bitch The Specials
B/ 4 A/ 5 M/ 6
B/ 5 A/ 6 M/ 7 (Double)

Stomp to My Beat JS16
B/ 5 A/ 6 M/ 7
B/ 5 A/ 6 M/ 7 (Double)

Get Up 'N Move S&K
B/ 5 A/ 7 M/ 8
B/ 6 A/ 7 M/ 7 (Double)

I Believe in Miracles Hi-Rise
B/ 5 A/ 6 M/ 8
B/ 6 A/ 7 M/ 8 (Double)

SP-Trip Machine ~Jungle Mix~ De-Sire
B/ 6 A/ 7 M/ 8
B/ 7 A/ 8 M/ 8 (Double)

Paranoia 180
B/ 6 A/ 7 M/ 8
B/ 7 A/ 8 M/ 9 (Double)

Paranoia MAX ~dirty mix~ 190
B/ 6 A/ 8 M/ 8
B/ 7 A/ 8 M/ 9 (Double)

Silent Hill Thomas Howard
B/ 2 A/ 6 M/ 7
B/ 4 A/ 5 M/ 7 (Double)

Wonderland (UKS Mix) X-Treme
B/ 4 A/ 6 M/ 7
B/ 5 A/ 6 M/ 7 (Double)

Dam Dariram Joga
B/ 4 A/ 6 M/ 8
B/ 4 A/ 5 M/ 8 (Double)

La Senorita Captain T
B/ 4 A/ 6 M/ 7
B/ 4 A/ 6 M/ 9 (Double)

Captain Jack (Grandale Remix) Captain Jack
B/ 4 A/ 7 M/ 9
B/ 5 A/ 7 M/ 9 (Double)

End Of the Century No. 9
B/ 4 A/ 7 M/ 8
B/ 5 A/ 6 M/ 9 (Double)

Turn Me On (Heavenly Mix) E-Rotic
B/ 4 A/ 6 M/ 7
B/ 5 A/ 7 M/ 9 (Double)

Dynamite Rave Naoki
B/ 5 A/ 7 M/ 9
B/ 5 A/ 6 M/ 8 (Double)

After the Game Of Love NPD3
B/ 1 A/ 4 M/ 5
B/ 2 A/ 4 M/ 6 (Double)

Drop the Bomb Scotty D.
B/ 4 A/ 5 M/ 6
B/ 4 A/ 5 M/ 6 (Double)



5.0 Training Mode
--------------------------------------

"Training" mode is the place to sharpen your skills on any level that you have
accessed, without fear of losing. At any time during the menu, you may press the "select"
button to move the menu to the other side of the screen, or the "X" button to Exit. After
each level you play, you get a menu, where you can choose from: "Check/Again/Menu." The
"Check" option lets you review the song you just played, bar by bar, and shows you how well
you did for each step (arrow-press) in the level. Each arrow will be colored in a specific
shade to indicate how each was ranked (yellow=perfect, green=great, blue=good, pink=boo,
red=miss). Pressing "select" here changes the arrows to "timing" colors (yellow=just,
blue=early, pink=late, red=miss). "Again" lets you repeat the level, and "Menu" takes you
back to the main menu. The menu options are as follows:

-Music Select

-Player: Single/Unison/Versus/Double

-Level: Basic/Another/Maniac

-Little: On/Off

-Turn: Left/Right/Mirror/Shuffle/Off

-Hidden: Hidden/Sudden/Stealth/Off

-Assist: Type 1-6/Off

-Speed: 1-5

-Bar Start: 01-73

-Bar End: 02-74

-Start: Full/Segment

-Edit

-Exit



5.1 Lesson Mode
--------------------------------------

"Lesson" mode is a way to learn how to perform some of the more common or tricky steps
that appear in the game. Rather than simple "training," this mode goes through certain
types and segments of steps, separately (and not just full songs). To the right of the
screen will be an assistant graphic which resembles the dance mats. This graphic indicates
what your feet should do (and where they should go) to pull off these types of steps as the
song plays. There will also be a "click" played for every step you are supposed to hit, to
help with timing. This moving guide is an invaluable resource for beginners on the dance
mats.

There are Three levels of lessons, each with Eight sections. You will see a crown next
to each lesson segment you have already completed on the main menu. On the eighth and final
part of each lesson, you will perform a lesson on a full song; and this will test the
skills which you have learned in the previous seven segments. You may not attempt the
eighth section of a lesson until you have completed completed the other seven beforehand,
however. The lessons, with their final song, are as follows:

-Lesson 1: Let Them Move
-Lesson 2: Keep On Movin'
-Lesson 3: After the Game of Love



6.0 Records List
--------------------------------------

This menu keeps a list of your high scores for all of the game's stages (Music High
Score). You can view high scores for each variant of each song (six variants per song). It
keeps track of your letter and number high score for each one, as well as your maximum
combo achieved while earning that score. As a bonus, pressing the "triangle" button while
on a song in the records table will "Play" the song (like a sound test, it plays in the
background). Pressing the "square" button, while above any one score, will delete that
specific score. In this game, your highest overall scores (Total Ranking) may be viewed
during the "demo reel" that runs from the main menu (whenever a button is not being
pressed). At any time during the below menus, you may press the "select" button to "change"
the pictures to plain text. On Diet Records, the "select" button will change from the first
three measurements to the last three. The "left" and "right" buttons, when pressed on Best
Ranking, will switch between the different "Nonstop" tracks. The menu options are as
follows:

-Music Records
-All Game Songs

-Best Ranking
-All Nonstop Courses

-Diet Records
-Calories Total (kcal)
-Songs Total (number)
-Calories Average (kcal)
-Jogging Equivalent (kilometers)
-Jumprope Equivalent (times)
-Swimming Equivalent (meters)

-Exit



7.0 Edit Mode
--------------------------------------

This mode is one of the cooler features of the game, as it lets you create your own
sets of steps for any of the game's levels. From here, you create your steps and then save
them to a memory card. At any time in the process, if you attempt to start a "new data" or
"load" data without having "saved" your current data, the game will ask you "Do you wish to
continue without saving: Yes/No." The menu options are as follows:

-New Data
-Choose Song
-Player: Single/Couple/Double
-Load Official Data: Yes/No
-Basic/Another/Maniac

-Directionl Pad: move one beat distance up/down
-Circle: create/delete right arrow
-Triangle: create/delete up arrow
-X button: create/delete down arrow
-Square: create/delete left arrow
-L1: change beat distance (Full/Half/Fourth)
-R1: hold down and press up/down to move in full bars
-L2: create an area (press once for start, once for end)
-R2: Area Menu (effects contents of created area)
-Copy
-Paste
-Cut
-Undo
-Delete
-Reverse
-Mirror
-Up/Down
-Left/Right
-Quantize
-Quarter
-Eighth
-Twelfth
-Little
-Analog L: press up/down to move quickly in full bars
-Analog R: press up/down to zoom
-Select: Sequence Menu (press again to exit)
-Player: Single/Couple/Double
-Zoom: X2/X4/Off
-Triple: Off/On
-Work Area: Normal/Double
-Arrow: Type1/Type2/Type3
-Start: Test Play

-Memory Card
-Save
-Load
-Rename
-Exit

-Quick Save

-Recording
-Play Type: Watch/OverInput/SaveInput/Judge1/Judge2
-Repeat: Off/On
-Speed: 1-5
-Input SE: Off/On
-Judge Type: 0-100

-Option
-Input Type: Keep/Next
-BGM: Off/On
-Icon EXP: On/Off
-Language: Japanese/English

-Status
-Music Name
-Player
-Bar End
-Note Number (1P and 2P)
-Data Name
-Difficulty
-BGM Data

-Guide

-Exit



8.0 Nonstop Mode List
--------------------------------------

"Nonstop" is the alternate difficulty choice when playing "arcade" mode. In this mode,
you play from a list of "courses" that are set up by Konami. Each course consists of Four
stages, which are played straight in a row with no breaks. Playing one course makes up a
full game in Nonstop. There are Seven default Nonstop courses, and the one "Roulette"
course (which chooses the four songs randomly, two each of Basic and Another). There are
also eight "level two" versions of these courses, where you are offered the same set of
courses; except that they will now have the next-higher difficulty for all four songs. For
example, a song that was Basic becomes Another, and a song that was Another goes to Maniac.
The same applies to the Roulette. The default courses are as follows (with difficulty
before each stage, abbreviated for "Basic" and "Another"):

-Knowledge
-(B) That's the Way (I Like It)
-(B) Kung Fu Fighting
-(B) Boom Boom Dollar
-(B) Butterfly

-Downtown
-(B) Silent Hill
-(A) After the Game Of Love
-(A) Put Your Faith In Me
-(A) Get Up 'N Move

-Satisfaction
-(B) Stomp To My Beat
-(B) Paranoia
-(A) Little Bitch
-(A) SP-Trip Machine ~Jungle Mix~

-Flapper
-(A) Have You Never Been Mellow
-(B) If You Were Here
-(B) Dam Dariram
-(B) I Believe In Miracles

-Ashes
-(B) Drop the Bomb
-(B) Dynamite Rave
-(A) My Fire
-(A) Brilliant 2U

-Fascination
-(A) Let's Get Down
-(A) Make It Better
-(A) Dub-I-Dub
-(A) La Senorita

-Recklessness
-(B) Captain Jack (Grandale Mix)
-(A) Turn Me On (Heavenly Mix)
-(A) End Of the Century
-(A) Paranoia MAX ~dirty mix~

-Roulette
-(B) *Random Hidden
-(B) *Random Hidden
-(A) *Random Hidden
-(A) *Random Hidden



9.0 Game Secrets and Hidden Options
--------------------------------------

-Questions. Since this game is really a compilation of the best things from the three
previous games, there's nothing that needs to be earned in the usual fashion. All the
songs, modes, and other things are opened up from the start in this particular game. It is
more of a "definitive party game" version of DDR. You can set Records, make Edit Data, and
setup Options. But other than that, just have fun with this game. It's handy to have a lot
of the best songs on one disc, anyhow. Aside from the conglomeration, here are the main
additions to this new title:

-Maniac Double variants for 2nd Mix songs.
-Diet Mode version two. Many more options.
-Beginner Mode shows dancefloor under dancers.
-Edit Mode has some new commands.
-Johnny and Jenny from 4th Mix selectable.
-Improved loading and smoothness, memory.
-Variants and such generalized, to Maniac.

-Link Version. When you save your data to the memory card, you can then use your memory
card for the Arcade version of DDR 3rd Mix or beyond. This compatible machine, the "Link
Version," has a slot for the Playstation memory card on it. I'd assume that the "Edit Data"
from here is compatible with the Arcade, as it was in all past games. Edit data from modern
titles seems universally compatible.



10.0 Contributions and Thank-You's
--------------------------------------

GameFAQs (www.gamefaqs.com) for hosting this FAQ, along with more great gaming info
than most any site out there. Keep up the good work, man. Without GameFAQs... where would
we all go for detailed game help? Sure, lotsa places have great code archives, and some TRY
to keep all the best FAQs. But who succeeds? Only one, my friend ^_^ Jeff "CJayC" Veasey
does an astounding, daily job of organizing these entries (and he writes his own wonderful
FAQs). I must also give a hearty thanks to Al Amaloo, the maintainer of Videogame
Strategies (vgstrategies.about.com). He has completed perhaps the best and most extensive
archive of codes and tricks (www.gamewinners.com) and written extensive guides for games
that would go otherwise un-covered. And what makes these two men (Jeff Veasey and Al
Amaloo) so special... is that they provide an invaluable service to the gaming community
out of the goodness of their heart. They work hard, every day, without the help of any
major affiliate. Bravo to both of you!

The wonderful patrons of my own message board, the OtherWorlds Shrine (www.tows.org)
which is sometimes the only refuge for the true gamer. Along with my friend SineSwiper, we
keep the shrine alive as a place for gamers to respectfully speak and get together while
online. The friends that I have made there have meant the world to me, despite how my "real
life" sometimes drags me offline for days at a time. Either way, here's to ya'll... and I
won't mention any names (as there are too many of you to possibly remember them all now.
And you'll kill me if I miss any, hehe). The place has been around for years, and I
guarantee that it will always exist as long as there is an Internet.

The select few of my OFF-line friends who love gaming almost as much as myself, and
keep me inspired to keep on playing. Tacchi, you're as obsessed over games as me. We've
been gaming for well near two decades. We're getting old, dude. And Crystal, well you can
kick most of our sorry arses ^_^ Steffannee... you introduced me to Will in Rival Schools!
Scott, you've been a pal through it all, despite how you suck at games ^_^ Kathryn, your
love and understanding will always be cherished (yes, call me sappy). And Alex, you've been
there since we were infants, when the NES was only a dream in the semi-near future. Chris,
you're one of my dearest friends (as well as one of the most eerily unique). Your love for
the Butterfly song and the goofy dance you do... will always bring a smile to my face.

And of course, thanks go out to Lynn and Donna! You two are a few of the only people
who love Pop 'n Music (and Bust a Move of course) as much as I do. Every time we meet is a
cherished moment. And, speaking of music games, I owe a world of thanks to Malcolm. His
friendship has meant a ton to me, and he's one of those few folks who plays and works hard
at ALL the music game series just like I do (Beatmania, Dance Dance Revolution, Pop 'n
Music, Bust a Move, and the countless other Bemani titles as well). And to the fans of
music games, worldwide, i offer the greatest thanks of all. Our demand is what keeps this
amazing genre of games coming back to us every month.

Konami, Sony, Sega, and all the great companies and people who made the game possible.
Without them, we'd never have been introduced to this wonderous world, beautiful
characters, and a style of gaming that changed our lives. These Bemani games, like Dance
Dance Revolution, are perhaps my favorite genre out there right now. It gives those folks
with a "rhythmical sense" a way to convey that sense through gaming. And besides, it beats
having another cookie-cutter RPG or fighter to deal with.



~End of File~


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