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DDR portal tě vítá na serveru českých hráčů Dance Dance Revolution


Co to je a k čemu je program Stepmania ?

Stepmania je volně šiřitelný program pro simulátor pro hry z rodiny DDR a jim podobných. Funguje pod Windows, na Linuxu i na Xbox konzoli.

Domácí stránka programu je www.stepmania.com a zde si ji můžete stáhnout. Na adrese najdete i pár bonusů jako songy, fotky, videa, návody a manuály. Samozřejmě nechybí ani odkazy na další stránky a aktuální informace o vývoji programu. Poslední stabilní verze je 3.9, takže doporučujeme začít s ní.

Samotný program Stepmania (dále jen SM) Vám k hraní stačit nebude, potřebujete písničky. Ty označujeme anglickým slovem "songs" a nahrávají se do adresáře /songs. Více o nich, kde je sehnat, vytvořit a nahrát, najdete pod klíčovým slovem "songs".

Doporučuji program nainstalovat do kořenového adresáře, například X:/DDR. Budete mít k SM rychlejší přístup a spousta malých souborů zabere méně místa.

Další informace, rady, instalaci a řešení problémů s programem najdete v této části našeho fóra .


Jaké adresáře v Stepmanii najdete a co do nich můžete nahrát?

Announcers - Tenhle adresář slouží pro nahrání komentátora, co vám bude "kecat" do hry. Říkat jak dobře nebo špatně potvrzujete šipky, jak velké máte combo, a jaké jsou vaše závěrečné výsledky.
Cache - Adresíř pro cache songů, pro příští rychlejší start aplikace. Pokud budete mít pár tisíc songů, stejně si chvilku počkáte, než se SM spustí.
Characters - Řekněme tanečníci. Jedná se o figurky, co se hýbou a tancují za šipkami a před pozadím. Někdy rozptylují, někdy pobaví.
Data - Adresář pro nastavení a statistiky. Najdete zde jak nastavení programu Stepmania (soubor stepmania.ini), tak vaše statistiky (adresář LocalProfiles) i statistiky celé mašiny, SM (MachineProfile). Můžete se podívat na doporučené nastavení souboru Stepmania.ini, nebo si SM můžete nastavit přímo v programu. Náročnější hráči si v souboru stepmania.ini nastaví JudgeWindow nebo PerfectScore, ale to normální hráče zatěžovat nemusí.
Notekins - Adresář pro uložení grafiky - noteskinů - dalších vzhledů šipek. Oni totiž ani šipky nemusí vypadat pořád stejně. Existuje větší množství těchto noteskinů.
Program - Adresář obsahující knihovny a spouštěcí soubor stepmania.exe
Screenshots - Ve Stepmanii můžete kdykoliv stisknout klávesu PrintScreen, a do tohoto adresáře se uloží jpeg s aktuálnám obrázkem v rozlišení 640x480. Dobré na ukládání obrázků z výsledné obrazovky. Plno lidí takto své výsledky porovnává.
Songs - Hlavní adresář pro hudbu. Sem dáváte všechny songy, které chcete v Stepmanii hrát. V adresáři Songs je další adresář s názvem alba, v něm adresáře s názvy jednotlivých songů a v tomto jsou už jednotlivé soubory (hudba ve formátu MP3, soubor se šipkami zvaný stepchart, případné titulky k hudbě označované jako lyric, animace, pozadí, obrázek songu a autora a podobně). Nemůžete sem tedy nakopírovat vaše oblíbené album s MP3, nemáte u nich vytvořené stepcharty. Buď šipky uděláte sami, nebo si seženete požadovanou hudbu jinde.
Themes - Jiný kabát pro vaší Stepmanii. Jako program Winamp můžete i SM převléci a dát jí jiný vzhled. Neliší se jen barvy, ale může jít o kompletní změnu programu k novému obrazu. Každému vyhovuje něco jiného, každý themes může ukazovat více či méně informací o dané skladbě, o výsledcích a může mít u různé zvukové efekty.
BackgroundEffects, BackgroundTransitions, BGAnimations, RandomMovies ...a podobné adresáře jsou pro videa a efekty k nim. Videa mohou být také přímo v adresáři Songs u hudby.


V Stepmanii můžete používat i klávesové zkratky. Uvádím je zde jen pro úplnost, protože běžnému hráči stačí šipky, enter, a esc. Zde je tedy jejich přehled:

Kdykoliv:

  • F1 = vložení mince
  • F2 = zvonunačtení metrik a textur
  • Alt-Enter = přepnutí do nebo z fullscreenu
  • PrintScreen = vytvoří screenshot obrazovky a uloží jej do adresáře Screenshots
  • Držet Tab = zvýší rychlost hry 4x. Používá se pro rychlejší pohyb v menu a výběru songů
  • Držet Tildu (~) = naopak sníží rychlost hry na 1/4x
  • Držet Tab a Tildu (~) = sníží rychlost na 0x

    V menu:

  • Směrové šipky slouží pro pohyb v menu
  • Enter = Start
  • Escape = zpět

    Ještě před vlastním hraním - attract obrazovka:

  • Left nebo Right = další obrazovka
  • F3 = přepnutí CoinMode

    V hlavním menu:

  • Escape = vrácení o obrazovku zpět

    Během hry:

  • F6 = přepnutí AutoSync módu
  • F7 = přepnutí assist tick (tleskání do rytmu hudby)
  • F8 = přepnutí AutoPlay (počítač hraje sám za vás)
  • F9 = sníží offset
  • F10 = zvýší offset
  • F11 = sníží BPM současného segmentu (držte ALT pro větší citlivost)
  • F12 = zvýší BPM současného segmentu (držte ALT pro větší citlivost)
  • Držet Escape = ukončí hraní

    V editoru:

  • Escape = menu
  • Up/Down = předchozí/další řádka
  • Left/Right = změna kroku
  • 1 až 0 = přidá/smaže notu
  • Enter - nastaví počáteční značku pro označení oblasti
  • Space - nastaví značku pro konec výběru oblasti
  • P - přehrání označené oblasti (pokud není nic označeno, přehraje celý song)
  • R - spustí nahrávání do označené oblasti (pokud není nic označeno, přehraje celý song)

    V menu pro výběr songu:

  • F9 = změna překladu názvů (například pro japonské názvy skladeb)


    Během výběru songu můžete zadat určitou sekvenci kláves a provede se příslušná akce. Tyto sekvence jsou sice závislé na tom, jaký themes používáte, nicméně se autoři snaří dodržet tyto zvyklosti:

    Přepnutí na lehčí úrověň:

  • Easier1=Up,Up
  • Easier2=MenuUp,MenuUp

    Přepnutí na těžší úrověň:

  • Harder1=Down,Down
  • Harder2=MenuDown,MenuDown

    Změna seřazení songů na další způsob:

  • NextSort1=MenuLeft-MenuRight-Start
  • NextSort2=MenuLeft+MenuRight
  • NextSort3=Left-Right-Start
  • NextSort4=Left+Right

    Změna seřazení songů:

  • SortMenu1=Up,Down,Up,Down
  • SortMenu2=MenuUp,MenuDown,MenuUp,MenuDown

    Modifikace songu (udělá obvykle hru težší):

  • Mirror=Up,Left,Right,Left,Right
  • Left=Up,Down,Right,Left
  • Right=Up,Down,Left,Right
  • Shuffle=Down,Up,Down,Up
  • SuperShuffle=Down,Up,Left,Right

    Změna rychlosti šipek:

  • NextScrollSpeed=Up,Left,Down,Left,Up
  • PreviousScrollSpeed=Down,Right,Up,Right,Down

    Další modifikace:

  • NextAccel=Left,Right,Down,Up
  • NextEffect=Left,Down,Right
  • NextAppearance=Left,Up,Right
  • Reverse=Down,Left,Right,Left,Right
  • HoldNotes=Right,Left,Down,Up

    Zrušení všech modifikací:

  • CancelAll=Left,Right,Left,Right,Left,Right,Left,Right

    Změna astavení Stepmanie:

  • NextTheme=Left,Left,Left,Right,Right,Right,Left,Right
  • NextTheme2=MenuLeft,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuRight,MenuLeft,MenuRight
  • NextAnnouncer=Left,Left,Right,Right,Left,Left,Right,Right
  • NextAnnouncer2=MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight
  • NextGame=Left,Right,Left,Left,Right,Right,Left,Right
  • NextGame2=MenuLeft,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuRight
  • NextBannerGroup=MenuUp,MenuRight,MenuRight
  • NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown


    No a pokud se Vám Stepmania nevlíbí, zkuste podobné simulátory jako DWI, Pydance, Flash Flash Revolution.. .

    Datum poslední modifikace definice 'stepmania':
    01.11.2009 00:00
  • << zpět na Czech DDR portal

    DDR a ITG: FAQ a kody

    Frequently Asked Questions, codes and unlock for DDR and ITG


    Dance Dance Revolution Memory Card FAQ
    Version 1.1 Written 1/13/04
    Written by Thunderbird

    ***********************************************************************
    Copyright Notice
    ***********************************************************************
    This FAQ is copyright (c) 2003-04 by Sean Taylor

    This FAQ is merely intended to assist you, the reader, with tips for using
    your memory card in Dance Dance Revolution Extreme for the arcade. You may
    not post it elsewhere without first asking for permission. You may not modify
    this FAQ and then post it as your original work. You may not use this FAQ for
    money making purposes (this includes running ads on the same page as this
    FAQ). If this FAQ is posted on your site (with permission), it may not be
    placed in an area that requires a special membership (paid or otherwise) to
    access. If you would like to ask permission to post this FAQ on your site,
    please email me at sscthunderbird@yahoo.com and I'll probably allow you to do
    so, provided that the above conditions are met.
    ***********************************************************************
    Copyright Notice
    ***********************************************************************

    Table of Contents
    1. Introduction
    2. Version Information
    3. What You Need
    4. Creating the Link Data
    5. Tracking Scores
    5.1 Scoring Limitations (DDR Extreme Only)
    6. Extra Options
    7. Playing Edits
    8. Conclusion

    1. Introduction

    I've seen countless questions asking how to use memory cards in the arcade
    for various DDRs. However, to date there is no FAQ specifically for this
    (GurtyGurt's FAQ covers it for the earlier mixes, but it is huge, and doesn't
    cover the latest mixes). So I took it upon myself to make one, since I've
    been using my memory card in the arcade for awhile now.

    This FAQ is useful for the following arcade versions of Dance Dance
    Revolution:
    DDRMAX: Dance Dance Revolution 6th Mix
    DDRMAX2: Dance Dance Revolution 7th Mix
    Dance Dance Revolution Extreme

    Items specific to a certain mix will be noted.

    2. Version Information

    Version 1.0 Written 11/14/03
    Initial version. FAQ fully completed and posted to GameFAQs.

    Version 1.1 Written 1/13/03
    Added a tip from iceman0736 on the GameFAQs boards. Thanks iceman!
    Added a note about arcade link data and edits.

    3. What You Need

    Of course, there are a few things that you will need handy in order to use
    your memory card with the arcade. They are as follows:

    One Playstation memory card (PS2 cards will not fit in the slots)
    2 blocks (at least) free on this memory card
    The arcade machine you play at must have memory card slots (only Japanese
    origin machines have these. US ones do not)
    EITHER:
    A copy of the Japanese DDR 5th Mix and a PSX/PS2 capable of playing imports
    OR
    A DexDrive and a copy of the link data.

    4. Creating the Link Data

    There are two ways you can get the link data on your memory card. If you have
    a copy of the Japanese 5th Mix and a system that will play it (it is a
    Japanese game, so a normal US PSX/PS2 will not accept it), go into the Arcade
    Link menu on the game. Select New Version Link Data. Select Create New Link
    Data. The game will ask at least one question in Japanese, the Yes option is
    on the left side. Press the Circle button (NOT the X button) to make your
    choice. After you have created the data, it is now usable in the arcade, but
    does not have a specific mix name on it.

    Alternatively, if you do not have 5th Mix, but are in possession of a
    DexDrive, you can search out a copy of the link data on the Internet. Once
    you get it, you can easily transfer it to your memory card and go. You will
    not be able to manage your records this way, however.

    Note that memory cards used for DDRMAX/MAX2 must have the link data wiped and
    recreated to be used for DDR Extreme. MAX and MAX2 memory cards are
    compatible with each other (though it's recommended to keep separate cards
    for them if you are tracking scores on both, due to differences in the
    scoring system).

    5. Tracking Scores

    When you go up to play your turn on the machine, place your memory card in
    the slot that you will be playing. The screen will say "Inserted" and then
    "Ready." Occasionally Inserted will not appear right away, insert a credit to
    get to the title screen, where it will affirm the memory card presence. If
    you see Memory Card Error, pull the memory card out and try again. If it
    reappears, your memory card may be corrupted.

    When the memory card is placed in the memory card slot of a
    DDRMAX/MAX2/Extreme machine for the first time, it will be "stamped" with the
    mix that it is being used in. This may take some time. In order to track
    scores, your memory card must be placed in the slot on the side that you are
    playing as (if it's in a slot with no player, it will only be checked for
    edits).

    When the Select Music screen appears, you will now see symbols next to the
    song names. The grade is placed in the slot, and the score is positioned
    appropriately (1P score is above the current song, 2P score is below it). If
    both players are using memory cards, there will be two grade slots, 1P is on
    the left and 2P is on the right. Player records are tracked separately on
    each player's memory card.

    When a song is completed, if the score you have achieved on the song at that
    difficulty is higher than the currently scored score (not grade), you will
    see "It's a new record!" written above your score. The new score and grade
    will be recorded, even if the grade is lower. If this happens, you can remove
    the memory card at this point (data is not actually saved until your game
    ends) to keep your old score. The machine will say DANGER, but nothing
    actually happens.

    Once the game is completed, any new records will be saved to the memory card.
    The amount of time this takes depends on the following factors:

    How many new records are saved (minimal impact)
    How many new songs are recorded (high impact)
    How many memory cards are being used (obviously, using two potentially
    doubles it)

    Do NOT remove the memory card(s) while the saving is going on (the announcer
    will say "Don't touch the memory card!"). Once the saving is complete, the
    game will wait for you to remove the card(s) for about 20 seconds. Once the
    memory cards are removed, or 20 seconds have elapsed, the game will move on
    to the next step (the credits, or Game Over).

    Note that data will not be saved if the session ended unnaturally. The
    following conditions can cause this:

    Resetting the machine by pressing the 3 menu buttons in Event Mode
    Machine loses power

    For these reasons, it is not recommended to bring your memory card to
    tournaments (and the fact that using memory cards increases the start time is
    a big factor).

    5.1 Scoring Limitations (DDR Extreme Only)

    If you are using a memory card with DDR Extreme, there are some things to be
    aware of. The machine will not save a score if one of the following is true:

    The song was played in Beginner Mode.
    The song was played in Oni mode (and the song has regular steps).
    There is no room for another song to be recorded (in the case of playing a
    new song).

    Extreme will only track records for 176 individual songs. Since the machine
    itself actually has 240, this means your memory card can fill up. If for some
    reason your score will not be saved for a song, a memory card icon will
    appear in the score slot. Note that in some cases while playing Double, a
    memory card will appear but the score WILL be saved. This is only to indicate
    that the current song is not on your memory card. It will be stored once you
    have completed the song, provided one of the above conditions is not true.

    MAX and MAX2 have no scoring limitations (though I do not believe the bonus
    is saved in MAX).

    6. Extra Options

    Once you have played at least one game at the arcade using your memory card,
    some new options will open up on the 5th Mix New Version Link menu. They are:

    Name Entry
    Internet Ranking
    Music Records

    Name Entry is used for automatically putting in your name on a high score
    list, if you get a high score. Use the arrows to scroll and select the
    letters (you can use up to 4), leaving any unused slots blank. Press Circle
    to confirm your name. If this option is not used, you will be asked to enter
    your name manually if you earn a high score on the machine.

    If you do not have this field filled in, and you obtain a high score on a
    machine, the game will fill this field in when saving to your memory card so
    you don't need to do so any more. Thanks goes to iceman0736 on the GameFAQs
    boards for this tip (this clearly shows how often I play Pop4, Naoki Neo-
    Standard and Dancemania Oni).

    Internet Ranking stores the various IR codes you have obtained while playing.
    If you are using a memory card and get an IR score, this score might not
    actually appear on the arcade screen, but it will be saved. MAX displays an
    IR code after every set, extra stage included or not. MAX2 displays codes for
    Oni mode, and special song sequences. Extreme displays codes for Nonstop and
    Oni mode. Note that at present this section is useless because Internet
    Ranking is not currently open.

    Music Records will allow you to browse the song records you have recorded.
    They are ordered in the order that you obtained them in the arcade. The
    records screen shows what to do.

    7. Playing Edits

    There is one other function of memory cards: playing edits. Any edit for a
    song on the arcade machine that you are playing on can be used. There are two
    limitations on this:

    The edit must be from a Japanese version, or be hacked to make it look like
    one
    MAX does not read freeze arrows in edits, and therefore, playing edits with
    freezes on MAX will result in play as if you'd turned the freeze arrows off.

    Edits can be stored on your memory card, or in the machine itself. If a song
    has one or more edits for the current mode you are in on your memory card, a
    memory card icon will appear to the left of the song name. Tapping the right
    dance arrow twice will switch to Edit Mode, in which you can select edits.
    Memory card stored edits are prefixed with PSX: and arcade stored edits are
    prefixed with ARC:. If the machine has one or more edits for the current song
    on the current mode, it will display a special indicator. On MAX and MAX2,
    the pad icons to the left of the song banner will light up. The number of lit
    icons will indicate how many edits are stored. Extreme has two battery icons
    next to the stage display. Again, the number of lit batteries signals how
    many edits are present. Edits can only be stored on the machine by the
    machine service menu (you need the keys to the cabinet to be able to get to
    this mode).

    Note that you DO NOT need Arcade Link Data on the memory card to be able to
    use it to play edits. You could fill up a card with 15 edits and be able to
    play them all, if you like (I know someone who's done this, so I know it's
    possible).

    7. Conclusion

    I would like to thank the following:

    Konami for making DDR
    GameFAQs for hosting this guide.
    iceman0736 for emailing me a tip about the Name Entry section. Useful for
    those who use a DexDrive to get their link data.

    If you'd like to email me on this FAQ, please include FAQ in the subject.
    Emails not following this rule will be deleted. The only exception is if
    you're asking to host this guide. If you do wish to host this guide, feel
    free to email me. Sometimes I may take awhile in replying to the emails, but
    I will get to them eventually.


    Pokud hledáte další FAQ, zkuste se podívat na stránku Game FAQs.
    Další informace ti poskytne Czech DDR, nebo Czech DDR forum.